"Dungeon of Zaar" is a competitive turn-based strategy game set in a magical dungeon, where players battle for treasures and glory. The game features deep tactical gameplay with positioning and guessing as key elements, and offers creative freedom to find synergies, build teams, and craft items. With no RNG or cards, players can enjoy competitive PvP and ladder rankings, ensuring victories are based on skill and strategy.
The game offers unique characters and deep multiplayer strategy, making it fun to play with friends.
It is not pay-to-win, as players can unlock characters through gameplay and have access to a variety of strategies.
The graphics and art style are praised, contributing to an enjoyable atmosphere and experience.
The game lacks a single-player mode, making it difficult for solo players to enjoy or progress.
Matchmaking is severely unbalanced, often resulting in long wait times and mismatched opponents.
Many players find the gameplay slow and tedious, with battles taking too long and lacking excitement.
gameplay
32 mentions Positive Neutral Negative
25%
66%
9%
The gameplay in "Dungeon of Zaar" offers a mix of strategic depth and solid core mechanics, allowing players to fine-tune their teams and explore various character abilities. However, some users find the pacing too slow, with lengthy turns and animations detracting from the experience, leading to a perception of generic and occasionally stagnant gameplay. Overall, while there is potential for engaging play, improvements in speed and variety are needed to enhance the overall enjoyment.
“But so far I'm finding way more strategic possibilities in Dungeon of Zaar. After each battle, I'm going to fine-tune my team, and every time I feel like I have a killer squad, I can suddenly change it in a whole different way and enjoy a brand new gameplay.”
“Don't get me wrong, the art style is amazing and the gameplay is nice. The way they have designed it is great; it has a lot of potential!”
“The mechanics are like most turn-based strategies, but with the twist of odd characters and abilities that can work against nearly any other enemy.”
“You can get characters quickly, but the gameplay is too slow.”
“This game is a chore to slog through; turns take too long. The game needs a 125% speed up to make the entire gameplay faster: faster turns, faster animations.”
“Gameplay-wise, however, it is pretty generic and boring.”
graphics
20 mentions Positive Neutral Negative
60%
25%
15%
The graphics of the game have received high praise for their stunning cartoonish art style and bright visuals, with many users highlighting the potential of the design. Reviewers consistently rate the graphics highly, often giving them a perfect score of 10/10, and describe them as cute and visually appealing, enhancing the overall gameplay experience.
“The artwork is to die for, the cartoonish look with bright visuals makes for a stunning game that can't be topped.”
“Don't get me wrong, the art style is amazing and the gameplay is nice; the way they have designed it is great and has a lot of potential!”
“Great graphics, awesome tactical strategy game.”
“I like the game thus far given the tactics and visuals the game has, but it seems a bit troubling if it's just a quick glimpse.”
“The artwork is to die for; the cartoonish look with bright visuals makes for a stunning game that can't be topped.”
“Cute graphics.”
grinding
12 mentions Positive Neutral Negative
17%
16%
67%
Reviews indicate that grinding in the game is minimal, with players able to acquire strong characters within a few hours, countering claims of a pay-to-win model. However, item grinding is noted to be more tedious, as items have limited uses per match and are considered sidegrades rather than direct upgrades. Overall, the grinding experience is described as unenjoyable, particularly when matches feel predetermined.
“It fundamentally isn't grindy (for heroes) to the point of being pay-to-win; some of the strongest options for a team can be obtained within the first 2 hours, and at most 3 hours to get a fully decked out team character-wise.”
“Grinding isn't even fun since there is no fun to play a match where you know you will lose.”
“The more grindy thing is the items, which are not consumed forever after use; they just have limited uses per match. They aren't hard to farm for and aren't straight upgrades, rather sidegrades. The exceptions seem more like oversight than being on purpose.”
“I don't get why people are calling this game pay to win. It's a perfectly fine game all around, and the grindiness might seem obnoxious, like every other one of these style games.”
music
8 mentions Positive Neutral Negative
75%
12%
13%
The music in the game is highly praised for its ability to enhance the overall experience, drawing players into the world of Zaar effectively. Reviewers note that it is enjoyable and non-intrusive, allowing for focus during gameplay, with a strong rating of 9/10.
“Art is great, music is nice and doesn't annoy you when you're trying to think.”
“+awesome music”
“The music is a piece that needs your attention, because it can bring you into the work of Zaar with a flash.”
story
6 mentions Positive Neutral Negative
100%
The reviews indicate a lack of clarity and depth in the story, with users expressing confusion and a desire for more insight into the narrative. Overall, the storytelling appears to be underdeveloped and not effectively engaging the audience.
replayability
2 mentions Positive Neutral Negative
100%
Players highlight the game's near infinite replayability and depth, noting the variety of unique strategies and game plans that can be explored, although some strategies may be countered by specific character classes like mage.
“Thus far, I have found many unique strategies and game plans (all of which are countered by mage) and can conclude that this game has near infinite replayability and depth.”
optimization
2 mentions Positive Neutral Negative
50%
50%
The game is currently in open beta, allowing players to experience it while contributing to the optimization process by identifying performance and balance issues. This collaborative approach is encouraged for those interested in the game.
“I would recommend anyone interested check it out while it is in open beta. What better way to try the game than to also help them work out kinks with performance or balance?”
monetization
2 mentions Positive Neutral Negative
50%
50%
The game is notable for being the first Kickstarter-funded title to incorporate both loot boxes and microtransactions, raising concerns about its monetization strategy among users.
“This is the first video game funded on Kickstarter that has both loot boxes and microtransactions.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere of the game is consistently praised as incredible, highlighting its immersive and captivating qualities that enhance the overall experience.