- December 12, 2016
- ManaVoid Entertainment
- 15h median play time
Epic Manager - Create Your Own Adventuring Agency
Platforms
About
Epic Manager is a unique blend of RPG management simulation. Run your own adventuring agency, recruit heroes, send them on quests, and manage their equipment, skills, and personalities. Navigate the political landscape of rival agencies and make strategic decisions to outsmart them. Build your reputation, level up your agency, and become candide for the ultimate title of Epic Manager.
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- The game has a fun concept with interesting mechanics and customization options.
- The art style and comedic vibe of the characters are enjoyable, adding charm to the gameplay.
- There is potential for depth in the management and RPG elements, making it engaging for players who enjoy strategy.
- The game suffers from significant balance issues and a lack of polish, leading to a frustrating experience.
- Many players report frequent crashes and bugs, which detracts from the overall enjoyment.
- The league system punishes players for doing well, creating a sense of unfairness and discouragement.
story
73 mentions Positive Neutral NegativeThe game's story revolves around managing a hero agency in a fantasy world, where players recruit adventurers to complete quests and compete for fame against other guilds. While the initial premise is engaging, many players find the narrative lacking depth, as the focus shifts to quest management and resource allocation rather than a compelling storyline. The randomness of quests and encounters can lead to frustrating experiences, overshadowing the potential for a richer narrative experience.
“A game where you manage a hero agency in a fantasy world, and dispatch adventurers to complete quests and compete to become the top hero agency.”
“Each year your goal is to amass as much fame from quest completions as you can to beat everyone else in the league.”
“You have a story, a variety of enemies, and a boss that is not to be taken lightly when you come across one.”
“The other problem is the quest navigation and how to determine a quest's difficulty; it's not clear what enemies are considered 'elite' or 'normal'. The only way to judge a quest's difficulty is to accept the quest, then scout it, send your adventurer party to the quest, and look at the auto-resolve feature. Based on that win/loss ratio, you can determine your actual chances, which wastes time that you don't have.”
“This game forces you to use weak adventurers; keeping a good team on payroll will bankrupt you unless you get lucky and find the right quests at the right locations. The game is heavily reliant on RNG.”
“So far as I've seen, the quests are just single battles against opponents that I've been able to easily beat, but on the way there and back, getting ambushed by powerful creatures makes the quests boring, and getting there and back tedious.”