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About First Class Trouble

First Class Trouble is a multiplayer survival simulation game. It was developed by Invisible Walls and was released on November 1, 2021. It received mostly positive reviews from players.

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Looking for games like First Class Trouble? Here are top survival simulation recommendations, selected from player-similarity data — start with LOCKDOWN Protocol, Unfortunate Spacemen or Project Winter.

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Reviews

79%Audience ScoreBased on 2,687 reviews
gameplay61 positive mentions
stability38 negative mentions

  • Highly engaging social deduction gameplay with unique mechanics like proximity voice chat and interactive environment.
  • Great fun and replayability especially when played with a full group of friends due to teamwork and betrayal dynamics.
  • Strong developer support with regular updates and improvements, including new maps and cosmetics.
  • Toxic and sometimes racist or homophobic player community, especially in public or random lobbies, making solo or casual play frustrating.
  • Technical issues including frequent voice chat bugs, matchmaking difficulties, and game crashes that hinder gameplay.
  • The game requires exactly six players to create custom lobbies, causing difficulty for smaller groups; also limited map variety and repetitive gameplay can reduce long-term appeal.
  • gameplay

    161 mentions Positive Neutral Negative
    38% positive mentions, 59% neutral mentions, 3% negative mentions

    The gameplay of "First Class Trouble" is an engaging blend of social deduction, teamwork, and light-hearted chaos, enhanced by unique mechanics like physical combat and environmental traps that add depth beyond typical genre titles. While the game offers fun, dynamic rounds especially with friends and boasts solid core mechanics and a distinctive retro-futuristic setting, it suffers from occasional bugs, balance issues, and a community that can sometimes hinder the experience. Overall, it presents a fresh and entertaining take on social deduction games but benefits greatly from player familiarity and cooperative groups.

    • “The core gameplay revolves around communication, deception, and figuring out who can be trusted while completing survival objectives.”
    • “Unlike some social deduction games that rely heavily on dialogue and voting mechanics, First Class Trouble also integrates action-oriented gameplay, such as stealth maneuvers, chase sequences, and environmental traps, which heighten tension and add layers of strategy beyond mere social deduction.”
    • “With a mix of deception, teamwork, and light-hearted chaos, First Class Trouble combines social deduction with survival gameplay, making it similar to games like Among Us but with unique mechanics and a stylish, retro-futuristic setting.”
    • “I played another hour to give this game a fair chance and it's bad, poorly designed, and the devs abandoned it years ago. Stolen assets and sad gameplay, most things in this game are not original. This game sucks and I hate that I wasted an hour on this BS.”
    • “While a merely inactive or inept player can harm the experience, here you are likely to encounter trolls who are actually empowered by the mechanics of the game to very effectively ruin it, and revel in doing so.”
    • “This, while interesting, means that there is the potential for a player who has no intention of playing the deduction game properly, to 'outplay' and kill the others - not through the kind of subterfuge that belongs in a game like this, but through mechanical skill.”
  • humor

    129 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for creating hilarious, chaotic, and memorable moments, especially when played with friends and through voice chat. Its mix of goofy mechanics, dark comedy, and social interactions fosters genuine laughter and fun, making it a standout feature. However, the comedic experience can vary in random lobbies due to player behavior and occasional toxicity.

    • “Voice chat and proximity communication lead to hilarious moments and can create genuine laughs that make what I consider to be the best part of the game.”
    • “One of the greatest parts of the gameplay is how hilariously chaotic it can get when people start throwing bottles, pushing, and hugging each other while simultaneously doing dancing emotes left and right.”
    • “The customization options for characters and robots add a nice personal touch, and the voice chat creates hilarious moments, especially when you’re trying to lie your way out of a tight spot.”
  • graphics

    70 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The game features a charming, polished cartoonish art style with retro-futuristic and mid-20th century sci-fi influences, drawing favorable comparisons to titles like Among Us but with more detailed visuals and environments. Graphics are generally praised for their design and atmosphere, though some players report performance issues on lower-end or integrated graphics cards and limited graphics settings. Overall, the aesthetic is a key draw, contributing significantly to the game's immersive and enjoyable social deduction experience.

