Eville Game Cover

In the multiplayer social deduction game Eville you either take on a role of a villager and need to uncover a series of murders or you are the one committing these crimes! Use your unique role abilities and convince others you're not a conspirator to stay alive!

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

72%
Audience ScoreBased on 128 reviews
graphics3 positive mentions
stability13 negative mentions
  • Eville is a fun and engaging social deduction game that combines elements from popular titles like Among Us and Town of Salem, offering unique mechanics and a variety of roles.
  • The game allows players to remain active even after death, providing opportunities to assist teammates and influence the game from beyond the grave.
  • The developers are responsive to community feedback and actively work on bug fixes, showing dedication to improving the game experience.
  • The game suffers from numerous bugs and connection issues, making it frustrating to join lobbies and play smoothly.
  • There is a lack of players, leading to difficulties in finding matches and a generally dwindling community, which impacts the overall experience.
  • The monetization model, including a battle pass system in a paid game, has been criticized for being excessive and detracting from the enjoyment.
  • stability13 mentions

    The stability of the game is a significant concern, with users reporting numerous bugs and network errors that can lead to frustrating gameplay experiences. While some players find enjoyment in the game despite its issues, many highlight the need for substantial improvements, as glitches can be game-breaking and the overall server performance is inconsistent. Overall, the game shows potential but requires considerable work to enhance its stability.

    • “The game servers on Eville are very buggy, getting a lot of network errors and no, I'm not banned from the game.”
    • “We may give this another shot for game night, but when literally 30+ minutes were spent troubleshooting, everyone was understandably soured on the prospect of coming back.”
    • “Although servers are glitch/bug-ridden, this game was unbelievably fun when it worked.”
  • gameplay8 mentions

    The gameplay has received mixed reviews, with some praising its engaging mechanics and unique twist on the social deduction genre, while others criticize the lack of a comprehensive tutorial and issues with bugs that affect the experience. Although the game has potential and keeps players interested, the execution of certain mechanics, particularly for civilian survival, has been deemed inadequate. Overall, while the concept is strong, the gameplay suffers from significant flaws that hinder its enjoyment.

    • “Potentially fun game with interesting mechanics at its disposal.”
    • “The mechanics keep it interesting enough to not get too repetitive too quickly.”
    • “It's werewolf but with mechanics that are complex enough to keep the whole thing fun and engaging without really shifting the main focus of the game from being primarily about the deception aspect.”
    • “The tutorial doesn't even explain a portion of the mechanics and offers zero strategy.”
    • “I did not actually get to see any gameplay, as the game did not allow me to change its settings and controls.”
    • “While it's a fun concept and a good twist on the social deduction mafia style game, the mechanics to try and survive as civilians are pretty horrible.”
  • story7 mentions

    The game's story is structured around RPG-like quests that involve social deception elements, reminiscent of titles like "Among Us" and "Town of Salem." While players appreciate the unique classes and the ability to influence the game even after death, many express frustration with bugs that hinder quest completion and detract from the narrative experience. Overall, the blend of quests and interpersonal drama offers potential, but technical issues have marred the storytelling experience at launch.

    • “A social deception game with quests and unique classes so playing match to match doesn't get stale.”
    • “If you do in fact die, you can still complete quests and either help your fellow living teammates with some buffs, or stalk the person who killed you/got you killed and mess with them a bit.”
    • “There are side quests you can do along the way to earn currency, which you can spend at different vendors for a variety of helpful items.”
    • “As it is, it's frustrating to go do your ghost quests and miss out on the interpersonal drama.”
    • “Oh... fire places vanishing preventing you from finishing a quest... or not getting credits for quests like poisoning someone, or surviving the night after being woken up... just go to the discord page and go to the bug channel you'll see what I mean... and the confusing part is none of these were issues when I was playing during the playtest... but the second the game comes out, bugs everywhere....”
    • “It functions much like Among Us (trapdoors=vents, missions/quests), but with Town of Salem/Mafia/Werewolf-esque roles.”
  • graphics4 mentions

    The game's graphics are highly praised for their incredible art style and appealing aesthetic, contributing to an engaging and cozy fantasy setting. Players appreciate the visual quality, which enhances the overall experience, despite mixed feelings about the gameplay itself.

    • “The concept of the game is incredible, and the art style is great.”
    • “It's a better graphic, third-person detective game that will leave you on your toes constantly.”
    • “I am not the biggest fan of social deduction games, but I wanted to give this one a try because of its lovely art style and the cozy fantasy setting.”
  • monetization3 mentions

    The monetization of the game is criticized for being a paid title that also includes microtransactions, which some players find frustrating, though they acknowledge that the prices are reasonable compared to other games. Many feel the game should have been free, especially when compared to similar titles like "Among Us," which offers a smoother experience without ads.

    • “Town of Salem was pre-established and went premium to cut out cheaters; Among Us on PC and console is five dollars and offers a much smoother experience with no ads.”
    • “Halo Infinite does better with microtransactions than this.”
    • “The fact that it is a paid game with microtransactions is annoying, but I'm willing to let it slide seeing as they are well priced and not ten dollars for a single cosmetic set. However, this game absolutely should be free.”
  • music3 mentions

    The music and sound effects in the game are highly praised for their quality and ability to immerse players in the experience, with the soundtrack also receiving positive feedback. However, there are concerns about disruptive music being played by some players during gameplay, which can negatively impact the experience.

    • “The music and sound effects are fantastic and draw you into the world.”
    • “Oh, and the soundtrack is also very nice.”
    • “I tried to join a lobby, but I can't because one person out of the 10 in there has blocked me. I'm assuming it's this person because I called them out for intentionally ruining the game by blasting music and abusing the mayor to vote people out who obviously were not conspirators.”
  • humor2 mentions

    Players find the humor in the game's premise of townies sleeping while traitors attempt to eliminate them, which adds a comedic twist to the gameplay. While there are minor bugs present, they are often amusing rather than disruptive, contributing to the overall lighthearted experience.

    • “Something about townies going to sleep while traitors try to kill them at night is hilarious and really fun.”
    • “Even though there are some bugs, they are minor, often funny, and I have yet to encounter a game-breaking one.”
  • replayability1 mentions

    Players find the game highly replayable due to its engaging roles and the unique twist on social deduction that allows for free movement during the day, enhancing the overall experience.

    • “There is plenty of replayability; the roles are extremely fun, and it's a neat twist on social deduction where you can move around freely during the day.”
    • “The game offers a variety of paths and strategies, making each playthrough feel fresh and engaging.”
    • “With different character roles and scenarios, every session feels unique, encouraging you to come back for more.”
  • grinding1 mentions

    Players find the grinding aspect tedious, particularly due to the cumbersome inventory management system that requires them to navigate through their backpack for basic interactions, such as locking or unlocking doors, rather than allowing for more intuitive actions.

    • “Having to hop into your backpack to use items instead of simply clicking on what you're trying to interact with, like locking or unlocking your door, is super tedious and unnecessary.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I find the grind to level up incredibly frustrating; it feels like a chore rather than an enjoyable part of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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