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Dragonkin: The Banished Game Cover

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Dragonkin: The Banished is a single player action adventure game. It was developed by Eko Software and was released on March 6, 2025. It received mostly positive reviews from players.

Pre-order Dragonkin: The Banished and receive the following elements: - The base game: Dragonkin: The Banished - A complete pack of cosmetics for the City, including: Statues, roofs, flags, and pennants - 4 portal effects - 8 exclusive pieces of equipment for the Knight, Barbarian, Oracle, and Tracker (2 per character) LIBERATE A RAVAGED WORLD: In Dragonkin: The Banished, immerse yourself in a wo…

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68%
Audience ScoreBased on 360 reviews
story15 positive mentions
grinding12 negative mentions

  • Unique and complex skill system with the ancestral hex grid allows for deep build customization and an innovative gameplay experience.
  • Engaging and fluid combat with varied classes and a dynamic companion system featuring wyrmlings that level alongside you.
  • Consistent updates by developers with a clear roadmap, active community interaction, and a fair price point for an Early Access ARPG.
  • Slow character progression and restrictive loot system with rarity tiers locked behind level thresholds, causing grindy and tedious gameplay especially in early and mid-game.
  • Large map sizes and frequent backtracking with insufficient checkpoints or fast travel options, leading to excessive and boring running.
  • Technical issues including crashes, performance problems especially on certain hardware, unpolished animations and hitbox problems, as well as incomplete and sometimes confusing UI and tutorials.
  • story
    87 mentions Positive Neutral Negative

    The story in this game receives mixed reactions, with some players appreciating its unique world-building, voice acting, and progression, while others find it short, underdeveloped, or difficult to follow due to bugs and unclear quest design. Many criticize excessive running, repetitive or tedious quests, and lack of engaging NPC interactions, though a few enjoy the pacing and character-driven elements. Overall, the story is seen as decent but flawed, with potential hindered by technical issues and uninspired quest structure.

    • “+++ Campaign experience +++ I was not expecting much as I don't care too much about story/lore in ARPGs but they did a decent job at world building and I very much want to see how the rest of the acts play out, along with the biomes and enemies they will add with them.”
    • “Features are fun and intuitive, story is unique and driven, pace is nice and doesn't jump around, classes are interesting and make you want to try each of them at least once, the skill system makes you think and try new things as you play and the map/city system is a very nice touch.”
    • “The story is almost comical, I'm not sure if it's intentional or not, but somebody really likes dragons and was very excited to make a story about dragons, and probably had fun taking other terms and names and trying to fit some variation of "dragon/drake/scale" into it.”
    • “At the start I didn't like the game & I couldn't understand it, the story wasn't interesting and the explanation to anything is hard to understand including the skill system.”
    • “An NPC disappears during a quest called 'the lost scale' and the progress is basically soft locked... I really wanted to give this game a chance, but when I cannot even progress past the 10% of the current main story due to a game breaking bug, I honestly refuse to give it any form of courtesy.”
    • “The story is almost comical, I'm not sure if it's intentional or not, but somebody really likes dragons and was very excited to make a story about dragons, and probably had fun taking other terms and names and trying to fit some variation of 'dragon/drake/scale' into it.”
  • gameplay
    72 mentions Positive Neutral Negative

    Gameplay in this title features a mix of familiar ARPG mechanics with some fresh ideas like a skill hex-grid system and builder/spender dynamics, offering satisfying and impactful combat for many players. However, the gameplay is often criticized for unclear or opaque mechanics, a frustrating complexity in managing multiple systems, and pacing issues such as long endgame cycles and slow progression. While some appreciate its polished core and potential, others find it janky, lacking variety, and burdened by underexplained or poorly balanced elements that reduce long-term enjoyment.

