- April 29, 2014
- Gogii Games
- 2h median play time
Escape The Museum
Platforms
About
"Escape the Museum" is a suspenseful game where you play as Susan, an museum worker searching for her daughter after a earthquake. Navigate through the ruined museum, solve 25 puzzles and 60 hidden object levels to reach your daughter. Features mini games and the unlockable "Antique Round". Can you help Susan and Caitlin escape the museum?
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- Nostalgic experience for players who enjoyed it in their childhood.
- Offers a variety of puzzles and gameplay styles, including hidden object and adventure elements.
- Good for young gamers and those looking for a simple, relaxing game.
- Extremely low-resolution graphics make it difficult to see and identify objects.
- Cluttered scenes with poorly placed items lead to frustration and reliance on hints.
- The storyline is weak and often feels disconnected from the gameplay, detracting from the overall experience.
story
35 mentions Positive Neutral NegativeThe story is generally perceived as weak and filled with filler content, lacking logical coherence and urgency, particularly in the context of a mother trying to rescue her daughter after an earthquake while prioritizing museum artifacts. While some players appreciate the simple premise and engaging puzzles, many criticize the pacing and integration of minigames that detract from the narrative flow. Overall, the storyline is seen as average, with dismal voice acting and poor visuals further diminishing its impact.
“The story is okay; an earthquake happened while you’re in a museum, and you must work through each room to get your daughter and escape.”
“The storyline is simple, but works well: you are trapped in a museum after an earthquake, and slowly work your way to freedom.”
“It has an engaging story that moves you through the different puzzles.”
“The story is boring and consists mainly of filler.”
“What kills the story are the objects and minigame puzzles.”
“The plot is weak and makes no sense most of the time; you're a mother trying to get to her child in a room that seems to be on the other side of the planet, and you take your time to save 'artefacts' that make no sense.”