Endoparasitic 2
- October 1, 2024
- Deep Root Interactive
In Endoparasitic 2, players must survive on an infested arcship after being infected with a deadly parasite. With manual mouse-controlled actions, players must juggle movement, fighting, and crafting ammunition and vaccines while avoiding twisted creatures. Features include real-life one-handed gameplay, health represented by a brain-burrowing parasite, story and characters, various monsters, boss fights, and inventory management.
Reviews
- The game expands on the original with improved combat mechanics and a more engaging inventory management system.
- The crafting system adds depth to gameplay, allowing for strategic resource management and enhancing the survival horror experience.
- The new enemy designs and level variety create a more challenging and immersive atmosphere compared to the first game.
- The game can feel repetitive due to similar level designs and a limited variety of enemies and weapons.
- Some players have reported frustrating bugs and issues with the inventory system that can lead to soft-locks or unintentional deaths.
- The final boss fight is considered underwhelming and anticlimactic, lacking the complexity and excitement expected from a concluding encounter.
- gameplay90 mentions
- 41 % positive mentions
- 54 % neutral mentions
- 4 % negative mentions
The gameplay in "Endoparasitic 2" has received mixed reviews, with many praising the improved mechanics, such as one-handed actions and a more refined inventory system, which enhance the overall experience. However, players have noted that the game can become repetitive due to a lack of enemy and weapon variety, as well as the overuse of certain mechanics like darkness, which some found frustrating. While the game expands on the original's concepts and introduces new elements, it struggles with pacing and can feel drawn out, leading to a less engaging experience over time.
“The gameplay is great, suspenseful, and innovative.”
“A fantastic sequel to the first, advancing the concepts of the original while adding fun new mechanics to supplement the core gameplay loop.”
“I really enjoyed the gameplay.”
“There are tons of levels that almost look the same: you are doing the same pulling the levers, solving the puzzles, and killing over and over again - it's getting very repetitive, so you don't really care about gameplay, you just want to finish the game.”
“The darkness mechanic was overused and late game enemies were too annoying to deal with that I just wanted to finish the game.”
“The moving from level to level, no new weapons after hours of playing, same enemies but different positions or amounts, repetitive gameplay loop of same strategy but it's harder to do so due to more enemies and more 'special' enemies, slowly dragged on story, and an ending that leaves almost a sour taste in your mouth.”
- story55 mentions
- 27 % positive mentions
- 67 % neutral mentions
- 5 % negative mentions
The story in the game has received mixed reviews, with many players noting that it feels less engaging and underdeveloped compared to its predecessor. While some appreciate the improvements in world-building and character depth, others criticize the lack of meaningful plot progression and an unsatisfying ending. Overall, the narrative is seen as a weak point, overshadowed by stronger gameplay mechanics and character interactions.
“Fun and complex where it counts, the new crafting system adds a depth to the inventory system that the previous game lacked while the continuation of the story is spot-on where it has to be.”
“Nessa Cannon once again did a gorgeous job of the story, three months of starving and crawling like an animal seems to have humbled Cynté a degree, but there are still times when his egomania relapses, showing that he's still the same man who dragged himself through the asteroid base, but with new layers of humility, empathy, and perhaps even loneliness.”
“The story and world-building felt more refined and present due to more audio logs, files, and voice acting.”
“The story also did not really progress anywhere and the ending was extremely underwhelming.”
“Foremost, it's clear both during gameplay and in the devlogs that plot/storywriting was not going to be top priority.”
“The game just feels barren, and the plot goes absolutely nowhere, other than the vaccine being a dud and Luce dying, absolutely nothing happens plot-wise.”
- graphics13 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 23 % negative mentions
The graphics of the game have received mixed feedback, with some praising the unique art style and improved aesthetics in the sequel, while others note a lack of high-quality visuals. The contrast between simple character designs and detailed props enhances the game's atmosphere, and many players appreciate the stylized direction despite some low-quality elements. Overall, the graphics contribute positively to the gameplay experience, particularly in the second installment.
“The second game has substantial improvements in both aesthetics, UI, and looks.”
“The simple visuals of the characters paired with the detailed props and illustrations make quite a contrast, and it's a highly accessible game just due to that.”
“Simple yet gorgeous art style and direction with unique visuals and a stylized atmosphere.”
“Though the game lacks graphics, sights, and such, it has unique gameplay.”
“The simple visuals of the characters paired with the detailed props and illustrations make quite a contrast.”
“---{ graphics }---”
- music13 mentions
- 62 % positive mentions
- 15 % neutral mentions
- 23 % negative mentions
The music in the game has received largely positive feedback, with many praising its quality and ability to enhance the atmosphere, particularly during tense moments and boss fights. While some players noted a desire for more variety and dialogue, the overall execution of the soundtrack, especially in darker areas, was appreciated. The new music tracks were highlighted as fitting better than those in the original game, contributing to an engaging gameplay experience.
“To start with the good, music and art design are phenomenal.”
“The music is nice, the gameplay is solid and the simple visuals help the game's atmosphere.”
“Unique gameplay, decently spread out scares, and top-notch music!”
“I'm not the biggest fan of how the music was executed, with the exception being during dark areas, but I still think the music was good.”
“Could've used some more dialogue near the start of the game and perhaps a few more soundtracks, but keeping in mind that this game was, for the most part, made by one guy, this is excellent.”
“The lack of music until a tense moment like activating the berserker mode on every enemy on the floor does a wonderful job of surprising you.”