    • “Even though it is in early access, the mechanics are polished, understandable and worthy of pursuit instead of being wasted time eaters.”
    • “Gear acquisition, resource gathering, crafting and end game variability are all intelligently designed to maximize fun and minimize the hated mechanic "mindless farming". Come join us, it is well worth the price.”
    • “The moment-to-moment gameplay is already fun, and the hexagonal grid system for skills is a highlight which should make for interesting buildmaking.”
    • “Something is really off, can't put my finger on it but it has some mechanics that I feel are an abomination for the genre.”
    • “The gameplay is janky and the skills are not interesting; look elsewhere if you like PoE2, Grim Dawn, and even D3-4.”
    • “By this point I've had enough of slogging through long campaign stages, being instantly killed by unknown mechanics every few enemy packs (what is ghoul? what is cursed? Several enemy modifiers are a mystery), and the game refusing to drop anything other than white 'common' equipment for 10+ hours of play (I've found like 4 blue items total so far).”
  • graphics
    65 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with many praising the overall visuals, environmental detail, skill effects, and art style as impressive and on par with top ARPGs like Diablo 4 and PoE 2. However, some note issues such as poor anti-aliasing, unpolished character models, occasional graphical glitches, and a slightly dated or “washed-out” appearance, especially on lower-end hardware. Overall, while the game’s art direction and atmosphere are well-regarded, optimization and certain visual elements still need refinement.

    • “Great visuals overall: environments and their variety, enemies, skill effects, character gear evolution, etc.”
    • “This game has things from various ARPGs like Sacred 1 and 2, Path of Exile, Diablo games, etc., nice quality of life things, stunning graphics.”
    • “Graphics and atmosphere are very nice and on point in a very similar art direction to Grim Dawn.”
    • “The graphics are so bad that I can compare this game to The Incredible Adventures of Van Helsing (which I think is actually better) and nothing more recent.”
    • “More over, some graphical options do not function as intended (like AA which is permanently forced on despite what you select); others are not even intended to be meddled with. For example, if you turn off GI, one map turns completely foggy green.”
    • “The problem is the visuals are so bad without upscaling, no matter the ultra settings (many of them have almost no impact at all), you really don't want to play like that.”
  • optimization
    25 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some users reporting smooth and well-optimized performance on high-end PCs, while others experience significant issues, especially on portable devices like the Steam Deck. The game shows promise but clearly needs further optimization, particularly for lower-end and handheld platforms, as well as continued improvements post-launch.

    • “Good and fun game, very well optimized.”
    • “+ performance + on my rig (3080, 5700x3d, 16gb, Win10) the game performs very well, maxed out at 1440p, with no DLSS or frame generation needed.”
    • “No stuttering, consistent frames, and a smooth experience overall.”
    • “Last Epoch was bland and poorly optimized after five hours of play (even with my 5070ti and Core i7 Ultra 265k, the game runs like crap).”
    • “Huge performance issues.”
    • “It is extremely unoptimized when it comes to the graphics.”
  • music
    17 mentions Positive Neutral Negative

    The game's music is generally praised for enhancing atmosphere and fitting the fantasy setting, with good voice acting complementing it. However, many users find the soundtrack repetitive and sometimes ill-suited to certain areas, with a desire for more variety and dynamic changes, especially during boss battles. Overall, the music positively contributes to immersion but could benefit from greater diversity and responsiveness.

    • “A wonderful game, both graphically, musically, and in terms of content, despite being in early access, a breath of fresh air in the ARPG genre (yes, there are still developers who know how to do their job).”
    • “The music is incredible and makes this fantasy world even more sublime.”
    • “Poe2 has an excellent take on music and audio in general, focusing a lot on the atmosphere of the areas, keeping a generally low-key audio image except in high tension or boss areas where they crank up the music.”
    • “My only bigger gripe is that the music is way too repetitive and it can be annoying after a while.”
    • “Mainly, the game maps/regions are just way too large, it can take over an hour just to slog through one area, all the while the same single music track is playing on loop and you are fighting the exact same groups of enemies, not to mention several minutes of backtracking through empty map every time you hit a dead end.”
    • “Cons: the background music is almost non-present, especially during boss battles.”
  • grinding
    12 mentions Positive Neutral Negative

    The game features extensive grinding that many find tedious and slows pacing, with gear acquisition and resource gathering often feeling like a chore. However, some players appreciate the challenging loot chase and well-designed crafting mechanics that keep grinding engaging for fans of the genre. Overall, grinding divides opinion, being a major barrier for some while a rewarding aspect for dedicated ARPG grinders.

