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Dragonkin: The Banished

Dragonkin: The Banished brings a wealth of new systems and a new power trip to ARPGs, fans of the genre should give this one a look.
Dragonkin: The Banished Game Cover
77%Game Brain Score
story, gameplay
grinding, stability
79% User Score Based on 1,137 reviews
Critic Score 74%Based on 8 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
Dragonkin: The Banished Game Cover

About

Dragonkin: The Banished is a single player and multiplayer hack and slash game with fantasy and dark fantasy themes. It was developed by Eko Software and was released on March 6, 2025. It received mostly positive reviews from both critics and players.

In a world ravaged by dragons, play as four heroes, solo or multiplayer, and fight hordes of enemies, adapt your build with the unique Ancestral Grid system, improve your city, and share it with your friends.

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79%
Audience ScoreBased on 1,137 reviews
story57 positive mentions
grinding51 negative mentions

  • Unique Ancestral Grid skill system offers deep and flexible build customization, rewarding experimentation and strategy.
  • Wide range of quality of life features like free respec, easy skill swapping, auto loot filtering, fast travel within town, and shared city progression.
  • Engaging combat with satisfying and impactful skills combined with a compelling city-building and pet companion system enhancing progression.
  • Gameplay can feel slow and repetitive due to large, empty maps, tedious quest objectives, and extensive backtracking.
  • Difficulty balance issues with frequent stunlocks, overwhelming elite packs, and some boss fights lacking challenge or being overly padded.
  • Technical and design flaws include clunky interface, poor optimization especially on some platforms, limited class and skill variety, and uneven voice acting quality.
  • story
    343 mentions Positive Neutral Negative

    The story in this ARPG is generally regarded as generic, dull, and unremarkable, with many players finding it tedious and slow-paced, especially during the long campaign and endgame quests. While some appreciate the game's world-building and enjoy the overall lore, most highlight frustrating quest designs, subpar voice acting, and a lack of engaging narrative depth. The story serves more as a backdrop to the gameplay and progression systems, which are considered the main draws of the game rather than the narrative itself.

    • “The prologue is brilliantly made to give you backstory and plot of the game, while also giving the ability to play and test "maxed out" characters for what "class" you'd like to play as.”
    • “The story was captivating and the gameplay is fantastic.”
    • “The game is good, the controls are solid, the story is good, graphics are great, and the combat, if the demo was any indication, gets much more satisfying as you progress.....like any arpg should.”
    • “The story is incredibly dull, and the final act was beyond boring.”
    • “The campaign/story itself was very short (pre 1.0), the end game hunts and different activities are fun but I wonder what kind of longevity they will have in the long run.”
    • “The story and its pacing is garbage.”
  • gameplay
    240 mentions Positive Neutral Negative

    Gameplay in "Dragonkin: The Banished" is generally praised for its innovative skill grid system, character and city progression, and satisfying combat that blends traditional ARPG elements with unique mechanics. Players find the skill customization and endgame content engaging, though some criticize clunky controls, pacing issues, and a tedious or unimpactful campaign and city-building loop. Overall, it offers a solid, addictive gameplay experience with room for refinement and better tutorials, especially in the late game.

    • “The ancestral grid is the standout mechanic, treating skill slotting as a spatial puzzle where keyword synergies matter.”
    • “Dragonkin: the Banished is a surprisingly addictive experience, carried heavily by its fast, satisfying gameplay loop and a loot system that constantly keeps you chasing that next big upgrade.”
    • “The skill puzzle system is fun to discover and hard to master, gameplay is fast and offers a large panel of build possibilities.”
    • “The campaign and gameplay loop in general is probably the weakest part.”
    • “Weird performance, mediocre gameplay, skill mechanics can't be altered, gear system even more boring than D3/4, town is completely unnecessary gatekeeping and does not feel rewarding at all.”
    • “The gameplay is janky and the skills are not interesting, look elsewhere if you like POE2, Grim Dawn and heck even D3-4.”
  • graphics
    175 mentions Positive Neutral Negative

    The graphics are generally regarded as solid and visually appealing, featuring crisp Unreal Engine 5 environments, clear character models, and satisfying skill effects that rival higher-priced AA RPGs. While some users note outdated or inconsistent art styles and occasional optimization issues causing performance drops, many praise the game's aesthetics as a strong point with smooth animations and immersive world design. Overall, graphics are functional and enjoyable, though not groundbreaking, with some complaints mostly tied to system requirements and graphic settings implementation.

