"Traitors in Salem" is an online multiplayer game for up to 15 players, where Town members must uncover and banish the evil Traitors who are possessed by dark magic. Each player is assigned a unique role with special abilities, ranging from revealing one's innocence to tracking down killers. Town members must complete quests or eliminate the Traitors to restore peace, while Traitors aim to disrupt the Town's progress.
Fun gameplay that combines elements of Town of Salem and Among Us, offering a unique experience.
Great graphics and character design, making the game visually appealing.
Proximity voice chat enhances the social interaction and adds a new layer of strategy.
Severely lacking player base, making it difficult to find matches, especially in classic mode.
Many roles feel unbalanced or underwhelming, leading to repetitive gameplay.
The game has bugs and connection issues that detract from the overall experience.
gameplay
176 mentions Positive Neutral Negative
30%
56%
14%
The gameplay of "Traitors in Salem" has received mixed reviews, with some players enjoying the unique combination of Town of Salem mechanics and Among Us-style gameplay, while others criticize it for being overly complicated, repetitive, and lacking sufficient content. Many users noted issues with long wait times for matches and a dwindling player base, which detracts from the overall experience. Despite its potential for fun and engaging deception gameplay, the execution has left some players feeling disappointed and recommending against it.
“Honestly, some of the best deception gameplay I've had in multiplayer due to the wide variety of roles, even only playing on a single map.”
“The gameplay is among us plus - great graphics, great gameplay, great music, and the fact that there are many different roles make the game super fun.”
“Great mechanics, fun roles - every game is unique!”
“The gameplay felt overly complicated and felt entirely disconnected from the relative simplicity of the Town of Salem I once knew.”
“Wouldn't recommend for buggy and repetitive gameplay.”
“The gameplay is very repetitive and that is noticed within 1 round (at least for me).”
story
62 mentions Positive Neutral Negative
6%
89%
5%
The game's story is criticized for being shallow and bogged down by repetitive quests and NPC interactions, detracting from the core whodunit experience. Players express frustration with a lack of meaningful guidance and a tutorial that fails to engage with the game's central mechanics, leading to a sense of emptiness and poor game design. While some enjoy the randomness of quests and the potential for team support, the overall narrative structure feels underdeveloped and unbalanced, particularly in early access.
“I really enjoy the randomness of the quests and the ability to pick up additional quests to support your team if other people do not do theirs.”
“However, there is a final quest that needs to be completed by all living town members, which involves escorting an NPC, but NPCs can't be killed, so townies need to stay alive while the NPC goes to their destination.”
“Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”
“Unnecessary things like collecting quests and talking to NPCs bog down the whodunit core and ultimately result in a game that caters to neither audience.”
“It's pointless quest after pointless quest; the role list looks as if the town will indefinitely have the upper hand in every game, and just feels like an inherently empty shell... was it built for mobile?”
“So... the game.... you walk to a mansion to get a quest, only to realize that someone died in the 10 seconds it took you to walk there. Someone also managed to find and report the body, 10 seconds were spent since the last town meeting and you couldn't even accept a quest before another one gets called; inherently bad game design.”
graphics
58 mentions Positive Neutral Negative
52%
43%
5%
The graphics of the game have received generally positive feedback, with many players praising the charming art style and aesthetic reminiscent of "Town of Salem." While the visuals are described as pleasing and cartoonish, some users noted the presence of glitches and rough edges typical of a beta version. Overall, the graphics contribute to an enjoyable gameplay experience, although some mechanics may need refinement.
“The graphics and characters are great as are the roles and spells.”
“Charming graphics with new interesting roles and voice mechanics really feels like a breath of fresh air.”
“Great art style and interesting roles that keep the rounds interesting and full of twists.”
“The graphics and coding are a bit rough around the edges, but that is to be expected of a beta.”
“The graphics are fine for what it's attempting to do, but the menus are fairly unintuitive.”
“I suppose the graphics are better, but that's to be expected.”
humor
42 mentions Positive Neutral Negative
95%
5%
The humor in the game is largely derived from player interactions, particularly in voice chat, where chaotic and spontaneous moments often lead to laughter. While some players find the antics of others amusing, such as the absurdity of gameplay decisions and the presence of toxic behavior, the overall experience is enhanced by the camaraderie and funny moments shared among friends. However, there are concerns about inappropriate humor, including racism, which detracts from the fun for some players.
“Seriously, it's so bad that it's kinda funny to enter a lobby and see some people try to play the game when it ends on the first round.”
“The death notes, however, served as a way to be cheeky or funny with your kills or expose someone of being evil or suspicious as an evil person yourself.”
“I wish it were more populated, nevertheless great community honestly most of the fun is the funny moments with other players.”
“I don't want to read a wiki before I play a game; it's not funny.”
stability
38 mentions Positive Neutral Negative
5%
95%
The game's stability has received mixed reviews, with many players reporting frequent bugs and glitches that can significantly disrupt gameplay, including issues with logging in and disconnections. While some users acknowledge that the game is still in early access and expect bugs, others find the problems severe enough to render the game unplayable. Overall, there is a consensus that while the game has potential, it requires substantial improvements in stability and quality of life features.
