- October 13, 2016
- The House of Fables
- 9h median play time
Eventide 2: The Sorcerers Mirror
Platforms
About
"Eventide 2: The Sorcerer's Mirror" is a mystical adventure game inspired by Slavic legends, where your choices impact the story's outcome. Explore a beautiful world filled with folklore creatures, solve puzzles, and enlist the help of legendary characters to defeat the evil mage. With superb voice acting and the ability to collect herbs and imps, this game offers an engaging and immersive experience.








- Beautiful graphics and art style that enhance the overall experience.
- Engaging story with elements of Slavic mythology, providing a unique backdrop for the gameplay.
- The introduction of moral choices adds a layer of replayability, allowing players to explore different outcomes.
- The game is relatively short, taking around 2-4 hours to complete, which may not justify the price for some players.
- Many puzzles and hidden object scenes are too easy, lacking challenge for experienced players.
- The 'Choose Well' achievement is bugged, requiring players to complete the game twice in one sitting to unlock it, which can be frustrating.
story
128 mentions Positive Neutral NegativeThe story of the game is generally well-received, featuring themes of grief and love set against a backdrop of Slavic folklore, though it is criticized for being linear and predictable. While the addition of moral choices aims to enhance player engagement, many reviewers feel these choices lack meaningful impact on the overall narrative. Overall, the story is described as enjoyable and visually appealing, but some players found it too short and simplistic compared to its predecessor.
“It tells a story of grief and love and what people do to try to deal with those feelings, and, frankly, it's rather sad in a good way.”
“The story is based on some Slavic folklore, which I'm unfamiliar with, but because of this game, I plan to read and learn about it.”
“The story is inviting you to a journey of love (ultimately, all the hurt is coming from love, for the wrong reasons), of souls and of decisions.”
“Unfortunately, a lot of the plot is given away fairly early in the game and it doesn't really evolve much beyond the base concept.”
“They have added 'choices' throughout the game - I can appreciate the thought to make you feel more involved in the story - but the choices really are 'fake' and do not affect the story or dialogue at all.”
“The story felt like a pasted-on excuse for the game rather than something I was working to make progress on.”