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In Dragonkin: The Banished, players enter a dark world corrupted by dragon blood, tasked to hunt down and destroy draconic creatures, ultimately facing the Dragon Lords. Choose from legendary hero classes, each with unique abilities and combat techniques, as your character, equipment, wyrmling, and Ancestral Grid evolve. The Barbarian, a half-man half-monster, and the Oracle, metamorphosed by blue dragon blood, are two of the hero classes available. Forge your legend in this epic dragon-hunting adventure!

Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
Dragonkin: The Banished screenshot
+1

72%
Audience ScoreBased on 254 reviews
story12 positive mentions
grinding8 negative mentions

  • The skill system is innovative and allows for unique character builds, making it enjoyable to create custom playstyles.
  • The game features engaging combat and a variety of mechanics, including a pet dragon that adds depth to gameplay.
  • The graphics and environments are visually appealing, and the game runs smoothly on high-end PCs.
  • The game is plagued by bugs and crashes, making it frustrating to play at times.
  • Loot progression feels unsatisfying, with players often receiving only common items, leading to a lack of excitement in gear acquisition.
  • The maps are overly large and convoluted, resulting in excessive backtracking and a lack of clear navigation.
  • story
    68 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it engaging and well-structured, while others criticize it for being vague, lacking depth, and filled with bugs that hinder progress. Many noted a heavy focus on dragons, which some found amusing, but others felt the narrative was nonsensical and poorly executed. Overall, while there are elements of world-building and character development that some players appreciated, the lack of interactive NPCs and the presence of game-breaking bugs detracted significantly from the storytelling experience.

    • “This game has a better story than recent AAA disasters like DA4 and Avowed.”
    • “+++ Campaign experience +++ I was not expecting much as I don't care too much about story/lore in ARPGs, but they did a decent job at world building, and I very much want to see how the rest of the acts play out, along with the biomes and enemies they will add with them.”
    • “Features are fun and intuitive, the story is unique and driven, the pace is nice and doesn't jump around, classes are interesting and make you want to try each of them at least once, the skill system makes you think and try new things as you play, and the map/city system is a very nice touch.”
    • “There are NPCs all over the town, you can never interact with any NPC unless it's a 'shop' or you have a quest step to talk to them. There is zero lore/flavor dialog, you can't get people's reactions to your current quest progress; it all feels very dead.”
    • “The story is almost comical. I'm not sure if it's intentional or not, but somebody really likes dragons and was very excited to make a story about dragons, and probably had fun taking other terms and names and trying to fit some variation of 'dragon/drake/scale' into it.”
    • “An NPC disappears during a quest called 'The Lost Scale' and the progress is basically soft locked. I really wanted to give this game a chance, but when I cannot even progress past 10% of the current main story due to a game-breaking bug, I honestly refuse to give it any form of courtesy.”
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay is generally well-received, featuring fluid mechanics and a unique skill/grid system that enhances character building and combat. While some players find early-game mechanics underwhelming and poorly explained, many appreciate the satisfying progression and impactful skills as they advance. Overall, the game offers a nostalgic yet fresh experience reminiscent of classic ARPGs, with promising features and engaging combat.

    • “The gameplay is really good, and you can really feel the power building up as you go along.”
    • “Gameplay wise, it's super fun and addicting for me so far!”
    • “Being able to link skills with other hex tiles to make them gain bonuses or gameplay interactions is brilliant!”
    • “At low levels, the mechanic is largely invisible; a 'common' fragment is like +2% damage, which is completely irrelevant. Those are the kinds of fragments you will have access to for the first 20 levels of your character.”
    • “By this point, I've had enough of slogging through long campaign stages, being instantly killed by unknown mechanics every few enemy packs (what is ghoul? what is cursed? several of the enemy modifiers are a mystery), and the game refusing to drop anything other than white 'common' equipment for 10+ hours of play (I've found like 4 blue items total so far).”
    • “The skill/grid system, the endgame mechanics, the stat preferences for classes, the 'crafting' system, and map navigation are just off the top of my head things that are not explained well, if at all.”
  • graphics
    54 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the clean and complex environmental art while others criticize the character graphics as subpar. Many players note a nostalgic, old-school aesthetic reminiscent of earlier RPGs, though some express disappointment in the overall visual quality, particularly without certain graphical enhancements. Overall, while the game shows potential with its visuals, it still requires improvements to meet modern standards.

    • “The graphics, visual style, and gameplay all lend themselves to an older era of games in the 2010s, but that isn't to say that it isn't a welcome return to a traditional and familiar playstyle that's been left behind by the likes of POE and Diablo.”
    • “Graphically, it's right there with POE 2 and Diablo 4.”
    • “This game is good, the controls are solid, the story is good, graphics are great, and the combat, if the demo was any indication, gets much more satisfying as you progress... like any ARPG should.”
    • “The graphics are only acceptable with FSR3 or TSR; without it, it almost looks like they are drawing with a pencil in the hand of a color-blind child with Parkinson's.”
    • “Graphics feel like you are looking at a game covered in sandpaper, which hurts my eyes.”
    • “Graphics: 4/10”
  • optimization
    30 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback, with some players reporting excellent performance on high-end rigs and enjoying a smooth experience, while others have encountered significant issues such as stuttering and sound problems. Many users acknowledge that the game is in early access and express optimism that performance will improve with future updates. There is a consensus that while the game shows promise, further optimization, especially for portable platforms, is necessary.