    • “Graphics rival titles at triple the price — environments, spell effects, and lighting are genuinely impressive.”
    • “The visuals are one of its strongest parts, with great-looking environments and a strong art direction throughout the game.”
    • “Good old fashioned RPG with best crisp clear Unreal Engine 5 graphics, mostly smooth performance.”
    • “Couldn't make the graphics look decent no matter what options I chose (including the aforementioned 'AI garbage').”
    • “- awful graphics: even at max settings the game looks really poor in comparison with other recent games (with the exceptions of the skill effects) and is at best comparable to old versions of POE.”
    • “The visuals are already blurry, looking like something from ten years ago, yet the performance is somehow even worse than the early version of Monster Hunter Wilds.”
  • optimization
    82 mentions Positive Neutral Negative

    The game's optimization receives mixed feedback, with many praising smooth, consistent performance on high-end PCs and portable devices like the Steam Deck when using features like FSR or frame generation. However, some users report poor optimization issues, including frame drops, stuttering, and high resource consumption on lower-end systems or laptops, leading to cluttered screens and gameplay disruptions. Overall, while well-optimized for modern hardware, the game still requires further polish and better performance scaling across diverse setups.

    • “Game is extremely optimized and easy to run on my PC.”
    • “I have yet to encounter any weird bugs, glitches or performance drops (max settings on a 1440p monitor at 120fps), it's been extremely consistent which is great to see, especially since a lot of games nowadays have issues on launch.”
    • “High-end performance: the game runs beautifully even during chaotic encounters with dozens of enemies on screen.”
    • “From early access to version 1.0, the optimization is still very poor.”
    • “Even at 1080p with almost all graphics settings turned down to low, it still consumes a lot of performance.”
    • “Unfortunately, that potential gets buried under terrible optimization; honestly, the Unreal Engine 5 choice feels like a mistake here.”
  • grinding
    52 mentions Positive Neutral Negative

    Grinding in this game is extensive and central to progression, offering a deep but often tedious endgame experience focused on gear improvement and skill upgrades. While some appreciate the meaningful loot farming and customizable difficulty, many find the pacing slow, repetitive, and at times unrewarding, with city development and resource gathering contributing to the sense of grind. Overall, it caters well to hardcore grinders but may feel overly drawn-out and monotonous for others.

    • “The game has a massive endgame with endless grinding to get better gear and push higher difficulties.”
    • “One would be okay with grinding if meaningful loot was given, but instead you get the same uninteresting loot from prior hunts or other endgame activities.”
    • “After grinding almost all the hunt maps on the highest difficulty, city progression remains very slow, requiring many more hours of repetitive random hunts.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game is generally competent and fits the dark fantasy theme, with some praising its quality and atmospheric contribution. However, many users find it repetitive, limited in variety, and sometimes ill-fitting for certain areas, which can detract from immersion over long play sessions. A stronger, more varied soundtrack with better dynamic pacing would improve the overall experience.

    • “The music is incredible and makes this fantasy world even more sublime.”
    • “Poe2 has an excellent take on music and audio in general, where they focus a lot on the atmosphere of the areas, keeping a generally lowkey audio image except in high tension areas or boss areas where they crank up the music.”
    • “A wonderful game, both graphically, musically and in terms of content, despite being an early access, a breath of fresh air in the ARPG genre (yes, there are still developers who know how to do their job).”
    • “Overlay map/minimap is just lazy and soundtrack is lacking, not sure if there are more than 3 tracks.”
    • “Music is bland and starts repeating on the 2nd map; I played 15 minutes in.”
    • “Mainly, the game maps/regions are just way too large; it can take over an hour just to slog through one area, all the while the same single music track is playing on loop and you are fighting the exact same groups of enemies, not to mention several minutes of backtracking through empty map every time you hit a dead end.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its dark, detailed visuals and fitting art style, creating an engaging, immersive world, though it doesn't break new ground. However, some find the audio effects and music repetitive or lacking impact, which lessens the overall atmospheric depth compared to similar titles. Overall, it provides a solid, accessible dark fantasy ambiance with room for improvement in sound design and world-building.

    • “There’s a good balance between action and atmosphere, and the game does a great job making you feel like you’re growing stronger as you push deeper into its world.”
    • “Visually stunning: the environments are dark, atmospheric, and highly detailed.”
    • “Graphics and atmosphere are very nice and on point in very similar art direction to Grim Dawn though I have to say that the music can feel a bit repetitive in some areas.”
    • “Overall atmosphere, story, and gameplay feel are quite unremarkable, especially compared to others in the genre.”
    • “Even other early access games, like Titan Quest 2 and No Rest for the Wicked, have better atmosphere and gameplay; I think they have far greater potential than Dragonkin: The Banished.”
    • “What this game lacks is better atmosphere; there is something missing in it. The audio effects need to be punched up, especially for the barbarian.”
  • replayability
    12 mentions Positive Neutral Negative

    Replayability is seen as a strong point by many players due to fluid combat, varied builds, and multiple endgame modes, offering enjoyable and diverse play sessions. However, some critique the limited character classes, sparse endgame content, and underwhelming loot system, which can reduce long-term replay value compared to other action RPGs in the genre. Overall, while promising, the game’s replayability may depend on future content updates to fully satisfy hardcore players.