“Generally, the game isn't too buggy, so to improve on this game is to simply enhance the quality of life for your players.”
“A game that's too buggy to even launch for me has left beta?”
“At this current state, the game is very buggy and unstable (disconnection every 20 mins even though I have a 20 mbps connection).”
“Glitches and issues are frequent, some being so game-breaking you can't do anything but type/talk.”
monetization
34 mentions Positive Neutral Negative
9%
15%
76%
The monetization model of the game is primarily based on cosmetic microtransactions, which can also be earned through gameplay, allowing players to grind for items without spending money. However, the lack of advertising has severely limited the player base, leading to concerns that the game feels more like a demo than a fully realized product, with some players feeling misled by the developers regarding future support and content. Overall, while the monetization system is not overly aggressive, the game's viability is hindered by its stagnant community and absence of promotional efforts.
“Everything that can be bought with microtransactions can also be earned through gameplay, and it's cosmetic stuff only.”
“It's a free-to-play game that should sell cosmetic microtransactions, which would make them plenty of money if they'd fix all the other game's issues.”
“Great game, but the player base is beyond dead, and the 'free to play' aspect is essentially a demo. However, the in-app purchase system is handled far better than other games, making it easy to grind for cosmetics, which are the only items you can spend currency on. Paying money only really expedites the process.”
“Devs dropped the game 1 month after its release and clearly lied about its future and the promised advertisement.”
“Great game, but the player base is beyond dead, and the 'free to play' aspect is essentially a demo, with it wanting you to try it like that and buy the full version if you like it. Though the other in-app purchase stuff is handled far better than Town of Salem, in this it is not hard to grind for cosmetics, and cosmetics are the only thing you can spend currency on, and paying money only really expedites the process.”
“The lack of advertising means there are few new players joining, and with no new content since the 'full release' (aka making the awful classic mode free), the game has just taken a nose dive in activity.”
music
20 mentions Positive Neutral Negative
40%
45%
15%
The music in the game receives mixed reviews, with many players appreciating the lobby and menu tracks for their quality and relaxing nature, while others find the volume levels jarring at times. Some users describe the music as satisfying and peaceful, contributing positively to the overall experience, although there are calls for more variety and new tracks. Overall, while the music is generally well-received, it is noted that the chaotic in-game audio from players can detract from the enjoyment.
“The gameplay is among us plus - great graphics, great gameplay, great music, and the fact that there are many different roles make the game super fun.”
“The music is very satisfying and peaceful and one of the things I like is that it feels slightly less intense than Town of Salem; however, not everyone seems to like that.”
“A lot of ignorant people overtalking each other, people screaming, and people spamming music or sound effects through their mics in an attempt to be funny and fit in with their cliques.”
“However, when you first start the game, lower the volume; that huge start to the song blew my freaking ears off.”
“I relaxed for 5 minutes to this music long enough to realize that I was going to be okay.”
grinding
12 mentions Positive Neutral Negative
8%
9%
83%
Players find the grinding aspect of the game to be excessively tedious and repetitive, often comparing it to playing Candy Crush for extended periods. The requirement to invest around 19 hours to earn enough town points for cosmetic items, coupled with uninspired quests and underwhelming mechanics, detracts from the overall experience. While the game's design and graphics receive praise, the grinding elements are seen as a significant flaw that hampers enjoyment.
“You'll need a second life for grinding.”
“The tedious grind for town points (you have to play for around 19 hours to have enough for a skin/pet).”
“This is shallow and really uninspired; 'quests' are boring and tedious, the only engaging part of it is during the trial of the accused.”
“The tasks are tedious and repetitive - you'll feel like you're playing Candy Crush for 50% of the time you're playing this game as town, and be wishing you were playing traitor.”
optimization
4 mentions Positive Neutral Negative
25%
25%
50%
Overall, players feel that the game requires improved optimization to enhance performance, though they note that the current issues are not game-breaking. Additionally, a larger player base is suggested as a potential benefit.
“The game needs a little optimization, but again, nothing game-breaking.”
“All this game needs is better optimization and more players.”
“- needs a little optimization, but again, nothing game-breaking”
atmosphere
4 mentions Positive Neutral Negative
25%
50%
25%
The game's atmosphere is highly praised for its immersive qualities, with players expressing a strong appreciation for it. However, the competitive nature of ranked play can create a tense environment that detracts from the overall enjoyment.
“I really wish that more people were playing it, but I absolutely love the atmosphere of this game!”
“But that's honestly fine, as the sweaty atmosphere that ranked tends to conjure isn't always conducive for a fun or interesting game.”
character development
4 mentions Positive Neutral Negative
100%
Reviewers praise the character development for its appealing and innovative design, highlighting the fun style and great integration with the game's map. Overall, the character design is seen as a standout feature that enhances the gaming experience.
“Great map and character design in a fun style.”
emotional
2 mentions Positive Neutral Negative
100%
Reviews highlight a strong emotional response to the vulnerability of indie developers sharing their creations, often evoking feelings of empathy and heartbreak for their struggles and dedication.