- April 29, 2014
- Gogii Games
- 2h median play time
Escape The Museum
Platforms
About
"Escape the Museum" is a suspenseful game where you play as Susan, an museum worker searching for her daughter after a earthquake. Navigate through the ruined museum, solve 25 puzzles and 60 hidden object levels to reach your daughter. Features mini games and the unlockable "Antique Round". Can you help Susan and Caitlin escape the museum?










- Nostalgic experience for those who played it as kids, bringing back fond memories.
- Offers a variety of puzzles and gameplay styles, including hidden object and adventure elements.
- Good for casual gamers and families looking for a simple, non-violent game.
- Extremely low-resolution graphics make it difficult to see and identify hidden objects.
- Cluttered scenes and poor item placement lead to frustration during gameplay.
- The game feels outdated and lacks modern features, making it hard to recommend at its price point.
story
41 mentions Positive Neutral NegativeThe story is generally perceived as mediocre and filled with inconsistencies, primarily revolving around a mother searching for her daughter in a museum after an earthquake. While some players appreciate the initial urgency and straightforward premise, many criticize the plot for being thin and illogical, often feeling overshadowed by repetitive puzzles and cluttered hidden object scenes that disrupt the narrative flow. Overall, the voice acting and visuals are also noted as lacking, further detracting from the storytelling experience.
“The story is okay; an earthquake happened while you’re in a museum, and you must work through each room to get your daughter and escape.”
“It has an engaging story that moves you through the different puzzles.”
“The storyline is simple, but works well: you are trapped in a museum after an earthquake, and slowly work your way to freedom.”
“The story is just mediocre; you play a mom and have to look for your lost daughter in the museum and hopefully escape the museum.”
“The plot is weak and makes no sense most of the time (you're a mother trying to get to her child in a room that seems to be on the other side of the planet and you take your time to save 'artefacts' that make no sense: glasses, a floppy disk, a stamp - worth like $1.7k?, and other nonsensical junk that, in a real situation, would just encumber you in your quest).”
“There is some initial urgency in the storyline as you have been separated from your daughter, but this is soon leached out of the game by it offering you the chance to amble back through rooms you've already been through recovering more objects.”