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Monstrum 2 Game Cover

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Monstrum 2 is a multiplayer survival action adventure game with a horror theme. It was developed by Team Junkfish and was released on September 6, 2022. It received neutral reviews from players.

"Monstrum 2" is an asymmetric PvP survival horror game where up to 4 players work together to escape a procedurally generated sea fortress, while one player takes on the role of a terrifying monster hunting them down. The sea fortress' layout, puzzles, items, and obstacles change with each playthrough, ensuring a dynamic and challenging experience for both humans and monsters. Players must use their wits and teamwork to overcome the complex, ever-changing environment and escape the clutches of the monster.

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47%
Audience ScoreBased on 362 reviews
gameplay12 positive mentions
stability17 negative mentions

  • The game has a unique concept that combines horror and multiplayer elements, making it exciting to play with friends.
  • The graphics and atmosphere are well-designed, contributing to an immersive experience.
  • The developers are responsive to community feedback and are actively working on improvements and updates.
  • The game suffers from numerous bugs and performance issues, making it frustrating to play at times.
  • There is a lack of player base, making it difficult to find matches without friends.
  • The gameplay mechanics can feel unbalanced, with monsters often overpowering prisoners, leading to a less enjoyable experience.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay of Monstrum 2 is described as fun and addictive, featuring unique mechanics that differentiate it from other asymmetrical horror games, though it suffers from repetitiveness and balancing issues. While some players appreciate the potential for growth and improvement during its early access phase, others criticize the lack of depth, bugs, and a steep learning curve for new players. Overall, the game shows promise but requires significant refinement to enhance the player experience.

    • “Despite the mediocre reviews, this game is surprisingly polished and has extremely fun and addictive gameplay.”
    • “Each monster has different abilities to mix up the gameplay each match for both the monster and prisoners.”
    • “This game, in its current state, is a solid framework of a genuinely good gameplay loop to add to and improve upon over time.”
    • “The gameplay can get repetitive quickly since, unlike other games, there's a limited assortment of maps and characters to pick from.”
    • “The gameplay mechanics overall are lacking any kind of counter to the monster, although I did enjoy the movement mechanics.”
    • “Animations are utter trash, gameplay makes zero sense and is horribly thought out as if they simply dove in without a plan.”
  • optimization
    24 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with many players reporting severe performance issues, bugs, and a lack of polish, particularly on lower-end systems. While some improvements have been noted since the closed beta, the game is still considered clunky and unoptimized, leading to frustration among users. Players express hope for future updates and optimizations, but currently, the experience is marred by jankiness and poor performance.

    • “The developers have committed themselves to listening to the community and it shows. In the 5-month time period between the closed beta and launch, the game has been improved a ton: optimization was greatly improved, graphics and animations were added/improved, the gameplay and balance has changed to player response, etc. These things will continue to improve over the course of development.”
    • “Performance is much better than in the closed beta, but it is still a long way for the devs to have a good and stable performance.”
    • “I think the game is very rough around the edges and in desperate need of polish, bug fixes, optimization, and other quality of life changes.”
    • “The game is a proper early access release: bugs, unpolished, unoptimized, and unbalanced.”
    • “Incredibly unoptimized even on A+ tier PCs.”
    • “What is up with the optimization of this game?”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players noting improvements in lighting and overall aesthetics, while others criticize the visuals as outdated and lacking polish, reminiscent of earlier gaming eras. Although there are positive remarks about the immersive experience and creature design, many users feel that further optimization and graphical enhancements are necessary for a more polished final product. Overall, while there is potential for growth, the current state of the graphics is seen as a significant area needing attention.

    • “Visuals are indie but the lighting is pretty good so the experience is quite immersive.”
    • “I like the aesthetic choices and the general look and feel of the game, along with the sound and creature design.”
    • “The developers have committed themselves to listening to the community and it shows; in the 5 month time period between the closed beta and launch, the game has been improved a ton: optimization was greatly improved, graphics and animations were added/improved.”
    • “The graphics aren't that good for now and nothing like the 'teased' pictures (concepts).”
    • “Graphics feel like they're from the PS2 era and it seems like it's built for mobile.”
    • “No where near ready for release yet, dreadful graphics and very, very clunky.”
  • stability
    17 mentions Positive Neutral Negative

    The game is characterized by significant stability issues, including numerous bugs, glitches, and matchmaking problems, which detract from the overall experience. While players acknowledge its fun gameplay and potential for improvement, many recommend waiting for further updates to address these stability concerns before fully committing. Overall, the game is seen as a promising but currently flawed title, particularly in its early access state.

    • “Still a buggy mess with bad matchmaking.”
    • “The game's framerate is horrible for some players, and it can be very buggy at times with inventory glitches, not being able to drop items, clipping issues, desynced player positions, getting stuck on geometry, and lots of other issues ranging from minor inconveniences to game-breaking bugs.”
    • “I'm still going to play this, but currently the game is way too buggy for me to recommend it. The game itself is great, but as I said, way too many bugs are ruining the experience.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in Monstrum 2 is widely praised for its engaging and immersive qualities, featuring a chaotic yet intriguing environment enhanced by a strong soundscape. While the game captures the essence of its predecessor with a focus on tension and survival, some players feel that the procedural generation leads to a lack of structural coherence in the map design. Overall, the atmosphere is a highlight, contributing significantly to the gameplay experience, despite some criticisms regarding character animations and model quality.

