DreadHaunt Game Cover

"DreadHaunt is a horror-themed action game that offers both co-op and PVP multiplayer modes for 2-5 players. As an agent or a demonic-possessed ghost, utilize unique ghost hunting tools and engage in challenging, unpredictable gameplay. Plans for future content updates aim to enhance the supernatural experience."

  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

48%
Audience ScoreBased on 18 reviews
gameplay3 negative mentions
  • The game has a unique style of Indonesian horror, offering a fun and challenging multiplayer experience.
  • Despite its current limitations, the game has potential and can be enjoyable when played with friends.
  • The developers are actively working on updates and improvements, which gives hope for future content and features.
  • The player base is nearly non-existent, making it difficult to find matches or enjoy the multiplayer aspect.
  • The tutorial and gameplay mechanics are poorly explained, leading to confusion and frustration for new players.
  • The game feels unfinished and lacks content, which limits its replayability and overall enjoyment.
  • gameplay2 mentions

    Gameplay in Dreadhaunt has been criticized for its lack of clear instructions and tutorials, leaving players confused about the mechanics. However, once players familiarize themselves with the gameplay, it can be an enjoyable experience, especially in multiplayer settings.

    • “I do see some clear potential in Dreadhaunt, and once you get the hang of the mechanics, it can be fun to play with friends.”
    • “I couldn't find anything that explained how the gameplay worked; not in the tutorial, not in the 'how to play' segment. You get a little bit of info upon starting a lobby, but it doesn't explain anything about the gameplay.”
    • “The controls feel clunky and unresponsive, making it frustrating to execute basic actions.”
    • “There are too many mechanics that are poorly explained, leading to confusion and a lack of enjoyment.”
  • grinding1 mentions

    Players express concern that the introduction of a season pass and time-gated content may lead to burnout, as it encourages grinding for rewards that could create a fear of missing out. Many feel that such mechanics detract from the enjoyment of the game, potentially discouraging long-term engagement. Overall, there is a desire for a more player-friendly approach that avoids the pitfalls of excessive grinding.

    • “The developers seem to have noticed that players wanted a single-player experience, which is good, but they are also adding a season pass, which is bad. It looks like a battle pass, and they might be following trends. I think they shouldn't do this because it creates a fear of missing out (FOMO) and having content time-gated just isn't fun. It causes burnout. Hopefully, it's not like that and resembles Halo, where content never goes away. Still, I'm tired of these mechanics in games; they do nothing but burn people out. You end up doing all the annoying tasks to get content so you don't miss out, but once it's done, you're so burnt out from grinding that you just don't want to play anymore. This game does not need that, especially since no one seems to play it.”
    • “Grinding in this game feels like a never-ending chore. The repetitive tasks are draining, and it often feels like I'm just going through the motions without any real reward. It's hard to stay motivated when the grind feels so tedious and unfulfilling.”
    • “The grind is excessive and feels like a way to stretch out gameplay artificially. Instead of enjoying the game, I find myself stuck in a loop of repetitive tasks that offer little satisfaction. It makes the experience feel more like a job than a game.”
  • monetization1 mentions

    The monetization aspect of the DreadOut franchise has drawn criticism for feeling incomplete and lacking in content, particularly in DreadOut 2, which some players feel did not live up to its promotional material. Users express disappointment that the game appears to have been rushed, resulting in cut features and a less engaging experience than anticipated.

    • “The monetization in this game feels excessive and detracts from the overall experience. It seems like the developers are more focused on making money than delivering a quality product.”
    • “I was really disappointed with the monetization strategy. It feels like they are trying to squeeze every penny out of players instead of providing a fair and enjoyable game.”
    • “The in-game purchases are frustrating and make it hard to enjoy the game without spending extra money. It feels like a cash grab rather than a genuine effort to enhance the gameplay.”
  • story1 mentions

    The story is perceived as having potential that aligns with the game's concept, but it lacks integration with the PvP mode, which some players feel could have been better incorporated into the single-player experience. The desire for a cohesive narrative that connects both modes is evident, as players want the single-player journey to complement the team-based PvP aspect.

    • “The story beautifully intertwines with the gameplay, allowing players to experience a rich narrative while exploring the world.”
    • “The character development is exceptional, making you truly care about their journeys and the choices they make.”
    • “The plot twists kept me on the edge of my seat, and the emotional depth of the story left a lasting impression.”
    • “The story feels disjointed and fails to connect with the gameplay, leaving players feeling unsatisfied with the overall experience.”
    • “The narrative lacks depth and fails to engage, making it difficult to care about the characters or their journeys.”
    • “While the game has potential, the story feels rushed and underdeveloped, missing key elements that could have made it truly compelling.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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