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Epic Manager - Create Your Own Adventuring Agency

Epic Manager - Create Your Own Adventuring Agency Game Cover
64%Game Brain Score
story, gameplay
replayability, grinding
64% User Score Based on 205 reviews

Platforms

PCMac OSWindows
Epic Manager - Create Your Own Adventuring Agency Game Cover

About

Epic Manager - Create Your Own Adventuring Agency is a single player casual role playing game with a fantasy theme. It was developed by ManaVoid Entertainment and was released on December 12, 2016. It received mostly positive reviews from players.

Epic Manager is a unique blend of RPG management simulation. Run your own adventuring agency, recruit heroes, send them on quests, and manage their equipment, skills, and personalities. Navigate the political landscape of rival agencies and make strategic decisions to outsmart them. Build your reputation, level up your agency, and become candide for the ultimate title of Epic Manager.

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64%
Audience ScoreBased on 205 reviews
story11 positive mentions
grinding12 negative mentions

  • The game offers a unique blend of RPG and management mechanics, allowing players to recruit and manage adventurers while sending them on quests.
  • The art style is charming and the humor throughout the game adds a light-hearted touch to the gameplay experience.
  • There is a good variety of classes and skills available for adventurers, providing opportunities for strategic party composition and development.
  • Combat can be slow and repetitive, with a turn-based system that requires excessive clicking to end turns, detracting from the overall enjoyment.
  • The game suffers from balance issues, particularly with the league system that penalizes players for performing well, leading to frustrating gameplay experiences.
  • Many functions lack hotkeys, and the UI can be cumbersome, making it difficult to manage adventurers and navigate the game efficiently.
  • story
    95 mentions Positive Neutral Negative

    The game's story is minimal and often overshadowed by its mechanics, focusing primarily on managing a hero agency and completing quests for fame and gold. Players find the quest system repetitive and lacking depth, with many encounters feeling more significant than the quests themselves. While there are humorous elements and a variety of adventurers, the overall narrative experience is considered weak, leading to a gameplay loop that can become tedious.

    • “A game where you manage a hero agency in a fantasy world, and dispatch adventurers to complete quests and compete to become the top hero agency.”
    • “By hiring specific classes of heroes, equipping them with found/purchased items, and then sending them out to quest, you gain reputation and experience to both increase the power of your heroes and to increase the visibility and abilities of your company's headquarters.”
    • “The amount of work and extensive knowledge of the game genre that went into this piece is impressive, from the countless handwritten quests and events, the world-building, or the inclusion of classic RPG and indie game references.”
    • “The other problem is the quest navigation and how to determine a quest's difficulty; it's not clear what enemies are considered 'elite' or 'normal'. The only way to judge a quest's difficulty is to accept the quest, then scout it, send your adventure party to the quest, and look at the auto-resolve feature. Based on that win/loss ratio, you can determine your actual chances, which wastes time that you don't have.”
    • “This game forces you to use weak adventurers; keeping a good team on payroll will bankrupt you unless you get lucky and get the right quests at the right locations. This game is heavily reliant on RNG.”
    • “So far as I've seen, the quests are just single battles against opponents that I've been able to easily beat, but on the way there and back, getting ambushed by powerful creatures makes the quests boring, and getting there and back tedious.”
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay of this title is a mixed bag, featuring a variety of mechanics and customization options that can be both engaging and frustrating. While some players appreciate the strategic depth and potential for fun, many criticize the complexity, balance issues, and tedious mechanics that detract from the overall experience. Frequent crashes and bugs further hinder enjoyment, though updates have shown promise in improving gameplay.

    • “It has many interesting mechanics and customization options.”
    • “Awesome game, nice gameplay and easy to learn, hard to master.”
    • “Tldr: the complexity really opens up as you learn the various mechanics making it a fun and challenging strategy game.”
    • “In four hours of gameplay, the game crashed 8 times.”
    • “It's dull and uneventful gameplay, unfortunately.”
    • “Horrible gameplay, linear experience and worst combat implementation of a game I've seen in a long time.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many players appreciating the neat and cartoony art style that enhances the overall aesthetic. While some users note that the visuals are appealing, they also express a desire for greater depth and polish. Overall, the graphics contribute positively to the gameplay experience, complementing the fun and engaging mechanics.

    • “I very rarely play management and strategy games, but the aesthetics of Epic Manager attracted me.”
    • “Love the concept and art style.”
    • “Don't let the graphics fool you, there's a lot going on in this game.”
    • “Good start but needs polishing/rebalancing plus a remake of better art and graphics.”
    • “The graphics are cartoony but they work well in the game.”
  • replayability
    13 mentions Positive Neutral Negative

    Overall, the reviews indicate a mixed perception of replayability across different games. While some titles, like "Epic Manager" and those with diverse class combinations and random elements, offer high replayability, others, such as "Empire TV Tycoon" and certain quick games, struggle with limited replay value due to repetitive quests or strict failure conditions. The potential for increased replayability is noted in games that are still evolving with new content and features.

