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"Elin" is a sandbox, open-world RPG that combines roguelike gameplay with survival elements, base building/management, and various activities such as crafting, fishing, and farming. The game offers a seamless blend of randomly generated and fixed content, set in a continuously expanding world with regular updates. The prologue to an epic story, "Elin" allows players to live freely as an adventurer, shaping the world through their actions and decisions.

Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot
Elin screenshot

97%
Audience ScoreBased on 3,900 reviews
gameplay87 positive mentions
grinding239 negative mentions

  • Elin offers a vast amount of freedom, allowing players to choose their own paths, whether it's farming, adventuring, or crafting.
  • The game features a deep and complex crafting system, with many mechanics that encourage experimentation and creativity.
  • Frequent updates from the developer ensure that the game is continuously improving and expanding, providing a rich experience even in early access.
  • The learning curve is steep, and many mechanics are poorly explained, making it difficult for new players to grasp the game without external resources.
  • The tax system can feel punishing, with high bills early on that can be overwhelming for players trying to establish themselves.
  • Some players find the base-building mechanics tedious and feel forced into them, detracting from the overall experience.
  • gameplay
    516 mentions Positive Neutral Negative

    The gameplay of Elin is characterized by its deep and complex mechanics, offering a rich blend of dungeon crawling, base building, crafting, and RPG elements that can provide hundreds of hours of engaging content. While the game features a solid core loop of quests and exploration, players may face a steep learning curve due to the lack of clear tutorials and the intricate nature of its systems. Overall, Elin is praised for its emergent gameplay and the freedom it offers, though it may overwhelm newcomers with its vast array of mechanics and options.

    • “Elin has a very solid core gameplay loop of dungeon crawling, quest chasing, base building, and progression that already holds tens to hundreds of hours of fun per character depending on how dedicated you are.”
    • “This game has base-building, good crafting, interesting loot, dungeon delving, and lots of different mechanics that work together in surprising and delightful ways.”
    • “The gameplay loop is genius; delve into dungeons/wilderness looting everything not nailed down, kill monsters, die or retreat, then stumble back to base to upgrade your gear and build your base.”
    • “The game also has a lot of mechanics that, if you're not ready, will bite you in the ass.”
    • “There was quite a learning curve, partially due to machine translations and partially because the game doesn't spend enough time walking you through the many mechanics.”
    • “The survival mechanics are just too punishing and they get in the way.”
  • story
    391 mentions Positive Neutral Negative

    The story in the game is described as minimal and somewhat disjointed, allowing players the freedom to engage with the world as they choose, often prioritizing gameplay mechanics over narrative. While there is a main storyline and various quests, many players find it easy to ignore the story altogether, focusing instead on sandbox elements like base building, crafting, and dungeon delving. The game is still in early access, with ongoing development expected to expand the narrative content, but currently, the story feels secondary to the emergent gameplay experiences players create for themselves.

    • “Elin has a very solid core gameplay loop of dungeon crawling, quest chasing, base building, and progression that already holds tens to hundreds of hours of fun per character depending on how dedicated you are.”
    • “There's real emergent gameplay and storytelling here supported by a comfy and customizable interface.”
    • “The game is surprisingly immersive, currently a portion of the main story is available to play through which is a lot of fun actually.”
    • “There is a storyline to the game, but it's kind of barebones as it leaves the players to do their own thing.”
    • “There's a story there, but it's hard to parse and only develops sparingly.”
    • “Progression-crucial items are locked behind the story quests, and you do not get an option to skip that.”
  • grinding
    243 mentions Positive Neutral Negative

    The game is widely regarded as extremely grindy, appealing to players who enjoy detailed sandbox experiences reminiscent of titles like RimWorld and RuneScape. While many find the grinding rewarding and engaging, offering a variety of activities from farming to dungeon crawling, some players feel it can become tedious, especially in the early stages. Overall, it caters to those who appreciate a deep, complex gameplay loop where grinding is integral to progression and satisfaction.

    • “The survival elements aren't tedious either.”
    • “I hit a wall and it eventually just became too tedious to keep going.”
    • “It's tedious and time consuming.”
    • “All considered, it is still an extremely grindy game where the early game is notoriously unforgiving and it takes for the game to become enjoyable.”
  • music
    213 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating the nostalgic and atmospheric soundtrack that enhances the overall experience. However, some players have noted that the music can be hit-or-miss, with instances of poor performances leading to humorous in-game consequences, such as being attacked by unsatisfied audiences. Overall, while the soundtrack is generally well-received, there are calls for more variety and improvement in certain aspects.

