- September 13, 2017
- ALL iN
ERSATZ
Platforms
About
"Ersatz is a single-player platformer game with a speed-focused, intense action platformer experience and rhythm elements. The original electronic soundtrack is dynamic and builds based on your progression. Your dash serves as both your attack and dash recharge, enabling fast-paced chains of actions. With 8 challenging levels and a focus on speed, can you earn an S rank on every level and playstyle?"











- Ersatz features a unique and engaging gameplay experience that combines challenging platforming with a dynamic soundtrack, enhancing the overall immersion.
- The level design is exceptional, with each level offering unique mechanics and boss fights that require players to learn and adapt, providing a rewarding sense of accomplishment.
- The game has a strong replay value due to multiple game modes and a focus on speedrunning, making it appealing for players who enjoy mastering their skills.
- The game's steep learning curve can be overwhelming, making it difficult for some players to invest the time needed to master the mechanics.
- Visual effects and color choices can sometimes obscure important gameplay elements, making it hard to see projectiles and other hazards.
- While the game is rich in content, some players may find the difficulty of certain boss fights and achievements to be excessively punishing.
music
56 mentions Positive Neutral NegativeThe music in "Ersatz" is highly praised for its exceptional quality and integration into gameplay, with a dynamic soundtrack that evolves as players progress through levels. The game features varied musical genres, synchronized sound effects, and rhythm-based mechanics that enhance the platforming experience, making timing and movement closely tied to the music. While some earlier tracks may be weaker, the overall composition and interactive elements create a captivating auditory experience that players find engaging and enjoyable.
“Ersatz is a challenging platformer game with a focus on the musical influence in the gameplay.”
“The soundtrack is very dynamic and does not feel like an afterthought loop.”
“Bullets and platforms are synchronized to the beat of the song playing, which combined with the core game mechanics creates a cool result in terms of player routing and play.”
“The game was created in Game Maker, which is a small downside, so the limitations of the audio engine are fairly early reached. I'm pretty certain the developer found every thinkable possibility to give it the interactive music system that it uses, but that is certainly more than I had expected Game Maker to be capable of at all!”
“The music is very varied in genre, and whilst some tracks are weaker (usually the earlier levels), you can tell the developer improved over development in almost all areas. The design also improves later on, though that may have to do with extended freedom in terms of difficulty.”
“Each time you move into a new room, the soundtrack gets another layer.”