- October 1, 2024
- Deep Root Interactive
Endoparasitic 2
Platforms
About
In Endoparasitic 2, players must survive on an infested arcship after being infected with a deadly parasite. With manual mouse-controlled actions, players must juggle movement, fighting, and crafting ammunition and vaccines while avoiding twisted creatures. Features include real-life one-handed gameplay, health represented by a brain-burrowing parasite, story and characters, various monsters, boss fights, and inventory management.
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- The game expands on the original with improved combat mechanics and a more engaging inventory management system.
- The crafting system adds depth to gameplay, allowing for strategic resource management and enhancing the survival horror experience.
- The new enemy designs and level variety create a more challenging and immersive atmosphere compared to the first game.
- The game can feel repetitive due to similar level designs and a limited variety of enemies and weapons.
- Some players have reported frustrating bugs and issues with the inventory system that can lead to soft-locks or unintentional deaths.
- The final boss fight is considered underwhelming and anticlimactic, lacking the complexity and excitement expected from a concluding encounter.
gameplay
90 mentions Positive Neutral NegativeThe gameplay in "Endoparasitic 2" has received mixed reviews, with many praising the improved mechanics, such as one-handed actions and a more refined inventory system, which enhance the overall experience. However, players have noted that the game can become repetitive due to a lack of enemy and weapon variety, as well as the overuse of certain mechanics like darkness, which some found frustrating. While the game expands on the original's concepts and introduces new elements, it struggles with pacing and can feel drawn out, leading to a less engaging experience over time.
“The gameplay is great, suspenseful, and innovative.”
“A fantastic sequel to the first, advancing the concepts of the original while adding fun new mechanics to supplement the core gameplay loop.”
“I really enjoyed the gameplay.”
“There are tons of levels that almost look the same: you are doing the same pulling the levers, solving the puzzles, and killing over and over again - it's getting very repetitive, so you don't really care about gameplay, you just want to finish the game.”
“The darkness mechanic was overused and late game enemies were too annoying to deal with that I just wanted to finish the game.”
“The moving from level to level, no new weapons after hours of playing, same enemies but different positions or amounts, repetitive gameplay loop of same strategy but it's harder to do so due to more enemies and more 'special' enemies, slowly dragged on story, and an ending that leaves almost a sour taste in your mouth.”