Elin Game Cover
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"Elin" is a sandbox, open-world RPG that combines roguelike gameplay with survival elements, base building/management, and various activities such as crafting, fishing, and farming. The game offers a seamless blend of randomly generated and fixed content, set in a continuously expanding world with regular updates. The prologue to an epic story, "Elin" allows players to live freely as an adventurer, shaping the world through their actions and decisions.

  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 1,751 reviews
gameplay39 positive mentions
grinding103 negative mentions
  • Incredibly deep and complex gameplay with a wide variety of mechanics and systems to explore.
  • Frequent updates from the developer, ensuring continuous improvement and new content.
  • Offers a unique blend of roguelike, crafting, and sandbox elements, allowing players to choose their own path and playstyle.
  • Steep learning curve that can be overwhelming for new players, requiring reliance on external guides and wikis.
  • Some mechanics and systems are poorly explained, leading to confusion and frustration during gameplay.
  • The game can feel punishing at times, with high difficulty and harsh penalties for failure, such as losing karma and resources.
  • gameplay234 mentions

    The gameplay of Elin is characterized by its deep and complex mechanics, blending elements of crafting, survival, dungeon crawling, and base building, reminiscent of its predecessor, Elona. While the game offers a rich sandbox experience with a steep learning curve and a plethora of systems to explore, many players find the mechanics poorly explained, requiring extensive research and experimentation to fully grasp. Despite its challenges, the game is praised for its engaging gameplay loop and potential for replayability, appealing to those who enjoy intricate RPG mechanics and open-ended exploration.

    • “The gameplay is both simplistic and overwhelmingly complex at the same time at first, and that is part of its charm.”
    • “Elin has a very solid core gameplay loop of dungeon crawling, quest chasing, base building, and progression that already holds tens to hundreds of hours of fun per character depending on how dedicated you are.”
    • “The best part is that the game is so mechanically deep that there's a real joy in experimenting, discovering, and sharing with others.”
    • “It has potential, but currently it feels like a glorified fantasy crafting survival roguelike. I was expecting a similar experience to Elona where I could just go off and do my own thing and treat it like a sandbox RPG, but the game really pushes the crafting mechanics in your face, and I'm not a fan of that.”
    • “The game is quite complex with a steep learning curve and deep mechanics. I still find myself diving into guides and forums to learn more about the mechanics and strategies.”
    • “There's a lot of things you can do in this game, but the learning curve is quite steep. You would have to be patient and take some time to learn about different mechanics.”
  • story175 mentions

    The game's story is described as a mix of serious and absurd elements, with a main plot that is currently sparse and still being developed. Players have the freedom to engage with the story or focus on gameplay mechanics like base building and questing, as the narrative is not strictly necessary for progression. While some find the story engaging and immersive, others feel it can be tedious and overly tied to gameplay progression, leading to a desire for more sandbox-style options.

    • “The game is surprisingly immersive; currently, a portion of the main story is available to play through, which is a lot of fun actually.”
    • “Elin is a real treat with many ways to carve out your own story.”
    • “The game being only in early access currently means that the main story is not yet completed, but what is in the game so far is already very compelling with impressive environments and interesting bosses.”
    • “There's very little in the way of story content at this time, so it's mostly on you to decide what your goal is afterward.”
    • “The overall progression could be a bit faster; however, the currently available story missions and quests content is rather sparse.”
    • “For a successor to a game that is known and loved for how free and open it is, Elin sure does cram the story down your throat.”
  • grinding105 mentions

    The game is characterized by its significant grinding elements, which can be both rewarding and tedious. Players can engage in a variety of activities, from farming and crafting to dungeon crawling, but many reviews note that the early game can feel particularly unforgiving and slow-paced. While some players appreciate the depth and complexity of the grinding mechanics, others find it overwhelming and time-consuming, suggesting that it may appeal more to those who enjoy detailed, sandbox-style gameplay.

