Skip to main content

About

In "Dungeon Rats" , you survive as a prisoner in a gang-run jail, building combat skills, collecting weapons, and recruiting allies. The game features tactical combat, crafting and alchemy systems, and customizable characters. With 50 fights and multiple endings, your choices determine your fate in this brutal, unforgiving world.

Dungeon Rats screenshot
Dungeon Rats screenshot
Dungeon Rats screenshot
Dungeon Rats screenshot
Dungeon Rats screenshot
Dungeon Rats screenshot
Dungeon Rats screenshot
Dungeon Rats screenshot
Dungeon Rats screenshot

79%
Audience ScoreBased on 408 reviews
story28 positive mentions
graphics7 negative mentions

  • Dungeon Rats offers a challenging and engaging turn-based combat system that fans of Age of Decadence will appreciate.
  • The game features a variety of character builds and tactical options, allowing players to experiment with different strategies and playstyles.
  • The atmosphere and setting are immersive, providing a gritty backdrop that enhances the overall experience.
  • The game lacks a deep narrative and character development, focusing almost exclusively on combat, which may not appeal to all players.
  • Resource management can be frustrating, as healing items are limited and players may find themselves unable to progress due to running out of supplies.
  • The user interface can be clunky and unintuitive, making inventory management and combat actions cumbersome at times.
  • story
    141 mentions Positive Neutral Negative

    The story in "Dungeon Rats" is minimal and primarily serves as a backdrop for the game's combat-focused gameplay, with players noting that it lacks the depth and complexity found in its predecessor, "Age of Decadence." While some appreciate the brief narrative elements that provide context for battles, many reviewers express disappointment in the linear and underdeveloped plot, suggesting that those seeking a rich story experience should look elsewhere. Overall, the game is designed for players who prioritize tactical combat over intricate storytelling.

    • “The setting fits perfectly within the broader world of the Age of Decadence, allowing the story to take place on a relatively small scale while still feeling like a part of something big.”
    • “Storytelling: the game's narrative unfolds through interactions with other characters, and players' decisions impact the outcome of the story.”
    • “The mood and theme were great, despite the limited story.”
    • “Not much of a story and straight into battles one after another.”
    • “The difficulty is high, the interface a tad clunky, and the story almost non-existent.”
    • “If you came into this expecting a branching storyline from the AOD universe, you will be disappointed.”
  • gameplay
    73 mentions Positive Neutral Negative

    The gameplay is characterized by its tactical, turn-based combat that emphasizes player choice and character development, offering a mix of simplicity and complexity. While many players appreciate the depth and variety of combat mechanics, some find the gameplay repetitive and frustrating due to its punishing difficulty and reliance on luck, which can obscure strategic decision-making. Overall, the game is best suited for those who enjoy challenging mechanics and tactical gameplay, though newcomers may struggle with its steep learning curve and lack of clear tutorials.

    • “Its mechanics are simple and easily understood, yet the pieces all interact with each other in a way that provides a lot of complexity.”
    • “The decisions made during character creation and advancement significantly impact gameplay, providing a sense of agency in character development.”
    • “With the new addition of party members and a larger focus on tactical gameplay, Dungeon Rats is a lovely complement to Age of Decadence.”
    • “The game becomes a bit repetitive at some point, as most of the gameplay consists of winning a fight, scrapping everything we can, learning new schematics, and improving our combat stats, alchemy, and crafting skills to make better armors and weapons before the next fight against stronger fighters or monsters.”
    • “A lot of the mechanics are just so tedious and needlessly tedious, and you often have to act in the absence of information, making a lot of things feel so luck-based.”
    • “The gameplay is rigid and all but intuitive, making you reluctant at first.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of "Dungeon Rats" are generally considered dated and not cutting-edge, with many reviewers rating them around 4-5/10. However, the game effectively conveys a dark and gritty atmosphere through its art style, and while the visuals may not impress, they are deemed acceptable for the gameplay experience. Overall, the graphics are described as basic and low-resolution, but they do not detract significantly from the enjoyment of the game.

