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Monstrum 2 Game Cover

About

"Monstrum 2" is an asymmetric PvP survival horror game where up to 4 players work together to escape a procedurally generated sea fortress, while one player takes on the role of a terrifying monster hunting them down. The sea fortress' layout, puzzles, items, and obstacles change with each playthrough, ensuring a dynamic and challenging experience for both humans and monsters. Players must use their wits and teamwork to overcome the complex, ever-changing environment and escape the clutches of the monster.

Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
Monstrum 2 screenshot
+6

49%
Audience ScoreBased on 360 reviews
gameplay12 positive mentions
stability17 negative mentions

  • The game has a unique concept that combines horror and multiplayer elements, making it exciting to play with friends.
  • The graphics and monster designs are visually appealing, enhancing the overall atmosphere of the game.
  • The developers are actively engaging with the community and working on improvements, showing commitment to the game's future.
  • The game suffers from numerous bugs and performance issues, making it frustrating to play at times.
  • There is a lack of a single-player mode or AI opponents, limiting the gameplay experience for those who prefer solo play.
  • The balance between monsters and prisoners feels off, often making it difficult for prisoners to succeed in their objectives.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay of Monstrum 2 is described as fun and addictive, featuring unique mechanics that differentiate it from other asymmetrical horror games. However, players note issues such as limited content, repetitive gameplay, and balancing problems, particularly for the monster and prisoner roles. While the game shows promise and has improved since its early access launch, many feel it still requires significant refinement and additional content to reach its full potential.

    • “Despite the mediocre reviews, this game is surprisingly polished and has extremely fun and addictive gameplay.”
    • “Each monster has different abilities to mix up the gameplay each match for both the monster and prisoners.”
    • “This game, in its current state, is a solid framework of a genuinely good gameplay loop to add to and improve upon over time.”
    • “Not only this, but the gameplay can get repetitive quickly since, unlike other games, there's a large assortment of maps and characters to pick from; Monstrum 2 is very limited in both of these.”
    • “Animations are utter trash, gameplay makes zero sense and is horribly thought out as if they simply dove in without a plan.”
    • “Fps is like locked at 40 fps, the mechanics barely work, the monsters can instantly kill you; what's the point of a chase if you can just die with a mouse click.”
  • optimization
    25 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with many players reporting severe performance issues, bugs, and a lack of polish, even on high-end PCs. While some improvements have been noted since the closed beta, the game is still considered clunky and unoptimized, leading to frustration among users. Players express hope for future updates and optimizations, but currently, the game's performance is seen as a major drawback.

    • “The developers have committed themselves to listening to the community and it shows. In the 5-month time period between the closed beta and launch, the game has been improved a ton: optimization was greatly improved, graphics and animations were added/improved, the gameplay and balance has changed to player response, etc. These things will continue to improve over the course of development.”
    • “Performance is much better than in the closed beta, but it is still a long way for the devs to have a good and stable performance.”
    • “Thankfully, the devs included a roadmap which does include making the game much more enjoyable, as the controls and performance are not well optimized at the moment.”
    • “The optimization seems extremely crummy, especially since this kept crashing both the game itself, Discord, and then eventually my entire computer despite it being a really good computer and having every system requirement.”
    • “With balancing being more off-putting than ever, the lighting of the game being toned down so much half my screen renders at complete blackness, and performance being so bad all my friends have since quit playing.”
    • “I think the game is very rough around the edges and in desperate need of polish, bug fixes, optimization, and other quality of life changes.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players noting improvements in lighting and overall aesthetics, while others criticize the visuals as outdated and lacking polish, reminiscent of early PS2-era graphics. Although there are positive remarks about the immersive experience and creature design, many users feel that further optimization, animation refinement, and graphical enhancements are necessary for the game to reach its full potential. Overall, while there are signs of progress, the graphics still require significant work to meet player expectations.

    • “Visuals are indie but the lighting is pretty good, so the experience is quite immersive.”
    • “I like the aesthetic choices and the general look and feel of the game, along with the sound and creature design.”
    • “The developers have committed themselves to listening to the community, and it shows. In the 5-month time period between the closed beta and launch, the game has been improved a ton: optimization was greatly improved, graphics and animations were added/improved.”
    • “The graphics aren't that good for now and nothing like the 'teased' pictures (concepts).”
    • “Graphics feel like they're from the PS2 era and it seems like it's built for mobile.”
    • “No where near ready for release yet, dreadful graphics and very, very clunky.”
  • stability
    17 mentions Positive Neutral Negative

    The game is characterized by significant stability issues, including numerous bugs, glitches, and matchmaking problems, which detract from the overall experience. While players acknowledge its fun gameplay and potential for improvement, many recommend waiting for further updates to address these stability concerns before fully engaging with it. Overall, the game is seen as a promising but currently flawed title in early access.

