Quadrant Game Cover
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"Quadrant" is a single-player game with a good story that takes about 7 hours to beat. In the year 1979, a haz-mat team responds to a distress signal from the Aether Research Facility on the moon, where they encounter deadly forces after retrieving moon rocks and conducting experiments. The game is very atmospheric and draws players into the panic and fear of the secret base's escape attempt.

  • PC
  • Windows
  • Linux

Reviews

71%
Audience ScoreBased on 78 reviews
story16 positive mentions
stability7 negative mentions
  • Great atmosphere and sound design that effectively builds tension and fear.
  • Interesting story and unique gameplay focused on exploration and ambience.
  • Solid voice acting and a variety of puzzles that keep the gameplay engaging.
  • The third chapter is poorly executed, with bugs and a lack of coherent plot, diminishing the overall experience.
  • Repetitive environments and low-quality graphics detract from immersion and enjoyment.
  • Gameplay can be frustrating due to buggy mechanics, such as falling through the map and clunky enemy AI.
  • story41 mentions

    The story of Quadrant is described as having an interesting premise with a mix of horror, survival, and adventure elements, but its execution is often criticized for being inconsistent and lacking depth. While some players appreciate the atmospheric storytelling and suspenseful plot twists, others find the narrative lacking in character development and closure, particularly in the later chapters. Overall, the game offers a decent story experience, but it may not satisfy those seeking a fully polished narrative.

    • “Quadrant sets some serious mood up with its ambient music and slowly revealed story.”
    • “Great gaming experience, seamlessly combining horror, survival, and adventure elements with an interesting, suspenseful story and an intuitively responsive FPS interface.”
    • “The story does have some things that are a little out of place, but as you learn more and go deeper it really does come together quite well in the end and touches on some very interesting concepts.”
    • “On a more shameful note, the execution of the story is incompetent; from impassive character deaths all the way to the unavailing end.”
    • “If you were like me and thought that chapter 1 was really good but needed work and expected the following chapters to improve on what they had established story-wise and design-wise, well, you will be disappointed; that is why I do not recommend it.”
    • “The story has not really improved going forward into the later chapters.”
  • atmosphere31 mentions

    The atmosphere of the game is widely praised for its eerie and immersive qualities, effectively creating a sense of dread and tension throughout. Reviewers highlight the strong sound design and ambient music that enhance the experience, making it feel both thrilling and claustrophobic. While some note that the game has its rough edges, the focus on atmosphere over traditional horror elements like jump scares is appreciated, contributing to a unique and engaging experience.

    • “There are not so many indie horrors I know that are as thrilling, atmospheric, and interesting to dive into as Quadrant was.”
    • “For an indie game on a low budget, I appreciate the developers for creating a solid atmosphere.”
    • “This game is by no means outstanding; overall, it's quite a simple horror game based on atmosphere and some stealth.”
    • “The atmosphere of each area was very eerie, always keeping you on edge.”
    • “The sound design is creepy, the atmosphere is creepy, the 'melted mannequins' are creepy... uh... the game is creepy... especially for an individual title.”
  • gameplay18 mentions

    Gameplay is characterized by a mix of stealth mechanics, puzzles, and exploration, but it suffers from inconsistencies and a lack of depth, leading to a somewhat tedious experience. While some players appreciate the atmosphere and unique ideas, others find the gameplay recycled and lacking in challenge, with a simplistic plot and limited monster encounters. Overall, the game offers a blend of horror adventure elements but falls short in execution and variety.

    • “Solid horror adventure gameplay sprinkled with small bits of action, stealth, puzzling, and limited exploration.”
    • “It has some rough edges, but there are enough unique ideas and gameplay to make this title fun.”
    • “The focus is on building atmosphere and setting, and not constant battles or twitchy gameplay.”
    • “There's enough of a spark to keep you interested to begin with, but it quickly becomes a slog, with a simplistic plot, boring puzzles, and tedious gameplay.”
    • “The story and game design is all over the place, in the sense there's gameplay inconsistencies, where some areas you'll have puzzles that are difficult to understand, and other places you'll have platforming for no reason.”
    • “Gameplay is also so recycled from other games, I don't even know where to begin.”
  • graphics8 mentions

    The graphics of the game are generally considered subpar, reminiscent of early titles like Half-Life, featuring low-poly models and primitive animations, though enhanced with modern shaders and higher resolution textures. While some players appreciate the atmospheric sound design and variety, many criticize the poor optimization, resulting in inconsistent frame rates and a choppy experience. Overall, the visuals are seen as a mixed bag, acceptable for an indie title but lacking in polish.