    • “The game displays well in 4K and has a few graphics tweaks as well as UI scaling, so this comfortably meets the minimum acceptable requirements for any PC game.”
    • “As you can see from the screenshots, the graphics are not next-gen, but they are decent.”
    • “The graphics are not mind-blowing, but the combat and atmosphere of the game make it a great deal of fun.”
    • “Dungeon Rats is clearly very dated in more than just graphics.”
    • “The graphics are severely outdated and are even worse compared to AOD.”
    • “Just not the game for me, too slow, point and click, turn-based combat, basic graphics (1990 gaming), wouldn't download it if it was free.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its gritty and immersive dungeon environment, effectively conveying a sense of confinement and danger. While the graphics may not be cutting-edge, the art style and atmospheric music enhance the overall experience, making it a compelling dungeon crawler. However, some players feel that attempts at humor detract from the intended atmosphere, suggesting a mixed reception regarding the game's tonal consistency.

    • “The game creates a gritty and atmospheric dungeon environment, reinforcing the sense of confinement and danger.”
    • “The atmosphere and setting are great as well.”
    • “Super fun game, love the atmosphere and the cultural elements of the game.”
    • “With the setting and the atmosphere ruined by cheap references and dull jokes, with everything but battles completely removed and with battle mechanics being as basic as you remember them being in 'The Age of Decadence'?”
    • “While Dungeon Rats may not boast cutting-edge graphics, it effectively conveys its dark and gritty atmosphere through its art style.”
    • “It was a game lacquered in the dark atmosphere of a post-apocalyptic, low magic setting and it offered tons of player choice while emphasizing consequence and multi-tiered paths for completing quests.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its beautiful soundtracks, drawing inspiration from iconic composers like Mark Morgan. Reviewers highlight its atmospheric quality, noting that it significantly enhances the overall experience and is a marked improvement over previous titles. While some mention a limited number of tracks, the quality and production values are praised as being on par with major AAA titles.

    • “It's a complete joy to listen to the game's beautiful soundtracks.”
    • “The music in Dungeon Rats is superb, and draws inspiration from Mark Morgan's soundtracks to Fallout and Planescape: Torment.”
    • “The first thing you'll notice when playing the game is the excellent, atmospheric music, almost perfectly complementing the game's main menu screen.”
    • “Of course, we mustn't forget the music either.”
    • “For me, Dungeon Rat's music rates highly up there among Ravenloft: Stone Prophet's OST.”
    • “This soundtrack would have been a widely acclaimed part of any AAA title - no low production values showing there.”
  • replayability
    14 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability due to its RPG elements, diverse character builds, and various party compositions, allowing players to experience different playstyles. However, some users noted that solo mode may diminish the value of replaying, and a few expressed concerns about the overall replay value, suggesting it may not be as robust as other titles in the genre. Despite mixed opinions, many agree that the game's choices and difficulty settings contribute positively to its replayability.

    • “High replay value, very quality RPG.”
    • “Due to weapon skills differing and different builds changing how you play this game, the replayability value is high.”
    • “Replayability is high because of the many different choices during character creation and party assembly.”
    • “There might be some replay value here, but honestly the difficulty is such that you may not want to play through.”
    • “Can see no replay value whatsoever.”
    • “The game will take you about 25 hours to complete, but keep in mind that it does not have the replayability of AOD.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in "Dungeon Rats" is primarily influenced by player choices during character creation and advancement, offering a sense of agency and customization through various weapons and armor. While the game features a challenging and engaging turn-based combat system, it lacks deep storytelling and complex character arcs, making it more suitable for fans of strategic RPGs focused on gameplay rather than narrative depth. Overall, players can expect meaningful character development that enhances combat, though options may feel limited.

