Dreadborne Drifters
- May 5, 2019
- Tryzna
- 12h median play time
In "Dreadborne Drifters," become a drifter, an inquisition agent traversing void portals to eradicate threats to humanity. This 2D platformer ARPG offers fast-paced gameplay with abundant loot, foes, and character-building opportunities. With three classes – Enforcer, Dronemancer, and Stalker – and a wide range of unique item perks, the game encourages various playstyles and strategic builds .
Reviews
- Dreadborne Drifters features a satisfying art style and enjoyable gameplay loop, combining elements of looter-shooter mechanics with fast-paced action.
- The game offers a significant amount of customization and progression, allowing players to enhance their characters and gear through various missions.
- The soundtrack and sound design are praised for being engaging and fitting well with the game's fast-paced nature.
- The game suffers from repetitive mission objectives and a lack of variety in enemy design, which can lead to a monotonous experience over time.
- Many players have reported bugs and design flaws, such as issues with teleportation mechanics and clunky skill usage, detracting from the overall gameplay experience.
- The pixel art style and UI have been criticized for being visually unappealing and difficult to navigate, impacting the enjoyment of the game.
- story23 mentions
- 13 % positive mentions
- 74 % neutral mentions
- 13 % negative mentions
The game's story is minimal, focusing primarily on gameplay mechanics rather than narrative depth. Players engage in short, mission-based objectives with little context, emphasizing a loot-grinding experience over a rich storyline. While the missions are fast-paced and addictive, the lack of a compelling narrative may leave some players wanting more substance.
“It's a 2D mission-based platform-style game with loot-grinder elements.”
“You choose a mission from the portal in the citadel and jump right in, shoot up some bad guys, a portal spawns to warp you out and you're done.”
“A mission reward is listed and will be given to you upon completing the mission automatically, showing up right as you warp out and it also shows the kind of special crafting materials you may be able to find on this particular map.”
“It's the same sad story as it was with this Viking game 'Hellblade: Senua’s Sacrifice.' A lot of potential right in front of them wasted. I could cry; I really mean it. It's really like someone comes by and says, 'Here, a billion dollars for you,' and you say, 'No thanks, I already have a few hundred of them.'”
“He gets right to the point, and so the games don't feature much, if any, context or story to them, but that's because the focus is on the gameplay itself, and that is something I think he does very well.”
“The missions are very fast, almost too fast.”
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by a simplified ARPG and looter-shooter formula that offers an addictive loop and a fair amount of customization, though it lacks depth and variety in enemy design and environments. While the fast-paced action and dynamic elements are enjoyable, players may find the experience becomes repetitive without significant late-game content or mission mechanics. Overall, it provides a fun, albeit shallow, experience that may appeal to those seeking a casual, rinse-and-repeat gameplay style.
“Simplified ARPG/looter-shooter formula with a really addicting gameplay loop, amazing soundtrack, a fair amount of customization, and fast-paced, high-octane gameplay.”
“Good and addictive gameplay.”
“He gets right to the point, and so the games don't feature much, if any context or story to them, but that's because the focus is on the gameplay itself, and that is something I think he does very well.”
“You would expect this game to resemble a game like Risk of Rain, where your power is determined by your build and you are focusing on optimizing your moves and builds, but this game has many flaws with its gameplay and you don't even want to go through those.”
“Tryzna will have to continue to add more content and mission mechanics for it not to get somewhat stale after a short time.”
“No real late game systems in play and gives around 12 hours of gameplay unless you want to max everything.”
- music7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
The music in the game is widely praised for its high quality and ability to enhance the fast-paced gameplay, with many reviewers noting it as addictive and satisfying. The soundtrack complements the overall experience, contributing to the game's engaging atmosphere, while some users express a desire for the soundtrack to be released separately. Overall, the music is considered a standout feature that adds to the enjoyment of the game.
“Simplified ARPG/looter-shooter formula with a really addicting gameplay loop, amazing soundtrack, a fair amount of customization, and fast-paced, high-octane gameplay.”
“The artwork and soundtrack are excellent too!”
“The sounds and music in this game are pretty darn satisfying in my opinion and fit the fast-paced nature of the game.”
“The music is alright, mostly what you will hear throughout most of the game.”
“Release the soundtrack.”
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The game's graphics are praised for their quality and satisfying art style, marking a high point for the developer. However, some players find the UI intrusive and the visuals too dark, leading to visibility issues that detract from the overall experience. Despite these concerns, the artwork and soundtrack receive positive mentions.
“The graphics in the game are really nice, the best from this dev yet.”
“It's a great game, massive room for meaningful progression and a satisfying art style, overall a really well-made game.”
“The artwork and soundtrack are excellent too!”
“The UI is too intrusive, scan lines blur the visuals, and the game is too dark, making it hard to see anything.”
“I would wait until the visuals become more bearable, because no matter how fun it feels, I just can't see anything; there isn't enough contrast between the background and the enemies.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is derived from its quirky mechanics, particularly the unpredictable portal that teleports players back to base at inconvenient moments, often just as the action intensifies. This element adds a comedic twist to the gameplay, enhancing the overall experience despite some frustration.
“Yeah, and a portal that teleports you to your mission and back. The problem is you don't decide when you get ported back; no, that thing does it on its own, and it mostly happens after a few seconds, right when the mission starts to get funny while you have tons of enemies in front of you.”
“This could become one of the best 2D shooters of all time. The funny thing is, it's already everything in the game: very nice shooting action, good combat feedback for a 2D game, random loot which you can upgrade and craft, skills which you can modify, and damn good sound.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players who enjoy grinding, randomized loot, and 2D platformers will likely find this game appealing, as it caters to those preferences effectively.
“The grinding in this game feels endless and tedious, making it hard to stay engaged.”
“I found the repetitive nature of grinding to be a major turn-off; it quickly became a chore rather than fun.”
“The loot system relies too heavily on grinding, which can be frustrating and detracts from the overall experience.”