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Dragonkin: The Banished Game Cover

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Dragonkin: The Banished is a single player action adventure game. It was developed by Eko Software and was released on March 6, 2025. It received mostly positive reviews from players.

Pre-order Dragonkin: The Banished and receive the following elements: - The base game: Dragonkin: The Banished - A complete pack of cosmetics for the City, including: Statues, roofs, flags, and pennants - 4 portal effects - 8 exclusive pieces of equipment for the Knight, Barbarian, Oracle, and Tracker (2 per character) LIBERATE A RAVAGED WORLD: In Dragonkin: The Banished, immerse yourself in a wo…

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66%
Audience ScoreBased on 316 reviews
story14 positive mentions
grinding10 negative mentions

  • The game features a unique skill system with an ancestral grid that allows for diverse builds and customization.
  • Graphics and environments are visually appealing, providing a nice aesthetic experience.
  • The game runs smoothly on various hardware configurations, with good performance optimization.
  • The loot system is poorly designed, with rare items being locked behind level progression, leading to a lack of excitement in gear drops.
  • Combat feels clunky and lacks impactful feedback, making encounters less engaging.
  • The game suffers from navigation issues, with large, empty maps that require excessive backtracking.
  • story
    80 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with some players finding it decent and engaging, while others criticize it as boring and poorly structured. Many users noted issues with quest design, such as excessive running and vague objectives, which detracted from the overall experience. Additionally, bugs and soft locks have been reported, further complicating the narrative progression for some players.

    • “I managed to finish the current story in just a while above 10 hours (even though it's supposed to last 6-8 hours according to the devs), what a blast!”
    • “I'm also really enjoying the story, which has kept me interested while I progress through the game.”
    • “Features are fun and intuitive, the story is unique and driven, the pace is nice and doesn't jump around, classes are interesting and make you want to try each of them at least once.”
    • “The story is very short, it lasts about 8 hours and you barely reach level 20 if you run around collecting all the stuff on the maps.”
    • “There are NPCs all over the town, you can never interact with any NPC unless it's a 'shop' or you have a quest step to talk to them, there is 0 lore/flavor dialog, you can't get people's reactions to your current quest progress, it all feels very dead.”
    • “An NPC disappears during a quest called 'the lost scale' and the progress is basically soft locked... I really wanted to give this game a chance, but when I cannot even progress past 10% of the current main story due to a game-breaking bug, I honestly refuse to give it any form of courtesy.”
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay is generally praised for its polished mechanics, engaging combat, and innovative skill grid system, which allows for interesting character builds and progression. While many players appreciate the mix of familiar ARPG elements and the potential for fun endgame content, some express concerns about the lack of tutorials, unclear mechanics, and frustrating difficulty spikes. Overall, the game shows promise with its enjoyable mechanics and solid foundation, though it still requires refinement in certain areas for long-term playability.

    • “Even though it is in early access, the mechanics are polished, understandable, and worthy of pursuit instead of being wasted time eaters.”
    • “The gameplay is really good, and you can really feel the power building up as you go along.”
    • “The grid is very well designed and provides a build system allowing you to link skills with other modifier hex tiles to gain bonuses or gameplay interactions.”
    • “The gameplay is janky and the skills are not interesting; look elsewhere if you like Path of Exile 2, Grim Dawn, and even Diablo 3-4.”
    • “There are just too many game mechanics that need to be addressed to make it playable long term.”
    • “By this point, I've had enough of slogging through long campaign stages, being instantly killed by unknown mechanics every few enemy packs, and the game refusing to drop anything other than white 'common' equipment for 10+ hours of play.”
  • graphics
    56 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the stunning visuals, beautiful environments, and impressive effects, particularly in comparison to other ARPGs like Path of Exile and Diablo. However, some users note issues such as unpolished character models, poor anti-aliasing, and a lack of resolution options, suggesting that while the game has strong potential, it still requires further optimization and refinement. Overall, the graphics are seen as a solid foundation, but there are notable inconsistencies that detract from the experience.

