- November 23, 2017
- heavenly-roads
Endless Inside
Platforms
About
"Endless Inside" is a narrative-driven game set in an old art university, featuring free exploration and countdown survival modes. Solve puzzles, uncover secrets, and interact with supernatural beings to progress the story, with 6 playable phases, 3 alternate endings, and extra survive mode. Updates are free following the initial purchase, along with optional hidden secrets to discover.










- The music and soundtrack are well-received and enhance the overall experience.
- The graphics and art style are visually appealing, contributing to the game's atmosphere.
- Some players found the game to have potential and enjoyed certain aspects, such as the fluid animations and jump scares.
- The gameplay is often criticized for being frustrating, with poorly explained mechanics and tedious phases.
- Many players noted the AI is frustratingly difficult to deal with, making the game feel unfair.
- The game is considered overpriced for the short length and lack of depth in gameplay.
gameplay
10 mentions Positive Neutral NegativeThe gameplay of Phase 3 has received mixed reviews, with some players finding the flashlight mechanic broken and objectives unclear, which detracts from the overall experience. While the game excels in areas like character design, story, and ambiance, many feel that the lack of solid gameplay undermines these strengths. Overall, the mechanics are seen as a critical aspect that, when flawed, can diminish the enjoyment of the game.
“The art style, characters, and gameplay are really well done.”
“I honestly like this game outside of gameplay; it's not exactly unique but it's creative in its own way.”
“But gameplay is critical, and if it fails to be good, it just ruins everything else in my opinion.”
“Phase 3's flashlight mechanic felt like it was seriously broken and gives you very little idea of your objective.”
“I personally don't care as much that it's based on FNAF (or it seems like that at least); but the bad gameplay is a serious turnoff.”
“They feel like a proper introduction to the game, but the next phase forces players into action with poorly explained mechanics.”