- May 3, 2022
- Sunset Arctic Games
EchoBlade
66%Game Brain Score
atmosphere, graphics
gameplay, story
95% User Score 20 reviews
Platforms
About
Venture forth in this puzzle-combat dungeon explorer. Blinded and trapped inside a dungeon tower, every sound you make illuminates your path to freedom. Danger lurks around every corner: trapdoors, chambers filled with toxic fumes, and halls patrolled by crusader knights are only the beginning.


Audience ScoreBased on 20 reviews
atmosphere1 positive mentions
story2 negative mentions
- EchoBlade offers a unique dungeon crawling experience with innovative echolocation mechanics that enhance gameplay and atmosphere.
- The combat system is engaging and allows for various playstyles, including stealth and melee, making encounters feel rewarding and challenging.
- The level design is distinctive, providing a mix of puzzles and combat that keeps players entertained and encourages exploration.
- The game suffers from technical issues, including crashes that can force system reboots, which significantly detracts from the overall experience.
- Many levels feel repetitive and lack variety in design, leading to a monotonous gameplay experience after extended playtime.
- The story is minimal and lacks depth, leaving players without a compelling narrative to engage with as they progress through the game.
gameplay
3 mentions Positive Neutral NegativeThe gameplay is criticized for lacking depth and variety, relying heavily on a flashy mechanic that ultimately fails to compensate for the absence of engaging content and diverse challenges. Players note that the experience feels limited, with few unique levels or obstacles to enhance the overall gameplay.
“The gameplay offers a unique experience that keeps players engaged with its innovative mechanics and challenges.”
“The levels introduce new mechanics and obstacles that add variety and depth to the gameplay.”
“The premise of a dungeon break provides a solid foundation for the gameplay, allowing for creative exploration and strategy.”
“One could argue there isn’t much to actually look at, and the whole gameplay gimmick is a resourceful subterfuge to skimp on the details.”
“Aside from the rare, one-off levels brandishing a new mechanic or obstacle to work around.”
“But here, there was nothing of that sort - you have the premise of a dungeon break and that’s literally it. A flashy mechanic can only carry the game so far before realizing the other aspects have to pull their weight.”