- May 5, 2019
- Tryzna
- 12h median play time
Dreadborne Drifters
Platforms
About
In "Dreadborne Drifters," become a drifter, an inquisition agent traversing void portals to eradicate threats to humanity. This 2D platformer ARPG offers fast-paced gameplay with abundant loot, foes, and character-building opportunities. With three classes – Enforcer, Dronemancer, and Stalker – and a wide range of unique item perks, the game encourages various playstyles and strategic builds .







- Dreadborne Drifters features a satisfying art style and enjoyable gameplay loop, combining elements of looter-shooters with fast-paced action.
- The game offers a significant amount of customization and progression, allowing players to enhance their characters and gear effectively.
- The soundtrack and sound design are praised for being engaging and fitting well with the game's fast-paced nature.
- Many players find the mission objectives repetitive and uninteresting, leading to a feeling of stagnation in progression.
- The game suffers from various design flaws, including clunky mechanics, bugs, and issues with enemy readability, which detract from the overall experience.
- Visual issues such as poor contrast, intrusive UI, and pixel art that some players find unappealing have been noted as significant drawbacks.
story
46 mentions Positive Neutral NegativeThe game's story is minimal, focusing primarily on gameplay mechanics rather than narrative depth. Players engage in quick, mission-based objectives with little context, reminiscent of the developer's previous title, "Blaster Road Terror." While the missions are fast-paced and addictive, the lack of a compelling story may leave some players wanting more substance.
“It's a 2D mission-based platform-style game with loot-grinder elements.”
“He gets right to the point, and so the games don't feature much, if any context or story to them, but that's because the focus is on the gameplay itself, and that is something I think he does very well.”
“Just like in their previous game, Blaster Road Terror, this is a game where you have a hub where you upgrade your character and then go out on missions which you yourself can set the difficulty for, although unlike in BRT you don't have to unlock anything; everything is just there from the start, whether you can handle it or afford it or not.”
“He gets right to the point and so the games don't feature much, if any context or story to them, but that's because the focus is on the gameplay itself, and that is something I think he does very well.”
“It's the same sad story as it was with this Viking game 'Hellblade: Senua’s Sacrifice'; a lot of potential right in front of them wasted. I could cry, I really mean it. It's really like someone comes by and says, 'Here, a billion dollars for you,' and you say, 'No thanks, I have already a few hundred of them.'”
“Tryzna will have to continue to add more content and mission mechanics for it not to get somewhat stale after a short time.”