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DreadHaunt Game Cover

About

"DreadHaunt is a horror-themed action game that offers both co-op and PVP multiplayer modes for 2-5 players. As an agent or a demonic-possessed ghost, utilize unique ghost hunting tools and engage in challenging, unpredictable gameplay. Plans for future content updates aim to enhance the supernatural experience."

DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
DreadHaunt screenshot
+1

72%
Audience ScoreBased on 36 reviews
gameplay2 positive mentions
grinding2 negative mentions

  • The game has tons of potential and can be a fun experience when played with friends.
  • It offers a unique blend of Indonesian horror elements and gameplay mechanics that set it apart from other titles.
  • The developers are actively working on updates and improvements, which gives hope for future content and enhancements.
  • The player base is nearly non-existent, making it difficult to find matches or play with others.
  • The tutorial and gameplay explanations are lacking, leaving players confused about how to play.
  • The game feels unfinished and has significant issues with user experience, including broken English and poor controller support.
  • gameplay
    4 mentions Positive Neutral Negative

    Gameplay in Dreadhaunt shows potential and can be enjoyable with friends once players grasp the mechanics; however, the lack of clear tutorials or explanations leaves many users feeling confused and frustrated at the start.

    • “I do see some clear potential in Dreadhaunt, and once you get the hang of the mechanics, it can be fun to play with friends.”
    • “I couldn't find anything that explained how the gameplay worked; not in the tutorial, not in the how-to-play segment. You get a little bit of info upon starting a lobby, but it doesn't explain anything about the gameplay.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express concern over the introduction of a season pass, likening it to a battle pass that could lead to a fear of missing out (FOMO) and time-gated content, which often results in burnout. Many feel that such grinding mechanics detract from enjoyment, making the game less appealing, especially in a single-player context where players seek a more relaxed experience. Overall, there is a strong desire for the game to avoid these trends to maintain player engagement.

    • “The developers seem to have noticed that players wanted a single-player experience, which is good, but they are also adding a season pass, which is bad. It looks like a battle pass, and they might be following trends. I think they shouldn't do this because it creates a fear of missing out (FOMO) and having content time-gated just isn't fun. It causes burnout. Hopefully, it's not like that and is more like Halo, where content never goes away. Still, I'm tired of these mechanics in games; they do nothing but burn people out. You end up doing all the annoying tasks to get content so you don't miss out, and once it's done, you're so burnt out from grinding that you just don't want to play anymore. This game does not need that, especially since no one seems to play it.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express disappointment with the monetization of the DreadOut franchise, feeling that the games, particularly DreadOut 2, lack the promised content and polish seen in earlier advertisements. Many believe that the incomplete nature of the game and the absence of engaging open-world elements detract from the overall experience, suggesting that the developers should focus on delivering a more complete product in future installments.

    • “The monetization in this game feels exploitative, with too many paywalls that hinder the overall experience.”
    • “I was really disappointed with the monetization strategy; it seems like the developers are more focused on making money than delivering a quality game.”
    • “The in-game purchases are overwhelming and take away from the enjoyment of playing the game.”
  • story
    2 mentions Positive Neutral Negative

    The story is perceived as having potential that wasn't fully realized, with players expressing a desire for a more cohesive integration between the single-player narrative and the PvP mode. Many feel that the ending could have better aligned with the overall concept, and a hub area linking both modes would enhance the experience by emphasizing the contrast between solo and team gameplay.

    • “The story feels disjointed and fails to connect with the gameplay, leaving players wanting a more cohesive experience.”
    • “The narrative lacks depth and fails to engage, making it hard to care about the characters or their journeys.”
    • “The ending was unsatisfying and did not align with the buildup throughout the game, leaving many players frustrated.”

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