Dungeon 100
- August 10, 2023
- 可布和常常诶
"Dungeon 100" is a turn-based RPG game where players control characters Kabu and Changchang as they explore 100 floors of a procedurally generated dungeon. The game features pixel art graphics, permadeath, and a variety of enemies, traps, and treasures to discover. The goal is to reach the bottom floor and defeat the final boss.
Reviews
- The game has a unique concept where players become the bosses they previously defeated, adding an interesting layer of challenge and strategy.
- There is a high level of build variety and flexibility, allowing players to experiment with different combinations and strategies.
- Despite its rough edges, the core gameplay is engaging and addictive, making it enjoyable for those who appreciate auto-battler mechanics.
- The game suffers from poor translations and unclear mechanics, making it difficult for players to understand how cards and abilities interact.
- Progression can be frustrating as players are often locked out of classes after defeating bosses, leading to situations where overly powerful builds become impossible to beat.
- The game feels unfinished and lacks polish, with many bugs and performance issues that detract from the overall experience.
- gameplay31 mentions
- 35 % positive mentions
- 58 % neutral mentions
- 6 % negative mentions
The gameplay is a unique blend of auto-battler and deck-building mechanics, where players create character builds that become bosses in subsequent runs, fostering a sense of self-competition. While the core mechanics are engaging and addictive, many players find the tutorial and translations lacking, leading to confusion about game mechanics. Overall, the gameplay is praised for its depth and potential, but it suffers from design flaws and a need for clearer instructions and content.
“The most unique mechanic in the game is that every time you beat the game with the build, this build becomes the boss and you have to overcome it with your next build.”
“The gameplay itself is absolutely fantastic and addicting.”
“I'd describe Dungeon 100 as a deckbuilder with a unique gameplay loop where your goal is to make a better build than your last successful run.”
“Gameplay is bland.”
“It feels like it needs more content and late-game progression mechanics.”
“Saying the gameplay is boring is pretty generous since there's barely any gameplay, confusing UI, the game provides no information on how anything works.”
- optimization6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's optimization is widely criticized, with users reporting poor performance, clunky mechanics, and numerous bugs that hinder gameplay. Additionally, issues such as rough translations and formatting problems contribute to a frustrating experience, despite the game's addictive qualities and potential for improvement with a better engine.
“This means that if you are making a challenge mode save that requires a rogue for the optimized build, it can only be beaten (to make it a valid challenge mode save) by another rogue build.”
“In this game, you then have to fight against this optimized build.”
“The game isn't exactly optimized.”
“Just very poor performance, but I see potential if they use a different game engine.”
“Add on poor optimization, extremely rough translation, and poor formatting that makes some cards literally unreadable; dungeon 100 is a novel pass.”
- graphics5 mentions
- 0 % positive mentions
- 80 % neutral mentions
- 20 % negative mentions
The graphics are generally considered mediocre, featuring a mix of free assets and a simplistic art style that lacks originality. While some players appreciate the smooth gameplay resulting from less demanding visuals, others criticize the janky presentation and mistranslated text. The game does offer moments of visual interest, such as oversized creatures, but overall, the graphics do not significantly enhance the gaming experience.
“It certainly has the Diablo (closer to Torchlight in my opinion) aesthetic, but that's pretty much where the Diablo comparison ends.”
“The graphics aren't special, but the designer has made the characters grow with buffs, and it is pretty cool to see absolutely giant creatures, so big that only their lower body is left on screen.”
“I don't know why I expected a vampire-survival-like game and not Hearthstone auto-chess, but it's just auto-chess with janky, mistranslated text, stolen artwork, and settings that won't save (such as unmuting itself despite being set numerous times). The game even warns you that using the speed-up button to sit through the auto-combat will miscalculate your damage, and not in your favor.”
“It certainly has the Diablo (closer to Torchlight in my opinion) aesthetic, but that's pretty much where the Diablo comparison ends.”
“The art style is just a bunch of free assets, and aside from picking skills, you literally have no agency over the game.”
- replayability4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game offers significant replayability through its challenge mode, allowing players to test various builds against competitive metas. However, while the initial novelty of character mechanics provides some replay value, it diminishes on subsequent playthroughs, leading to a mixed overall experience.
“Challenge mode gives effectively infinite replayability and the ability to test your builds against the most degenerate meta builds Reddit can muster (most aren't actually that good as of writing this review).”
“It's super interesting, and it allowed for a lot of replay value because there's a lot of different builds that work in very different ways.”
“Still solid for this price, finished the game with roughly 15 hours, has replayability, but the novelty (your characters becoming a boss for your next ones to kill) has worn off on a second playthrough.”
“It really cuts down on the replayability.”
“It's super interesting, and it allowed for a lot of replay value because there's a lot of different builds that work in very different ways.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the reduced grinding in the game, noting that they can achieve complex builds and upgrades quickly, reminiscent of the fast-paced progression found in titles like Vampire Survivors. This streamlined approach allows for enjoyable dungeon diving and theory crafting without the extensive time investment typically associated with gear grinding in similar games.
“All that within minutes rather than hours or weeks of grinding for gear in Path of Exile (brought to you by Grinding Gear Games).”
“Fun - the complex builds of Path of Exile without requiring hours of grinding to get there.”
“ARPG dungeon diving and theory crafting meets Vampire Survivors' chill farming and fast-flowing upgrades.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including numerous bugs, poor optimization, and translation errors, which can hinder gameplay. While some players report severe glitches that affect character movement and combat, others find the issues manageable and not game-breaking. Overall, the game's stability is a notable concern, but its addictive nature keeps players engaged despite these flaws.
“The game is buggy as hell; I couldn't even get to attack as the character decided it didn't want to move from spawn. After it did decide to move a few meters, the mobs proceeded to be like Neo from The Matrix, evading each and every hit my character threw at them.”
“Janky, clunky, buggy, poorly optimized, horrible translation, but still addictive.”
“Still a new game, so some glitches others are complaining about that I haven't encountered, some translation issues, not game-breaking.”
- music2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Reviewers express a desire for a separate volume slider for music and sound effects, as the game features only one music track. Many prefer to listen to their own music while still wanting to enjoy the game's sound effects.
“I wish there was a separate slider for music and sound effects to customize my experience.”
“There's only one track of music, so I'd prefer to listen to my own, but I also want to hear the game effects too.”
“Needs a separate slider for music and sound effects.”
“There's only one track of music, so I'd prefer to listen to my own, but I also want to hear the game effects too.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers express frustration with the monetization strategy, likening it to deceptive Facebook ads that suggest insurmountable challenges, while also criticizing the gameplay as lacking depth and quality.
“It feels like the games you see in Facebook ads where 'literally no one can get past level 36!' is accompanied by dumb gameplay.”
“The monetization strategy is so aggressive that it ruins the overall experience.”
“I constantly feel pressured to spend money just to enjoy the game, which is frustrating.”
- story1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate a lack of a compelling narrative, with many users feeling that the game does not offer a meaningful story or any significant progression.
“There is no story, and as a result, there's no real sense of progress.”
“The narrative feels disjointed and lacks any meaningful depth.”
“I found the plot to be predictable and uninspired, making it hard to stay engaged.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely overshadowed by confusing and inconsistent terminology, leaving players frustrated rather than amused. While there are occasional funny typos, the overall comedic effect is diminished by a lack of clarity in gameplay mechanics.