- January 12, 2023
- Jaun
- 5h median play time
Die in the Dungeon: PROLOGUE
Platforms
About
Wishlist the full version coming soon! Join the Server! About the Game This is the free version of Die in the Dungeon, a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE! In Die in the Dungeon, each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to…





- The game features a unique and engaging dice-based combat system that adds a refreshing twist to the deck-building genre.
- The art style and music complement the gameplay well, creating a charming and nostalgic atmosphere.
- Players find the game to be addictive and fun, with a good balance of strategy and randomness, making it enjoyable for both casual and hardcore gamers.
- The game currently lacks depth and variety, with some players feeling that the mechanics can become repetitive over time.
- There are issues with difficulty spikes, particularly with boss fights that can feel unfair compared to earlier encounters.
- Some players have reported frustrations with the RNG elements, which can lead to inconsistent experiences and outcomes during runs.
gameplay
60 mentions Positive Neutral NegativeThe gameplay is generally praised for its engaging combat mechanics, simple yet strategic dice mechanics, and charming art style, creating an addictive experience. While many players appreciate the unique blend of exploration and combat, some express a desire for more complexity and variety in mechanics and enemy encounters. Overall, the game shows great potential, with a solid foundation that could be enhanced in future updates.
“Love the combat mechanics and the music and art style just complement it perfectly.”
“The graphics are cute and fun, and the gameplay is fun and challenging without being overly difficult.”
“The mechanics are flawlessly simple but have incredible intricacies that you can put a lot of thought into.”
“The gameplay is a bit mundane as of right now; there are not enough dice types for me to be satisfied.”
“Overall, the dice are fairly boring, the upgrades are boring, the enemy intent doesn't give you values, the enemies have really strong mechanics and/or scale too fast/high, and there is an insane amount of RNG with every aspect of the game.”
“Demo only features the base mechanics of the game, very little encounter variety whether that be fights or special event encounters, and no way to augment your run (like relics/artifacts), which leaves the demo bare-bones and is not necessarily reflective of the completed game.”