- September 29, 2020
- Lumiere Studios
Escape Quest
Platforms
About
"Escape Quest" is a first-person puzzle adventure game set in a mysterious art gallery. Players must explore the gallery, find clues, and solve intricate puzzles to uncover the truth behind a series of paintings and their enigmatic creator. With a strong emphasis on story and atmosphere, "Escape Quest" offers a unique and engaging experience for fans of the escape room genre.







- The game features good graphics and an atmospheric design that enhances the experience.
- Puzzles are enjoyable and provide a decent challenge, making it fun to play with friends.
- It's a low-cost game that offers a quick and entertaining experience, ideal for casual gaming sessions.
- The game is extremely short, with most players finishing it in under 30 minutes, leaving many feeling unsatisfied.
- There is a lack of content, with only a couple of puzzles and rooms, making it feel more like a demo than a full game.
- The gameplay can be too easy, and some puzzles lack logical coherence, leading to frustration.
story
17 mentions Positive Neutral NegativeThe story in "Escape Quest" is generally considered weak and underdeveloped, with many players noting its brevity and lack of depth. While the game features some appealing visuals and enjoyable puzzles, the narrative fails to engage, leaving players wanting more context and a richer storyline. Overall, the game is seen as a simple diversion rather than a compelling experience driven by its story.
“The world looks really nice, the puzzles are just in the right ballpark (although, slightly easy), and the story is short and fun.”
“I would love a further story to this game and some more puzzles.”
“Would like to see more rooms and learn more about the story.”
“If you'd like to play a puzzle game with lots of different and deep puzzles and/or a story that will pull you into its lore: hard pass.”
“The pot puzzle has no way it can be done without a walkthrough as it doesn't fit in with any of the other puzzles and is only there to drag out a very poor storyline.”
“Not really a story behind this; I mean you land in a tomb or crypt and you want to get out.”