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About Erannorth Renaissance

Erannorth Renaissance is a single player tactical role playing game. It was developed by Spyridon Thalassinos and was released on July 25, 2024. It received positive reviews from players.

DisclaimerErannorth Renaissance is a text-heavy game, with most interactions such as storytelling, exploration, and dialogue presented through detailed text. If you enjoy choose-your-own-adventure or gamebook-style experiences, this game is a great fit. If you're unsure, I recommend trying the free demo before purchasing to see if the style suits you. About the GameErannorth Renaissance is a s…

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Reviews

83%Audience ScoreBased on 161 reviews
story35 positive mentions
grinding5 negative mentions

  • Deep and complex character building system with many skills, perks, and build variety offering rewarding strategic gameplay.
  • Engaging tactical turn-based combat that requires planning and has a satisfying depth reminiscent of classic RPGs.
  • Highly moddable and supported by an active, responsive developer committed to improving and expanding the game experience.
  • Heavy reliance on AI-generated writing and art leading to verbose, awkward, and repetitive prose as well as generic character portraits.
  • Short main story campaign with abrupt endings and lack of meaningful side quests or emotional depth in relationships.
  • User interface and usability issues including confusing inventory management, sluggish combat UI, and lack of clear explanations for game systems.
  • story

    158 mentions Positive Neutral Negative
    22% positive mentions, 75% neutral mentions, 3% negative mentions

    The story in this game is notably complex with multiple branching paths and meaningful player choices, offering strong replayability and engaging moral dilemmas. However, it is widely regarded as too short, often ending abruptly and lacking depth in character development and side quests, with some players criticizing the heavy use of AI-generated text that leads to verbosity and repetitive or uninspired content. While the narrative foundation is promising and immersive, many reviewers hope for future expansions or mods to enrich and extend the storytelling experience.

    • “The story mode for this game is insane in its complexity and branches and the way it keeps track of all the different ways it has started or began.”
    • “From the moment you step into its world, it pulls you in with rich storytelling and a sense of momentum that never lets up.”
    • “The narrative feels layered and immersive, giving real weight to your choices and making every quest feel meaningful rather than routine.”
    • “The game's quest is short - too short, in my opinion.”
    • “The main story ends abruptly around levels 9–10, long before your character can truly develop or master their build.”
    • “Most of the storyline is AI slop for days, fluff without direction, meaning and unnecessary.”
  • gameplay

    49 mentions Positive Neutral Negative
    31% positive mentions, 63% neutral mentions, 6% negative mentions

    The gameplay offers deep, mechanically rich tactical RPG systems with rewarding character builds and meaningful choices, appealing strongly to fans of complex, turn-based strategy and sandbox play. However, it can be confusing due to insufficient explanations, grindy elements, and some clunky design choices, such as unclear companion roles and simplified mechanics compared to previous titles. While the combat is engaging and adjustable in difficulty, narrative and AI-generated content quality varies, making the experience niche and best suited for players willing to invest time into mastering its depth.

    • “The base gameplay is very fun, the system reminds me a lot of Battle Brothers (not nearly as complex which can be a positive); getting your characters into functioning fighters is extremely rewarding.”
    • “The underlying combat mechanics are impressively deep, offering a wide range of potential builds and perk synergies.”
    • “The gameplay mechanics are genuinely awesome and the premise of a classic TTRPG-type video game is something I'm sure many of us are itching to find.”
    • “The gameplay is clunky and weird.”
    • “Grinding to get better items in order to do the same content I'm already doing but faster isn't compelling gameplay for long term play, and with no interactions or commentary or story lines from my companions after the end of the story, then everything just repeats.”
    • “I would still describe it as a bad game - the prose is the bad kind of purple, the art is the bad kind of AI (ability and status effect icons in particular are not designed to be cleanly readable at their display size), and 30 hours in the overworld mechanics (contracts, factions, the entire personality system, wandering parties, NPC relationships) seem really grindy and undercooked.”
  • graphics

    26 mentions Positive Neutral Negative
    19% positive mentions, 69% neutral mentions, 12% negative mentions

    The game's graphics are primarily AI-generated and lean towards a minimalistic, old-school RPG style with character portraits and hexagonal tokens rather than advanced animations or 3D visuals. While some find the artwork polished but somewhat repetitive and lacking individuality, many appreciate the art style for its mood-setting, cultural richness, and vintage charm that complements the text-heavy gameplay. Overall, the graphics effectively enhance the atmosphere without targeting high-end visual fidelity.

