- November 3, 2016
- Iron Tower Studio
- 37h median play time
Dungeon Rats
Platforms
About
In "Dungeon Rats" , you survive as a prisoner in a gang-run jail, building combat skills, collecting weapons, and recruiting allies. The game features tactical combat, crafting and alchemy systems, and customizable characters. With 50 fights and multiple endings, your choices determine your fate in this brutal, unforgiving world.
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- Dungeon Rats offers a challenging and engaging combat system that requires strategic thinking and careful resource management.
- The game features a variety of character builds and customization options, allowing players to experiment with different tactics and playstyles.
- The atmosphere and lore, while minimal, provide a gritty backdrop that enhances the overall experience for fans of the Age of Decadence universe.
- The game is highly linear, with little to no exploration or meaningful choices outside of combat, which may disappoint players looking for a rich narrative experience.
- Many players find the reliance on RNG (random number generation) frustrating, as it can lead to unpredictable outcomes in battles, making progress feel unfair at times.
- The user interface and inventory management are clunky and outdated, which can detract from the overall gameplay experience.
story
120 mentions Positive Neutral NegativeThe story in "Dungeon Rats" is minimal and linear, primarily serving as a backdrop to the game's focus on tactical combat. While it references the broader lore of "Age of Decadence," players seeking deep narrative or character development will likely be disappointed, as the plot is often described as threadbare and functional. Overall, the game is tailored for those who prefer combat over storytelling, providing just enough narrative to guide players through encounters without distraction.
“The mood and theme were great, despite the limited story.”
“The story and occasional events/interactions feel smooth, non-repetitive, and polished.”
“The setting fits perfectly within the broader world of Age of Decadence, allowing the story to take place on a relatively small scale while still feeling like a part of something big.”
“The difficulty is high, the interface a tad clunky, and the story is almost non-existent.”
“If you're expecting deep storytelling and complex character development, give it a pass.”
“There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be.”