Endoparasitic 2
- October 1, 2024
- Deep Root Interactive
Three limbs ripped off, infected with a deadly parasite, you must survive. Drag yourself through the hallways of an infested arcship, fight off twisted eldritch creatures, craft vaccines and ammunition, and escape to civilization. Endoparasitic 2 is the continuation of the tactical survival horror game Endoparasitic. You must manually do every action from reloading to moving. Juggle movement an…
Reviews
- The game features improved gameplay mechanics and a more engaging crafting system compared to the first installment.
- The atmosphere and sound design are top-notch, enhancing the horror experience significantly.
- The one-handed control scheme adds a unique twist to gameplay, making actions like reloading and movement more immersive.
- The game suffers from repetitive level design and a lack of enemy variety, leading to a feeling of monotony.
- Many players experienced issues with lag and bugs, particularly in larger areas and during intense encounters.
- The story and ending felt anticlimactic and underdeveloped, leaving players wanting more resolution.
- gameplay49 mentions
- 47 % positive mentions
- 47 % neutral mentions
- 6 % negative mentions
The gameplay in "Endoparasitic 2" is generally praised for its innovative mechanics, such as one-handed actions and a refined crafting system, which enhance the overall experience. While it retains elements from the first game, some players feel it suffers from repetition and frustrating navigation in dark areas. Overall, the game successfully combines top-down shooter and survival horror elements, offering a fun and engaging experience with new challenges and mechanics.
“The one-handed mechanic is absolutely amazing and makes the game really interesting; the whole movement and reloading system is great, and I liked how crafting and resource management were tied into it.”
“Gimmicks like darkness, escape sequences, and some other creative gameplay shake-ups make the progression never get dull.”
“A fantastic sequel to the first, advancing the concepts of the original while adding fun new mechanics to supplement the core gameplay loop.”
“While it retains the same gameplay of the first, a lot of it feels like a stale retread.”
“The dark areas, while a nice way to shake the gameplay up, felt pretty bad to navigate, especially when trying to secret hunt. It quickly turned from a spooky moment to general frustration as I try to either rotate my character to light up what I want or have to unholster and reholster a weapon every time just to look around.”
“The moving from level to level, no new weapons after hours of playing, same enemies but different positions or amounts, repetitive gameplay loop of the same strategy but it's harder to do so due to more enemies and more 'special' enemies, slowly dragged on story, and an ending that leaves almost a sour taste in your mouth.”
- story35 mentions
- 29 % positive mentions
- 60 % neutral mentions
- 11 % negative mentions
The story has received mixed reviews, with some players appreciating its depth and character interactions, while others criticize it for being underdeveloped and lacking a satisfying conclusion. Many noted that the voice acting and world-building elements, such as audio logs, enhance the narrative experience, but some felt the pacing was slow and the overall plot was confusing or non-existent. Overall, while there are moments of intrigue, the story leaves many players wanting more, particularly in terms of resolution and engagement.
“The story feels more fleshed out thanks to audio logs and dialogue between some characters.”
“The story and world-building felt more refined and present due to more audio logs, files, and voice acting.”
“The story is strong and great—it’s just a bit too short.”
“So in short, this game ruins everything special about the first game, and all the new stuff is terrible. Save your money and watch a playthrough if you really care about finishing the story, but even that doesn't get a true ending unless you like cliffhangers that won't ever be resolved.”
“The story is non-existent.”
“Where there were actual plot points and character interactions in the first game, this game is almost completely devoid of it besides one or two little moments.”
- music10 mentions
- 70 % positive mentions
- 20 % neutral mentions
- 10 % negative mentions
Overall, the music in the game receives mixed reviews, with some praising its quality and fit within the atmosphere, particularly in darker areas, while others find it lacking in depth or connection to the gameplay. Many players highlight the soundtrack as a standout feature, enhancing the overall experience, though a few express disappointment in the absence of a compelling story or characters.
“To start with the good, music and art design are phenomenal.”
“The music is nice, the gameplay is solid and the simple visuals help the game's atmosphere.”
“Unique gameplay, decently spread out scares, and top notch music!”
“There is no story, no likable characters, no epic soundtrack, so why would I bother finishing this?”
