Dungeon: Faster & Deadlier Game Cover
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In "Dungeon: Faster & Deadlier," lead your hero through a deadly dungeon, using strategy, chance, and deck-building to defeat enemies and save the kingdom. Every action is connected, with no tutorial, and the map is dynamic, allowing for teleportation and exploration. Cards have multiple uses, and you can reassemble your deck on the fly to prepare for specific challenges.

  • PC
  • Steam Deck
  • Windows

Reviews

36%
Audience ScoreBased on 19 reviews
graphics2 positive mentions
grinding2 negative mentions
  • The game features a unique combo system that adds depth to the gameplay and encourages exploration.
  • The persistent overworld map allows for rewarding exploration, making each run feel meaningful.
  • The art style is well done, and the game is priced reasonably for the experience it offers.
  • There is a severe lack of tutorials or explanations for gameplay mechanics, making it difficult for players to understand how to play.
  • The game requires excessive clicking and can feel tedious, especially with the RNG elements and grindy progression.
  • Character balance is inconsistent, with some characters being significantly more useful than others, leading to a one-dimensional winning strategy.
  • gameplay7 mentions

    The gameplay is described as mechanically unique with innovative twists on common mechanics, but it suffers from a lack of clear explanations for key concepts, which can hinder player understanding and enjoyment. While some players appreciate the creativity and depth, others find the gameplay loop unengaging and feel that it lacks substance despite the effort put into its design. Overall, the experience may be polarizing, with a 50/50 chance of resonating with players.

    • “A mechanically unique game, which earns my recommendation.”
    • “This game flips many common mechanics on their head by adding a twist.”
    • “Also, this game is filled with many unique takes on generic mechanics and it doesn't explain some of them, that actually help you trivialize the effects of RNG.”
    • “What's my goal, what are these tiles, how do I play cards, when should I play cards, how do enemies spawn, how do you fight enemies, what do any of the terms mean and how do they affect gameplay, what do the symbols represent, etc.”
    • “To beat the game you'll need to understand some of the mechanics the game doesn't explain very well (like sacrificing, item combos, attack order, deckbuilding, card upgrades, and much more).”
    • “I'd put this one at 50/50 that you'll like it; a lot of love obviously went into this game but there's not a ton of substance to the gameplay itself.”
  • graphics2 mentions

    The graphics are praised for being charming and well-suited for casual gameplay, enhancing the overall experience without overwhelming players with complexity.

    • “Graphics and price are on point.”
    • “For a casual gamer like me, this is a fun game for short sessions, not very heavy on rule-learning, with charming visuals.”
  • grinding2 mentions

    The game is considered quite grindy, which may deter players who are not particularly interested in this style of gameplay, despite its relatively short length. Overall, it appears to lack a clear audience, making the grinding experience feel tedious for some.

    • “The game is quite grindy, although not very long.”
    • “Overall, this looks like a game without an audience; it seems a bit tedious to approach if you are not really into this kind of game.”
  • replayability1 mentions

    Players note that the game has limited replayability after 15-20 hours, as all cards and items can be unlocked and fully upgraded within that timeframe.

    • “Not much replayability after 15-20 hours, as all cards and items can be unlocked and fully upgraded at that point.”
  • story1 mentions

    Users express a desire for a more developed storyline in the game, indicating that the current narrative lacks depth and could benefit from additional content.

    • “The story is captivating and keeps you engaged from start to finish.”
    • “I was pleasantly surprised by the depth of the narrative and the character development.”
    • “The plot twists and emotional moments made the story truly memorable.”
    • “Although I haven't played for too long, I would love it if the developer could add more depth to the game, such as a storyline perhaps?”
    • “The story feels very shallow and lacks any real engagement.”
    • “I was hoping for a more compelling narrative, but it just fell flat.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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