- grinding7 mentions
- 14 % positive mentions
- 0 % neutral mentions
- 86 % negative mentions
Players find the grinding aspect of the game to be excessively tedious, with repetitive level designs and frustrating inventory management that detracts from the overall experience. The lack of checkpoints and the cumbersome nature of item organization contribute to a sense of monotony, making progression feel unnecessarily padded and challenging.
“You'll need a second life for grinding.”
“The floor system in this game makes it feel very tedious.”
“Basically, if endemic mode from the first game was just the whole game but with extra padding, it feels tedious and pointless.”
“The levels, of which there are thirty, are tedious, with all of them being 'get off elevator, find and press button, get back on elevator.' They're all just switch puzzles with very few or no checkpoints.”
- atmosphere7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The atmosphere in the game is generally praised for its tension and immersive qualities, enhanced by effective enemy design and a striking art style. While some players appreciate the ambiguity in worldbuilding, others desire more character reactions to deepen the experience. Overall, the combination of solid gameplay, music, and visuals contributes to a compelling atmosphere, despite some criticisms of repetitiveness and pacing.
“While I certainly respect how certain aspects of backstory and worldbuilding are kept ambiguous, I always find myself at the edge of my seat whenever Cynté breaks the silence to give an insight into his thoughts. I would love to have seen more instances of Cynté reacting to and commenting on his surroundings, to see more of this grim, stressful atmosphere through his eyes.”
“- Simple yet gorgeous art style and direction with unique visuals and a stylized atmosphere.”
“Endoparasitic 2 hits a lot of right beats, but its repetitive atmospheres, near non-existent story, and overstretched playtime make it a hard one to recommend.”
“While I certainly respect how certain aspects of backstory and worldbuilding are kept ambiguous, I always find myself at the edge of my seat whenever Cynthe breaks the silence to give an insight into his thoughts, and would love to have seen more instances of Cynthe reacting to and commenting on his surroundings, to see more of this grim, stressful atmosphere through his eyes.”
“The atmosphere and enemy design really make you feel tense early on.”
- stability5 mentions
- 60 % positive mentions
- -40 % neutral mentions
- 80 % negative mentions
The game's stability has received mixed feedback, with some players encountering glitches that can be temporarily resolved by shooting to escape narrow spaces. While initial reviews highlighted a buggy release, many users have noted improvements over time, suggesting that the game is becoming more polished and stable.
“The game feels polished and bug-free so far.”
“I haven't encountered any crashes or major issues.”
“The stability of the game enhances the overall experience.”
“There are some stuck-in-narrow-space glitches (but you can shoot 2-3 bullets to push yourself out).”
“Buggy release critique.”
“I came back to change this comment to positive, as I didn't think the negative review was warranted, and changed the review to a warning that the game is currently buggy, saying to wait a day or so.”
- character development3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
Character development in the game is highlighted by the evolution of Cynte, who gains depth and humanity through his interactions with Karis, suggesting potential for a redemption arc in future installments. Players appreciate the balance between his humorous, self-absorbed traits from the first game and the new layers added in the sequel, alongside praise for the unique character design and engaging weapon mechanics.
“Cynte gets some humanity added to his character thanks to Karis. I was fine with him being a jerk in the first game as it made his self-glorifying comments humorous. This added character development opens up the possibility of a redemption arc if he ever returns in another game.”
“The character design is pretty unique. I am still just at floor ten, and I must say it was an experience.”
“Love the new character design; the weapons feel amazing.”
“Cynte gets some humanity added to his character thanks to Karis. I was fine with him being a jerk in the first game as it made his self-glorifying comments humorous. However, this added character development does open up the possibility of a redemption arc if he ever returns in another game.”
“The character design is pretty unique, but the development feels lacking as I progress through the game.”
- replayability3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
Overall, the game's replayability is seen as limited due to a lack of weapon and enemy variety, with some players feeling that the 12-hour playtime does not justify its price. However, there is hope for increased replay value through potential new game plus modes or additional gameplay options in future updates.
“Nice upgrade from the original, hoping for new game plus and other game modes for extra replayability.”
“Pretty good game, it changes up the gameplay a bit with logic puzzles and tougher enemies. The boss fight was the toughest, and I mostly enjoyed it. However, I'm disappointed by the lack of weapon and enemy variety. It also seems a bit pricey for a game that will last you 12 hours, so I'm not entirely sure there's much replay value with this.”
“I just felt like replayability wasn't going to be a big thing for me, so I refunded it.”
“Nice upgrade from the original, but I'm hoping for NG+/other game modes for extra replayability.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a mix of emotions, feeling both engaged and frustrated; while the game is enjoyable, some feel overlooked and sad about their inability to support the developers. The experience of having unlimited supplies before the final boss leads to feelings of inadequacy, and the rushed ending leaves a bittersweet impression.
“I understand that it's their game and their work, their word of course, but the fact I was practically ignored made me feel like I wasn't able to support Miziziziz's work much, and that just made me sad.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users note that the humor in the game is often derived from its top-down perspective, which can lead to amusing and unexpected situations, though some find this aspect to be a double-edged sword.
“The humor in this game is absolutely delightful, making every moment enjoyable.”
“I love how the witty dialogue keeps me laughing throughout the gameplay.”
“The quirky characters and their hilarious interactions add so much charm to the experience.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is criticized as a blatant cash grab, lacking any genuine effort or enjoyment, which is particularly disappointing for fans who anticipated its release.
“This is a pure and simple cash grab with zero love or fun put into it, and that really hurts because I have been looking forward to this game since I saw the 'to be continued' at the end of the first game.”
“The monetization system feels exploitative, making it hard to enjoy the game without spending a fortune.”
“It's disappointing to see a game I was excited about turn into a pay-to-win experience.”