- graphics9 mentions
- 44 % positive mentions
- 33 % neutral mentions
- 22 % negative mentions
The graphics of the game are characterized by a simple yet striking art style that enhances the overall atmosphere, with a notable contrast between the minimalist character designs and detailed props. Many players appreciate the improvements in visuals compared to the previous installment, highlighting the unique and stylized direction that contributes to the game's accessibility and appeal. Overall, the graphics are well-received for their charm and effectiveness in complementing the gameplay.
“When I began to play Endo 2, I found myself heavily enjoying the improved gameplay, graphics, movement, and weaponry.”
“The simple visuals of the characters paired with the detailed props and illustrations create a striking contrast, making it a highly accessible game.”
“Simple yet gorgeous art style and direction with unique visuals and a stylized atmosphere.”
“The simple visuals of the characters paired up with the detailed props and illustrations make quite a contrast, and it's a highly accessible game just due to that.”
“The music is nice, the gameplay is solid, and the simple visuals help the game's atmosphere.”
- grinding6 mentions
- 17 % positive mentions
- 0 % neutral mentions
- 83 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, primarily due to repetitive level design and a lack of checkpoints. The inventory management system is also criticized for being cumbersome, with players wishing for better sorting options to streamline their experience. Overall, the combination of challenging difficulty spikes and inefficient inventory handling contributes to a sense of grind that detracts from enjoyment.
“You'll need a second life for grinding.”
“The levels, of which there are thirty, are tedious with all of them being 'get off elevator, find and press button, get back on elevator.' They're all just switch puzzles with very few or no checkpoints.”
“The first few levels were fun, but the difficulty spikes up during the later levels, making it a tedious and frustrating experience.”
“I get this game added a proper inventory system, but accessing it is what was made more difficult and tedious; a lot of my deaths in this game were a result of this issue.”
- stability5 mentions
- 60 % positive mentions
- -40 % neutral mentions
- 80 % negative mentions
The game's stability has received mixed reviews, with some players encountering glitches that can be temporarily resolved by shooting to escape narrow spaces. While initial feedback highlighted a buggy release, many users have noted improvements over time, suggesting that the game is becoming more polished and stable.
“The game is polished and bug-free so far.”
“I haven't encountered any crashes or major issues.”
“The performance is smooth, making for a stable gaming experience.”
“There are some stuck-in-narrow-space glitches (but you can shoot 2-3 bullets to push yourself out).”
“Buggy release critique.”
“I came back to change this comment to positive, as I didn't think the negative review was warranted, and changed the review to a warning that the game is currently buggy, saying to wait a day or so.”
- atmosphere5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The game's atmosphere is highly praised for its tension-inducing enemy design and solid gameplay, complemented by a nice musical score. Reviewers appreciate the simple yet striking art style, which enhances the overall immersive experience.
“- Simple yet gorgeous art style and direction with unique visuals and stylized atmosphere.”
“The atmosphere and enemy design really make you feel tense early on.”
“The music is nice, the gameplay is solid, and the simple visuals help the game's atmosphere.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a mix of emotions, feeling both engaged and frustrated; while the game is enjoyable, some feel a sense of helplessness due to perceived neglect from the developers and a rushed ending. The abundance of resources before the final boss also leads to feelings of inadequacy regarding their gameplay choices.
“I understand that it's their game and their work, their word of course, but the fact I was practically ignored made me feel like I wasn't able to support Miziziziz's work much, and that just made me sad.”
- replayability2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Reviewers express mixed feelings about replayability, with some feeling it lacks significant incentive to replay, while others hope for additional game modes or a New Game Plus feature to enhance replay value.
“Nice upgrade from the original; I'm hoping for New Game Plus and other game modes for extra replayability.”
“I just felt like replayability wasn't going to be a big thing for me, so I refunded it.”
“Nice upgrade from the original; hoping for New Game Plus or other game modes for extra replayability.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is criticized as a blatant cash grab, lacking any genuine effort or enjoyment, which is particularly disappointing for fans who anticipated its release.
“This is a pure and simple cash grab with zero love or fun put into it, and that really hurts because I have been looking forward to this game since I saw the 'to be continued' at the end of the first game.”
“The monetization system feels exploitative, making it hard to enjoy the game without spending a lot of money.”
“It's disappointing to see a game I was excited about turn into a pay-to-win experience.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development is noted for its unique design, contributing to an engaging experience, even at early stages of the game.
“The character design is pretty unique; I am still just at floor ten, and I must say it has been an experience.”