- November 1, 2024
- Lafrontier
- 72h median play time
Elin
Platforms
About
"Elin" is a sandbox, open-world RPG that combines roguelike gameplay with survival elements, base building/management, and various activities such as crafting, fishing, and farming. The game offers a seamless blend of randomly generated and fixed content, set in a continuously expanding world with regular updates. The prologue to an epic story, "Elin" allows players to live freely as an adventurer, shaping the world through their actions and decisions.











- Elin offers a vast amount of freedom, allowing players to choose their own paths, whether it's farming, adventuring, or crafting.
- The game features a deep and complex crafting system, with many mechanics that encourage experimentation and creativity.
- Frequent updates from the developer ensure that the game is continuously improving and expanding, providing a rich experience even in early access.
- The learning curve is steep, and many mechanics are poorly explained, making it difficult for new players to grasp the game without external resources.
- The tax system can feel punishing, with high bills early on that can be overwhelming for players trying to establish themselves.
- Some players find the base-building mechanics tedious and feel forced into them, detracting from the overall experience.
- gameplay516 mentions Positive Neutral Negative
The gameplay of Elin is characterized by its deep and complex mechanics, offering a rich blend of dungeon crawling, base building, crafting, and RPG elements that can provide hundreds of hours of engaging content. While the game features a solid core loop of quests and exploration, players may face a steep learning curve due to the lack of clear tutorials and the intricate nature of its systems. Overall, Elin is praised for its emergent gameplay and the freedom it offers, though it may overwhelm newcomers with its vast array of mechanics and options.
“Elin has a very solid core gameplay loop of dungeon crawling, quest chasing, base building, and progression that already holds tens to hundreds of hours of fun per character depending on how dedicated you are.”
“This game has base-building, good crafting, interesting loot, dungeon delving, and lots of different mechanics that work together in surprising and delightful ways.”
“The gameplay loop is genius; delve into dungeons/wilderness looting everything not nailed down, kill monsters, die or retreat, then stumble back to base to upgrade your gear and build your base.”
“The game also has a lot of mechanics that, if you're not ready, will bite you in the ass.”
“There was quite a learning curve, partially due to machine translations and partially because the game doesn't spend enough time walking you through the many mechanics.”
“The survival mechanics are just too punishing and they get in the way.”