- November 12, 2019
- AZAMATIKA
DRAW CHILLY
Platforms
About
In "Draw Chilly," become Vladimir and help raise a city from Purgatory, battling monkeys and upgrading the city with collected chickens. Encounters with the Four Horsemen, revealing enemy backstories, and scenes from Vladimir's past create a unique 2D pixel arcade experience.











- The game features great graphics and a humorous story that many players find enjoyable.
- The music is well-received and adds to the overall atmosphere of the game.
- There are RPG elements that allow players to upgrade their character and abilities, providing a sense of progression.
- Gameplay can feel repetitive and lacks depth, with many players finding it boring after a short time.
- The mechanics, particularly hit detection and boss fights, are criticized for being frustrating and poorly designed.
- The tutorial is lacking, making it difficult for players to understand the game mechanics fully.
- gameplay16 mentions Positive Neutral Negative
The gameplay has been criticized for being boring and plagued by poor mechanics, including strange hit detection and frustrating boss battles that rely on limited attack patterns and excessive health. Players feel that the difficulty stems from these flawed mechanics rather than strategic challenges, leading to a frustrating experience that detracts from overall enjoyment. Despite some interesting mechanics, such as healing orbs, their absence during boss fights further exacerbates the issues, making the game feel unbalanced and unenjoyable.
“There is a mechanic of picking up pink orbs to heal your commander (and later on, summon the riders) that plays a big part in the parts between bosses.”
“Gameplay itself is boring, hit detection is strange at best, the bosses have 1-2 attack patterns and possess ungodly amounts of health.”
“Difficulty in a game should not lie in poor mechanics to be adjusted to, but rather in the strategy you need to develop to beat the game.”
“However, this healing/power mechanic is not there during boss fights and I just cannot recommend a game that either makes bosses extra frustrating on purpose, or makes bosses only an attrition fight where you get no control over your success.”