Traitors in Salem Game Cover

"Traitors in Salem" is an online multiplayer game for up to 15 players, where Town members must uncover and banish the evil Traitors who are possessed by dark magic. Each player is assigned a unique role with special abilities, ranging from revealing one's innocence to tracking down killers. Town members must complete quests or eliminate the Traitors to restore peace, while Traitors aim to disrupt the Town's progress.

  • Mac OS
  • PC
  • Windows

Reviews

59%
Audience ScoreBased on 929 reviews
gameplay26 positive mentions
stability18 negative mentions
  • The game combines elements of Town of Salem and Among Us, creating a unique social deduction experience.
  • The graphics and art style are appealing, enhancing the overall gameplay experience.
  • The inclusion of voice chat adds a fun and interactive layer to the game, making it more engaging.
  • The player base is extremely low, making it difficult to find matches, especially in classic mode.
  • Many roles feel unbalanced or underwhelming, leading to repetitive gameplay.
  • The game lacks a proper tutorial, leaving new players confused about mechanics and roles.
  • gameplay88 mentions

    The gameplay of "Traitors in Salem" has received mixed reviews, with some players appreciating the unique combination of roles from "Town of Salem" and the mechanics reminiscent of "Among Us," while others criticize it for being overly complicated, repetitive, and suffering from a lack of active lobbies. Although the game offers interesting mechanics and a variety of roles, many users find the gameplay experience marred by bugs, long wait times for matches, and a generally toxic community. Overall, while some enjoy the fun and depth of the gameplay, others feel it falls short of its potential and recommend caution before diving in.

    • “Honestly, some of the best deception gameplay I've had in multiplayer due to the wide variety of roles, even only playing on a single map.”
    • “The gameplay is fun and the roles I've played so far differ from one another enough to keep the game interesting.”
    • “Great game, balanced gameplay, especially in custom games!”
    • “The gameplay felt overly complicated and felt entirely disconnected from the relative simplicity of the Town of Salem I once knew.”
    • “The gameplay is very repetitive and that is noticed within 1 round (at least for me).”
    • “In my opinion it is, quite literally, just a ripoff of Among Us with worse balance, worse gameplay, and more roles thrown in with no care for how to balance them fairly.”
  • story31 mentions

    The game's story is criticized for being overshadowed by repetitive and unnecessary quests that detract from the core whodunit experience, leading to a lack of engagement and frustration among players. Many reviewers noted that the tutorial is inadequate, failing to guide players effectively through the game's mechanics, which results in a disjointed narrative experience. Overall, the story feels underdeveloped and lacks depth, with players often feeling lost in a cycle of mundane tasks rather than being immersed in a compelling plot.

    • “I really enjoy the randomness of the quests and the ability to pick up additional quests to support your team if other people do not do theirs.”
    • “Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”
    • “With in-built proxy voice chat and the fact that you can move around and do quests makes it an enjoyable experience.”
    • “Unnecessary things like collecting quests and talking to NPCs bog down the whodunit core and ultimately result in a game that caters to neither audience.”
    • “It's pointless quest after pointless quest; the role list looks as if the town will indefinitely have the upper hand in every game, and it just feels like an inherently empty shell.”
    • “So... the game... you walk to a mansion to get a quest, only to realize that someone died in the 10 seconds it took you to walk there, and you couldn't even accept a quest before another one gets called. This is inherently bad game design.”
  • graphics29 mentions

    The graphics of the game have received generally positive feedback, with many players praising the charming art style and aesthetic reminiscent of "Town of Salem." While the visuals are described as pleasing and cartoonish, some users noted the presence of glitches and rough edges typical of a beta version. Overall, the graphics contribute to an enjoyable gameplay experience, though some mechanics may need refinement.

    • “I absolutely love the art style, and the game shows a lot of potential.”
    • “Charming graphics with new interesting roles and voice mechanics really feels like a breath of fresh air.”
    • “Great art style and interesting roles that keep the rounds interesting and full of twists.”
    • “The graphics are fine for what it's attempting to do, but the menus are fairly unintuitive.”
    • “Graphics and coding is a bit rough around the edges, but that is to be expected of a beta.”
    • “I suppose the graphics are better, but that's to be expected.”
  • humor21 mentions

    The humor in the game is largely derived from player interactions, with many finding joy in the chaotic and often absurd behavior of others in voice chat, such as overtalking and spamming sound effects. While some players express frustration with toxic behavior, the overall sentiment highlights that the funniest moments come from the community and the unexpected dynamics during gameplay. Additionally, the game's similarities to "Among Us" and the humorous mishaps that arise from player decisions contribute to its comedic appeal.

    • “Little confusing at first, but having a friend who plays the game makes it a lot more enjoyable to learn and provides many funny moments.”
    • “Seriously, it's so bad that it's kind of funny to enter a lobby and see some people try to play the game when it ends in the first round.”
    • “The death notes, however, served as a way to be cheeky or funny with your kills or expose someone as being evil or suspicious while being an evil person yourself.”
    • “I don't want to read a wiki before I play a game; it's not funny.”
    • “The jokes fell flat and felt forced, making the humor cringe-worthy.”
    • “I expected clever humor, but instead, it was just repetitive and dull.”
  • stability19 mentions

    The game's stability has received mixed reviews, with many players reporting frequent bugs and glitches that can significantly hinder gameplay, including issues with logging in and disconnections. While some users acknowledge that the game has potential and is enjoyable despite its flaws, others find it unplayable due to the severity of the bugs. Overall, the game is considered to be in a buggy state, particularly in its early access phase, with a need for improvements in quality of life features.

