- March 6, 2025
- Eko Software
- 5h median play time
Dragonkin: The Banished
Platforms
About
In Dragonkin: The Banished, players enter a dark world corrupted by dragon blood, tasked to hunt down and destroy draconic creatures, ultimately facing the Dragon Lords. Choose from legendary hero classes, each with unique abilities and combat techniques, as your character, equipment, wyrmling, and Ancestral Grid evolve. The Barbarian, a half-man half-monster, and the Oracle, metamorphosed by blue dragon blood, are two of the hero classes available. Forge your legend in this epic dragon-hunting adventure!











- The skill system is innovative and allows for unique character builds, making it enjoyable to create custom playstyles.
- The game features engaging combat and a variety of mechanics, including a pet dragon that adds depth to gameplay.
- The graphics and environments are visually appealing, and the game runs smoothly on high-end PCs.
- The game is plagued by bugs and crashes, making it frustrating to play at times.
- Loot progression feels unsatisfying, with players often receiving only common items, leading to a lack of excitement in gear acquisition.
- The maps are overly large and convoluted, resulting in excessive backtracking and a lack of clear navigation.
story
68 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players finding it engaging and well-structured, while others criticize it for being vague, lacking depth, and filled with bugs that hinder progress. Many noted a heavy focus on dragons, which some found amusing, but others felt the narrative was nonsensical and poorly executed. Overall, while there are elements of world-building and character development that some players appreciated, the lack of interactive NPCs and the presence of game-breaking bugs detracted significantly from the storytelling experience.
“This game has a better story than recent AAA disasters like DA4 and Avowed.”
“+++ Campaign experience +++ I was not expecting much as I don't care too much about story/lore in ARPGs, but they did a decent job at world building, and I very much want to see how the rest of the acts play out, along with the biomes and enemies they will add with them.”
“Features are fun and intuitive, the story is unique and driven, the pace is nice and doesn't jump around, classes are interesting and make you want to try each of them at least once, the skill system makes you think and try new things as you play, and the map/city system is a very nice touch.”
“There are NPCs all over the town, you can never interact with any NPC unless it's a 'shop' or you have a quest step to talk to them. There is zero lore/flavor dialog, you can't get people's reactions to your current quest progress; it all feels very dead.”
“The story is almost comical. I'm not sure if it's intentional or not, but somebody really likes dragons and was very excited to make a story about dragons, and probably had fun taking other terms and names and trying to fit some variation of 'dragon/drake/scale' into it.”
“An NPC disappears during a quest called 'The Lost Scale' and the progress is basically soft locked. I really wanted to give this game a chance, but when I cannot even progress past 10% of the current main story due to a game-breaking bug, I honestly refuse to give it any form of courtesy.”