Dragon Evo
- November 4, 2022
- Bromantic Games
Dragon Evo is a fantasy themed tactical card game with over 300 different cards to collect. Combine building cards, equipment cards and hero cards with unique abilities with game-changing event cards. Play single player adventures or online in ranked or unranked modes with or without your friends.
Reviews
- The game features a unique mechanic where players start each round with their entire deck in hand, minimizing RNG elements and allowing for more strategic gameplay.
- The core gameplay has a lot of potential with its action point system, resource management, and positioning, making it feel fresh compared to other card games.
- The developers are actively working on improvements and updates, enhancing the tutorial and overall gameplay experience, which shows promise for future development.
- The card design and progression system are poorly implemented, leading to a frustrating experience with slow card collection and a lack of strategic depth.
- Many players have reported bugs and issues, such as the tutorial hanging or the single-player campaign being broken, which detracts from the overall enjoyment of the game.
- Certain factions and cards are unbalanced, with some being far too powerful while others are nearly useless, leading to a lack of tactical variety in gameplay.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay is described as having potential with unique mechanics that differentiate it from other collectible card games (CCGs), offering a strategic real-time strategy (RTS) feel. However, players note a steep learning curve and express concerns about poor card design and a progression system that relies too heavily on RNG, detracting from the overall enjoyment and strategic depth. Many reviewers feel the game requires significant refinement and balancing before it can fully realize its potential.
“Overall a good experience, and the tutorial helped a beginner like me to get into the card game mechanics.”
“A bit of a learning curve, but once I started the quests each day by doing the solo adventures, the game mechanics began to make sense.”
“Overall, what I liked about the game comes down to the new and fresh mechanics introduced to make the game feel unique compared to other CCGs, giving it a more strategic RTS feel.”
“As I stated, with a lot of tweaking, balancing, and testing this could be something special, but right now it's really hard to appreciate it, as it's bogged down by really poor card design and questionable mechanics, which I'll get into in the next section.”
“The gameplay seems to hint that the devs want to remove RNG from the typical CCG formula, but the progression system seems to suggest they want to create a game where players depend on RNG to get cards with good stats, then upgrade those stats, not very strategic at all.”
“This game needs a lot more time in the oven; it's too early for even early access. It's lacking in understanding of what people who play CCGs and strategy games enjoy about those games, beyond the core gameplay.”
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story mode of the game has received significant criticism for being clunky and prone to crashes, with some players experiencing broken mechanics that make missions too easy. Additionally, the slow card collection system detracts from the overall experience, as players feel that unlocking cards should be more directly tied to story progression rather than relying on a pack system. Overall, the narrative aspect appears to be underwhelming and frustrating for many users.
“These are my thoughts from beating the initial tutorial, every available story quest, and a few AI matches.”
“A bit of a learning curve, but once I hit up the quests each day by doing the solo adventures, the game mechanics start to make sense.”
“Why not just tie unlocking cards to the story mode? When you beat the story mode with a faction, you unlock all of their cards. There's no need to have a pack system in a game like this; we already paid for it, just let us play the game at our own pace.”
“The story mode seems broken to me; I started each game with no cards in my hand, and my enemies pretty much never had enough gold to attack me. Every story mode mission is impossible to lose at the moment.”
“Card collection is painfully slow when it doesn't need to be. All of the currency from the story gets you very few cards.”
“Why not just tie unlocking cards to the story mode? When you beat the story mode with a faction, you should unlock all of their cards. There's no need to have a pack system in a game like this; we already paid for it, so just let us play the game at our own pace.”
- music2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The music in the game is noted for enhancing the overall experience, contributing to a solid and immersive atmosphere. However, players suggest that a shorter, more seamless tutorial accompanied by background music could improve the onboarding process.
“The music creates a solid experience, enhancing the gameplay with its complexity and depth.”
“The soundtrack is engaging and adds a rich layer to the overall atmosphere of the game.”
“The background music perfectly complements the action, making each moment feel more immersive.”
“Next time, maybe try to make a shorter seamless tutorial with a piece of background music.”
- monetization2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The monetization system is criticized for resembling a mobile game filled with microtransactions, despite the absence of actual microtransactions. Reviewers find the card unlocking and upgrading method frustrating and unnecessary, leading to confusion about the design choices.
“The monetization system is surprisingly fair, allowing players to enjoy the game without feeling pressured to spend money.”
“I appreciate that there are no intrusive microtransactions, making the gameplay experience much more enjoyable.”
“The game offers a balanced approach to monetization, ensuring that players can progress without needing to spend real money.”
“It's very baffling; it feels like a mobile game ridden with microtransactions, but there are no microtransactions. So why use this awful card unlocking and upgrading method?”
“The monetization system is frustrating and feels outdated, making progress feel artificially slow and tedious.”
“I can't believe how much the game pushes you to spend money on upgrades that should be part of the core experience.”