    • “Combat feels fluid and rewarding, especially when paired with the wide variety of builds you can experiment with, making replayability one of the game’s strongest aspects.”
    • “Still, if you’re into loot-driven action RPGs with strong gameplay and replay value, Dragonkin: The Banished delivers where it counts.”
    • “Lots of replayability with different endgame modes to swap between based on what/how you want to farm that day.”
    • “Replayability for me is not there though.”
    • “Definitely needs more replayable endgame content and new classes to spice up the game.”
    • “Endgame lacks long-term replayability.”
  • stability
    11 mentions Positive Neutral Negative

    The game generally runs smoothly with consistent performance and minimal bugs on single-player, offering stable gameplay even at high settings. However, multiplayer experiences are notably bug-prone with issues like mini-freezes and movement glitches, impacting overall stability. Despite these problems, the solid core systems and quality-of-life features show promise for future improvements.

    • “I was overall very impressed with this game and plan to keep it installed for quite a while yet and look forward to any DLC as the launch was bug-free and smooth.”
    • “But I couldn’t wait, so I bought the game on Steam for my ROG Xbox Ally, and I must say it runs great; I ran into no issues while playing.”
    • “It runs great and is really fun from the start.”
    • “A bit buggy in multiplayer, with multiple mini-freezes whenever opening or closing a tab.”
    • “Game is buggy with movement, causing instability during gameplay.”
    • “Multiplayer beta is very buggy, affecting overall game stability despite good QoL features.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is largely unintentional, with many players finding aspects like poor voice acting, bad AI, and awkward music to be unintentionally funny rather than genuinely humorous. Attempts at comedy often fall flat, and some gameplay elements, such as escort missions, are considered more annoying than amusing. Overall, the humor is seen as a byproduct of the game's flaws rather than deliberate entertainment.

    • “I can't wait for more updates and hopefully some new and funny mechanics!”
    • “The voice acting is hilariously subpar and cringe.”
    • “Mob AI is hilariously bad.”
  • character development
    8 mentions Positive Neutral Negative

    Character development is praised for its intricate skill systems and the innovative use of attribute points unlocking passives, providing an engaging experience. However, opinions on character design are mixed, ranging from unappealing and derivative to fun and enjoyable. While endgame options are limited, there is still enough content to fully explore character progression.

    • “Character development: attribute points that also unlock your choice of passive is a wonderful idea!”
    • “Character development is fairly intricate so far and there's enough skills and systems to experiment with, which makes it very enjoyable.”
    • “Class/character design is boring and unappealing.”
    • “The character design looks like it belongs in a lineup of Warcraft 'next gen' rejects.”
    • “Endgame is very bare bones in terms of options but offers enough to experience the full character development.”
  • monetization
    8 mentions Positive Neutral Negative

    The game features fair cosmetic monetization without pay-to-win elements, relying on a single-purchase model with no microtransactions or seasonal passes currently. This approach is appreciated by players who prefer complete, premium experiences without aggressive monetization, though some express concern about possible future changes. Overall, the monetization is seen as consumer-friendly and honest at launch.

    • “Cosmetic monetization done right — no power sold.”
    • “It’s a premium game with no microtransactions, and it launched with solid gameplay, distinct classes, and a strong endgame.”
    • “But really seems like an AI-generated free-to-play cash grab and run.”
    • “Concerned they will put monetization into this and maybe ruin the game (PoE monetization is great but as a free game it's the only profit).”
    • “If you liked Chaosbane, and you want to support a dev team that is brave enough to rely on single purchase rather than drip/pay-to-win monetization, give this one a chance.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional impact of the game is mixed, with some nostalgic warmth reminiscent of classic PS2 adventure games, but many users find the story overly lengthy, dull, and lacking genuine emotional depth. The campaign's slow pacing and unengaging character movement further diminish the overall emotional experience.

    • “Something about it made me feel warm inside, reminiscent of the PS2 adventure games.”
    • “Pretty much that's about it, but adding tons of adjectives to the story gives it a bit more emotional impact.”
    • “So I am going to mention what made me feel that way.”
    • “So much effort into a boring story nobody cares about.”
    • “The campaign is way too long for the boring story.”
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13h Median play time
117h Average play time
6-34h Spent by most gamers
*Based on 21 analyzed playthroughs
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Frequently Asked Questions

Dragonkin: The Banished is a hack and slash game with fantasy and dark fantasy themes.

Dragonkin: The Banished is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 117 hours playing Dragonkin: The Banished.

Dragonkin: The Banished was released on March 6, 2025.

Dragonkin: The Banished was developed by Eko Software.

Dragonkin: The Banished has received mostly positive reviews from both players and critics. Most players liked Dragonkin: The Banished for its story but disliked it for its grinding.

Dragonkin: The Banished is a single player game with multiplayer and local co-op support.

Similar games include Titan Quest II, Chronicon, WH&S, The Slormancer, Warhammer 40,000: Inquisitor - Martyr and others.