    • “The survival elements aren't tedious either.”
    • “You'll need a second life for grinding.”
    • “All considered, it is still an extremely grindy game where the early game is notoriously unforgiving and it takes time for the game to become enjoyable.”
    • “I hit a wall and it eventually just became too tedious to keep going.”
    • “It's a grindy sort of game, but it does a good job painting a picture of how far you've come.”
  • music98 mentions

    The music in the game has received mixed reviews, with many players appreciating its nostalgic and atmospheric qualities, likening it to classic JRPG soundtracks. However, some users have criticized the music for lacking variety and being potentially grating, especially when their character's performance skills are low, leading to humorous but frustrating consequences like being attacked by the audience. Overall, while the soundtrack enhances the game's charm, its reception varies significantly based on individual player experiences.

    • “The music is very nice; it gives a very nostalgic feeling of MapleStory and helps create a cozy atmosphere.”
    • “The music skill is the perfect summation of this game.”
    • “The game oozes atmosphere: from UI to mapping to music choice, no recent game has given me this much soul with its presentation and attention to detail.”
    • “I played music so horribly the townspeople decided to kill me.”
    • “I was killed by an unhappy audience while playing music in one of the towns in the game.”
    • “If your character had low music skill, you'll just straight up be murdered for your straight up garbage performances.”
  • graphics73 mentions

    The graphics of the game have received mixed reviews, with many praising the charming 2D pixel art and improved visuals compared to its predecessor, Elona. While some players find the graphics appealing and fitting for the game's depth and mechanics, others feel they are somewhat lacking in quality compared to modern standards. Overall, the art style is considered a refreshing upgrade that complements the gameplay, despite some criticisms regarding character pixel art and a cluttered interface.

    • “The graphics are surprisingly good, the lighting and pixel art looks great in motion.”
    • “The art style is lovely, the sense of humor is wacky, and the procedurally placed items you find in dungeons will make for a rather crazy experience.”
    • “The isometric graphics are a welcome improvement, and the gathering, building, and crafting systems are well-designed and deep without being cumbersome.”
    • “Sure, the graphics are low quality compared to many nowadays, but the systems and gameplay mechanics put most other games to shame.”
    • “The graphics are quite pretty—I think the only significant flaw with the graphics is the character pixel art, which could be improved.”
    • “The graphics are a half step up, and sideways (it can feel a bit cluttered).”
  • humor36 mentions

    The humor in the game is characterized by its bizarre and absurd elements, often stemming from random generation that leads to unintentionally hilarious scenarios. Players appreciate the quirky, dark humor and the wacky interactions, which blend well with the game's serious plot, creating a charmingly chaotic experience. Overall, the humor is a standout feature, appealing to fans of anime-style comedy and absurdity.

    • “But while the plot takes itself seriously, the game world itself can be hilariously absurd.”
    • “Every item and dialogue in this game is essentially randomly generated, making for some funny scenarios, but I have to say, it's difficult to feel immersed when your armor is made of sand, your bow is made of edible jelly, and your pet cat talks to you like a 50-year-old dock worker with a pill problem.”
    • “The chaotic elements in this game only add to the fun; I find myself laughing frequently at the circumstances constantly happening. My player character has died by tripping and being crushed by the weight of their own bag a handful of times.”
  • optimization9 mentions

    The optimization aspect of the game is described as a mixed experience, where players must navigate various mechanics, such as grinding for resources and managing performance skills, to succeed. While the game offers engaging activities like brewing and music performances, the balance between earning money and facing challenges can be frustrating, requiring players to strategize effectively to avoid negative outcomes. Overall, the optimization demands a blend of skill and resource management, which can be rewarding but also punishing for those who struggle with the mechanics.

    • “Pause the performance - meditate and regenerate, then resume playing to reward your truly passionate fans out there.”
    • “Money is just hard enough to earn and the tax bills for your land are just frequent enough to make me always check in on the local quest board when I'm in a town to see what I can do easily, like kill requests or music performances.”
    • “If you perform around people, they will give you tips if they enjoyed your performance.”
    • “If your character had low music skill, you'll just straight up be murdered for your garbage performances.”
    • “Money is just hard enough to earn and the tax bills for your land are just frequent enough to make me always check in on the local quest board when I'm in a town to see what I can do easily like kill requests or music performances.”
    • “Pause the performance - meditate and regenerate, resume playing to reward your truly passionate fans out there.”
  • replayability9 mentions

    The game offers significant replayability due to its diverse content, build and play style variability, and a strong community, drawing comparisons to titles like RimWorld and Stardew Valley. Players can engage in various gameplay styles, including rogue-like and RPG elements, although the slow leveling process may deter some from fully exploring new characters. Overall, the potential for hundreds of hours of gameplay is highlighted, with a strong emphasis on modding and community-driven content.