    • “The music is very nice, it gives a very nostalgic feeling of MapleStory and helps create a cozy atmosphere, surely nothing can go wrong right?”
    • “The game oozes atmosphere: from UI to mapping to music choice, no recent game has given me this much soul with its presentation and attention to detail.”
    • “The art style, soundtrack, and turn-based system all wrap around each other nicely to form an enjoyable experience whether you are looking for an adventure in the wilds or taking it easy and laid back in your town.”
    • “I was killed by an unhappy audience while playing music in one of the towns in the game.”
    • “If your character had low music skill, you'll just straight up be murdered for your straight up garbage performances.”
    • “I played music so horribly the townspeople decided to kill me.”
  • graphics
    157 mentions Positive Neutral Negative

    The graphics of the game have received mixed but generally positive feedback, with many players appreciating the charming 2D pixel art and anime-inspired aesthetics. While some feel the graphics could be improved, particularly in character design, the overall visual style is considered refreshing and cohesive, enhancing the game's immersive experience. The upgrade from its predecessor, Elona, is noted as a significant improvement, making the game more accessible and visually appealing, despite some lingering jankiness in interactions.

    • “The art style drew me in and I stayed for everything else.”
    • “Graphics are surprisingly good, the lighting and pixel art looks great in motion.”
    • “It's so, so, so good to see that game return with new graphics and content and getting the very much deserved acclaim.”
    • “It clearly has the markings of greatness, but it won't offer you a compelling reason to dive in by way of a frictionless learning experience, voice acting, or UE5 graphics.”
    • “The graphics are a half step up, and sideways (it can feel a bit cluttered).”
    • “Rapid turn-based combat, proc-gen dungeons, awful graphics, etc. you know the formula.”
  • humor
    78 mentions Positive Neutral Negative

    The humor in the game is characterized by its bizarre, quirky, and often dark comedic elements, heavily influenced by randomness and absurdity. Players appreciate the blend of anime-style shenanigans, shock humor, and laugh-out-loud scenarios that arise from the game's procedural generation, making for a uniquely entertaining experience. Overall, the humor is a standout feature that enhances the game's charm and keeps players engaged.

    • “It's bizarre, quirky, the random generation is often laugh-out-loud hilarious, and I just can't put it down.”
    • “Every item and dialogue in this game is essentially randomly generated, making for some funny scenarios, but I have to say, it's difficult to feel immersed when your armor is made of sand, your bow is made of edible jelly, and your pet cat talks to you like a 50-year-old dock worker with a pill problem.”
    • “The chaotic elements in this game only add to the fun; I find myself laughing frequently at the circumstances constantly happening. My player character has died by tripping and being crushed by the weight of their own bag a handful of times.”
  • optimization
    21 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with players finding the balance of earning money and managing expenses engaging yet challenging. While the performance mechanics can lead to rewarding experiences, they also introduce risks, such as being punished for low skill levels. Overall, the system encourages players to engage with various quests and activities, but it requires a degree of skill and strategy to navigate successfully.

    • “Money is just hard enough to earn and the tax bills for your land are just frequent enough to make me always check in on the local quest board when I'm in a town to see what I can do easily, like kill requests or music performances. (Tip for music: practice on your own to avoid being stoned to death, or do what I did and get strong enough to just dodge or fully mitigate all damage from thrown rocks. I even got a free tomato thrown at me once that was delicious).”
    • “If you perform around people, they will give you tips if they enjoyed your performance.”
    • “I decide to make my way to the nearby capital city to perform for the masses and showcase my hard work and dedication. After arriving in the city, I find the most populated square and begin to play my heart out, pouring all of my love for the lute and passion for the arts into my performance.”
    • “If your character had low music skill, you'll just straight up be murdered for your garbage performances.”
    • “Money is just hard enough to earn and the tax bills for your land are just frequent enough to make me always check in on the local quest board when I'm in a town to see what I can do easily like kill requests or music performances. (Tip for music: practice on your own to avoid being stoned to death, or do what I did and get strong enough to just dodge or fully mitigate all damage from thrown rocks.)”
    • “Piss someone off with your performance so they throw salt on you and you die instantly.”
  • replayability
    19 mentions Positive Neutral Negative

    The game is praised for its high replayability, offering a wealth of content, diverse build options, and various play styles, including rogue-like and RPG elements. While some players express concerns about the potential for burnout due to slow leveling and the challenge of starting new characters, the overall sentiment is that the game has immense replay value and the potential for extensive modding. Many reviewers anticipate spending hundreds of hours exploring its depth and variability.

