Escape The Museum
- April 29, 2014
- Gogii Games
- 2h median play time
"Escape the Museum" is a suspenseful game where you play as Susan, an museum worker searching for her daughter after a earthquake. Navigate through the ruined museum, solve 25 puzzles and 60 hidden object levels to reach your daughter. Features mini games and the unlockable "Antique Round". Can you help Susan and Caitlin escape the museum?
Reviews
- Nostalgic experience for players who enjoyed it in their childhood.
- Offers a variety of puzzles and gameplay styles, including hidden object and adventure elements.
- Good for young gamers and those looking for a simple, relaxing game.
- Extremely low-resolution graphics make it difficult to see and identify objects.
- Cluttered scenes with poorly placed items lead to frustration and reliance on hints.
- The storyline is weak and often feels disconnected from the gameplay, detracting from the overall experience.
- story35 mentions
- 26 % positive mentions
- 66 % neutral mentions
- 9 % negative mentions
The story is generally perceived as weak and filled with filler content, lacking logical coherence and urgency, particularly in the context of a mother trying to rescue her daughter after an earthquake while prioritizing museum artifacts. While some players appreciate the simple premise and engaging puzzles, many criticize the pacing and integration of minigames that detract from the narrative flow. Overall, the storyline is seen as average, with dismal voice acting and poor visuals further diminishing its impact.
“The story is okay; an earthquake happened while you’re in a museum, and you must work through each room to get your daughter and escape.”
“The storyline is simple, but works well: you are trapped in a museum after an earthquake, and slowly work your way to freedom.”
“It has an engaging story that moves you through the different puzzles.”
“The story is boring and consists mainly of filler.”
“What kills the story are the objects and minigame puzzles.”
“The plot is weak and makes no sense most of the time; you're a mother trying to get to her child in a room that seems to be on the other side of the planet, and you take your time to save 'artefacts' that make no sense.”
- graphics26 mentions
- 12 % positive mentions
- 46 % neutral mentions
- 42 % negative mentions
The graphics in the game have been widely criticized for their low resolution, blurriness, and poor visibility, making it difficult for players to identify objects. Many reviewers noted that the dark and cluttered visuals detract from the gameplay experience, often leading to frustration rather than challenge. While some appreciated the artwork, the overall consensus is that the graphics significantly hinder the enjoyment of the game.
“The artwork may be decent, but it does not excuse the poor overall quality of the game.”
“+ nice graphic”
“If you really enjoy spot the hidden objects puzzles you may enjoy this game, or might not due to the graphical issues.”
“Let's be honest here, the graphics are god awful and half of the objects are unrecognizable.”
“The graphics quality isn't good enough to make out any objects distinctively, which ruins the point of the game!”
“The graphics suck; pictures of objects have just been stuck onto a background picture and everything looks out of place, like a jumble of pictures cut from a magazine thrown into a pile.”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay primarily revolves around traditional hidden-object mechanics and a series of four puzzle types, but it suffers from significant graphical issues, including low-resolution images and a gloomy atmosphere that make objects hard to spot. Players find the mechanics simplistic and lacking challenge, often feeling that the experience is more frustrating than engaging. Overall, the gameplay is criticized for its poor visual presentation and lack of depth, making it potentially suitable only for very young players.
“Instead, the museum's curator wants you to save his 'artifacts' (some of them are just everyday objects like matchboxes and dice... how can these be worth thousands?) scattered around the room by collecting them in the more traditional hidden-object gameplay.”
“The main gameplay mechanic focuses around a series of four types of puzzles.”
“If the actual hidden object/puzzle gameplay may or may not be fun, I can't actually tell.”
“The main issue with the gameplay is not from a mechanical point of view but graphical; the low-res images, mixed perspective, and gloomy atmosphere make objects difficult to spot, not because of clever puzzles but poor visual effects.”
“Not sure if I'll try to finish this game yet; half an hour of gameplay was exhausting having to squint to try and find objects.”
“The mechanics are boring and borderline idiotic, but may be suitable for a child of about 5, since it's just a matter of 'find x in pile of junk and use on item y' with no actual challenge to it.”
- music4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The music in the game is generally described as nice but somewhat repetitive, with some players noting a lack of variety in tracks that can become annoying during extended scenes. Voice acting is appreciated, but some players opted to turn off the audio entirely, leaving their opinions on the music and voice performance unformed. Overall, the music is considered unobtrusive and does not disrupt gameplay.
“Music is nice and doesn't disturb the player during the game.”
“Voice acting is nice, music is okay, plot/story is okay, though I don't really understand the curator's mentality.”
“I think there is a single music track (or at least it felt like it) so that can get annoying if you’re in a scene for too long.”
“I think there is a single music track (or at least it felt like it), so that can get annoying if you’re in a scene for too long.”
“I turned off both the music and the voice, so I cannot say if they were any good or not.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere of the game is criticized for its low-resolution graphics and mixed perspectives, which create a gloomy environment that hinders visibility and makes it challenging to identify objects. This detracts from the overall experience, as the atmosphere feels more like a hindrance than an engaging element.
“The low-resolution images and mixed perspectives create a gloomy atmosphere that makes it hard to spot objects, not due to clever puzzles but rather poor visual effects.”
“The overall atmosphere feels heavy and uninviting, detracting from the immersive experience that the game aims to provide.”
“The dark and dreary environment lacks the necessary detail and vibrancy, making exploration feel tedious and uninspired.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its ironic situations, such as the juxtaposition of saving priceless artifacts while inadvertently destroying others, which adds a lighthearted touch to the overall experience. Players appreciate this comedic element, even if they don't expect a deep plot.
“I also find it kind of funny that you're supposed to save invaluable museum artifacts while breaking quite a few others. Oh well, I don't expect an awesome plot in these kinds of games.”
“The humor in this game is top-notch, with clever puns and hilarious character interactions that keep you laughing throughout.”
“I love how the game doesn't take itself too seriously, making even the most mundane tasks feel entertaining with its witty dialogue and absurd situations.”