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Eternal Card Game is a single player and multiplayer casual strategy game with a fantasy theme. It was developed by Dire Wolf and was released on November 15, 2018. It received mostly positive reviews from players.

The Game Has ChangedSix-guns and sorcery collide in Eternal, the strategy card game of unlimited choices and unbelievable fun! Eternal offers the best of both worlds: Rich, deep strategic gameplay and counterplay with fast-spells and tactical combat! Next-gen mobile-friendly digital design with quick, smooth and intuitive gameplay!…all wrapped up with exciting digital mechanics and the most gene…

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80%Audience ScoreBased on 4,678 reviews
gameplay461 positive mentions
grinding169 negative mentions

  • Generous free-to-play model allowing players to earn cards and compete without mandatory spending.
  • Deep and complex gameplay that combines elements of Magic: The Gathering and Hearthstone, yet takes advantage of digital-only mechanics.
  • Multiple game modes including PvP, PvE, drafts, and campaigns offering variety and replayability.
  • High variance due to large deck size and resource (power/mana) draw luck often leading to frustrating games.
  • Imbalanced matchmaking and significant pay-to-win elements making it challenging for new or free players in competitive modes.
  • Some single-player modes and campaign content locked behind paywalls, limiting free players' access to cards and features.
  • gameplay

    1,394 mentions Positive Neutral Negative

    Eternal offers deep, strategic gameplay that combines the complexity of Magic: The Gathering with the polished, fast-paced interface of Hearthstone, while introducing innovative digital-only mechanics that enhance card interactions. The game is praised for its generous free-to-play model, diverse deck-building options, and engaging modes, though some players criticize the resource (mana/power) system for occasional frustrating randomness and imbalance. Overall, it is regarded as a well-designed digital card game that refreshes familiar mechanics with unique twists suited to the digital environment.

    • “Not only is the core gameplay an excellent take on magic's style, but the amount of content is astounding.”
    • “The single-player content is surprisingly robust, and the gameplay is deep and engaging.”
    • “Eternal combines the best of mtg (core gameplay) and hearthstone (ux), adding its own set of mechanics only possible in a digital ccg.”
    • “If only the shuffler, the starting hand mechanic and the terrible draw mechanic was fixed or made to actually not be the part where they rig you.”
    • “Used to be a fairly solid M:TG style game, but the design space has only gotten worse over time; gameplay has mostly devolved into either racing to see who gets their combo off first with zero interaction or hoping you draw a card that bricks the enemy combo before it can fire.”
    • “The main problem is that 'free to play' means 'you must invest hundreds of hours into a functionally cheating PvE grind that unbalances the core mechanics of the game (through power/mana stacking) in order to give itself an edge and pays out almost nothing even if you do manage to win'.”
  • story

    299 mentions Positive Neutral Negative

    The story mode offers a decent but sometimes slow and repetitive campaign experience with an interesting but not deeply immersive lore, often hindered by unskippable lengthy dialogues and paywalls for full access. While the tutorial and initial story campaigns introduce the game's factions and mechanics well, players note a lack of engaging, unique characters and occasionally frustrating difficulty spikes. Overall, the story content adds flavor and free card rewards, but its impact is diminished by pacing issues and gating, making it less appealing for those primarily seeking a rich narrative experience.

    • “Each week offers a new stage in the month's chapter (think 'tavern brawl meets story expansions') with a victory giving you a playset of a new 'promo' rarity card.”
    • “You can clearly tell the development team cared about this aspect from the get-go and they have really taken the story aspect of the lore to a new level with the 'DLC' optional story line.”
    • “The story, as a whole, from the beginning, draws the player into the storyline itself, without too much emphasis on any particular character or scene.”
    • “The unskippable (terrible) dialogue in the story chapters (their FOMO mode of monetization) make playing through the egregious decks that much worse.”
    • “Yes, this is clearly aimed at kids: you only have to go through the horrendously long and god-awful tutorial once you've installed the game to realize it, with all the gimmicky bad animations and story that no one pays attention to.”
    • “In my opinion here's why... when you load up the game it has a decent story line tutorial you play, and it's not fun at all; it was the worst thing I have ever experienced. It's long and takes you through not just one but all five characters' stories before you even get to the main menu. It teaches you how to play the game or any CCG completely wrong, the whole time you see better plays, no, do it this way.”
  • graphics

    235 mentions Positive Neutral Negative

    The game features solid, polished graphics that blend Hearthstone's colorful, cartoonish aesthetic with Magic: The Gathering's thematic depth, offering appealing card artwork and smooth animations. While some users find the art style inconsistent or less impressive compared to MTG's iconic art, most agree that the visuals are pleasant, accessible, and contribute well to the gameplay experience without overwhelming it. Overall, the graphics are well-received though not groundbreaking, balancing style and functionality in a competitive digital card game market.

    • “Great game runs very well and has great graphics and sounds.”
    • “Really good graphics, nice art style, lots of lore with interesting twist merging fantasy and magic with technology and wild west style (revolvers, gunslingers and stuff).”
    • “Easily one of the top ccgs available today, very well balanced, interesting card design, high-quality graphics and ux, and high-quality lore behind it all.”
    • “The graphics are cartoon-like and bland.”
    • “Graphics are not satisfying, it feels squared too much, it doesn't comfort in any way.”
    • “The art style (of the game outside of card arts, which are largely great) is of course entirely preference, but it doesn't do much for me - the cartoony-looking card frames are the worst.”
  • grinding

    174 mentions Positive Neutral Negative

    Grinding in this card game is a significant aspect, with many players noting it as time-consuming but generally fair and rewarding compared to similar games. While the free-to-play model allows grinding to unlock most cards and build competitive decks, progressing to top-tier cards often requires extensive playtime or monetary investment. Grinding is especially prominent in single-player modes and initial stages, though the game offers multiple modes to ease the process, making it more enjoyable and less tedious for patient players.

