Dusk City
- July 25, 2024
- Suteneko Lab.
A flourishing civilization had sunk into the sea. The night never dawns...... and a sense of apocalypse hangs over the world. You'll land on an island in such a world, and as you explore the town and ruins, you'll come into contact with fragments of the world's mysteries.
Reviews
- Outstanding ASMR elements, including voices and ambient sounds, create an immersive atmosphere.
- Charming art style and interesting animations enhance the overall visual appeal of the game.
- The combat system is enjoyable, and the boss designs are unique and well-executed.
- The combat system can feel lacking, and the game may be overpriced for its short length.
- The game lacks depth in story and character development, leaving players wanting more context.
- Some players may find the gameplay repetitive and the overall experience a bit too casual.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized as a casual action sidescroller metroidvania, appealing to fans of the genre but noted for its lenient difficulty, particularly in boss fights. While the mechanics and unique boss designs are praised, the focus on character development and story elements suggests that the gameplay may take a backseat for some players. Overall, it is considered fair to above average.
“Gameplay: action sidescroller metroidvania, along those lines (I love these types of games; this one was just more casual difficulty).”
“Another mention, I really do like the boss designs; the boss fight mechanics and gimmicks are well designed and unique.”
“Gameplay was fair to above average.”
“The boss fights were not too challenging, very lenient for players who are more focused on the narrative elements rather than the gameplay.”
“Gameplay was fair to above average, but it felt more casual in difficulty compared to other games in the genre.”
“I'm more interested in context, character development, story building, and gameplay mechanics.”
- graphics3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their smoothness and eye-catching art style, contributing to an enjoyable exploration experience. Overall, the visuals are considered pleasing and engaging.
“The graphics are incredibly smooth.”
“I love the art style, and the exploration is really fun.”
“The visuals are definitely eye-catching and pleasing.”
- story3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The story is set on a "waifu island" where the player, the only male character, explores ancient ruins with minimal context or explanation regarding their significance. While there is a fair amount of voice acting, many reviewers find the narrative and dialogues lacking depth, character development, and a compelling plot arc, resulting in a sense of stagnation.
“I'm more interested in context, character development, story building, plot arc, etc., and gameplay mechanics.”
“A good deal of voice acting, but the story and dialogues are a bit bland, like it wasn't going anywhere.”
“The story is set on a waifu island where men are non-existent, and you, the only male, explore ancient ruins. However, there isn't much explanation about why this is the case or what the purpose of these ruins is, aside from the mayor's involvement.”
“I'm more interested in context, character development, and story building/plot arcs, but this game lacks depth in those areas.”
- music3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music and soundtrack in the game are described as breathtaking, though some users note that it is sparse in certain areas.
“The music and soundtrack used were breathtaking, though there were very few moments where it truly shone.”
“The music and soundtrack used were breathtaking, but there were very few standout moments.”
- character development2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
While character designs are considered generic, the creativity in enemy design stands out. Reviewers express a greater interest in the context and depth of character development, story building, and gameplay mechanics rather than the visual aesthetics alone.
“I'm more interested in context, character development, story building, plot arc, etc., and gameplay mechanics.”
“Character designs were pretty generic and standard, while the enemies had more creative and appealing designs.”
“I'm more interested in context, character development, story building, and plot arcs than in gameplay mechanics.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers generally appreciate the overall setting and atmosphere of the game, highlighting it as a strong point that enhances the overall experience.
“I really love the overall setting and game atmosphere.”
“The atmosphere is incredibly immersive, making you feel like you're part of the world.”
“Every detail contributes to a hauntingly beautiful atmosphere that keeps you engaged.”