    • “Visually, First Class Trouble embraces a polished, cartoonish art style reminiscent of titles like Among Us or Fall Guys, but with more detailed character models and environments.”
    • “First Class Trouble is the adult version of Among Us with beautiful cel-shaded graphics that are reminiscent of art deco era.”
    • “The game does a good job creating a rather immersive environment for the player to interact in, with the art direction and overall graphical design of the ship a real joy to experience.”
    • “After many attempts to load the game but it crashes every time on startup. I found in forums that despite fairly basic graphic visuals, this game is not compatible with integrated graphic cards, with no explanation of this in the game requirements.”
    • “Incredibly fun game but really lacking graphic support... unable to select a different monitor to play on, super ultrawide is unplayable since there's no FOV slider.”
    • “Do not buy this game. It is dead with the game struggling to get 40 players on a good day. They have constantly been destroying this game and recently made it free on PlayStation, but it is not at all optimized for PS and has absolutely no tutorials or button mapping for thumb buttons, plus very limited audio and graphics options even though it's fully released.”
  • stability

    38 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is frequently described as buggy and unstable, with issues such as random deaths, crashes, audio cutouts, and exploitable glitches impacting gameplay. While these stability problems frustrate players and require occasional restarts, many still find the game enjoyable, especially when playing with friends, and hope for future improvements from the developers.

    • “Game is extremely buggy, hard to enjoy when all you are focused on is trying to play without your friends' game crashing.”
    • “Extremely buggy, sometimes to the point where we have to restart lobbies every round.”
    • “Again however it is buggy so you will be having problems here and there but the game did just come out so it's only fair to assume it would be like this, having to restart the game sometimes just to get it to let you play or maybe a whole lobby disconnecting, it's nothing that happens too often but it still bugs.”
  • story

    24 mentions Positive Neutral Negative
    21% positive mentions, 66% neutral mentions, 13% negative mentions

    The story centers on a group aboard a luxury space cruiser where some players are secretly personoid saboteurs aiming to eliminate the crew and stop the ship's AI, while residents cooperate to survive and complete tasks. Although the setting and cooperative missions add engagement, the narrative is minimal and largely serves as backdrop, with limited variety or deeper plot development, which may reduce long-term appeal for story-focused players.

    • “At its core, the game revolves around a group of passengers aboard a luxurious space cruiser, the Everest, where some players are assigned the role of “personoids”—sinister, humanoid robots disguised as humans—tasked with sabotaging the mission and eliminating the crew.”
    • “Players navigate a luxurious space cruise ship, with some acting as residents trying to survive and disable a rogue AI, while others are secretly personoids, working to sabotage the mission.”
    • “Social deduction: residents must work together to complete tasks, solve puzzles, and figure out who the personoids are, but they must be careful—personoids can blend in seamlessly, often acting friendly while secretly sabotaging the mission.”
    • “The developer gambled that other players would be an acceptable substitute for adding storytelling, level design, etc. to the game.”
    • “However, the relatively limited map pool and lack of deeper narrative elements might reduce long-term appeal for some players seeking more variety or story-driven content.”
    • “A rebel AI is draining the players' spaceship of oxygen and ought to be halted, but this is often more set dressing than a genuine story.”
  • music

    17 mentions Positive Neutral Negative
    41% positive mentions, 41% neutral mentions, 18% negative mentions

    The game's music and sound design are praised for enhancing atmosphere, tension, and immersion, with fitting tracks that complement the setting and gameplay. However, some players note disturbances from others playing loud or inappropriate music during multiplayer sessions, and the lack of separate volume controls is seen as a drawback. Overall, the music is regarded as a strong, enjoyable element that adds to the game's charm and experience.

    • “Sound design further enhances the experience, with voice lines that convey suspicion and panic, alongside atmospheric music that builds tension during critical moments.”
    • “Even if you don't have a group, you can still enjoy all the wacky ragdoll physics, the chill music, and the hilarity of accidentally dying to a plant (or watching it happen to your friend).”
    • “+ Music, theme, and maps are great, visually and musically groovy.”
    • “No separate sound and music volume sliders.”
    • “One final problem is certain trolls risk streamers getting DMCA'd when they play copyright music through their mic.”
    • “Most people don't have mics, or just play music or troll.”
  • atmosphere

    16 mentions Positive Neutral Negative
    44% positive mentions, 37% neutral mentions, 19% negative mentions

    The game's atmosphere effectively blends tension, paranoia, and a stylish, unsettling 1920s-inspired setting, enhanced by atmospheric music and sound design that heighten suspense. While the experience shines brightest with a dedicated group of players due to occasional disruptive behavior in public lobbies, many praise its fun, chaotic, and immersive vibe that supports both intense deception and lighthearted play. Overall, the distinctive and engaging atmosphere is a standout feature that appeals strongly to fans of multiplayer deception games.