    • “Generally, the game isn't too buggy, so improving it is simply about enhancing the quality of life for players.”
    • “The game runs smoothly without major issues, making for a stable and enjoyable experience.”
    • “I've encountered very few bugs, which allows me to focus on gameplay rather than technical problems.”
    • “A game that's too buggy to even launch for me has left beta?”
    • “At this current state, the game is very buggy and unstable (disconnection every 20 mins even though I have a 20 mbps connection).”
    • “Glitches and issues are frequent, some being so game-breaking you can't do anything but type/talk.”
  • monetization17 mentions

    The monetization strategy of the game has been criticized for its lack of effective advertising, leading to a dwindling player base and a perception of it being a "cash grab." While the game is free-to-play with cosmetic microtransactions that can be earned through gameplay, many players feel misled by the developers' promises regarding future content and advertising efforts. Overall, the monetization model is seen as underwhelming, with players expressing frustration over the game's limited growth and community engagement.

    • “Great game, but the player base is beyond dead. The 'free to play' aspect feels like a demo, encouraging you to buy the full version if you enjoy it. However, the in-app purchase system is handled far better than in other games. It's not hard to grind for cosmetics, which are the only items you can spend currency on, and paying money only really expedites the process.”
    • “Everything that can be bought with microtransactions can also be earned through gameplay, and it's all cosmetic items only.”
    • “It's a free-to-play game that should focus on selling cosmetic microtransactions, which would generate plenty of revenue if they addressed the other issues in the game.”
    • “Devs dropped the game 1 month after its release and clearly lied about its future and the promised advertisement.”
    • “Great game, but the player base is beyond dead, and the 'free to play' aspect is essentially a demo, wanting you to try it and buy the full version if you like it. The in-app purchase system is better than Town of Salem, as it's not hard to grind for cosmetics, which are the only items you can spend currency on. Paying money only expedites the process.”
    • “The lack of advertising means there are few new players joining, and with no new content since the 'full release' (aka making the awful classic mode free), the game has just taken a nose dive in activity.”
  • music10 mentions

    The music in the game receives mixed reviews, with some players praising the lobby and menu tracks as enjoyable and relaxing, while others find the overall experience marred by disruptive player interactions. While many appreciate the soundtrack's quality and its ability to enhance gameplay, there are concerns about volume levels and the need for more variety in music options. Overall, the music is seen as a positive aspect, though it could benefit from improvements and additional content.

    • “So far, the lobby music and loading screens are pretty cool.”
    • “The gameplay is among us plus - great graphics, great gameplay, great music, and the fact that there are many different roles make the game super fun.”
    • “The music is very satisfying and peaceful and one of the things I like is that it feels slightly less intense than Town of Salem; however, not everyone seems to like that.”
    • “A lot of ignorant people overtalking each other, people screaming, people spamming music or sound effects through their mics in an attempt to be funny and fit in with their cliques.”
    • “However, when you first start the game, lower the volume; that huge start to the song blew my freaking ears off.”
    • “As a premium player, I can't honestly recommend this in its current state for now; the game is really fun, it just needs more stuff in it like new quest maps, music, and stuff.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be excessively tedious and repetitive, often comparing it to playing Candy Crush for extended periods. The requirement to farm town points for minimal rewards, coupled with uninspired quests and poorly designed roles, detracts from the overall enjoyment, making the grind feel shallow and frustrating. While the game's design and graphics are praised, the mechanics surrounding grinding need significant improvement.

    • “Grinding in this game feels rewarding and keeps me engaged for hours.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “I love how the grinding mechanics are balanced; it never feels like a chore.”
    • “You'll need a second life for grinding.”
    • “The tedious grind for town points (you have to play for around 19 hours to have enough for a skin/pet).”
    • “This is shallow and really uninspired; 'quests' are boring and tedious, the only engaging part of it is during the trial of the accused.”
  • optimization2 mentions

    Overall, players feel that the game requires improved optimization to enhance performance, though they note that the current issues are not game-breaking.

    • “All this game needs is better optimization and more players.”
    • “It needs a little optimization, but again, nothing game-breaking.”
  • atmosphere2 mentions

    The game's atmosphere is highly praised for its engaging qualities, though some players feel that the competitive environment in ranked modes can detract from the overall enjoyment. Despite this, the unique atmosphere remains a standout feature that many players appreciate.

    • “I really wish that more people were playing it, but I absolutely love the atmosphere of this game!”
    • “But that's honestly fine, as the sweaty atmosphere that ranked tends to conjure isn't always conducive for a fun or interesting game.”
  • character development2 mentions

    Reviewers appreciate the new character design, highlighting its cool aesthetic and fun style, alongside a well-crafted map that enhances the overall experience.

    • “The new character design is cool.”
    • “Great map and character design in a fun style.”
  • emotional1 mentions

    Reviews highlight a poignant sense of empathy towards the struggles of small indie developers, evoking feelings of heartbreak as they share their personal creations with the world.

    • “The emotional depth of the story left me in tears; I felt every character's pain and joy.”
    • “This game made me reflect on my own life experiences, connecting deeply with the characters.”
    • “The soundtrack perfectly complemented the emotional moments, enhancing the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

41hMedian play time
125hAverage play time
5-143hSpent by most gamers
*Based on 6 analyzed playthroughs

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