    • “There's so much content, so much to learn, so much replayability.”
    • “Huge amount of build and play style variability, along with massive replayability.”
    • “This reduces the replayability as getting on your feet with a new character is quite a bit of work which many will find apprehensive.”
    • “Adding that everything has levels and leveling up is pretty slow, it is impossible to judge the replayability before much more playing.”
    • “Endless hours of replayability, endless playstyle.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its chill vibe, enhanced by nostalgic music that creates a cozy and immersive experience. Players appreciate the attention to detail in the UI and mapping, which contributes to a rich and engaging environment filled with quirky elements to discover. Overall, the atmosphere is described as soulful and captivating, making it a standout feature of the game.

    • “I personally recommend people give it a try since it has a great atmosphere, lovely music, engaging gameplay, and can be quite a challenge for those looking for things like that.”
    • “One moment you're just sitting back, enjoying the music, appreciating the vista of the place you're in and how peaceful and atmospheric it feels with every NPC doing their thing.”
    • “The music is very nice, it gives a very nostalgic feeling of MapleStory and helps create a cozy atmosphere; surely nothing can go wrong, right?”
    • “The game oozes atmosphere: from UI to mapping to music choice, no recent game has given me this much soul with its presentation and attention to detail.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its engaging and often surprising storytelling, which can evoke genuine feelings despite some repetitive mechanics. While the narrative is closely linked to gameplay progression, the overall experience is described as wholesome and suitable for a family audience, supported by a quirky yet supportive community.

    • “It's silly, engaging, and constantly surprises me with some new thing, mechanic, or suddenly touching writing.”
    • “This is definitely the wholesome package every parent probably dreams of for their wonderful child.”
    • “But the community is as wholesome as it is weird, and asking questions and reading the wiki will get you far.”
    • “The story is tightly linked to mechanical progression, making it tedious to repeat the same boring dialogues and cookie-cutter quests. Building yet another settlement feels like a chore, especially with the added burden of taxes.”
    • “The emotional impact of the narrative is diminished by the repetitive nature of the gameplay, where players are forced to endure the same dialogues and quests over and over again.”
    • “The game fails to evoke genuine emotions, as the story is overshadowed by the grind of mechanical tasks and the lack of meaningful choices.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is highly praised, featuring a progression system reminiscent of Fallout, where players improve skills through use, akin to the experience in Kenshi. The deep RPG mechanics, combined with a robust crafting system, enhance the overall experience, making it appealing for fans of character growth, base building, and roguelike combat. Unique monsters and attractive character design further enrich the development aspect.

    • “I love the character development with the Fallout style of getting better at whatever you do/use, and a crafting system almost as deep as Dwarf Fortress.”
    • “If you enjoy deep RPG character development, base building, and roguelike turn-based combat, you will likely enjoy this game.”
    • “Similarly, in terms of character development, Elin resembles Kenshi; you start off as a nobody, and everything can kill you.”
    • “I love the character development with the Fallout style of (get better at whatever you do/use) and a crafting system almost as deep as Dwarf Fortress.”
  • monetization
    4 mentions Positive Neutral Negative

    Many users express frustration with the trend of games becoming quick cash grabs, prompting them to rely on demo versions to assess value before purchasing. However, some appreciate the absence of microtransactions, likening the experience to an MMO without the typical monetization pitfalls.

    • “I started noticing that most games were becoming quick and crappy cash grabs, so I started getting demo versions of every new game to see which were worth actually paying for.”
    • “It really does feel like an MMO but without the microtransactions; the random NPCs are even approximately as chatty as most players are in MMOs these days.”
  • stability
    1 mentions Positive Neutral Negative

    Users express frustration with stability issues, particularly highlighting instances where spells can lead to the loss of items, creating a chaotic and unpredictable gameplay experience. This has led to feelings of regret and helplessness during intense moments in the game.

Buy Elin

72h Median play time
84h Average play time
16-139h Spent by most gamers
*Based on 41 analyzed playthroughs

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