    • “Still a buggy mess with bad matchmaking.”
    • “The game's framerate is horrible for some players, and it can be very buggy at times with inventory glitches, not being able to drop items, clipping issues, desynced player positions, getting stuck on geometry, and lots of other issues ranging from minor inconveniences to game-breaking bugs.”
    • “I'm still going to play this, but currently the game is way too buggy for me to recommend it. The game itself is great, but way too many bugs are ruining the experience.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in Monstrum 2 is widely praised for its engaging and immersive qualities, featuring a chaotic yet intriguing soundscape and a well-designed sea fort. While the game captures the essence of its predecessor with a strong thematic presence, some players feel that the procedural generation leads to a lack of structural coherence in the environment. Overall, the atmosphere is a highlight, contributing significantly to the gameplay experience, despite some criticisms regarding character animations and model quality.

    • “Monstrum 2 is a fairly interesting and engaging game with a great atmosphere, challenging puzzles, and terrifying mutants.”
    • “I really like the design of the sea fort, and the soundscape is very atmospheric.”
    • “An interesting take on 'monstrum but multiplayer', this early access game is very atmospheric with a focus on using intelligence to escape from the sea fort while avoiding the monster as a prisoner or to hunt down 1 to 4 prisoners as the monster.”
    • “Furthermore, the atmosphere is actually quite chaotic and doesn't have any structure to it. I realize it is procedural generation, but still, it makes it look like a map with random assets thrown into it.”
    • “The atmosphere and theme are very similar, and all around it feels like a Monstrum game, which is what a pseudo-successor should do.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with many feeling it resembles a mobile game focused on in-game purchases rather than enhancing gameplay. Players express frustration over the lack of AI bots and a non-existent player base, suggesting that the developers opted for easier monetization methods instead of investing in robust game features. Overall, the sentiment indicates a strong disappointment in how monetization has overshadowed the game's potential.

    • “The game has a lot of potential to become a really fantastic experience, especially since there are no microtransactions!”
    • “Everything that was good about the first game was thrown out the window; this literally feels like a mobile game and a cash grab.”
    • “It's pretty obvious from the comments that the developers took the easy way out: rather than build robust AI monsters, it was faster and easier for the devs to make the monsters player-controlled and go for a cash grab.”
    • “At least there are in-game purchases for a game you cannot even play without the non-existent player base.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as a mix of unintentional comedy and amusing gameplay moments, with players finding the poor animations and glitches to be hilariously bad. While some enjoy the comedic aspects, others feel that the lack of more monsters diminishes the overall experience, making it less scary and more funny. Overall, the game elicits laughter through its absurdities and player interactions.

    • “Hilariously bad.”
    • “Many people say, 'It's horrible, because we play with some players in the game, where we should be scared, but now this is funny.'”
    • “It's hilarious to watch them be super confused on where you went.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is minimal, primarily consisting of various mission types leading to an endpoint, and lacks depth, making it feel disjointed. While it offers cooperative quests, the overall narrative experience is considered weak and unengaging, with players feeling that a single-player format might have improved it.

    • “No story.”
    • “Different mission types to get to the end.”
    • “Had it been single-player, this would be a different story, but as it stands, this game is a mess.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising the chase music and good animations, while others criticize the overall audio experience as lacking engagement and presence. Users report issues with sound effects, including instances of audio glitches that detract from gameplay, leading to moments where players die without any warning or hear chase music too late.

    • “Make an actual sequel with monster AI, optional co-op, a bigger and better map, the return of the original monsters (Brute, Hunter, and Fiend), and some new monsters, good animations, and good chase music.”
    • “The sound effects and music feel like they don't exist.”
    • “I've listened to ambient music about a dead planet that was more engaging than what's in this game.”
    • “I can't play with friends until March; the audio is completely busted. Sometimes you instantly die without hearing anything, or you hear the chase music at the very last second.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring a significant investment of hours to achieve completion. While the game is enjoyable, especially in multiplayer, the repetitive nature of grinding detracts from the overall experience, leading to frustration.

    • “You'll need a second life for grinding.”
    • “I agree that some level of innovation was required to make this predecessor of Monstrum 1 'unique', but you failed to acknowledge your strengths and doubled down on what made this game tedious to play in the first place.”
    • “It's very fun but only with friends. The servers are shutting down on November 26, 2024. It took me at least 200 games to get 100%, and it only took like 10 hours of grinding over 3 days.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviewers highlight that the game's replayability could be significantly enhanced by incorporating single-player or cooperative modes against AI, as the current 4v1 PvP format may become monotonous. Additionally, the use of procedural generation for maps and item placements contributes positively to replayability, offering varied experiences in each playthrough.

    • “The procedural generation of maps, including the spawning or lack thereof of certain objective and puzzle tiles, along with item locations, makes for high replayability.”
    • “A tip to the developers: adding single/co-op modes against AI will ensure the player base grows and enhance replayability; otherwise, it's just another mundane 4v1 PvP game.”
    • “A tip to the developers: making single/co-op against AI will ensure the buyer base will grow and enhance replayability; otherwise, it's just another mundane 4v1 PvP game. It's that simple.”

Buy Monstrum 2

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

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