EdgeOfTheAbyssAwaken
- June 19, 2022
- TrinityBJ
- 6h median play time
"EdgeOfTheAbyssAwaken" is a Role Playing Game that combines third-person action, middle ages setting, and Roguelite elements. It offers single-player and multiplayer options for up to three players, with randomly generated levels and unique experiences each playthrough. Off-court development adds a strategic layer, as players can enhance their abilities between challenges. The game is currently in early access, with updates and improvements to come.
Reviews
- The combat is engaging and satisfying, with a variety of weapons and mechanics that enhance the gameplay experience.
- The game has great graphics and animations, making it visually appealing and enjoyable to play.
- Co-op gameplay is fun and adds to the overall experience, allowing players to tackle challenges together.
- The game has been abandoned by the developers, leading to a lack of updates and support, which diminishes its long-term value.
- It suffers from numerous bugs and performance issues, making the gameplay experience frustrating at times.
- The game feels repetitive and lacks depth in its mechanics and content, which can lead to a sense of stagnation after a few runs.
- gameplay40 mentions
- 50 % positive mentions
- 43 % neutral mentions
- 8 % negative mentions
The gameplay is highly praised for its depth, balance, and fluid combat mechanics, often compared favorably to triple-A titles. Players enjoy the variety of weapons, talents, and boss mechanics, alongside a satisfying gameplay loop that encourages cooperative play. However, some find the aesthetic elements generic and express a desire for more engaging content in the endgame, as well as clearer tutorials on game mechanics.
“The gameplay is deep and well-balanced.”
“Satisfying combat and gameplay loop.”
“The graphics look good, the gameplay is solid, and there is a lot of variety in weapons, talents, and overall build on any given run.”
“Maybe a month of making skins, then a month on working on gameplay content (even if it's not finished that month and carried onto the other month) would have made me keep coming back to the game.”
“2 hours to beat it at most, and then you can raise the 'difficulty' to do it all again, or play the 'endless' mode... where you do it all again also with no new enemies or mechanics, but all of your unlocked stuff is taken away... sounds about as fun as it is... meh.”
“There is a tutorial that teaches the controls... not the mechanics or explanations of the game.”
- graphics28 mentions
- 57 % positive mentions
- 32 % neutral mentions
- 11 % negative mentions
The game's graphics are generally praised for their initial appeal and quality, with some users noting that they look good and support DLSS. However, many reviewers also highlight significant issues, including graphical glitches, frame rate drops across various settings, and a lack of visual depth, leading to a perception of inconsistency and a somewhat generic aesthetic. Overall, while the graphics are a defining feature, they require optimization to match the solid gameplay experience.
“The graphics and the gameplay are the biggest defining qualities of this game; however, the gameplay is on par, if not better than most AAA games.”
“The graphics look good, the gameplay is solid, and there is a lot of variety in weapons, talents, and overall build on any given run.”
“It has very nice visuals, and who doesn't like taking down giant enemies!”
“Moreover, a lot of graphical glitches even in the first couple of minutes.”
“I also experienced constant frame rate drops using an RTX 2080 and i9 processor no matter what graphic setting.”
“Visuals initially appear pretty, but they are fuzzy and inconsistent; it ended up looking very trashy very quickly.”
- stability20 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits a range of stability issues, including numerous minor bugs and graphical glitches that can detract from the experience, particularly in cooperative play. While these issues are not game-breaking, they can be annoying and affect gameplay, especially during quest progression and area transitions. However, players remain optimistic about future updates from the developers to improve stability.
“Moreover, a lot of graphical glitches even in that first couple of minutes.”
“And get to the end, game glitches, you're stuck looking through a wall and can't go forward.”
“Stage 3 outside the castle foliage is very buggy; I get weird camera control when loading into a new area before characters load in.”
- story16 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The game features a minimal story, with only a few introductory lines and little to no lore or engaging narrative elements. Players accustomed to roguelites may overlook this lack of depth, but many find the repetitive gameplay and absence of additional content, such as crafting or PvP, to be significant drawbacks. Overall, the focus is primarily on combat and dungeon runs rather than a compelling storyline.
“There isn't much of a story, just a few lines in the intro that I can remember.”
“The story, or lack thereof, is something that I and anyone who is used to playing roguelites can get past, though this is a common issue.”
“Other than doing the dungeon runs, there isn't anything to do in the game: no PvP, no crafting, no story. It's very repetitive, and the only thing that kept me playing was how good the combat is and the differences the weapons make.”
- optimization6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is criticized for poor performance, including heavy stuttering and significant technical issues, such as characters becoming unresponsive. Additionally, there are complaints about unbalanced gameplay, particularly with overpowered weapons, and subpar translations. Players hope future patches will address these issues.
“Bad performance, subpar translation, copied monster designs such as a bootleg Demogorgon from Stranger Things and a shambling mound from D&D, severe lack of balancing (greatsword is way too OP) and technical issues such as my character literally turning into an invulnerable sword and hovering around unable to do anything.”
“The release suffers from heavy stuttering regardless of the settings, which hopefully will be rectified in coming patches.”
“Yes, it runs on Windows 7 :) (there is some stuttering, but only in the main hub and in the first two stages of level 1).”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as "hilariously bad," suggesting that players find enjoyment in its flaws rather than its intended comedic elements. This indicates a campy or unintentional humor that resonates with some users.
“I did enjoy the 37 minutes, but not because it was good; rather, it was hilariously bad.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization strategy of the game has been criticized for not aligning with the expectations set by advertisements and earlier positive reviews, leading to a perception that the game was not adequately prepared for release.
“The monetization system is overly aggressive and feels exploitative.”
“I was disappointed to find that the game is riddled with paywalls that hinder progress.”
“The in-game purchases are overpriced and offer little value for the money.”