- December 12, 2016
- ManaVoid Entertainment
- 13h median play time
Epic Manager - Create Your Own Adventuring Agency
Platforms
About
Epic Manager is a unique blend of RPG management simulation. Run your own adventuring agency, recruit heroes, send them on quests, and manage their equipment, skills, and personalities. Navigate the political landscape of rival agencies and make strategic decisions to outsmart them. Build your reputation, level up your agency, and become candide for the ultimate title of Epic Manager.











- The game features great mechanics, including contract negotiations for party members and a variety of class types and skills.
- The art style and humor are enjoyable, providing a light-hearted experience while managing an adventurer agency.
- The game offers a unique blend of RPG and management elements, allowing for strategic gameplay and character customization.
- Combat is slow and repetitive, requiring excessive clicking to end turns, which detracts from the overall enjoyment.
- The game has been criticized for being unbalanced, with penalties for doing well and a lack of meaningful updates since its early access release.
- Many mechanics feel anti-fun, leading to a grindy experience without much story progression or depth.
story
95 mentions Positive Neutral NegativeThe game's story is minimal and often overshadowed by its mechanics, focusing primarily on managing a hero agency and completing quests for fame and gold. Players find the quest system repetitive and lacking depth, with many encounters feeling more significant than the quests themselves. While there are humorous elements and a variety of adventurers, the overall narrative experience is considered weak, leading to a gameplay experience that prioritizes management over storytelling.
“A game where you manage a hero agency in a fantasy world, and dispatch adventurers to complete quests and compete to become the top hero agency.”
“By hiring specific classes of heroes, equipping them with found/purchased items, and then sending them out to quest, you gain reputation and experience to both increase the power of your heroes and to increase the visibility and abilities of your company's headquarters.”
“The amount of work and extensive knowledge of the game genre that went into this piece is impressive, from the countless handwritten quests and events, the world building, or the inclusion of classic RPG and indie games references.”
“The other problem is the quest navigation and how to determine a quest's difficulty; it's not clear what enemies are considered 'elite' or 'normal'. The only way to judge a quest's difficulty is to accept the quest, then scout it, send your adventure party to the quest, and look at the auto-resolve feature. Based on that win/loss ratio, you can determine your actual chances, which wastes time that you don't have.”
“So far as I've seen, the quests are just single battles against opponents that I've been able to easily beat, but on the way there and back, getting ambushed by powerful creatures makes the quests boring, and getting there and back tedious.”
“This really saps the fun out of the game and makes it get boring quickly when it's just repetitive turn after turn of doing the same thing for similar quests, with the only combat variations feeling like if the enemy is high enough to wipe you out.”