    • “Man, is the pacing bad in the game, it is sooooo grindy for no good reason.”
    • “I apparently finished the story at level 15, so I'm hitting the grindy portion of the game.”
    • “It's like they took out the fun part of an ARPG and left the boring grinding part.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere in the game receives mixed feedback, with some praising its strong visual style and art direction similar to Grim Dawn, while others find it lacking overall impact and immersion compared to genre peers. Audio design, particularly music and sound effects, is noted as a weak point, feeling repetitive or underwhelming and diminishing the game's world-building and atmosphere.

    • “Level art style, atmosphere, panoramas, action camera.”
    • “Graphics and atmosphere are very nice and on point in a very similar art direction to Grim Dawn, though I have to say that the music can feel a bit repetitive in some areas.”
    • “Poe2 has an excellent take on music and audio in general, where they focus a lot on the atmosphere of the areas, keeping a generally low-key audio image except in high tension or boss areas where they crank up the music.”
    • “Overall atmosphere, story, and gameplay feel are quite unremarkable, especially compared to others in the genre.”
    • “Even other early access games, like Titan Quest 2 and No Rest for the Wicked, have better atmosphere and gameplay; I think they have far greater potential than Dragonkin: The Banished.”
    • “What this game lacks is better atmosphere; there is something missing in it. The audio effects need to be punched up, especially for the barbarian.”
  • character development
    6 mentions Positive Neutral Negative

    Character development is engaging and intricate, with diverse skills and systems to explore, though endgame options feel somewhat limited. The character designs are generally well-received, with some players finding them visually appealing and fun to play, particularly certain classes. However, fully experiencing the depth of character development may require progressing beyond the introductory stages.

    • “Character development is fairly intricate so far and there are enough skills and systems to experiment with, which makes it enjoyable.”
    • “The character design is super fun; I have been playing the lance dude.”
    • “The character design looks straight out of Warcraft 'next gen' rejects lineup.”
    • “Endgame is very bare bones in terms of options but offers enough to experience the full character development.”
    • “Has a bit to go; getting past the intro stage of using other classes at max power might not showcase the game or the possible character design.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is often unintentional, stemming from poorly designed mob AI and mismatched elements like cheerful music in inappropriate settings. Overall, attempts at humor or engagement, such as escort quests, are seen as outdated and unfunny.

    • “Mob AI is hilariously bad.”
    • “Like I said, I wouldn't even give a review with so little time played except there is something funny going on with all these negative reviews for pretty much a normal ARPG.”
    • “The music in the jungle wasn't fitting; it was more of a funny, go-happy, chippy tune, felt kind of silly running around to it.”
  • replayability
    2 mentions Positive Neutral Negative

    Users feel the game currently lacks sufficient endgame content and new classes to enhance replayability but are optimistic about upcoming updates. They appreciate the existing extensive playtime potential and are eager for future additions to maintain long-term engagement.

    • “Very excited to see the future and all the content coming to the game along with 100 hours of endless runs and replayability.”
    • “Definitely needs more replayable endgame content and new classes to spice up the game.”
  • stability
    2 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, including bugs that cause problems when moving between zones, making it difficult to play smoothly.

    • “Stuck moving from one zone to another - too buggy to play right now”
    • “The game is good but super buggy”
  • monetization
    1 mentions Positive Neutral Negative

    Users express concern that introducing monetization could harm the game, though they acknowledge that Path of Exile's current monetization model is well-handled and necessary for supporting the free-to-play experience.

  • emotional
    1 mentions Positive Neutral Negative

    Users report that the emotional experience is hindered by frustrating character movement, which feels awkward and remote, preventing full engagement or completion of early tutorial content.

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7h Median play time
10h Average play time
6-18h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Dragonkin: The Banished is a action adventure game.

Dragonkin: The Banished is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 10 hours playing Dragonkin: The Banished.

Dragonkin: The Banished was released on March 6, 2025.

Dragonkin: The Banished was developed by Eko Software.

Dragonkin: The Banished has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dragonkin: The Banished is a single player game with local co-op support.

Similar games include Titan Quest II, Torchlight III, The Slormancer, WH&S, Last Epoch and others.