DreadHaunt
- September 23, 2024
- Digital Happiness
"DreadHaunt is a horror-themed action game that offers both co-op and PVP multiplayer modes for 2-5 players. As an agent or a demonic-possessed ghost, utilize unique ghost hunting tools and engage in challenging, unpredictable gameplay. Plans for future content updates aim to enhance the supernatural experience."
Reviews
- The game offers a unique and challenging multiplayer experience with a distinct Indonesian horror style.
- Players have reported having a lot of fun in solo and co-op modes, indicating the game has potential despite its current limitations.
- The community aspect and stylish environment have been praised, with players looking forward to future updates and content.
- The playerbase is nearly non-existent, making online matches difficult to find and limiting gameplay options.
- The tutorial lacks sufficient guidance, leaving players confused about gameplay mechanics and controls.
- Many players have expressed frustration with technical issues, such as broken controls and poor UI, which detract from the overall experience.
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players have noted a lack of clear explanations regarding gameplay mechanics, with insufficient guidance provided in the tutorial and how-to-play sections, leading to confusion about how to effectively engage with the game.
“I couldn't find anything that explained how the gameplay worked; there was nothing in the tutorial or the 'how to play' segment. You get a little bit of info upon starting a lobby, but it doesn't explain anything about the gameplay.”
“The controls feel clunky and unresponsive, making it frustrating to execute basic actions during gameplay.”
“The pacing of the game is off, leading to long stretches of boredom followed by sudden, chaotic moments that are hard to follow.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express concern that the introduction of a season pass and potential time-gated content could lead to burnout, as grinding for rewards often detracts from enjoyment. Many hope the developers will avoid trends that create a fear of missing out, as this can make the game feel more like a chore than a fun experience. Overall, there is a desire for a more balanced approach to content that doesn't rely heavily on grinding.
“The developers seem to be following trends by adding a season pass, which feels like a battle pass. This creates a fear of missing out (FOMO) and time-gated content that isn't fun and leads to burnout. After grinding for content, players often feel so exhausted that they don't want to play anymore.”
“I'm tired of games that force you to grind for content just to avoid missing out. It becomes a chore, and once you finally complete the tasks, you're left feeling burnt out and disinterested in continuing to play.”
“The addition of a single-player campaign is a positive step, but the implementation of a season pass could lead to frustrating grinding experiences. Players are often left feeling overwhelmed and fatigued by the constant pressure to keep up with time-limited content.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the DreadOut franchise has drawn criticism for feeling incomplete and lacking in content, particularly in DreadOut 2, which some players feel did not live up to its promotional material. Users express disappointment that the game appears to have been rushed, resulting in cut features and a less polished experience, which detracts from the overall enjoyment and value of the product.
“The monetization in this game feels excessive and detracts from the overall experience. It seems like the developers are more focused on making money than delivering a quality product.”
“I was really disappointed with the monetization strategy. It feels like they are trying to squeeze every penny out of players instead of providing a fair and enjoyable game.”
“The in-game purchases are frustrating and make it hard to enjoy the game without spending extra money. It feels like a cash grab rather than a genuine gaming experience.”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The story is perceived as having potential that aligns with the game's concept, but it lacks integration with the PvP mode, which some players feel could have been better incorporated into the single-player experience. The desire for a cohesive narrative that connects both modes is evident, as players want the single-player journey to complement the team-based PvP aspect.
“The story beautifully intertwines with the gameplay, allowing players to experience a rich narrative while exploring the world.”
“I was captivated by the depth of the characters and the emotional weight of the storyline, making every decision feel significant.”
“The narrative is engaging and immersive, drawing players into a world filled with intriguing lore and memorable moments.”
“The story feels disjointed and fails to connect with the gameplay, leaving players feeling unsatisfied with the overall experience.”
“The narrative lacks depth and fails to engage, making it difficult to care about the characters or their journeys.”
“The ending was disappointing and did not provide a satisfying conclusion to the story, leaving many plot threads unresolved.”