    • “Were the graphics just slightly better, Quadrant might be called the best 'survival horror' game since Outlast... bravo, all the same!”
    • “The graphics are like in the first Half-Life (low-poly models, primitive animations, old looking effects), but with the modern shaders and higher resolution textures (physics-based shaders of Unity 5).”
    • “Graphics and textures are alright for an indie game.”
    • “I find that this game is well developed despite having subpar graphics.”
    • “The graphics are like in the first Half-Life (low-poly models, primitive animations, old looking effects), but with the modern shaders and higher resolution textures (physics based shaders of Unity 5).”
    • “Poorly optimized - despite its mediocre graphics and lack of particles or animation, the game cannot run a constant 60fps; sometimes it just drops between 36-45fps constantly, making it a really choppy experience.”
  • stability7 mentions

    The game suffers from significant stability issues, including numerous bugs, glitches, and erratic framerate drops that hinder gameplay. Players have reported problems such as enemies getting stuck, collision errors leading to falling through the environment, and overall poor performance, which detracts from the experience and raises concerns about its value.

    • “While the game has a solid premise, its many glitches, slow pacing, and short length (roughly 1 hour) do not warrant the $5.00 price tag.”
    • “In my playthrough, I also encountered glitches in which enemies got stuck in a walking animation on the current path, preventing me from progressing forward.”
    • “The collision seems really buggy; I'm almost afraid to walk certain places for fear of falling through the floor or getting stuck, which only happened 2 or 3 times, but it really shouldn't have happened at all.”
  • music5 mentions

    The music in the game is widely praised for its ability to enhance the atmosphere, with ambient tracks effectively setting the mood and complementing the storytelling. While some reviews rate the music as average, others highlight it as incredible, indicating a strong personal connection to the soundtrack. Overall, the sound design contributes positively to the gaming experience.

    • “Great music and overall decent sound design helps cement the atmosphere.”
    • “Quadrant sets some serious mood up with its ambient music and slowly revealed story.”
    • “The music is incredible; I know music is subjective, but I personally loved the soundtrack and I'll be buying it when it's available.”
    • “Music 6/10”
    • “Fine music”
  • optimization3 mentions

    Overall, players have mixed experiences regarding the game's optimization, with some praising the lighting and voice acting, particularly Jamie's performance. However, many users report performance issues that need addressing, suggesting that while the developers have made a commendable effort for a startup game, improvements are necessary for future titles.

    • “On reading in the forums, I discovered that everyone is having a different experience in terms of performance in this game.”
    • “For a startup game, the developers did a good job, and I hope that in their next game, they are able to improve it by fixing the performance issues and lowering the predictability of enemy encounters.”
  • grinding1 mentions

    Players find the grinding aspect of the game initially engaging, but it soon devolves into a tedious experience marked by a simplistic plot and uninteresting puzzles, leading to a sense of monotony.

    • “There's enough of a spark to keep you interested to begin with, but it quickly becomes a slog, with a simplistic plot, boring puzzles, and tedious gameplay.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “What started as a fun experience turned into a monotonous grind that drained all my enthusiasm.”
  • replayability1 mentions

    The game is criticized for having no replay value, indicating that players do not find incentives to revisit it after completing it.

    • “There is no replay value.”
    • “The game lacks any incentive to play again after finishing it.”
    • “Once you complete the game, there's little reason to return.”
  • humor1 mentions

    The humor in the game is characterized by its unintentional comedic moments, such as the amusingly awkward animations of characters, like an alien monster walking on two legs, which players find hilariously entertaining.

    • “I wish I had taken a video of the alien monster walking on two legs; it is hilariously bad.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
7-7hSpent by most gamers
*Based on 1 analyzed playthroughs

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