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Every Day We Fight Game Cover

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Every Day We Fight is a single player tactical role playing game. It was developed by Signal Space Lab and was released on July 10, 2025. It received positive reviews from players.

Caught in a time loop, your band of resistance fighters is humanity’s last hope. Real-time exploration meets turn-based tactics and roguelite strategy as you learn new abilities, seek out new weapons, and develop new techniques to overcome the mysterious alien threat.

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84%
Audience ScoreBased on 214 reviews
story28 positive mentions
stability6 negative mentions

  • Unique gameplay mechanics that blend turn-based tactics with real-time shooting, providing a fresh experience.
  • Engaging story and character interactions that add depth to the gameplay.
  • Active development team that listens to community feedback and regularly updates the game.
  • Numerous bugs and performance issues that can disrupt gameplay, including crashes and graphical glitches.
  • Lack of manual save options, forcing players to rely on autosaves which can lead to frustration.
  • Repetitive mission structure and enemy encounters that may diminish long-term replayability.
  • story
    111 mentions Positive Neutral Negative

    The game's story is generally regarded as interesting and engaging, with a unique atmosphere and compelling world-building that draws players in. However, some reviewers note that the plot can feel thin and is occasionally hampered by logical inconsistencies and repetitive mission structures. While the narrative has potential for expansion, particularly in future updates or sequels, its current delivery and pacing may leave some players wanting more depth and immersion.

    • “From the opening moments, the game establishes a striking atmosphere: the silence of the still world, the eerie positioning of frozen bystanders, and the slowly emerging alien presence create a sense of unease that lingers over every mission.”
    • “The story captivates you and makes you want to complete the challenges to find out how it ends.”
    • “The story is interesting, and the characters have a unique dynamic that I love.”
    • “The plot feels quite thin.”
    • “But the setting, story, and characters are insufferable.”
    • “Unlike Chimera Squad, the setting and story seem to be familiar video game clichés.”
  • gameplay
    103 mentions Positive Neutral Negative

    The gameplay in this title is characterized by a unique blend of first-person aiming and turn-based tactical combat, offering a fresh take on familiar mechanics. While many players appreciate the engaging combat and the ability to manually line up shots, concerns about bugs, simplistic weapon upgrades, and a short overall experience have been noted. The game features a compelling loop that encourages strategic thinking and tactical placement, though some players feel that the narrative and depth of mechanics could be further developed.

    • “The ability to line up your shots manually creates a sense of agency and intensity rarely found in turn-based combat, and it forces you to think not just about tactical placement but also about mechanical precision.”
    • “Every day we fight's combat system gets rid of much of the randomness I found in other tactics games (you aren't missing a 90% shot here) and replaces it with more visceral and action-oriented mechanics.”
    • “The gameplay is spectacular with an interesting twist on the XCOM style.”
    • “The heat mechanic maxes out too soon and there are too few fights for it to actually matter.”
    • “I did not want to have to backtrack through brutalist eastern block apartments three times with a really frustrating camera mechanic in order to unlock a weapon part with a slightly higher percentage stat boost.”
    • “I'm really trying to like it, but the game mechanics are deeply flawed.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many praising its distinctive frozen aesthetic and art style that enhance the overall experience. While there are some minor graphical issues and janky animations, the visuals are considered good for an indie title and fit the expectations of a modern tactical shooter. Overall, the game's graphics contribute positively to its unique tone and engaging gameplay, despite some room for improvement.

    • “The world’s frozen aesthetic, paired with the overarching mystery of the alien 'rifters,' gives the game a distinctive tone that sets it apart from more conventional tactical titles.”
    • “Visuals-wise, the game does a lot for an indie title.”
    • “Great game with good personality and a great art style, only thing I need is manual saves!”
    • “Naturally, there is a bit of undeniable jank - choppy and sometimes jarring visual transitions, some odd animations, and clipping issues here and there.”
    • “Some of the animations and graphics are a bit jank, but the team has said they are working on these.”
    • “From an overhead perspective, the graphics are acceptable for a tactics game, but the models don't really hold up all that well when you zoom in.”
  • optimization
    11 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback; while some players report stable performance on high-end systems, others experience stutters and performance issues, particularly during combat. Many users agree that significant improvements are needed in UI, settings, and bug fixes to enhance the overall experience. Despite these concerns, players still find the game enjoyable, especially for an early access build.

    • “I had no problems with performance.”
    • “Performance is okay; I'm playing on a 2070 Super and 9600K, and while FPS is pretty consistent at 1440p, there are a few stutters, particularly in combat.”
    • “Overall, not too bad and nothing permanently breaking the game. Performance could be better, but I managed to get through it just fine (the smoke affects FPS in FPS mode, though).”
    • “Performance is not optimized.”
    • “Definitely needs a lot of UI/settings improvements, performance improvements, and bug fixes, but tons of fun for an EA build.”
    • “Overall, not too bad and nothing permanently breaking the game; performance could be better, but I managed to get through it just fine (the smoke sucks up FPS in FPS mode though).”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players report significant bugs and glitches affecting gameplay, others have experienced minimal issues, particularly on platforms like the Steam Deck. Overall, it shows promise but currently suffers from stability problems typical of early access titles.

