Dreadborne Drifters Game Cover

In "Dreadborne Drifters," become a drifter, an inquisition agent traversing void portals to eradicate threats to humanity. This 2D platformer ARPG offers fast-paced gameplay with abundant loot, foes, and character-building opportunities. With three classes – Enforcer, Dronemancer, and Stalker – and a wide range of unique item perks, the game encourages various playstyles and strategic builds .

  • PC
  • Windows

Reviews

82%
Audience ScoreBased on 56 reviews
gameplay4 positive mentions
grinding2 negative mentions
  • Dreadborne Drifters features a satisfying art style and enjoyable gameplay loop, combining elements of looter-shooters with fast-paced action.
  • The game offers a significant amount of customization and progression, allowing players to enhance their characters and gear effectively.
  • The soundtrack and sound design are praised for being engaging and fitting well with the game's fast-paced nature.
  • Many players find the mission objectives repetitive and uninteresting, leading to a feeling of stagnation in progression.
  • The game suffers from various design flaws, including clunky mechanics, bugs, and issues with enemy readability, which detract from the overall experience.
  • Visual issues such as poor contrast, intrusive UI, and pixel art that some players find unappealing have been noted as significant drawbacks.
  • story46 mentions

    The game's story is minimal, focusing primarily on gameplay mechanics rather than narrative depth. Players engage in quick, mission-based objectives with little context, reminiscent of the developer's previous title, "Blaster Road Terror." While the missions are fast-paced and addictive, the lack of a compelling story may leave some players wanting more substance.

    • “It's a 2D mission-based platform-style game with loot-grinder elements.”
    • “He gets right to the point, and so the games don't feature much, if any context or story to them, but that's because the focus is on the gameplay itself, and that is something I think he does very well.”
    • “Just like in their previous game, Blaster Road Terror, this is a game where you have a hub where you upgrade your character and then go out on missions which you yourself can set the difficulty for, although unlike in BRT you don't have to unlock anything; everything is just there from the start, whether you can handle it or afford it or not.”
    • “He gets right to the point and so the games don't feature much, if any context or story to them, but that's because the focus is on the gameplay itself, and that is something I think he does very well.”
    • “It's the same sad story as it was with this Viking game 'Hellblade: Senua’s Sacrifice'; a lot of potential right in front of them wasted. I could cry, I really mean it. It's really like someone comes by and says, 'Here, a billion dollars for you,' and you say, 'No thanks, I have already a few hundred of them.'”
    • “Tryzna will have to continue to add more content and mission mechanics for it not to get somewhat stale after a short time.”
  • gameplay18 mentions

    The gameplay is characterized as addictive and fast-paced, with a simplified ARPG/looter-shooter formula that offers a fair amount of customization. However, it suffers from a lack of depth and variation, leading to a rinse-and-repeat cycle that may become stale after a short time. While the game provides around 12 hours of content, players may find it lacking in late-game systems and meaningful context.

    • “Simplified ARPG/looter-shooter formula with a really addicting gameplay loop, amazing soundtrack, a fair amount of customization, and fast-paced, high-octane gameplay.”
    • “It's a lot lighter than a full game such as Borderlands, but it's not to say it isn't still fun. If the idea of a rinse and repeat cycle of strength gaining to take on harder challenges under the format of a contra-style side-scrolling shooter appeals to you, it's worth a try. There are a lot of options (gear, skills, talents, inscribing, enchanting, asymmetrical classes) to vary your build from, but none of their effects are that drastic individually, so gameplay will always be simple.”
    • “Good and addictive gameplay.”
    • “You would expect this game to resemble a game like Risk of Rain, where your power is determined by your build and you are focusing on optimizing your moves and builds, but this game has many flaws with its gameplay and you don't even want to go through those.”
    • “Tryzna will have to continue to add more content and mission mechanics for it not to get somewhat stale after a short time.”
    • “No real late game systems in play and gives around 12 hours of gameplay unless you want to max everything.”
  • music14 mentions

    The music in the game has received widespread praise for its high quality and ability to enhance the fast-paced gameplay, with many players finding it addictive and satisfying. While some reviews noted that the music is mostly consistent throughout, the overall sentiment is that the soundtrack is excellent and complements the game's energetic atmosphere.

    • “The soundtrack is amazing, adding to the addicting gameplay loop and fast-paced, high-octane action.”
    • “The sounds and music in this game are pretty satisfying and fit the fast-paced nature of the game perfectly.”
    • “I love the music; it never got old throughout my playtime.”
    • “The music is alright, mostly what you will hear throughout most of the game.”
    • “Release the soundtrack.”
    • “The music is repetitive and lacks variety.”
  • graphics10 mentions

    The graphics are praised for their quality and artistic style, being the best from the developer to date, complemented by excellent artwork and soundtrack. However, some players find the user interface intrusive and the overall visuals too dark, leading to visibility issues and a lack of contrast between backgrounds and enemies. Overall, while the graphics have strong points, improvements are needed for a more enjoyable visual experience.

    • “The graphics in the game are really nice, the best from this dev yet.”
    • “It's a great game, massive room for meaningful progression and a satisfying art style, overall a really well-made game.”
    • “The artwork and soundtrack are excellent too!”
    • “The UI is too intrusive, scan lines blur the visuals, and the game is too dark, so you can't see anything.”
    • “I would wait until the visuals become more bearable, because no matter how fun it feels, I just can't see anything; there isn't enough contrast between the background and the enemies.”
  • humor4 mentions

    The humor in the game is derived from its chaotic mechanics, particularly the unpredictable teleportation feature that often interrupts intense moments, leading to amusing situations. Players appreciate the blend of action and comedy, highlighting how the game's design can create unexpectedly funny scenarios amidst the shooting chaos. Overall, the humor adds a unique charm to the gameplay experience.

    • “Yeah, and a portal that teleports you to your mission and back. The problem is you don't decide when you get ported back; no, that thing does it on its own, and it mostly happens after a few seconds, right when the mission starts to get funny while you have tons of enemies in front of you.”
  • grinding2 mentions

    Players who enjoy grinding, randomized loot, and 2D platformers will likely find this game appealing, as it caters to those preferences effectively.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
12hAverage play time
11-12hSpent by most gamers
*Based on 4 analyzed playthroughs

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