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Endoparasitic 2 Game Cover

About Endoparasitic 2

Endoparasitic 2 is a single player survival shooter game with horror and science fiction themes. It was developed by miziziziz and was released on October 1, 2024. It received positive reviews from players.

Three limbs ripped off, infected with a deadly parasite, you must survive. Drag yourself through the hallways of an infested arcship, fight off twisted eldritch creatures, craft vaccines and ammunition, and escape to civilization. Endoparasitic 2 is the continuation of the tactical survival horror game Endoparasitic. You must manually do every action from reloading to moving. Juggle movement and…

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Games Like Endoparasitic 2

Looking for games like Endoparasitic 2? Here are top survival shooter recommendations with a horror and science fiction focus, selected from player-similarity data — start with Endoparasitic, The Callisto Protocol or Daymare: 1998.

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Reviews

87%Audience ScoreBased on 451 reviews
gameplay44 positive mentions
grinding12 negative mentions

  • Innovative one-handed gameplay with satisfying manual reloading and weapon mechanics.
  • Improved graphics, sound design, voice acting, and atmosphere compared to the first game.
  • Expanded levels with non-linear progression, crafting system, and strategic inventory/weight management.
  • Repetitive and lengthy level design with limited enemy and weapon variety causing gameplay to feel stale.
  • Inventory system is clunky and inconvenient in combat, leading to frustration and unintended deaths.
  • Ending is abrupt, anticlimactic, and leaves many story questions unresolved.
  • gameplay

    129 mentions Positive Neutral Negative
    34% positive mentions, 58% neutral mentions, 8% negative mentions

    The gameplay of the sequel largely retains the core mechanics of the first game, offering unique one-handed controls and a blend of top-down shooter and survival horror elements. While praised for refined animations, added crafting, inventory management, and pacing that introduces fresh mechanics over time, many find the experience repetitively long, with clunky enemy design, frustrating level layouts, and some tedious or poorly balanced features detracting from overall enjoyment. Fans of the original's gameplay may appreciate the polished expansions, but newcomers or those seeking significant innovation might find it stale or overly challenging.

    • “A solid sequel that doesn't completely reinvent the wheel, but for the most part, is more of what I already enjoyed from the first game, with a bit grander of a story, a few more mechanics to think about, and a bit more stress to manage!”
    • “Many aspects improved from the first game starting with the gameplay, the one-arm challenge is enough to be frightening and this game never deviates from giving the player a massive advantage which keeps the fear factor at its highest.”
    • “Kept everything that made the original great and expanded on the mechanics and made it more polished in every way, new enemies and weapons are engaging and crafting is simple yet provides a new mechanic to manage.”
    • “You should just stick to the amazing first game, but if not, let's talk about it: the game has terrible and absolutely mind-numbingly bad enemy placement, confusing repetitive level design, guns that are somehow less satisfying and more annoying to load and shoot than in the first game, barely any loose ammo on the ground to promote the new crafting mechanic that gets boring really quickly, a stale and rushed story with no depth, new enemy types that will make you want to smash your keyboard over your head with just how annoying and unfun they are to fight or move around, opening doors and immediately getting hit by an enemy with no time to move or react (this happens a lot), and an absolutely horrible mechanically designed final boss fight that will make you want to quit the game and not even finish it.”
    • “The gameplay loop actively employs many concepts that do nothing but slow the game to a drag, which is one of the worst things a mechanic can do when the game is thrice the size of its predecessor.”
    • “Cloaked enemies in this game are the single most unfun thing known to man, completely ruins the game and I really really enjoyed it (aside from useless inventory mechanic).”
  • story

    87 mentions Positive Neutral Negative
    26% positive mentions, 67% neutral mentions, 7% negative mentions

    The story in the sequel is generally seen as a continuation from the first game but is considered weaker, more sparse, and less engaging by many players. While some appreciate the expanded universe and additional audio logs or voice acting, most find the plot underdeveloped, repetitive, and lacking depth, with an underwhelming or incomplete ending. Fans of the original's rich narrative may be disappointed, though those focused on gameplay may still find value in the continuation.

    • “The game just feels barren, and the plot goes absolutely nowhere, other than the vaccine being a dud and Luce dying, absolutely nothing happens plot-wise.”
    • “Endoparasitic 2 has practically no story, being told by few audio recordings that are easy to miss and don't say much.”
    • “You just clean level by level without almost any plot development or story points.”
  • music

    22 mentions Positive Neutral Negative
    50% positive mentions, 36% neutral mentions, 14% negative mentions

    The music in the game is widely praised for its quality, atmosphere, and unique tracks, with particular highlights during tense moments and boss fights. However, some players felt it was underutilized or repetitive throughout the game, wishing for more varied and frequent soundtracks. Overall, the soundtrack significantly enhances the game's ambience and tension, especially considering much of the game was developed by a single person.

