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"Enlightenment" is a single-player horror shooter with Rogue-like elements, taking approximately 5 hours to complete. Set in a post-apocalyptic world, players explore procedurally generated levels, battling well-balanced enemies while uncovering the mystery behind the asteroid impact that destroyed human civilization. The game's story revolves around the new religion 'Enlightenment' and their research facility, 'The Ark', built on the meteorite crater, which led to chaos and mystery.

Enlightenment screenshot
Enlightenment screenshot

51%
Audience ScoreBased on 53 reviews
humor4 positive mentions
stability5 negative mentions

  • The game has a unique setting and interesting concepts that could lead to a fun experience if polished.
  • The combat can be enjoyable once players get the hang of it, and the progression system offers some incentive to keep playing.
  • The graphics and atmosphere are well-crafted, contributing to an engaging post-apocalyptic environment.
  • The game is plagued by numerous bugs and glitches, including issues with controller input and game crashes.
  • The translation and localization are poorly executed, with many texts appearing in Chinese and awkward English phrases.
  • The game feels unfinished and lacks content, with only a couple of levels and a limited variety of enemies, making it repetitive.
  • graphics
    9 mentions Positive Neutral Negative

    The graphics in Enlightenment feature a blend of old-school isometric design with modern lighting effects, creating a visually appealing atmosphere. While the environmental models are well-crafted, character and enemy graphics are considered less impressive, and overall, the graphics are described as serviceable but occasionally bland. Additionally, performance issues and glitches detract from the visual experience.

    • “The graphics and atmosphere are good.”
    • “Enlightenment's graphics are a mix of old-school isometric and modern lighting and special effects filters.”
    • “+ great level graphics and dynamic lighting”
    • “The translation is pretty rough though, and the graphics are serviceable but nothing special.”
    • “Character and enemy graphics are acceptable, but generally not as well made as the environmental models.”
    • “There are no graphics options to speak of and performance does sometimes drop; I've noticed slight pauses when approaching doors while enemies spawn in the rooms beyond.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is described as fun and somewhat addictive, featuring a well-executed loop and smooth mechanics, though it suffers from issues like a confusing interface, problematic movement controls, and a poorly designed card system. Additionally, the stamina mechanic and the inclusion of melee attacks in a twin-stick shooter are seen as unnecessary. Players have also reported crashes after extended playtime, which detracts from the overall experience.

    • “The gameplay is fun and somewhat addicting, though movement controls are a pain.”
    • “It has really smooth gameplay and the loop is really well done.”
    • “There are two keybinding menus, one on the main menu screen and the other on the in-game menu.”
    • “After 5 hours of gameplay, the game crashed.”
    • “You can of course just try again, but there's another badly designed mechanic, the card system, that gives you some extra buffs that you get on credit from this one weirdo in the hub.”
    • “The stamina mechanic doesn't really add anything to the game, and once again I find myself wondering why the developers bothered to implement a melee attack in a twin-stick shooter; I always find them pointless.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is widely criticized, with users reporting numerous bugs and a lack of developer support, leading to an unfinished experience. While some players have not encountered glitches, the overall consensus highlights significant issues with gameplay mechanics and poor translation, detracting from its potential.

    • “No glitches for me so far.”
    • “Buggy mess that has been abandoned by developers.”
    • “Tldr: this game has potential but it's way too buggy and unstable to be an acceptably finished game.”
    • “A buggy, poorly-translated, unpleasant mess of a game.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is perceived as vague and underdeveloped, with some players unsure if there is a coherent narrative at all. However, others find the concept intriguing and express anticipation for uncovering more details as they progress. Overall, the storytelling aspect appears to be a mixed bag, with originality noted but clarity lacking.

    • “The game's story itself is a really original concept.”
    • “There is a storyline going which I'm looking forward to learning more about.”
    • “My review will probably have what would be considered spoilers, but there's really not any story to this game, so all there is to spoil is what lies farther up the tower you venture into.”
    • “I think there's a story... not sure.”
    • “Story?”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is described as quirky and fitting the overall desperate tone, blending oddities with comedic elements, such as crates humorously clipping through counters. While not groundbreaking, the humor adds a unique charm to the experience, particularly in its unconventional settings and scenarios.

    • “It's an odd duck with an odd sense of humor that somehow fits the desperate tone of the game.”
    • “Again, not game changing but it’s both weird and funny at the same time.”
    • “The game can get a bit funny with crates on top of counters where the gold would be clipping through the counter.”
  • music
    4 mentions Positive Neutral Negative

    The game's music features a slow score that complements the atmosphere, though it often fades into the background due to the prominence of combat sounds. The mid-level shop music provides a pleasant break, but the lack of separate volume controls for music and sound effects limits customization.

    • “There's a slow musical score that still fits the game quite well.”
    • “The mid-level shop music is a welcome interlude.”
    • “There's only a single volume control, so you can't vary the music volume separate from the sound effects.”
    • “The in-game soundtrack is mostly quiet enough to be non-existent since the combat sounds (especially melee) are so loud.”
    • “There's only a single volume control, so you can't adjust the music volume separately from the sound effects.”
    • “The slow musical score fits the game well, but it lacks variety.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in Enlightenment is praised for its appealing graphics and engaging ambiance, contributing positively to the overall experience. However, the enjoyment is somewhat marred by numerous glitches that detract from the gameplay.

    • “The graphics and atmosphere are good.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is lacking, with minimal graphics options and occasional performance drops, particularly noticeable during enemy spawns near doorways. While some users report minor performance issues and language problems, there are no significant game-breaking bugs.

    • “I found a few issues with performance and the obvious language problems, but I haven't encountered any game-breaking bugs.”
    • “There are no graphics options to speak of, and performance does sometimes drop; I've noticed slight pauses when approaching doors while enemies spawn in the rooms beyond.”
    • “I found a few issues with performance and the obvious language problems, but I haven't hit any game-breaking bugs.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as exploitative, with users feeling that it is an unfinished product designed primarily for profit rather than delivering a quality experience.

    • “The game feels clearly unfinished and seems to be just a cash grab.”
    • “The monetization system is overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious rather than engaging, highlighting that while it incorporates basic roguelike elements, it lacks the excitement typically associated with the genre.

    • “It has the basic elements of a no-frills roguelike, but is more tedious than engaging.”
    • “The grinding feels endless and lacks any real reward, making it a chore rather than a challenge.”
    • “I found myself repeating the same tasks over and over, which quickly became monotonous and frustrating.”

Buy Enlightenment

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

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