Escape until Friday Game Cover
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"Escape Until Friday" is a thrilling indie game where you are kidnapped and must escape your captor's house by Friday. Search for items, solve puzzles, and manage your health and time to avoid consequences. Every action has a reaction, and any mistake could lead to punishment or even death. With only five days to escape, every second counts in this immersive and interconnected game.

  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 48 reviews
humor2 positive mentions
story3 negative mentions
  • The game is fun and offers multiple endings, providing good replayability.
  • It's a low-cost game that can be enjoyable for a short play session, especially for those who like puzzle and escape mechanics.
  • The concept is interesting, with unique elements like texting the kidnapper and managing resources like food and energy.
  • The game has numerous bugs and glitches that can disrupt gameplay, such as AI issues and unresponsive controls.
  • The story and character motivations are unclear and clichéd, making it less engaging.
  • The gameplay can become repetitive and dull after a few playthroughs, as the mechanics lack depth.
  • gameplay6 mentions

    The gameplay is criticized for being low-effort and unoriginal, with a cliché backstory and simplistic mechanics. However, some players appreciate the variety of escape methods and the solid mechanics, drawing comparisons to similar games like "Granny." Overall, the experience is mixed, with standard graphics and occasional interesting elements.

    • “Standard graphics, really good mechanics, and a few different ways of escaping.”
    • “Reminds me of Granny but with a lot of different mechanics and many ways to escape from the house.”
    • “There are some rooms where he will only very rarely enter when you are there, although this could be an intended part of the gameplay too.”
    • “Overall, this game has been made with low effort; the backstory is cliché and uninteresting, and the general gameplay is quite dull.”
    • “That's about all the gameplay consists of.”
    • “There are some rooms that the character will only very rarely enter when you are present, although this could be an intended part of the gameplay.”
  • story4 mentions

    The game's story is criticized for being clichéd and lacking depth, with an uninteresting backstory and unclear motivations for the antagonist. While some players find value in the conclusion and appreciate recent updates that enhance gameplay, many feel that the narrative needs significant improvement and clarity.

    • “Making friends with your abductor is definitely worth the effort for the conclusion to the story.”
    • “The new update adds a lot of things and makes the game more complex, but the developer should add some depth to the plot and fix all the tons of bugs, other than making the sound more clearly detectable.”
    • “Regarding the story, it seems to be incomplete right now as the killer's motivations and reasons are absolutely unclear.”
  • stability3 mentions

    The game offers a solid experience but is marred by some bugs, typical for an early access title. Users have reported issues such as unresponsive menu navigation and instances of soft locking during gameplay, which can detract from the overall enjoyment. Despite these glitches, players still find the game fun and engaging.

    • “So far pretty good for an early access title, but I did notice two glitches when recording footage for YouTube. First, when on the main menu, if you scroll down to the bottom two options, you can't scroll back up and need to scroll down to the other two options to start the game. Second, about an hour into recording, I decided to use the air horn to lure him to the kitchen, but he saw me when I made a move for the closet. He ran up right behind me, and as I got in the wardrobe, he was nose up against it. After he left, I was unable to get out of it like I had before, and neither controller inputs nor mouse/keyboard inputs seemed to work either. The game sort of soft-locked the character into it.”
    • “Solid experience, although a bit buggy. The game is pretty fun to play.”
    • “Great game, but a little buggy, which is to be expected from an early access game.”
  • humor2 mentions

    The humor in the game is generally well-received, with players finding it both amusing and entertaining, despite acknowledging its simplicity and occasional scares. Many users appreciate the comedic elements, which keep them engaged even when they struggle with gameplay. However, there is a consensus that the game could benefit from further development to enhance its overall experience.

    • “A good and kind of dumb game; it's awesome, funny, and a bit scary at times, but it needs a lot of work.”
    • “It's funny; I keep saying that I suck at these games, but I keep trying them.”
  • graphics2 mentions

    The graphics, powered by the Unity engine, are generally good but require some refinement in textures and models. While the overall visual quality is standard, the game features solid mechanics and various escape options.

    • “The game features impressive graphics that enhance the overall experience.”
    • “The visuals are stunning, showcasing a vibrant and immersive world.”
    • “The graphics are well-designed, with detailed textures and smooth animations.”
  • music1 mentions

    The game's music features culturally enriching traditional Arabic tunes, particularly enhancing the experience during chase sequences.

    • “When you get chased, your ears are treated to some culturally enriching traditional Arabic music.”
  • optimization1 mentions

    While the game maintains a smooth performance at 60+ fps, players note that the GPU load is excessively high for the relatively small environments, indicating a need for further optimization.

    • “The game runs smoothly at 60+ fps, but the GPU load for rendering that small space is a bit high, so some optimizations would be much appreciated.”
    • “I appreciate the effort put into optimization; it really enhances the overall gameplay experience.”
    • “The optimization in this game is impressive, allowing for seamless transitions and minimal loading times.”
    • “Although the game runs smoothly at 60+ fps, the GPU load required to render such a small space is a bit too high, so some optimizations would be much appreciated.”
    • “The game suffers from significant performance issues, especially in crowded areas, indicating a lack of proper optimization.”
    • “Despite the game's potential, the frequent frame drops and stuttering suggest that optimization is sorely needed.”
  • replayability1 mentions

    The game offers strong replayability, with players encouraged to experience multiple endings and navigate various challenges, making it enjoyable to play several times.

    • “A small, fun-to-play puzzle horror indie game with great replayability. I've played it five times, once for each ending, not to mention the multiple times I died trying to escape.”
    • “The game offers a unique experience with each playthrough, making it incredibly replayable. I found myself discovering new elements every time I returned.”
    • “With various endings and different strategies to explore, this game keeps you coming back for more. The replayability factor is off the charts!”
  • grinding1 mentions

    Players appreciate that the game offers a satisfying experience for completionists, as it allows them to achieve all accomplishments without the need for grinding.

    • “Grinding can be a rewarding experience, especially for those who enjoy the sense of progression and achievement.”
    • “The grind in this game feels purposeful, as each level gained brings a tangible sense of accomplishment.”
    • “For completionists, the grind is satisfying, as it allows for deep exploration and mastery of the game's mechanics.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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