    • “This game has elements from various ARPGs like Sacred 1 and 2, Path of Exile, and Diablo games, featuring nice quality of life improvements and stunning graphics.”
    • “The graphics in this game are the second best I have seen in any ARPG; it's really impressive.”
    • “Graphically, it's right there with Path of Exile 2 and Diablo 4.”
    • “Character models and graphics still need some work.”
    • “Graphically it's ugly and unpolished.”
    • “Graphics feel like you are looking at a game covered in sandpaper which hurts my eyes.”
  • optimization
    25 mentions Positive Neutral Negative

    Overall, the optimization of the game has received mixed reviews. While some players report smooth performance on high-end rigs and commend the optimization in certain titles like Dragonkin, others experience significant issues, particularly on lower-end hardware and platforms like the Steam Deck. Many users express a need for further optimization and quality of life improvements, especially in terms of performance and visual feedback.

    • “But dragonkin is awesome: great optimization, satisfying combat, and interesting skills.”
    • “No stuttering, consistent frames, and a smooth experience overall.”
    • “I felt the game was running at a fairly decent level of performance and seemed to be fairly optimized (at this current stage of early access) and the graphics overall details all rendered at a decent quality.”
    • “Last Epoch was bland and poorly optimized after five hours of play (even with my 5070 Ti and Core i7 Ultra 265k, the game runs like crap).”
    • “Extremely generic and poor performance.”
    • “It is just extremely unoptimized when it comes to the graphics.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its quality and ability to enhance the atmosphere, particularly in fantasy settings. However, several players noted that the soundtrack can become repetitive, especially during lengthy exploration and combat sequences, detracting from immersion. While some tracks fit well with the environments, others, like the jungle theme, were criticized for being mismatched or overly cheerful.

    • “A wonderful game, both graphically, musically, and in terms of content. Despite being in early access, it's a breath of fresh air in the ARPG genre; there are still developers who know how to do their job.”
    • “The music is incredible and makes this fantasy world even more sublime.”
    • “Poe2 has an excellent take on music and audio in general, where they focus a lot on the atmosphere of the areas, keeping a generally low-key audio image except in high tension areas or boss areas where they crank up the music.”
    • “My only bigger gripe is that the music is way too repetitive and it can be annoying after a while.”
    • “Maps feel too big for the amount of mobs, often making the OST feel repetitive.”
    • “Since I am an audio engineer myself, the first thing I noticed was the creative decision to keep the same music track playing constantly throughout my playthrough, which really did not add to the immersion.”
  • grinding
    10 mentions Positive Neutral Negative

    Reviews on the grinding aspect of the game are mixed; some players appreciate the intelligent design that minimizes mindless farming and enhances enjoyment, while others find the grind tedious and unfulfilling, particularly after completing the story. Many note that the game requires significant time investment for gear and resource gathering, with some players feeling it detracts from the overall experience. Ultimately, those who enjoy grinding may find satisfaction, but others may feel it detracts from the fun of the action RPG genre.

    • “I apparently finished the story at level 15, so I'm hitting the grindy portion of the game.”
    • “This ARPG is the worst; first it feels like a walking simulator, then it gets grindy (not worth it), and then you wish to play a real ARPG.”
    • “It's like they took out the fun part of an ARPG and left the boring grinding part.”
  • character development
    6 mentions Positive Neutral Negative

    Character development is described as intricate and enjoyable, with a variety of skills and systems to explore, although the endgame options feel limited. The character designs are likened to "next gen" Warcraft aesthetics, and while players appreciate the fun of character customization, there is a sense that the full potential of character development may not be fully realized until later stages of gameplay.