    • “The music and sound design is amazing; the enemies sound nasty, and the music and ambiance gave me no time to think and rest.”
    • “The final boss gave me Undertale vibes, both with the banger soundtrack and the bullet hell–like attacks; I also enjoyed that both pistol and shotgun play a purpose in the fight.”
    • “To start with the good, music and art design are phenomenal.”
    • “You don't have much of a foreboding atmosphere beyond the first level, you don't have music, you don't have sounds, you don't have many signs that the ship went through a catastrophic loss of life, no logs, no stories.”
    • “Felt like it could've used more music.”
    • “Could've used some more dialogue near the start of the game and perhaps a few more soundtracks, but keeping in mind that this game was -for the most part- made by one guy, this is excellent.”
  • graphics

    17 mentions Positive Neutral Negative
    41% positive mentions, 41% neutral mentions, 18% negative mentions

    The game's graphics showcase a unique and stylized art style that effectively combines simple character visuals with detailed environments, creating a distinctive sci-fi atmosphere. Significant improvements in visuals and UI are noted in the sequel, enhancing the overall experience without taxing hardware. Overall, the graphics are praised for their aesthetic appeal, thematic consistency, and accessibility.

    • “The visuals in this game are amazing and beautifully done.”
    • “Then the visuals, I saw the dev's videos on making this game and its inspiration and it totally nails the luxury arcship while still evoking a sci-fi environment.”
    • “The simple visuals of the characters paired with the detailed props and illustrations create quite a contrast, making it a highly accessible game.”
    • “Though the game lacks the graphics, sights and such but it has a unique gameplay.”
    • “-better graphics/art”
    • “The simple visuals of the characters paired up with the detailed props and illustrations make quite a contrast, and it's a highly accessible game just due to that.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 8% neutral mentions, 92% negative mentions

    Grinding in the game is widely viewed as tedious and frustrating, with repetitive tasks like backtracking, inventory management, and crafting feeling more like padding than engaging gameplay. The inventory system, though improved, is still cumbersome and difficult to navigate, often contributing to player deaths. Overall, the grinding elements detract from the fun, making progression feel slow and monotonous.

    • “Crafting is so boring and tedious and really only serves to fill your inventory with junk.”
    • “Even if I did need to go back and use them (which seems to be what the game wants me to do), crawling all the way back to the start of the level is just tedious.”
    • “The levels, of which there are thirty, are tedious with all of them being "get off elevator, find and press button, get back on elevator." They're all just switch puzzles with very few or no checkpoints.”
  • atmosphere

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The atmosphere in the game is generally praised for its tense and engaging mood, supported by strong sound design, unique visuals, and a stylized art direction. However, it suffers from repetitive elements, a lack of dynamic story development, and minimal audio variety, which limits its overall impact beyond the early stages. Players appreciate moments of character insight that enhance the grim and stressful tone but desire more consistent storytelling and environmental interaction.

    • “However the atmosphere is still great with particular mention to the sound design, and Gianni returns to having a lot of fun as the angsty and miserable player character.”
    • “While I certainly respect how certain aspects of backstory and worldbuilding are kept ambiguous, I always find myself at the edge of my seat whenever Cynte breaks the silence to give an insight into his thoughts, and would love to have seen more instances of Cynte reacting to and commenting on his surroundings, to see more of this grim, stressful atmosphere through his eyes.”
    • “The atmosphere and enemy design really make you feel tense early on.”
    • “You don't have much of a foreboding atmosphere beyond the first level, you don't have music, you don't have sounds, you don't have many signs that the ship went through a catastrophic loss of life, no logs, no stories.”
    • “While I respect how certain aspects of backstory and worldbuilding are kept ambiguous, I always find myself at the edge of my seat whenever Cynte breaks the silence to give insight into his thoughts, and would have loved to see more instances of Cynte reacting to and commenting on his surroundings, to experience more of this grim, stressful atmosphere through his eyes.”
    • “Endoparasitic 2 hits a lot of right beats, but its repetitive atmospheres, near non-existent story, and overstretched playtime make it a hard one to recommend.”
  • stability

    7 mentions Positive Neutral Negative
    14% positive mentions, 0% neutral mentions, 86% negative mentions

    The game's stability is currently hindered by various bugs, including visual issues, glitches that trap the player, and inventory problems causing item loss. However, some users note that these issues are being addressed quickly, with improvements making the game more polished and stable over time. It is recommended to expect initial bugs but anticipate ongoing fixes.

