Dragon Lair Depths Game Cover
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Build and upgrade your own hero team. On the 9x9 board, use limited action points in each round, manipulate heroes with different abilities, play coordination, guard earth vein, and destroy enemies. Game highlights: 1. Racial heroes of various elemental powers: Nagas: Control the use of flames to ignite the enemy. Elf: Powerful recovery, and generate spirit grass traps to control enemies Wate…

Reviews

0%
Audience ScoreBased on 1 reviews
story3 negative mentions
  • The game offers a variety of mechanics and graphics for enemies and locations.
  • It has a unique energy system that allows for repeated actions at a cost, adding a layer of strategy.
  • Some relics provide interesting effects, adding a small element of depth to unit customization.
  • Starting with only two heroes makes the early game boring and lacks synergy options.
  • The injury system is harsh and feels unfair, as it permanently lowers a unit's HP after dying in battle.
  • Graphically, the game is unappealing with repetitive tiles and reskinned units, failing to capture the charm of similar titles.
  • gameplay4 mentions

    The gameplay of this game is criticized for lacking the depth and appeal found in "Into the Breach," with repetitive mechanics and minimal story engagement. Players find it frustrating and less enjoyable, suggesting that it fails to deliver a compelling experience compared to its more acclaimed counterpart. Overall, it is seen as a disappointing tactical game that does not meet expectations.

    • “Into the Breach may not be the ideal tactical game, but it's quite old and popular, offering a variety of mechanics and diverse graphics for enemies and locations.”
    • “If you haven't played it yet, you should definitely dive into Into the Breach for a fun and diverse gameplay experience right from the start.”
    • “This game features mechanics that are quite similar to others, but it makes a strong effort to stand out.”
    • “Overall, this game hardly reaches even 1/4 or 1/5 of the gameplay beauty and graphical appeal of Into the Breach. The story is virtually non-existent, even worse than most other roguelikes, and the hour I spent on three runs felt like hitting my head against a wall, which became harder with each bump.”
    • “This game is quite similar in mechanics, at least it tries to be, but it falls short.”
    • “Into the Breach is not an ideal tactical game by any means; it's quite old and popular, but it offers a variety of mechanics and graphics that this game lacks.”
  • graphics3 mentions

    The graphics of "Into the Breach" are generally considered unappealing, with repetitive tiles and a lack of distinctiveness among enemy units, leading to a perception of low visual variety. While the game has a variety of mechanics, its graphical presentation does not match the gameplay's potential, resulting in a less immersive experience.

    • “Into the Breach is not an ideal tactical game by any means, but it's quite old, popular, and offers a variety of mechanics, with graphics of enemies and locations that stand out.”
    • “The graphics of this game are not very appealing, especially since the tiles are all the same and some units feel like reskins.”
    • “Overall, this game hardly reaches even 1/4 or 1/5 of the gameplay beauty and graphical appeal of Into the Breach.”
    • “Into the Breach is not an ideal tactical game by any means, but it's quite old and popular, with a variety of mechanics. However, the graphics of the enemies and locations are lacking.”
    • “Overall, this game hardly reaches even 1/4 or 1/5 of Into the Breach's gameplay beauty and graphical appeal. The story is virtually non-existent, even worse than most other roguelikes, and the whole hour I spent on three runs felt like hitting my head against a wall that becomes harder with each bump.”
    • “The graphics in this game are outdated and fail to impress, making it difficult to stay engaged with the overall experience.”
  • story1 mentions

    The game's story is largely criticized for being virtually non-existent, with many players feeling it fails to engage or provide any meaningful narrative, especially when compared to other titles in the genre. Overall, the lack of a compelling story detracts significantly from the gameplay experience.

    • “Overall, this game hardly reaches even 1/4 or 1/5 of the gameplay beauty and graphical appeal of 'Into the Breach'. The story is basically non-existent, even worse than most other roguelikes. The whole hour I spent on three runs felt like hitting my head against a wall, which became harder with each bump.”
    • “The narrative is so weak that it feels like an afterthought, leaving players disconnected and uninterested in the characters and their journeys.”
    • “I found the story to be completely lacking; it fails to engage or provide any meaningful context to the gameplay, making the experience feel hollow.”
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