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Every Day We Fight is a single player tactical role playing game with a science fiction theme. It was developed by Signal Space Lab and was released on July 10, 2025. It received positive reviews from players.

Caught in a time loop, your band of resistance fighters is humanity’s last hope. Real-time exploration meets turn-based tactics and roguelite strategy as you learn new abilities, seek out new weapons, and develop new techniques to overcome the mysterious alien threat.

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81%
Audience ScoreBased on 241 reviews
story34 positive mentions
stability8 negative mentions

  • Innovative combat system mixing turn-based tactics with first-person aiming and active reactions, adding skill and engagement beyond typical RNG.
  • Strong tactical depth with meaningful decisions on positioning, cover, and scramble mechanics that enhance strategic gameplay.
  • Atmospheric world and story, with well-voiced, realistic characters and interesting lore that supports exploration and engagement.
  • Early access state shows bugs and crashes, including save/load issues and game-breaking glitches affecting progression.
  • Limited content currently with short campaign length, few characters and weapons, repetitive maps and missions reducing replayability.
  • Steep and punishing difficulty spikes combined with roguelike resets can cause frustration; lack of difficulty options and some balance issues.
  • story
    126 mentions Positive Neutral Negative

    The story is generally well-received for its interesting sci-fi setting, engaging concepts like time travel and parallel worlds, and thematic integration with gameplay mechanics. While some find it captivating and sufficiently developed for a single playthrough, others note it feels somewhat thin, linear, and repetitive, with limited character/customization depth and narrative delivery issues. Overall, the story serves as a solid foundation that could benefit from expansion and refinement in future updates or sequels.

    • “The story is wonderful, and the ending feels more like the beginning of a new chapter.”
    • “The story captivates you and makes you want to complete the challenges to find out how it ends.”
    • “I have so much that I love: nearly perfect XCOM-style strategy, cool sci-fi extradimensional-alien-time-travelling elements, an engaging story, and a base to upgrade at.”
    • “The plot feels quite thin.”
    • “Unlike Chimera Squad, the setting and story seem to be familiar video game clichés.”
    • “Instead of allowing you to experience the story, they tell you everything all the time through the characters. That reduces the story to glue that holds the combat encounters together.”
  • gameplay
    120 mentions Positive Neutral Negative

    The gameplay offers a fresh and engaging blend of turn-based tactical combat with a real-time aiming mechanic reminiscent of Valkyria Chronicles, emphasizing player skill over RNG. Unique features like the scramble and reaction fire mechanics add depth and dynamism, though some elements such as stealth and crafting feel underdeveloped or irrelevant. While generally praised for its satisfying core combat loop and tactical complexity, the game is held back by bugs, balancing issues, and a somewhat repetitive or short experience.

    • “I bought this game after trying it out and absolutely loving the mechanics - turn-based tactical combat with short, regularly reactive, first-person shooter windows in which you make your attacks.”
    • “The ability to line up your shots manually creates a sense of agency and intensity rarely found in turn-based combat, and it forces you to think not just about tactical placement but also about mechanical precision.”
    • “Each encounter feels tense and layered thanks to a responsive reflex mechanic that lets characters react during enemy turns.”
    • “I have finished the game after 11 hours of fairly bland and boring gameplay.”
    • “2 minutes of prologue gameplay before a gamebreaking bug that can't be passed.”
    • “There's a stealth mechanic, but it's nonsensical and even worse: borderline worthless.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics are generally praised for fitting the game's distinctive aesthetic and complementing the tactical gameplay, though some users note occasional jank, minor bugs, and issues with cutscene art style. While not ultra-detailed, the visuals are considered good and appropriate for an indie tactical shooter. Overall, the art style and setting receive positive remarks despite some graphical imperfections.

    • “Lot of content, super story, great graphics, very stable ... I could continue the list for a while.”
    • “The world’s frozen aesthetic, paired with the overarching mystery of the alien “rifters,” gives the game a distinctive tone that sets it apart from more conventional tactical titles.”
    • “The art style and the cutscenes are lovely, and the game comes built-in with the ability to retry fights once (or more if you enable story mode) which is always appreciated.”
    • “I really don't like the art style of the cutscenes.”
    • “Naturally there is a bit of undeniable jank - choppy and sometimes jarring visual transitions, some odd animation and clipping issues here and there.”
    • “From an overhead perspective the graphics are acceptable for a tactics game, but the models don't really hold up all that well when you zoom in.”
  • optimization
    12 mentions Positive Neutral Negative

    Optimization is mixed, with some users experiencing stutters and frame drops, especially during combat, while others report stable performance on high-end hardware. The game shows potential but needs further improvements and bug fixes to enhance overall performance and stability.