    • “Monstrum 2 is a fairly interesting and engaging game with a great atmosphere, challenging puzzles, and terrifying mutants.”
    • “I really like the design of the sea fort, and the soundscape is very atmospheric.”
    • “An interesting take on 'monstrum but multiplayer', this early access game is very atmospheric with a focus on using intelligence to escape from the sea fort while avoiding the monster as a prisoner or to hunt down 1 to 4 prisoners as the monster.”
    • “Furthermore, the atmosphere is actually quite chaotic and doesn't have any structure to it. I realize it is procedural generation, but still, it makes it look like a map with random assets thrown into it.”
    • “The atmosphere and theme are very similar, and all around it feels like a Monstrum game, which is what a pseudo-successor should do.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with many players feeling it resembles a cash grab typical of mobile games, lacking essential features like AI bots and relying heavily on in-game purchases despite a sparse player base. Reviewers express frustration over the developers' focus on monetization rather than enhancing gameplay, suggesting that the game could benefit from a free-to-play model with microtransactions instead. Overall, the sentiment indicates a strong desire for a more player-focused approach rather than profit-driven decisions.

    • “(No microtransactions!) has a lot of potential to become a really fantastic game.”
    • “Just monetization.”
    • “Everything that was good about the first game was thrown out the window; this literally feels like a mobile game and a cash grab.”
    • “It's pretty obvious from the comments that the developers took the easy way out: rather than build robust AI monsters, it was faster and easier for the devs to make the monsters player-controlled and go for a cash grab.”
    • “At least there are in-game purchases for a game you cannot even play without the non-existent player base.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as a mix of unintentional comedy and amusing gameplay moments, with players finding the poor animations and glitches to be hilariously bad. While some enjoy the funny interactions and confusion among players, others feel that the lack of more monsters detracts from the overall experience. Overall, the humor is seen as a highlight, albeit in a quirky and flawed manner.

    • “Hilariously bad.”
    • “Many people say, 'It's horrible, because we play with some players in the game, where we should be scared, but now this is funny.'”
    • “It's hilarious to watch them be super confused on where you went.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is minimal, primarily consisting of various mission types leading to an endpoint, and lacks depth, especially in a single-player context. While it offers cooperative quests, the overall narrative experience is considered weak and unengaging.

    • “Perform quests with friends; this isn't scary, but some animations, sounds, and special effects are memorable.”
    • “No story.”
    • “Different mission types to get to the end.”
    • “Had it been single-player, this would be a different story, but as it stands, this game is a mess.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising the chase music and sound effects, while others criticize the overall audio experience as lacking engagement and presence. Users noted issues with audio timing, such as hearing chase music too late, and expressed a desire for a more immersive and cohesive soundtrack.

    • “Make an actual sequel with monster AI, optional co-op, a bigger and better map, return of the original monsters (Brute, Hunter, and Fiend) and some new monsters, good animations, and good chase music.”
    • “The sound effects and music feel like they don't exist.”
    • “I've listened to ambient music about a dead planet that was more engaging than what's in this game.”
    • “I can't play with friends until March; the audio is completely busted. Sometimes you instantly die without hearing anything, or you hear the chase music at the very last second.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring a significant investment of hours to achieve completion. While the game can be enjoyable, especially when played with friends, the repetitive nature of grinding detracts from the overall experience.

    • “You'll need a second life for grinding.”
    • “I agree that some level of innovation was required to make this predecessor of Monstrum 1 'unique', but you failed to acknowledge your strengths and doubled down on what made this game tedious to play in the first place.”
    • “It's very fun but only with friends. The servers are shutting down on November 26, 2024. It took me at least 200 games to get 100%, which involved about 10 hours of grinding over 3 days.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviewers highlight that the game's replayability could be significantly enhanced by incorporating single-player and cooperative modes against AI, as the current 4v1 PvP format may become monotonous. Additionally, the use of procedural generation for maps and item placements contributes to a varied experience, further boosting replay value.

    • “The procedural generation of maps, including the spawning or lack thereof of certain objective and puzzle tiles, greatly enhances replayability.”
    • “A tip to the developers: adding single-player and co-op modes against AI will expand the player base and ensure replayability; otherwise, it's just another mundane 4v1 PvP game.”
    • “A tip to the developers: making single/co-op against AI will ensure the buyer base will grow and enhance replayability; otherwise, it's just another mundane 4v1 PvP game. It's that simple.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Monstrum 2 is a survival action adventure game with horror theme.

Monstrum 2 is available on PC and Windows.

On average players spend around 5 hours playing Monstrum 2.

Monstrum 2 was released on September 6, 2022.

Monstrum 2 was developed by Team Junkfish.

Monstrum 2 has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Monstrum 2 is a multiplayer game with local co-op support.

Similar games include Hide Or Die, Propnight, Last Year, In Silence, Pandemic Express: Zombie Escape and others.