    • “The decisions made during character creation and advancement significantly impact gameplay, providing a sense of agency in character development.”
    • “Dungeon Rats is difficult, but responds really well to the character development choices you make.”
    • “Many different weapons and armors allow for great party customization and character development.”
    • “If you're expecting deep storytelling and complex character development, give it a pass.”
    • “Some variation in character development, but not a lot of viable options.”
    • “Awful storytelling, role-playing, resource management, character development, etc.”
  • grinding
    7 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players finding the combat encounters monotonous and lacking balance. Players often feel that the mechanics are unnecessarily complicated and luck-based, leading to a frustrating experience that requires frequent reloading and grinding through filler content. Overall, the grind detracts from the enjoyment, making it a significant drawback for many.

    • “Grindy, with boring filler combats (e.g., the insects at the start).”
    • “A lot of the mechanics are just so tedious, needlessly tedious, and you often have to act in the absence of information, making a lot of things feel so luck-based.”
    • “Continuous fighting in dungeon rats quickly became repetitive and tedious - with many encounters feeling exactly the same - all while enduring its somewhat overturned difficulty.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by its quirky elements, such as a lead developer with a Stalinist background and a difficulty level humorously titled "murderous psychopath." Players appreciate the comedic undertones, especially in relation to the challenging early-game combat and the grind through story elements. Overall, the humor adds a unique charm to the gameplay experience.

    • “I've been trying to win it on the highest difficulty, humorously named 'Murderous Psychopath' (MP).”
    • “If you liked AOD combat but found grinding through story/text boxes and that hilariously difficult early-game combat, you might want to try this.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is characterized as edgy and rough, with occasional bugs, yet it still manages to engage players positively.

    • “Edgy, rough, and sometimes buggy, but I like this game.”
  • emotional
    1 mentions Positive Neutral Negative

    Players feel a significant lack of emotional connection with companions and camp members, primarily due to minimal dialogue, which shifts the focus away from character relationships and towards exploration and combat.

  • monetization
    1 mentions Positive Neutral Negative

    Reviewers express disappointment with the monetization strategy, noting that the game features a reduced number of unique encounters, which may feel repetitive and overly reliant on familiar enemy types. This suggests a potential attempt to pad content for monetization purposes, detracting from overall player satisfaction.

    • “The promised ~50 handcrafted encounters were cut down to about 25-30. At some point during development, the developers got nostalgic for Fallout 2 and added a plethora of fights with ants, scorpions, bigger scorpions, and even bigger renamed scorpions. You can imagine these encounters were designed to serve as advertisements to at least provide a modicum of satisfaction from defeating them.”
    • “The monetization strategy feels exploitative, as it seems like the game is designed to push players towards spending more money rather than enjoying the content.”
    • “I was disappointed to find that many features that should have been included in the base game are locked behind paywalls, making it feel like a cash grab.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of combat in the game is heavily influenced by the weapons equipped and the allocation of points to specific weapon types, which directly affects performance and attack types.

    • “The attack types are influenced by the weapons you have equipped, and the points you allocate to specific weapon types significantly affect your combat performance.”
    • “The optimization of weapon allocation allows for a tailored combat experience, enhancing your effectiveness in battles.”
    • “Strategically investing points in weapon types can dramatically improve your overall combat capabilities.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during intense combat sequences.”
    • “Despite having a powerful PC, the game struggles to maintain a stable frame rate, making it frustrating to play.”
    • “The optimization feels rushed, as many areas are poorly rendered, causing visual glitches and distracting performance hiccups.”

Buy Dungeon Rats

37h Median play time
41h Average play time
13-100h Spent by most gamers
*Based on 4 analyzed playthroughs

Videos

Games Like Dungeon Rats

Colony Ship: A Post-Earth Role Playing Game Image
Blackguards Image
This game contains adult content
The Age of Decadence Image
Expeditions: Viking Image
This game contains adult content
Lords of Xulima Image
Druidstone: The Secret of the Menhir Forest Image
Aarklash: Legacy Image
Regalia: Of Men and Monarchs Image
SKALD: Against the Black Priory Image
Tower of Time Image