    • “With ironmade mode and nice replayability, I really liked my journey in Epic Manager.”
    • “Depth happens on both the strategic and tactical level, and with various class combinations, there's a lot of replayability.”
    • “Given the variation in the NPCs you can hire and the wide variety of classes/skills, I feel that replayability is fairly high.”
    • “Although I would have loved more variety in the quests and, in a perfect world, an engine that procedurally produces quests for endless replayability, this would have been a bit too much to ask from a debut studio.”
    • “It definitely doesn't get into the realm of a 4X or a grand strategy, and I can see very little replay value in this game.”
    • “There's no replayability as it is do or die, and if you fail to hit set targets after X turns, you lose the game and have to restart completely.”
  • grinding
    12 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, with many expressing frustration over slow progression and the necessity of engaging in numerous battles to advance. The combat mechanics contribute to a sense of monotony, as players often feel forced into a grindy cycle of managing resources and completing quests that lack depth. While some appreciate the quick progression at the start, the later stages of the game tend to devolve into a tedious grind that detracts from the overall experience.

    • “It quickly turned into a somewhat grindy exercise in balancing plates, with money consistently in short supply and progress very firmly gated.”
    • “For most of the game, you're more or less forced to command each fight, which is slow, repetitive, and ultimately tedious.”
    • “I felt like later in the game waiting for movement and grinding battles was almost the entire game.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with players appreciating the nice soundtrack overall but criticizing the combat music for being repetitive and annoying, especially early on. While some find the music acceptable, there are calls for more variety and improvements in future updates or editions.

    • “Nice soundtrack (combat excepted).”
    • “Art/music – 8/10 – artwork has a very Plants vs. Zombies feel.”
    • “Would love to see a second version or collector's edition DLC or whatever with better art, more quests, better music, etc.”
    • “Combat music has only one repetitive track.”
    • “Music gets very repetitive after a while and a bit annoying.”
    • “Music is so annoying before the first hour is played.”
  • humor
    7 mentions Positive Neutral Negative

    The game's humor is a standout feature, blending fantasy comedy with funny characters, quests, and dialogues that evoke a campy charm reminiscent of Shakespearean plays. Players appreciate the clever mix of obvious and subtle jokes, along with hidden humor gems that enhance the overall experience. Despite being in alpha, the humor is well-received, contributing to the game's enjoyable and balanced gameplay.

    • “If you like roguelikes with complex RPG elements and a fantasy comedy style, this game is for you! Some of these quests and random encounters are hilarious.”
    • “The game features funny characters, quests, and dialogues that keep the experience entertaining.”
    • “The humor is nice; the jokes and easter eggs are sometimes obvious, but oftentimes subtle.”
  • stability
    6 mentions Positive Neutral Negative

    The stability of the game is highly inconsistent, with many users reporting significant bugs, balancing issues, and performance problems that hinder gameplay, particularly in the mid to endgame. However, a minority of players have experienced smooth performance without any noticeable issues.

    • “I have not found any bugs, and the game runs great.”
    • “The game is incredibly stable; I haven't experienced any crashes or glitches.”
    • “Performance is top-notch, with smooth gameplay and no frame drops.”
    • “I enjoyed this game for a time, but it's horribly buggy and has a ton of balancing issues that make the mid to endgame a slog.”
    • “F for the optimization (losing mouse clicks, AI freezes on their turn, bugs, etc.).”
    • “Occasionally, glitches would cause one character to have around 4k HP or some other anomalous behavior - in a game where 600-700 HP is enough to carry oneself at endgame and anything above 1k is overpowering in competent hands.”
  • optimization
    3 mentions Positive Neutral Negative

    Users express frustration with the game's optimization, citing issues such as AI freezes, lost mouse clicks, and various bugs. Additionally, the lack of a mode that allows for leisurely gameplay without time constraints hinders the ability to strategize and enjoy building an agency at one's own pace. Overall, the optimization aspect is seen as lacking and in need of improvement.

    • “I really appreciate the optimization features in the game. They allow for a smoother experience and make managing my agency much more enjoyable.”
    • “The optimization mechanics are well thought out, providing a balance between strategy and resource management that keeps the gameplay engaging.”
    • “While I can overlook some of the high RNG elements, I wish there was a mode without a time limit, allowing players to build their agency at their own pace and focus on strategic optimizations.”
    • “Even though I can get over the high RNG aspects, it really bothers me that there's no mode without a time limit. I want to play at my own pace, enjoy building my agency slowly without worrying about optimizations, and eventually become the top agency.”
    • “F for the optimization: losing mouse clicks, AI freezes on their turn, bugs, etc.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is perceived as shallow, with limited synergy between the multiclass system and long-term growth, leaving players wanting more depth and complexity in character progression.

    • “Character development is very shallow: there isn't much synergy with the multiclass system in the long run.”
    • “The character progression feels uninspired and lacks meaningful choices.”
    • “I found the character arcs to be predictable and lacking depth, making it hard to connect with them.”
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13h Median play time
10h Average play time
5-15h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Epic Manager - Create Your Own Adventuring Agency is a casual role playing game with fantasy theme.

Epic Manager - Create Your Own Adventuring Agency is available on PC, Mac OS and Windows.

On average players spend around 10 hours playing Epic Manager - Create Your Own Adventuring Agency.

Epic Manager - Create Your Own Adventuring Agency was released on December 12, 2016.

Epic Manager - Create Your Own Adventuring Agency was developed by ManaVoid Entertainment.

Epic Manager - Create Your Own Adventuring Agency has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Epic Manager - Create Your Own Adventuring Agency is a single player game.

Similar games include Gladiator Guild Manager, Dead Age, Urtuk: The Desolation, Adventurer Manager, Crowntakers and others.