    • “I had no problems on performance.”
    • “Performance is okay; I'm playing on a 2070 Super and 9600k, and while FPS is pretty consistent at 1440p, there are a few stutters particularly in combat.”
    • “Overall, not too bad and nothing permanently breaking the game. Performance could be better, but I managed to get through it just fine (the smoke sucks up FPS in FPS mode though).”
    • “Not particularly well optimized; performance can stutter.”
    • “Performance is not optimized.”
    • “Performance is okay; I'm playing on a 2070 Super and 9600K, and while FPS is pretty consistent at 1440p, there are a few stutters, particularly in combat.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is mixed, with many users experiencing bugs and glitches, especially during critical moments like character death, which can cause the game to glitch. While some find these issues manageable and the game runs well on platforms like the Steam Deck, others feel the game is currently too buggy in multiple aspects. Overall, the stability needs improvement, though it remains playable for those who enjoy challenging, tactical games.

    • “Like many have said, it has a lot of promise, but currently it is way too buggy in nearly every aspect.”
    • “Instead, her HP falls fast, and when she dies, the game glitches.”
    • “This game is a lot of fun but it's a bit buggy at the moment.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, featuring witty character banter and humorous plot moments that add charm and satisfaction, reminiscent of Jagged Alliance 3. Minor bugs sometimes contribute to the humor without detracting from the experience. Overall, the comedic elements are engaging and enhance the game's appeal.

    • “This might be a feature because it's bloody hilarious.”
    • “Some of the banter between the characters is pretty funny.”
    • “The characters are cool, dialogs are funny and lifelike.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game crafts a striking and eerie atmosphere through its silent, frozen world and emerging alien presence, creating a persistent sense of unease. While the richly detailed city and atmospheric music enhance immersion, some areas feel sparse and the audio elements are competent but not exceptional. Overall, the atmosphere is ambitious and deeply engaging, rewarding patient players who appreciate its bold, tactical design.

    • “From the opening moments, the game establishes a striking atmosphere: the silence of the still world, the eerie positioning of frozen bystanders, and the slowly emerging alien presence create a sense of unease that lingers over every mission.”
    • “It is imperfect, ambitious, atmospheric, and deeply engaging — a game that invites patience and rewards persistence as you fight, think, and live through the same day again and again.”
    • “The explorable section of the city is richly detailed, and full of atmosphere.”
  • replayability
    5 mentions Positive Neutral Negative

    Users generally find the game lacks strong replayability, as changes in maps and enemies are minor and the experience feels too linear. They suggest that adding more variety in guns, mods, enemies, and characters, along with less restrictive gameplay, would significantly enhance replay value.

    • “More guns, more gun-mods, more enemies, maybe even more characters, and less of an 'on rails' experience will really open the game up to heightened replayability and strategic options.”
    • “Overall it was fun, but not much replay value once completed.”
    • “The biggest thing that I dislike is the lack of replayability.”
    • “While maps and enemy lineup change, the difference is currently not big enough to give true replayability.”
    • “More guns, more gun mods, more enemies, maybe even more characters, and less of an 'on rails' experience will really open the game up to heightened replayability and strategic options.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game effectively underscores themes of persistence and resistance, but its early difficulty can feel punishing and detracts from the overall emotional impact. Many feel the game falls short in delivering strong humanity and emotional depth.

    • “This approach works emotionally — reinforcing themes of persistence and resistance — but it also means the early hours can feel punishing.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game can feel repetitive and tedious due to limited puzzle mechanics and slow-paced exploration, though the real-time aiming during combat adds an engaging and tense element to the experience.

    • “The puzzles are a bit samey, with only a few mechanics to play with. It could be tedious to rinse and repeat the same 3 steps over and over again.”
    • “The walking around feels tediously slow, but the real-time aiming trying to down scrambling enemies is enjoyably tense.”
  • character development
    1 mentions Positive Neutral Negative

    Users feel that the game’s character development is weak, relying on a generic main character and lacking meaningful customization for the squad, which diminishes the overall story impact.

  • music
    1 mentions Positive Neutral Negative

    The music is atmospheric and fitting for the game but considered fairly generic and not particularly memorable. Voice acting is praised as good, though not exceptional. Overall, the audio complements the experience without standing out.

  • monetization
    1 mentions Positive Neutral Negative

    Users find the monetization intrusive and disruptive, particularly due to ads appearing during combat that require right-clicking, which interrupts gameplay and hampers quick reflex actions.

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19h Median play time
16h Average play time
14-25h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Every Day We Fight is a tactical role playing game with science fiction theme.

Every Day We Fight is available on PC, Steam Deck, Windows and Xbox.

On average players spend around 16 hours playing Every Day We Fight.

Every Day We Fight was released on July 10, 2025.

Every Day We Fight was developed by Signal Space Lab.

Every Day We Fight has received positive reviews from players. Most players liked Every Day We Fight for its story but disliked it for its optimization.

Every Day We Fight is a single player game.

Similar games include MENACE, Warhammer 40,000: Chaos Gate - Daemonhunters, Phantom Brigade, Jagged Alliance 3, Gears Tactics and others.