EscapeVR: The Basement
- November 7, 2016
- Sourcenity
"EscapeVR: The Basement" is a VR 'Escape the Room' game, immersing you in a creepy basement setting with realistic puzzles and environments to explore across seven rooms. The game offers a thrilling and tactile experience, leading one reviewer to forget they were in their living room. With over a dozen puzzles to solve, it provides a challenging and enjoyable few hours of gameplay. However, it is recommended to avoid walkthroughs to fully enjoy the experience.
Reviews
- The game offers a fun and engaging experience with creative puzzles that are generally solvable.
- It features a good hint system and is well-polished, making it enjoyable for both beginners and experienced players.
- The graphics are decent, and the game runs smoothly on various VR setups.
- The game is very short, often completed in under 40 minutes, which may not justify the price for many players.
- Puzzles can feel overly simplistic and linear, leading to a lack of challenge and engagement.
- Movement mechanics, such as teleporting, can be awkward and detract from the overall immersion.
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The graphics received mixed reviews, with some users describing them as cheap or simple, while others praised them as fantastic and smooth, especially after adjusting the resolution. Overall, the visuals are considered adequate for gameplay, though they may not impress everyone.
“Graphics are fantastic.”
“The graphics aren't bad at all, and it runs very smoothly.”
“Enjoyed the game, puzzles made sense and logical, snap turn and teleport movement, graphics are ok, though I did up the resolution, no bugs and played fine on the Rift S, Ryzen 7 3800X, 5700XT, Windows 10 64.”
“Graphics look cheap.”
“Simple graphics.”
- gameplay2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being overly simplistic, making it less enjoyable for most players, with a suggestion that it may only appeal to younger audiences. Additionally, the value proposition is questioned, as players feel they are paying too much for a limited experience.
“Basically $1 per 1.5 minutes of gameplay.”