Eville Game Cover

In the multiplayer social deduction game Eville you either take on a role of a villager and need to uncover a series of murders or you are the one committing these crimes! Use your unique role abilities and convince others you're not a conspirator to stay alive!

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

72%
Audience ScoreBased on 256 reviews
gameplay6 positive mentions
stability26 negative mentions
  • Eville is a fun and engaging social deduction game that combines elements from Town of Salem and Among Us, offering unique mechanics and a variety of roles.
  • The game allows players to remain active even after death, providing opportunities to assist teammates and influence the game from beyond the grave.
  • The developers are responsive to community feedback and actively work on bug fixes, showing dedication to improving the game experience.
  • The game suffers from numerous bugs and connection issues, making it frustrating to play, especially with a dwindling player base and poor matchmaking.
  • The community can be toxic, with instances of trolling and immature behavior, which detracts from the overall enjoyment of the game.
  • The monetization model, including a battle pass system in a paid game, has been criticized, leading to concerns about the game's value and accessibility.
  • stability26 mentions

    The game suffers from significant stability issues, with users reporting frequent bugs, network errors, and occasional game-breaking glitches. While many players find the gameplay enjoyable when it functions properly, the persistent technical problems and a toxic community detract from the overall experience, leading to frustration during gameplay sessions. Overall, the game is seen as needing substantial improvements to its stability.

    • “The game servers on Eville are very buggy, getting a lot of network errors and no, I'm not banned from the game.”
    • “We may give this another shot for game night, but when literally 30+ minutes were spent troubleshooting, everyone was understandably soured on the prospect of coming back.”
    • “Its a good game but very, very buggy. It seems to only have one real developer on the team and is currently filled with a lot of extremely dumb people or trolls, probably due to it being free on Game Pass.”
  • gameplay16 mentions

    The gameplay has received mixed reviews, with some players praising its interesting mechanics and engaging deception elements, while others criticize the lack of a comprehensive tutorial and issues with controls. Although the game has potential and offers a unique twist on the social deduction genre, bugs and poorly designed survival mechanics for civilians detract from the overall experience.

    • “Potentially fun game with interesting mechanics at its disposal.”
    • “The mechanics keep it interesting enough to not get too repetitive too quickly.”
    • “It's werewolf but with mechanics that are complex enough to keep the whole thing fun and engaging without really shifting the main focus of the game from being primarily about the deception aspect.”
    • “The tutorial doesn't even explain a portion of the mechanics and offers zero strategy.”
    • “Did not actually get to see any gameplay, as the game did not allow me to change its settings and controls.”
    • “While it's a fun concept and a good twist on the social deduction mafia style game, the mechanics to try and survive as civilians are pretty horrible.”
  • story14 mentions

    The game's story is structured around RPG-like quests that involve social deception elements, reminiscent of titles like "Among Us" and "Town of Salem." Players can engage in various tasks, but many have reported frustrating bugs that hinder quest completion and detract from the interpersonal drama, particularly after the game's official release. Despite these issues, the unique class system and side quests add depth and variety to the gameplay experience.

    • “A social deception game with quests and unique classes so playing match to match doesn't get stale.”
    • “If you do in fact die, you can still complete quests and either help your fellow living teammates with some buffs, or stalk the person who killed you and mess with them a bit.”
    • “There are side quests you can do along the way to earn currency, which you can spend at different vendors for a variety of helpful items.”
    • “As it is, it's frustrating to go do your ghost quests and miss out on the interpersonal drama.”
    • “Oh... fire places vanishing preventing you from finishing a quest... or not getting credits for quests like poisoning someone, or surviving the night after being woken up... just go to the discord page and go to the bug channel you'll see what I mean... and the confusing part is none of these were issues when I was playing during the playtest... but the second the game comes out, bugs everywhere....”
    • “RPG-like quests (bring me this, fish me this, craft this).”
  • graphics8 mentions

    The game's graphics are widely praised for their incredible art style and appealing aesthetic, contributing to a cozy fantasy setting. Players appreciate the visual quality, which enhances the overall experience, even if they have mixed feelings about the gameplay itself.

    • “Its a better graphic, 3rd person, detective game that will leave you on your toes constantly.”
    • “I am not the biggest fan of social deduction games, but I wanted to give this one a try because of its lovely art style and the cozy fantasy setting.”
    • “If you can get past that though, it's a fun game, with an appealing aesthetic and multiple ways to kill, be killed, or turn your home into a pillar of defense.”
  • monetization6 mentions

    The monetization model of the game has drawn criticism for being a paid title that also includes microtransactions, which some players find frustrating. However, many acknowledge that the pricing of these microtransactions is reasonable compared to other games, leading to a mixed reception where some feel the game should have been free instead. Comparisons to other titles like Halo Infinite and Among Us highlight a preference for smoother experiences without ads or excessive costs for cosmetics.

    • “Town of Salem was pre-established and went premium to cut out cheaters; Among Us on PC and console is five dollars and offers a much smoother experience with no ads.”
    • “The fact that it is a paid game with microtransactions is annoying, but I'm willing to let it slide seeing as they are well priced and not ten dollars for a single cosmetic set. However, this game absolutely should be free.”
  • music6 mentions

    The music and sound effects in the game are highly praised for their quality, effectively immersing players in the game world. However, there are instances where players have experienced disruptions due to others blasting music, which can negatively impact the gaming experience. Overall, the soundtrack is considered enjoyable and enhances the gameplay.

    • “The music and sound effects are fantastic and draw you into the world.”
    • “Oh, and the soundtrack is also very nice.”
    • “I tried to join a lobby, but I can't because one person out of the 10 in there has blocked me. I'm assuming it's this person because I called them out for intentionally ruining the game by blasting music and abusing the mayor to vote people out who obviously were not conspirators.”
  • humor4 mentions

    Players find the humor in the game's premise of townies sleeping while traitors attempt to eliminate them at night, which adds a fun and comedic element to the gameplay. While there are minor bugs present, they are often humorous rather than disruptive, contributing to the overall lighthearted experience.

    • “Something about townies going to sleep while traitors try to kill them at night is hilarious and really fun.”
    • “Even though there are some bugs, they are minor, often funny, and I have yet to encounter a game-breaking one.”
  • replayability2 mentions

    Players find the game highly replayable due to its engaging roles and the unique twist on social deduction that allows for free movement during the day, enhancing the overall experience.

    • “There is plenty of replayability; the roles are extremely fun, and it's a neat twist on social deduction where you can move around freely during the day.”
  • grinding2 mentions

    Players find the grinding aspect tedious, particularly due to the cumbersome inventory management system that requires them to access their backpack for basic interactions, such as locking or unlocking doors, rather than allowing direct engagement. This design choice is seen as unnecessary and detracts from the overall experience.

    • “Having to hop into your backpack to use items instead of simply clicking on the object you want to interact with (like locking/unlocking your door) is super tedious and unnecessary.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I find the grinding mechanics to be overly tedious, which detracts from the overall enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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