    • “First of all it was all the beauty and rich soul in this game that intrigued me through musical and graphical artwork but also in its storytelling, which feels grounded in the lush and sensual art of the greater cultural region the developer is born in and its rich heritage of historical sites and old tales with a lot of soul passed down the generations.”
    • “The carefully descriptive settings and personalities are enhanced by the elaborate and evocative artwork and character portraits.”
    • “The actual character artwork is very very nicely done.”
    • “There are no advanced graphics in this game and you stay a hexagon the entire time, so those fancy icons used for weapons and armors that you see in the store you will not see anywhere but your inventory.”
    • “Characters have battle tokens and moves to use each turn, and that's the extent of combat graphics.”
    • “The AI-made artwork is okay, but overly polished and not very logical; think clean photomodel bandits and citizens.”
  • replayability

    10 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game offers exceptional replayability through diverse character builds, multiple backgrounds, branching paths, and varying quests influenced by player choices. Players appreciate the engaging story and combat, with many spending extensive hours exploring different playstyles before completing the main quest. Overall, it provides a rich, endless experience ideal for fans of deep, choice-driven adventures.

    • “You could use cards from several backgrounds, build a character in one or several of many paths and races, which gave the game huge replayability and was a character builder's dream.”
    • “Replayability: 10/10 - this is one of those games you can play forever, if you want.”
    • “The game also seems to offer good replayability as possible companions and quests may differ depending on our choices.”
  • music

    9 mentions Positive Neutral Negative
    56% positive mentions, 22% neutral mentions, 22% negative mentions

    The game's music is praised for its beauty, rich cultural soul, and immersive quality, enhancing the storytelling and atmosphere. However, some find it repetitive and occasionally mismatched with gameplay scenarios, such as battle music playing in towns. Overall, the soundtrack is well-liked but lacks distinct thematic tracks for different game settings.

    • “First of all, it was all the beauty and rich soul in this game that intrigued me through musical and graphical artwork, but also in its storytelling, which feels grounded in the lush and sensual art of the greater cultural region the developer is born in and its rich heritage of historical sites and old tales with a lot of soul passed down the generations.”
    • “The music and sound effects make the game even more immersive by adding ambient compositions that pull you into the environment and make the plot and battles more emotive.”
    • “The game music is stellar, if a bit repetitive.”
    • “They play whenever they like, and it can be a bit annoying at times to listen to battle music while walking around a city.”
    • “Music is fine.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often seen as tedious and repetitive, especially early on or when replaying content for better items without meaningful progression. While increasing difficulty later can add strategic depth, the overall grind lacks engaging interactions or storyline development, making long-term play feel monotonous and underwhelming.

    • “Grinding characters to higher levels just for the sake of grinding to kill more bandits isn't enough to keep me playing.”
    • “Grinding to get better items in order to do the same content faster isn't compelling for long-term play, especially with no companion interactions or storylines after the main story; everything just repeats.”
    • “30 hours in the overworld mechanics (contracts, factions, personality system, wandering parties, NPC relationships) feel really grindy and undercooked.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users feel that the game's emotional impact is weak due to underdeveloped character development and abrupt relationship resolutions, leading to a lack of emotional depth and engagement. The story often feels hollow and incomplete, especially for those seeking a deeply satisfying and emotionally grounded narrative.

  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, -100% neutral mentions, 100% negative mentions

    The game's optimization is generally poor and not very user-friendly, with performance skills requiring specific integration into gameplay to be effective. Character strength relies heavily on skill tree combinations and role-based strategies rather than seamless optimization.

    • “My characters are level 29 now and their battle prowess mainly stems from a combination of 1 to 3 skill trees each. The rest depends on the character's role in the group and your playstyle. Without limiting your performance in battle, this will help among other things with crafting, bartering, and socializing (making friends, getting further companions for your active group and its reserves).”
    • “A skill-like performance needs to be specifically baked into an adventure to have any effect at all.”
    • “In general, good game with good depth, but poor user-friendly optimization.”
    • “In general good game, good depth, poor user friendly optimization.”
    • “A skill like performance needs to be specifically baked into an adventure to have any effect at all.”
    • “My characters are level 29 now and their battle prowess mainly stems from a combination of 1 to 3 skill trees each. The rest depends on the characters' role in the group and your playstyle. Without limiting your performance in battle, it will help among other things with crafting, bartering, and socializing (make friends, get further companions for your active group and its reserves).”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a richly detailed and atmospheric world with deep stats, perks, and skills, providing an old-school RPG experience. Its charming characters and immersive setting stand out, appealing especially to players who enjoy extensive reading and intricate gameplay.

    • “It has great atmosphere, insanely detailed stats, perks and skills with a depth that is never found in any of the more well known 'brands' or 'franchises'.”
    • “Short version: atmospheric, lots of reading (bonus for me), detailed world, charming characters, old school style RPG.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the game's character development mechanics as being very well-designed and effective.

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Play Times

17h Median play time
14h Average play time
8-20h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Erannorth Renaissance is a tactical role playing game. Common tags for Erannorth Renaissance include turn-based, indie, trading, pirates, exploration and others.

Erannorth Renaissance is available on PC, Phone, Windows and Tablet.

On average players spend around 14 hours playing Erannorth Renaissance.

Erannorth Renaissance was released on July 25, 2024.

Erannorth Renaissance was developed by Spyridon Thalassinos.

Erannorth Renaissance has received positive reviews from players. Most players liked Erannorth Renaissance for its story but disliked it for its grinding.

Erannorth Renaissance is a single player game.