    • “Polished and bug free (so far).”
    • “This is so buggy and I literally can't see anything in the elevator. The game would be more fun if there were no bugs or fewer bugs, but right now it's not fun.”
    • “It's pretty buggy; sometimes when moving your items in your inventory, they get stuck and you can't use them until you switch levels, where they then disappear permanently.”
    • “There are some stuck-in-narrow-space glitches, but you can shoot 2-3 bullets to push yourself out.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the game emotionally engaging, particularly appreciating moments of tension from resource scarcity and a touching sidequest enhanced by strong voice acting. However, some felt frustration and sadness due to feeling unsupported or overlooked, and the rushed ending with unlimited supplies undermined their emotional investment.

    • “His sidequest was a neat idea that I learned of too late, and the end of it made me really feel for Cynté, thanks to the emotional performance from Cynté's voice actor.”
    • “I understand that it's their game and their work, their word of course, but the fact I was practically ignored made me feel like I wasn't able to support Miziziziz's work much and that just made me sad.”
    • “It's been a while since a game made me feel constantly stretched for resources while I'm actively building a big stockpile in the elevator.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a blend of funny and dark, with witty character commentary and amusing contrasts between mundane settings and high-stakes backgrounds. Players appreciate the comedic moments arising from game mechanics and environmental details, though some visual perspectives slightly detract from the humor. Overall, the humor adds a lighthearted and clever touch to the experience.

    • “The setting, serving as the kind of place Cynte can't stand, was a funny detail. His comments on the mundane and petty bickering and gossip of everyday citizens cleverly parallel his prior life as a scientist whose experiments were often life-and-death.”
    • “The game is relentlessly generous with its resources. By the time I was on floor 20, I was laughing at the image of Cynte having to carefully crawl over the absurd amount of safety hazards blanketing his one safe space, perhaps getting poked in the process.”
    • “It's funny and scary, man.”
  • replayability

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    Players feel the game offers limited replayability, expressing disappointment over the absence of additional modes like survival or New Game+, which could enhance longevity. Despite some enjoyment from varied gameplay elements and challenging encounters, the relatively short 12-hour experience and lack of weapon and enemy variety reduce incentives for multiple playthroughs.

    • “Though I don't know why they didn't add a survival mode like in the first, giving more replayability.”
    • “Pretty good game, it changes up the gameplay a bit with logic puzzles and tougher enemies. The boss fight was the toughest and I mostly enjoyed it.”
    • “Nice upgrade from the original, hoping for New Game+ and other game modes for extra replayability.”
    • “Though I don't know why they didn't add a survival mode like in the first, which would have given more replayability.”
    • “I'm mostly enjoying the game, but I'm disappointed by the lack of weapon and enemy variety, and it seems a bit pricey for a 12-hour game, so I'm not sure there is much replay value.”
    • “I just felt like replayability wasn't going to be a big thing for me, so I refunded it.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The character development, particularly for Cynthe, adds depth and humanity while retaining his original humor, opening potential for a redemption arc in future games. Overall, the evolution is well-received, enhancing engagement with the character.

    • “Cynte gets some humanity added to his character thanks to Karis. I was fine with him being a douche in the first game as it made his self-glazing comments humorous, which is still present a bit in the second game, such as his comment to the food recipe. But this added character development does add the possibility of a redemption arc if he ever returns in another game.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The provided text does not contain information related to the game's optimization.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization of the game is widely criticized as a blatant cash grab, detracting from the enjoyment and disappointing fans who had high expectations.

    • “This is a pure and simple cash grab with zero love or fun put into it, and that really hurts because I have been looking forward to this game since I saw the 'to be continued' at the end of the first game.”
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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Endoparasitic 2 is a survival shooter game with horror and science fiction themes. Common tags for Endoparasitic 2 include indie, 2d, exploration, pixel graphics, atmospheric and others.

Endoparasitic 2 is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 2 hours playing Endoparasitic 2.

Endoparasitic 2 was released on October 1, 2024.

Endoparasitic 2 was developed by miziziziz.

Endoparasitic 2 has received positive reviews from players. Most players liked Endoparasitic 2 for its gameplay but disliked it for its grinding.

Endoparasitic 2 is a single player game.

Similar games include Endoparasitic, The Callisto Protocol, Daymare: 1998, Daymare: 1994 Sandcastle, Tormented Souls 2 and others.