- May 18, 2026
- Green Wizard
- 26h median play time
矮人吞山
Platforms
About 矮人吞山
矮人吞山 is a single player casual management game with fantasy and economy themes. It was developed by Green Wizard and was released on May 18, 2026. It received positive reviews from players.
《矮人吞山》是一款策略性的放置类游戏,核心玩法就是啃山夺金。招募矮人、部署战争机器、收集强力神器,搭配出天马行空的联动效果,让每一轮成长都更加迅猛。 从肉体(到精神)上摧毁山峰只是成功的一半——你还得把黄金平安运回营地。这项凶险的差事落在了“搬运工”头上,他们在落石间穿梭,冒着失去胡须的风险,只为喂饱“巨口”! 但小心——大地之母绝不会轻易交出宝藏。贪婪的矮人对山脉造成的破坏越大,它就会对下方摇摇晃晃的胡须们降下越多灾祸。 在天崩地塌之前,平衡好开采与运金的节奏。 掌握矮人一族的夺宝秘术! 这是一款数值不断飙升的游戏,而如何实现增长,全凭你的思路与巧思。你将拥有: 种类繁多的建筑与矮人,各有优劣特长,比如:炸药投掷手、弩炮、烈焰使者、激光炮、洞穴探险家、符文铁匠、酿酒大师、推土机、旋翼机等! 海量升级选项,可施放主动仪式,为矮人及其机器提供增益 收集百…









Games Like 矮人吞山
Looking for games like 矮人吞山? Here are top casual management recommendations with a fantasy and economy focus, selected from player-similarity data — start with (the) Gnorp Apologue, Tower Wizard or Keep on Mining!.
Reviews
- Addictive and highly engaging gameplay with a satisfying progression system that balances active involvement and idle management.
- Charming art style, humorous writing, and distinctive dwarven theme that adds personality and enjoyment to the incremental mechanics.
- Robust content offering many upgrades, relics, and prestige layers, providing significant replayability and depth compared to similar incremental games.
- Prestige and ascension systems feel underwhelming or tedious, often requiring repetitive resets with minimal perceivable power increase.
- Progression can be very slow, especially early on or after prestiges, leading to frustration or monotony for some players.
- User interface can be cluttered and sometimes unintuitive; abundant micro-management without automation options contributes to tedious gameplay elements.
gameplay
73 mentions Positive Neutral NegativeThe gameplay offers a solid incremental experience with a mix of active strategy and idle mechanics, appealing to both casual and engaged players through meaningful upgrades and progression systems. Early stages are praised for engaging decision-making and enjoyable grind, but post-ascension gameplay tends to feel repetitive, slow, and less rewarding, leading to diminished long-term motivation. While some appreciate the humor, physics elements, and depth, others find the ascension mechanic underwhelming and the loop tedious, impacting sustained player interest.
“I loved the grind and how decision making actually influences gameplay.”
“Dwarf Eats Mountain offers an engaging blend of resource management, progression systems, and incremental design that creates a rewarding gameplay loop capable of holding player attention for long stretches.”
“A solid incremental 'clicker' style game, I found the gameplay loop very satisfying and kept me engaged the entire time while playing, which few other games of this type can.”
“I got in on ascension 2 but the gameplay is so repetitive at that point that it's hard to pay enough attention to the game that you don't tab out for a few minutes and accidentally miss one of the bosses.”
“The gameplay is slow, and prestiging feels more like a tedious chore than a 'this run I'll do better with all these upgrades' moment.”
“Restart your game for ridiculously minimal changes in gameplay, essentially just slightly bigger numbers each time.”
Play Times
Frequently Asked Questions
矮人吞山 is a casual management game with fantasy and economy themes. Common tags for 矮人吞山 include indie, roguelite, 2d, pixel graphics, cozy and others.
矮人吞山 is available on PC, Windows and Linux.
On average players spend around 29 hours playing 矮人吞山.
矮人吞山 was released on May 18, 2026.
矮人吞山 was developed by Green Wizard.
矮人吞山 has received positive reviews from players. Most players liked 矮人吞山 for its gameplay but disliked it for its grinding.
矮人吞山 is a single player game.
Similar games include (the) Gnorp Apologue, Tower Wizard, Keep on Mining!, Incredicer, Zero Stress King: Idle Defense and others.











