Dungeon 100 Game Cover
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"Dungeon 100" is a turn-based RPG game where players control characters Kabu and Changchang as they explore 100 floors of a procedurally generated dungeon. The game features pixel art graphics, permadeath, and a variety of enemies, traps, and treasures to discover. The goal is to reach the bottom floor and defeat the final boss.

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 396 reviews
gameplay22 positive mentions
optimization6 negative mentions
  • The game has a unique concept where players create their own bosses, adding an interesting layer of strategy and challenge.
  • There is a lot of build variety and flexibility, allowing players to experiment with different combinations and strategies.
  • The game is addictive and can be enjoyable for those who appreciate auto-battler mechanics and deck-building elements.
  • The game feels unfinished and lacks polish, with many bugs, poor translations, and unclear mechanics that can frustrate players.
  • The core mechanic of becoming your own boss after a successful run can lead to unbalanced gameplay, making it difficult to progress.
  • The user interface is confusing, and the game provides little guidance on how to effectively use cards and build strategies.
  • gameplay62 mentions

    The gameplay is a unique blend of auto-battler and match-3 mechanics, where players create character builds that become bosses in subsequent runs, fostering a compelling self-competitive loop. While many find the core mechanics engaging and addictive, there are significant issues with clarity, translation, and progression that can hinder the experience. Overall, the game shows potential with its innovative concepts, but it requires further refinement and content to fully realize its gameplay promise.

    • “The gameplay itself is absolutely fantastic and addicting.”
    • “I'd describe Dungeon 100 as a deckbuilder with a unique gameplay loop where your goal is to make a better build than your last successful run.”
    • “Contrary to other reviews, the mechanic of becoming your own bosses is one of the things that's made this game so engaging for me - such a beautiful method of self-competition.”
    • “Gameplay is bland.”
    • “Saying the gameplay is boring is pretty generous since there's barely any gameplay, confusing UI, the game provides no information on how anything works.”
    • “Basically: the core gameplay loop is not good enough, the cards don't combo well together, the shared global cooldown is weird and sometimes doesn't even make sense why the other spells don't proc when the ones on the left are actually on cooldown.”
  • optimization12 mentions

    The game's optimization is widely criticized, with users reporting poor performance, janky mechanics, and numerous bugs that hinder gameplay. Additionally, issues such as rough translations and unreadable formatting contribute to a frustrating experience, despite the game's potential and addictive qualities. Overall, many players feel that a different game engine could significantly improve optimization.

    • “This means that if you are making a challenge mode save that requires rogue for the optimized build, and that can only be beaten (to make it a valid challenge mode save) by another rogue build.”
    • “In this game, you then have to fight against this optimized build.”
    • “The game isn't exactly optimized.”
    • “Just very poor performance, but I see potential if they use a different game engine.”
    • “Add on poor optimization, extremely rough translation, and poor formatting that makes some cards literally unreadable; dungeon 100 is a novel pass.”
  • graphics10 mentions

    The graphics of the game are generally considered unremarkable, utilizing free assets that contribute to a smoother gameplay experience. While the aesthetic draws some comparisons to titles like Diablo and Torchlight, it ultimately falls short, with issues such as janky text and lack of player agency overshadowing any visual appeal. However, the character growth and the impressive scale of certain creatures do provide some visual interest.

    • “The graphics aren't special, but the designer has made the characters grow with buffs, and it is pretty cool to see absolutely giant creatures, so big only their lower body is left on screen.”
    • “I don't know why I expected a vampire-survival-like game and not Hearthstone autochess, but it's just auto-chess with janky, mistranslated text, stolen artwork, and settings that won't save (such as unmuting itself despite being set numerous times). The game even warns you that using the speed-up button to sit through the auto-combat will miscalculate your damage, and not in your favor.”
    • “The art style is just a bunch of free assets, and aside from picking skills, you literally have no agency over the game.”
    • “It certainly has the Diablo (closer to Torchlight in my opinion) aesthetic, but that's pretty much where the Diablo comparison ends.”
  • replayability8 mentions

    The game offers significant replayability through its Challenge mode, allowing players to experiment with various builds against competitive meta strategies. However, some players feel that the novelty of certain mechanics diminishes after the first playthrough, potentially reducing overall replay value. Despite this, the diverse build options keep the experience engaging for many.

    • “Challenge mode gives effectively infinite replayability and the ability to test your builds against the most degenerate meta builds Reddit can muster.”
    • “It's super interesting, and it allowed for a lot of replay value because there's a lot of different builds that work in very different ways.”
    • “Still solid for this price, finished the game with roughly 15 hours, has replayability, but the novelty of your characters becoming a boss for your next ones to kill has worn off on a second playthrough.”
    • “It really cuts down on the replayability.”
    • “It really cuts down on the replayability.”
  • grinding6 mentions

    Players appreciate the reduced grinding time in the game, allowing them to quickly achieve complex builds and upgrades reminiscent of Path of Exile, without the extensive hours typically required. The blend of ARPG mechanics with a more relaxed farming approach enhances the overall enjoyment and accessibility of the gameplay.

    • “All that within minutes rather than hours or weeks of grinding for gear in Path of Exile (brought to you by Grinding Gear Games).”
    • “Fun - the complex builds of Path of Exile without requiring hours of grinding to get there.”
    • “ARPG dungeon diving and theory crafting meets Vampire Survivors' chill farming and fast-flowing upgrades.”
  • stability6 mentions

    The game has been widely criticized for its numerous bugs and poor optimization, with players experiencing issues such as unresponsive characters and erratic enemy behavior. While some users report minor glitches and translation problems, they note that these do not significantly detract from the overall enjoyment of the game. Overall, the stability is considered a major concern, but the game's addictive qualities keep players engaged despite its flaws.

    • “The game is buggy as hell; I couldn't even get to attack as the character decided it didn't want to move from spawn. After it did decide to move a few meters, the mobs proceeded to be like Neo from The Matrix, evading each and every hit my character threw at them.”
    • “Janky, clunky, buggy, poorly optimized, and horrible translation, but still addictive.”
    • “Still a new game, so some glitches others are complaining about that I haven't encountered, along with some translation issues, but nothing game-breaking.”
  • music4 mentions

    Players express a desire for a separate volume slider for music and sound effects, as the game features only one music track. Many prefer to listen to their own music while still wanting to hear the game's sound effects.

    • “Needs a separate slider for music and sound effects.”
    • “There's only one track of music, so I'd prefer to listen to my own, but I also want to hear the game effects too.”
  • monetization2 mentions

    The monetization strategy of the game is criticized for being overly aggressive, reminiscent of misleading Facebook ads that promise challenging gameplay but deliver frustrating experiences, particularly around level progression. Players feel that the gameplay is simplistic and designed to push them towards in-game purchases to advance.

    • “It feels like the games you see in Facebook ads where 'literally no one can get past level 36!' is accompanied by dumb gameplay.”
  • story2 mentions

    The reviews indicate a significant lack of narrative depth, with many users feeling that the absence of a story detracts from the overall progression and engagement of the game.

    • “No story, no real progress.”
    • “No story, no real progress.”
  • humor2 mentions

    The humor in the game is largely derived from its inconsistent keywords and confusing mechanics, leading to a sense of frustration rather than amusement. Players find that the lack of clarity detracts from the comedic potential, making it difficult to appreciate any intended humor.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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