    • “Character development is fairly intricate so far, and there's enough skills and systems to experiment with that I'm enjoying myself.”
    • “I like the overall character designs.”
    • “The character design is super fun; I have been playing the lance character.”
    • “The character design looks straight out of Warcraft 'next gen' rejects lineup.”
    • “Endgame is very bare bones in terms of options but offers enough to experience the full character development.”
    • “Has a bit to go; getting past the intro stage of using the other classes at max power might not showcase the game (or the possible character design).”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its art style and graphics, drawing favorable comparisons to titles like Grim Dawn, though some players find the music repetitive and lacking in variety. While the world-building and audio design are highlighted as strong points, particularly in high-tension moments, there are critiques regarding the overall atmosphere feeling incomplete, especially in terms of audio effects.

    • “The level art style, atmosphere, and panoramas create an immersive experience that enhances the gameplay.”
    • “Graphics and atmosphere are very nice and on point, with a similar art direction to Grim Dawn, though the music can feel a bit repetitive in some areas.”
    • “Poe2 has an excellent take on music and audio, focusing on the atmosphere of the areas with a generally low-key audio image, except in high tension or boss areas where the music intensifies.”
    • “What this game lacks is better atmosphere; there is something missing in it. The audio effects need to be improved, especially for the barbarian.”
    • “World building & atmosphere: 5/10”
    • “The atmosphere of the game feels lacking, as if it doesn't fully immerse the player in its world.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is perceived as unintentional, with players finding the poor AI and outdated escort quests amusing rather than engaging. Additionally, the incongruous music in the jungle adds a silly tone to the gameplay, contributing to a lighthearted but often frustrating experience. Overall, the humor seems to stem from the game's shortcomings rather than intentional comedic elements.

    • “The mob AI is hilariously bad.”
    • “Like I said, I wouldn't even give a review with so little time played except there is something funny going on with all these negative reviews for pretty much a normal ARPG.”
    • “The music in the jungle wasn't fitting; it was more of a funny, go-happy, chippy tune. It felt kind of silly running around to it.”
  • monetization
    3 mentions Positive Neutral Negative

    Players express apprehension that monetization could negatively impact the game, although they acknowledge that the current model, similar to Path of Exile's, is effective for a free-to-play format. There is a general hope that monetization will be handled thoughtfully to avoid compromising the game's quality.

    • “I'm concerned they will implement monetization in a way that could ruin the game. While Path of Exile's monetization is great, as a free game, it's the only way they make a profit.”
    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “I worry that the focus on monetization will lead to a pay-to-win environment, which would completely undermine the game's balance.”
  • replayability
    2 mentions Positive Neutral Negative

    Players express a strong desire for enhanced replayability, particularly through the addition of more endgame content and new classes. While there is excitement about the potential for future updates, the current experience is seen as needing more variety to sustain long-term engagement.

    • “Definitely needs more replayable endgame content and new classes to spice up the game.”
    • “Very excited to see the future and all the content coming to the game along with 100 hours of endless runs and replayability. Don't fail us, Nacon; we are depending on you. I love this game.”
  • stability
    2 mentions Positive Neutral Negative

    Users report significant stability issues, with frequent bugs causing problems such as getting stuck when transitioning between zones, making the game difficult to play. Overall, the game's stability is a major concern for players.

    • “Stuck moving from one zone to another - too buggy to play right now.”
    • “The game is good but super buggy.”
  • emotional
    1 mentions Positive Neutral Negative

    Users express frustration with the character movement in the game, comparing it to controlling an RC car, which detracts from their emotional engagement and immersion. This mechanical feel hampers their ability to connect with the game, even in its early access stage.

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6h Median play time
8h Average play time
5-15h Spent by most gamers
*Based on 9 analyzed playthroughs
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Dragonkin: The Banished is a action adventure game.

Dragonkin: The Banished is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 8 hours playing Dragonkin: The Banished.

Dragonkin: The Banished was released on March 6, 2025.

Dragonkin: The Banished was developed by Eko Software.

Dragonkin: The Banished has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dragonkin: The Banished is a single player game with local co-op support.

Similar games include Titan Quest II, Torchlight III, The Slormancer, WH&S, Last Epoch and others.