    • “Runs great on the Steam Deck.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I haven't experienced any crashes or bugs, which makes for a smooth gaming experience.”
    • “This game is a lot of fun, but it's a bit buggy at the moment.”
    • “Like many have said, it has a lot of promise, but currently it is way too buggy in nearly every aspect.”
    • “Like any early access game, there are some bugs and glitches that I saw others were annoyed with, but I didn't feel they were that bad.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is widely praised for its sharp wit and engaging character banter, reminiscent of titles like Jagged Alliance 3. Players find the comedic elements, including amusing bugs and satisfying rivalries with enemies, to enhance the overall experience, making it both entertaining and relatable.

    • “This might be a feature because it's bloody hilarious.”
    • “There's something satisfying and kind of funny (for the plot) when you start to have a grudge against a particular level or enemy lol.”
    • “Some of the banter between the characters is pretty funny.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is striking and immersive, characterized by an eerie silence and the unsettling presence of frozen bystanders, which creates a persistent sense of unease throughout missions. While the richly detailed city invites exploration, some players feel the atmosphere can occasionally seem sparse, hinting at potential narrative depth yet to be fully realized. Overall, the combination of atmospheric elements, including solid voice acting and effective music, contributes to a deeply engaging experience that rewards patience and persistence.

    • “It is imperfect, ambitious, atmospheric, and deeply engaging — a game that invites patience and rewards persistence as you fight, think, and live through the same day again and again.”
    • “The explorable section of the city is richly detailed and full of atmosphere.”
    • “From the opening moments, the game establishes a striking atmosphere: the silence of the still world, the eerie positioning of frozen bystanders, and the slowly emerging alien presence create a sense of unease that lingers over every mission.”
    • “The atmosphere feels flat and uninspired, lacking the depth and immersion that one would expect from a game of this genre.”
    • “Despite the intriguing premise, the overall atmosphere fails to engage, leaving players feeling disconnected from the world and its characters.”
  • replayability
    4 mentions Positive Neutral Negative

    Players generally find the game's replayability lacking, noting that while there are some changes in maps and enemies, they are not significant enough to encourage multiple playthroughs. Suggestions for improvement include adding more weapons, mods, and characters, as well as reducing the linear gameplay to enhance strategic options and overall replay value.

    • “More guns, more gun-mods, more enemies, maybe even more characters, and less of an 'on rails' experience will really open the game up to heightened replayability and strategic options.”
    • “While maps and enemy lineups change, the difference is currently not big enough to provide true replayability.”
    • “More guns, more gun mods, more enemies, maybe even more characters, and less of an 'on rails' experience will really open the game up to heightened replayability and strategic options.”
    • “If the game becomes a bit more playable, I'll change the review.”
  • emotional
    2 mentions Positive Neutral Negative

    The game effectively conveys themes of persistence and resistance, creating an emotional impact; however, some players feel that the early gameplay can be overly punishing, detracting from the overall emotional experience and the portrayal of humanity.

    • “This approach works emotionally — reinforcing themes of persistence and resistance.”
    • “The emotional elements of the game truly resonate with players, highlighting the humanity within the narrative.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is atmospheric but lacks memorability, with users noting it as somewhat generic. While the voice acting is praised for its quality, it doesn't reach exceptional levels. Overall, the audio experience is decent but not standout.

    • “The music is atmospheric, enhancing the overall experience of the game.”
    • “The voice acting is really good, adding depth to the characters.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, as the repetitive puzzles and limited mechanics lead to a monotonous experience. While the slow movement can be frustrating, the tension of real-time aiming against enemies adds a layer of excitement amidst the grind.

    • “The puzzles are a bit samey, with only a few mechanics to play with; it can be tedious to rinse and repeat the same three steps over and over again.”
    • “The walking around feels tediously slow, but the real-time aiming while trying to take down scrambling enemies is enjoyably tense.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for its frustrating mechanics, particularly how it disrupts player reflexes during combat, such as requiring right-clicking to aim down sights, which can lead to a loss of momentum and effectiveness in gameplay.

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19h Median play time
16h Average play time
14-25h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Every Day We Fight is a tactical role playing game.

Every Day We Fight is available on PC, Steam Deck and Windows.

On average players spend around 16 hours playing Every Day We Fight.

Every Day We Fight was released on July 10, 2025.

Every Day We Fight was developed by Signal Space Lab.

Every Day We Fight has received positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

Every Day We Fight is a single player game.

Similar games include Jagged Alliance 3, Warhammer 40,000: Chaos Gate - Daemonhunters, MENACE, Phantom Brigade, Halfway and others.