    • “Good and fun game, very well optimized.”
    • “+ performance + on my rig (3080, 5700x3d, 16gb, win10) the game performs very well, maxed out at 1440, with no DLSS or frame generation needed.”
    • “No stuttering, consistent frames, and a smooth experience overall.”
    • “Huge performance issue.”
    • “I first tried the demo, and it was pretty nasty with performance.”
    • “Now I will say performance-wise needs work, but I mean the game just launched and it's in early access, so I'll be patient because I'm sure it'll get resolved sooner than later!”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the fantasy atmosphere, with some reviewers noting its quality and immersive qualities during high-tension moments. However, there are criticisms regarding the repetitive nature of the soundtrack, particularly in expansive areas where the same track plays on loop, leading to a lack of variety. Additionally, some tracks, like the jungle music, feel out of place, detracting from the overall experience.

    • “The music is incredible and makes this fantasy world even more sublime.”
    • “The music is great and the environments are impressive.”
    • “Poe2 has an excellent take on music and audio in general, where they focus a lot on the atmosphere of the areas, keeping a generally lowkey audio image except in high tension areas or boss areas where they crank up the music.”
    • “Cons: the background music is almost non-existent, especially during boss battles, and the graphics seem to be a little old school.”
    • “Mainly, the game maps/regions are just way too large; it can take over an hour just to slog through one area, all the while the same single music track is playing on loop and you are fighting the exact same groups of enemies.”
    • “Since I am an audio engineer myself, the first thing I noticed was the creative decision to keep the same music track playing constantly throughout my playthrough, which really did not add to the immersion.”
  • grinding
    8 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is significant, with a max character level of 50 requiring extensive effort. While some players appreciate the mindless grinding and the engaging loot chase, others feel that the fun elements of the ARPG experience have been overshadowed by repetitive tasks. Overall, the grinding can be enjoyable for dedicated players, but it may also feel tedious for those seeking a more balanced gameplay experience.

    • “It's like they took out the fun part of an ARPG and left the boring grinding part.”
    • “Needs some mindless grinding as I am waiting for GGG and EHG to get their stuff straight.”
    • “The max character level is 50, so there is tons of grinding to be done for the ARPG grinders out there.”
  • character development
    4 mentions Positive Neutral Negative

    Character development is highlighted as enjoyable, particularly with the fun character designs, such as the lance-wielding character. However, players feel that the initial stages may not fully showcase the depth and potential of the various classes available in the game.

    • “The character design is super fun; I have been playing the lance character.”
    • “Has a bit to go, but getting past the intro stage of using the other classes at max power might not showcase the game (or the possible character design).”
    • “The character development feels lacking, as it struggles to move beyond the introductory stage and fails to fully showcase the potential of the different classes.”
    • “There is a significant gap in character development; once you reach the max power of the other classes, it doesn't highlight the game's strengths or the possibilities for character design.”
    • “The game has potential, but the character development is underwhelming, especially when transitioning from the introductory phase to utilizing the other classes effectively.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by the incongruity of its upbeat, whimsical music, which contrasts with the typical atmosphere expected in an ARPG. Players find this mismatch amusing, leading to a lighthearted experience despite the game's mixed reviews. Overall, the humor seems to stem from the game's quirky elements rather than intentional comedic content.

    • “The music in the jungle wasn't fitting; it was more of a funny, go-happy, chippy tune. It felt kind of silly running around to it.”
    • “Like I said, I wouldn't even give a review with so little time played, except there is something funny going on with all these negative reviews for pretty much a normal ARPG.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in Poe2 is characterized by a strong emphasis on music and audio, effectively creating immersive environments with a generally subdued soundscape that intensifies during high-tension moments or boss encounters. However, the overall world-building aspect received a mixed rating of 5/10, suggesting that while the audio contributes positively, other elements may not fully enhance the atmosphere.

    • “World building & atmosphere: 5/10”
    • “Poe2 has an excellent take on music and audio in general, where they focus a lot on the atmosphere of the areas, keeping a generally low-key audio image except in high tension areas or boss areas where they crank up the music.”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally well-received, but players report significant stability issues, citing numerous bugs that detract from the overall experience.

    • “The game is good but super buggy.”
    • “The game is good but super buggy.”
    • “The game is good but super buggy.”
  • replayability
    2 mentions Positive Neutral Negative

    Players express high enthusiasm for the game's replayability, highlighting the potential for over 100 hours of engaging content and endless runs. There is a strong anticipation for future updates and additional content, indicating a commitment to the game's longevity.

    • “Very excited to see the future and all the content coming to the game along with 100 hours of endless runs and replayability. Don't fail us, Nacon; we are depending on you. I love this game.”

Buy Dragonkin: The Banished

5h Median play time
4h Average play time
3-6h Spent by most gamers
*Based on 10 analyzed playthroughs

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