- October 22, 2021
- David Szymanski
- 2h median play time
Dusk '82
Platforms
About
"Dusk '82" is a retro-styled puzzle/adventure game serving as a prequel to the 2018 shooter "DUSK." Solve 30 levels filled with hazards and classic weapons, with an easy-to-use editor and Steam Workshop support for custom levels. The game features chiptune renditions of the "DUSK" soundtrack and the ability to modify sprites for added personalization.
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- Dusk '82 features clever and engaging puzzles that require strategic thinking, making it a satisfying experience for puzzle enthusiasts.
- The game includes a user-friendly level editor and Steam Workshop support, allowing players to create and share custom levels, significantly enhancing replayability.
- The retro aesthetic and chiptune soundtrack evoke nostalgia, providing a charming atmosphere that complements the gameplay.
- The main campaign is relatively short, taking about 90 minutes to complete, which may leave some players wanting more content.
- Enemy AI can be unpredictable, leading to frustrating moments where player progress feels reliant on luck rather than skill.
- While the puzzles are enjoyable, some players may find them too easy, with only a few levels providing a real challenge.
gameplay
41 mentions Positive Neutral NegativeThe gameplay of *dusk '82* is characterized by its simple yet engaging mechanics, offering a blend of puzzle-solving and action elements reminiscent of classic 8-bit games. Players appreciate the introduction of new mechanics and varied challenges throughout the levels, although some feel the campaign's short length and reliance on gimmicks may detract from a satisfying gameplay loop. The inclusion of a level editor enhances replayability, allowing for user-generated content that expands the game's overall experience.
“While it's certainly a departure, dusk '82 managed to hook me with its simple yet challenging puzzles and surprisingly addictive gameplay loop.”
“The simple, classic mechanics allow for an interesting combination of puzzle and action gameplay.”
“This is a testament to great game design; what the devs envisioned here is nothing short of a masterpiece, showing the little relevance graphics have when the core of your gameplay is full of grace, style, and awesome music.”
“I can't help but feel that a lot of those 'gotcha' type levels are there not due to the author's inherent creativity, but due to the game's severe lack of mechanics.”
“I think the game's biggest issue is that the main campaign focuses on wacky puzzles and gimmicks in relatively short levels, which is fine, but without what feels like a true gameplay loop, it's hard to feel satisfied while playing it.”
“My issues are with the backwards stylistic choices itself rather than the gameplay, which is really clever in terms of level design.”