- October 18, 2019
- No Pest Productions
Driven Out
Platforms
About
"Driven Out" is a challenging 2D side-scroller with a 16-bit retro aesthetic, where a farmer, forced from her home, must fight dangerous creatures in a world in upheaval. A magical device creates copies of herself upon death and allows custom checkpoints, but it's fragile and enemies may attack it. Deliberate combat and a seamless world with varied enemies await, making strategy and quick thinking essential.











- Beautiful pixel art and smooth animations enhance the overall experience.
- Challenging and rewarding combat that requires learning enemy patterns and precise timing.
- The ability to place checkpoints adds a strategic element to gameplay, allowing players to manage their progress.
- The game can feel unfair at times due to poorly telegraphed enemy attacks and a steep difficulty curve.
- Limited player progression with only three health points and no upgrades can lead to frustration.
- Some controls feel clunky and unresponsive, making combat less enjoyable during intense moments.
gameplay
27 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity and focus on swordplay mechanics, primarily involving parrying and attacking, which can feel repetitive and punishing due to the lack of a rolling mechanic. While the intricate combat system and enemy patterns offer a rewarding challenge, the overall execution is seen as misguided, leading to a dull gameplay loop for some players. Despite its beautiful pixel art and potential for mastery, the extreme difficulty and unpolished aspects may deter those seeking a more engaging experience.
“Perfect parry feels very satisfying, but the time frames to punish your enemies are very short, and without a rolling mechanic, you can easily be punished instead during your attack.”
“It's got beautiful pixel animation, a great combat system, and challenging gameplay.”
“Gameplay is essentially just encountering different enemies and learning their attack patterns and the appropriate counters.”
“The gameplay is a bit repetitive to me, and I just don't like the design of it.”
“Because the difficulty level of the game is so extreme, all of these unpolished, jank aspects of the game go on to create this dull, repetitive gameplay loop.”
“Basically no plot, music, and gameplay are both boring and repetitive.”