    • “Already absolutely chock-full of replay value.”
    • “There's so much content, so much to learn, so much replayability.”
    • “Huge amount of build and play style variability, along with massive replayability.”
    • “This reduces the replayability as getting on your feet with a new character is quite a bit of work which many will find apprehensive.”
    • “Adding that everything has levels and leveling up is pretty slow, it is impossible to judge the replayability before much more playing.”
    • “Endless hours of replayability, endless playstyle.”
  • atmosphere6 mentions

    The game's atmosphere is widely praised for its chill and cozy vibe, enhanced by nostalgic music and detailed presentation. Players appreciate the engaging environment, which is filled with cute and quirky elements, creating a sense of discovery and immersion. Overall, the combination of UI, mapping, and sound design contributes to a soulful and captivating experience.

    • “I personally recommend people give it a try since it has a great atmosphere, lovely music, engaging gameplay, and can be quite a challenge for those looking for things like that.”
    • “The game oozes atmosphere: from UI to mapping to music choice, no recent game has given me this much soul with its presentation and attention to detail.”
    • “The music is very nice; it gives a very nostalgic feeling of MapleStory and helps create a cozy atmosphere. Surely nothing can go wrong, right?”
    • “- Chill atmosphere (unless playing on permadeath >_>)”
  • emotional4 mentions

    The emotional aspect of the game is characterized by its wholesome and engaging narrative, which resonates particularly well with parents seeking a positive experience for their children. While the story is intricately linked to gameplay mechanics, some players may find the repetitive nature of quests and dialogues less appealing. However, the supportive and quirky community enhances the overall emotional experience.

    • “This is definitely the wholesome package every parent probably dreams of for their wonderful child.”
    • “It's silly, engaging, and constantly surprises me with some new thing, mechanic, or suddenly touching writing.”
    • “But the community is as wholesome as it is weird, and asking questions and reading the wiki will get you far.”
    • “The story is tightly bound to mechanical progression, making it tedious to repeat the same boring dialogues and cookie-cutter quests. Building yet another settlement feels like a chore, especially with added taxes.”
    • “The emotional depth of the characters is overshadowed by repetitive gameplay, leaving little room for genuine connection or investment in their stories.”
    • “Despite attempts at emotional storytelling, the lack of meaningful choices and consequences makes it hard to feel truly engaged or affected by the narrative.”
  • character development3 mentions

    The game offers deep RPG character development reminiscent of titles like Kenshi and Fallout, allowing players to evolve from a weak character into a formidable force through skill usage and a robust crafting system. Fans of base building and roguelike turn-based combat will likely appreciate the intricate progression mechanics.

    • “If you enjoy deep RPG character development, base building, and roguelike turn-based combat, you will likely enjoy this game.”
    • “In terms of character development, Elin resembles Kenshi; you start off as a nobody, and everything can kill you.”
    • “I love the character development with the Fallout style of getting better at whatever you do, along with a crafting system almost as deep as Dwarf Fortress.”
    • “Similarly, in terms of character development, Elin resembles Kenshi; you start off as a nobody, and everything can kill you.”
    • “I love the character development with the Fallout style of getting better at whatever you do/use, and a crafting system almost as deep as Dwarf Fortress.”
  • monetization2 mentions

    Many users express frustration with the increasing prevalence of cash grab tactics in games, prompting them to rely on demos to assess value before purchasing. However, some note a positive aspect in the absence of microtransactions, likening the experience to an MMO without the typical monetization pitfalls.

    • “It really does feel like an MMO but without the microtransactions; the random NPCs are even approximately as chatty as most players are in MMOs these days.”
    • “I started noticing that most games were becoming quick and crappy cash grabs, so I began downloading demo versions of every new game to see which ones were actually worth paying for.”
    • “It really does feel like an MMO, but without the microtransactions. The random NPCs are even approximately as chatty as most players are in MMOs these days.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

56hMedian play time
76hAverage play time
11-115hSpent by most gamers
*Based on 18 analyzed playthroughs

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