    • “This setup immediately establishes a tense atmosphere of mistrust and paranoia, making every interaction charged with suspicion.”
    • “Sound design further enhances the experience, with voice lines that convey suspicion and panic, alongside atmospheric music that builds tension during critical moments.”
    • “The puzzles are fun, the level design and atmosphere are fascinating, the anxiety when you realize you're all alone and things have gotten just a little too quiet is exciting.”
    • “Absolute lack of atmosphere that makes the enemies scary.”
    • “First class trouble is a decent game, but unless you have a group of 5 others to play with, you'll most likely be thrown into a lobby where you will just be randomly executed a minute or two into the game by a 15 year old that contributes nothing but racial slurs and/or ape sounds to the game's atmosphere.”
    • “While it may not yet reach the depth or polish of more established titles, its fresh take on the formula and distinctive atmosphere make it well worth exploring for fans of multiplayer deception games.”
  • replayability

    11 mentions Positive Neutral Negative
    55% positive mentions, 45% neutral mentions, 0% negative mentions

    The game boasts high replayability thanks to its diverse roles, tactics, and social deduction mechanics, encouraging experimentation and cooperation. Its dynamic gameplay, varied stages, and mix of deceit and ragdoll physics provide a fun, engaging experience that remains fresh even after many hours. Overall, it offers a more enjoyable and replayable alternative to similar titles.

    • “In terms of replayability, the game offers a variety of roles and tactics that encourage players to experiment with different approaches to both cooperation and deception.”
    • “Better version of Among Us and has a lot of replay value, already over a hundred hours and it hasn't gotten old!”
    • “This format is by far superior to its unworthy predecessors, adding new mechanics and a variety of stages making it one of the most replayable in the market!”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 57% neutral mentions, 43% negative mentions

    Users find the grinding aspect somewhat tedious, noting that it can be repetitive and may require significant time investment. However, it is generally described as only "a bit grindy" rather than excessively so.

    • “A lot of grinding.”
    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
  • optimization

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game suffers from poor hardware optimization, especially on integrated GPUs, leading to performance issues. While early release status explains some bugs and optimization shortcomings, user customization options are limited, and overall optimization needs improvement for smoother gameplay.

    • “Runs smoothly and is well balanced between personoids and residents.”
    • “Maybe alright if you have 5 friends, but even if you did the game is very poorly optimized.”
    • “Could use some bug fixes and optimization, but it is in early release.”
    • “Needs better hardware optimization; runs horribly on an integrated GPU.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players appreciate the game for its wholesome and supportive community, which contributes to a positive emotional experience. While the public lobbies may not always guarantee this vibe, the helpful developers and overall fun atmosphere make it a comforting and uplifting game for many.

    • “Unfortunately, I'm into that stuff, so 10/10, great game and wholesome community :3”
    • “I lost my wife's bf but this game made me feel better”
    • “The community is great, the devs are super helpful in their Discord, and all in all it's just a fun wholesome game!”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game is criticized for feeling like an early access cash grab despite its high potential, though currently it does not include any microtransactions.

    • “It's another early access cash grab, which is a tragedy considering the game's very high potential.”
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Play Times

24h Median play time
106h Average play time
6-100h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

First Class Trouble is a survival simulation game. Common tags for First Class Trouble include indie, trading, third person, difficult, retro and others.

First Class Trouble is available on PC and Windows.

On average players spend around 106 hours playing First Class Trouble.

First Class Trouble was released on November 1, 2021.

First Class Trouble was developed by Invisible Walls.

First Class Trouble has received mostly positive reviews from players. Most players liked First Class Trouble for its gameplay but disliked it for its stability.

First Class Trouble is a multiplayer game with local co-op support.

Similar games include LOCKDOWN Protocol, Unfortunate Spacemen, Project Winter, Dread Hunger, Goose Goose Duck and others.