    • “Also, the free-to-play model is quite generous and not grindy.”
    • “Not too grindy when it comes to building a competitive deck.”
    • “Earning gold is pretty easy and you aren't grinding forever for packs.”
    • “Eternal card game looks like an attempt to copy Hearthstone and Magic, but in the end it all comes down to monotonous grinding and donations.”
    • “The game is fun unless you want to be competitive; the systems in place to progress are way too grindy.”
    • “While the game is completely free-to-play, it's 'waste-time-to-win'; you'll often be grinding the AI (or real opponents) endlessly just to get some more cards, which is more of a dark pattern than most pay-to-win games (because in those, you can simply decide it's not worth it, or just pay the price up-front and be done with it).”
  • monetization

    65 mentions Positive Neutral Negative

    The monetization model is generally seen as fair and balanced, allowing free-to-play and moderate spenders to enjoy the game without feeling forced to pay. While some players commend the in-game rewards and lack of aggressive pay-to-win tactics, others criticize aspects like required grinding for competitive modes, certain cash-grab tendencies, and limited advertising leading to a shrinking playerbase. Overall, the game's monetization is better received than many rivals but still has room for improvement.

    • “Has a not too aggressive monetization model making dolphins (people wanting to spend $10-15 every now and then) and hardcore free-to-play players able to craft what deck they want plus having a full collection of the current set within reach.”
    • “In-game monetization is pretty reasonable; the campaigns specifically feel really worthwhile.”
    • “It can be easily played for free and the microtransactions in the game do not constitute pay to win.”
    • “The game is a cash grab that makes you think you need to buy better cards to win.”
    • “Promotes itself as "truly free to play, generous etc." and other crap while in fact being another pay to win cash grab.”
    • “But the bigger issue I have found in this game is how greedy the monetization model is.”
  • optimization

    30 mentions Positive Neutral Negative

    The game is generally well-optimized, offering smooth performance across multiple platforms including low-end PCs and mobile devices, with a pleasing interface and stable gameplay. However, some users report performance issues on Mac and occasional crashes. While AI modes run smoothly and provide generous rewards, competitive play heavily favors fully optimized decks, potentially leading to a frustrating experience for casual or new players.

    • “The game runs smoother than the online MTG and is easier on low performance computers.”
    • “It is Magic: The Gathering, but truly optimized to be an enjoyable online experience.”
    • “Performance is very good and I have yet to encounter any disconnects or crashes.”
    • “Poorly optimized.”
    • “I had fun for the first few hours I played, but the Mac version has some serious performance issues.”
    • “The AI is a little non optimized but I think it will probably get better.”
  • replayability

    27 mentions Positive Neutral Negative

    The game offers excellent replayability with diverse campaigns, multiple game modes including a robust single-player experience, and frequent updates that introduce new sets and balance adjustments. Its variety of deck archetypes and unique mechanics keep gameplay fresh, appealing to both casual and competitive players. While some single-player modes may have limited long-term appeal, the overall breadth of content ensures lasting engagement.

    • “The campaigns are fun, and the gauntlet provides endlessly replayable solo content.”
    • “There is so much to do in this game, so many replayable game modes, including a vast singleplayer experience, something many will be grateful for.”
    • “One thing that Eternal does perhaps even better than Hearthstone is having a very replayable singleplayer experience.”
    • “[*] Single player options are interesting, but lacking long-term replayability, opting instead to drive players to PvP battles.”
    • “Stop creating game-ending bombs that are playable on turn 3, especially for a game that has a minimum of 75 cards.”
    • “They need to follow Blizzard standards: replayability, customization, ease-of-use/flow, and balance.”
  • music

    27 mentions Positive Neutral Negative

    The music in the game is generally described as minimal, with only one or two tracks, often considered quiet or underwhelming. Many players prefer listening to their own music while playing, as the in-game soundtrack lacks variety and engagement. Despite this, the soundtrack is deemed acceptable and does not detract significantly from the overall positive experience.

    • “Guys... you're set to make the best CCG so far... soundtrack is awesome... graphics are flawless and mechanics are superb as well.”
    • “Great game mechanics, beautiful graphics, awesome soundtrack and it's for free!”
    • “Sounds and music is also really good.”
    • “It has some flaws, like mana flood/screw sometimes (yes, just like it happens in mtg), and an almost nonexistent soundtrack, composed by two tracks only: one for regular matches and another for boss battles.”
    • “Cons: underwhelming presentation and music.”
    • “I recommend playing your own music in the background as the ingame music is quiet and a little boring.”
  • humor

    24 mentions Positive Neutral Negative

    The humor in the game is described as a mix of cheesy, grimdark, and lighthearted moments, often stemming from its quirky RNG mechanics and card quotes that players enjoy despite sometimes frustrating gameplay. Many users find the RNG hilariously pervasive, leading to amusing and unexpected outcomes, while others note a blend of genuine laughter and frustration in the game's presentation and mechanics. Overall, humor is a notable charm for fans, especially when engaging with janky decks and the game's playful elements.

    • “Fast, funny and easy to learn.”
    • “It's presentation is pretty good and the sound effects and quotes of the cards are fantastic (one of the reasons why I made and played some hilariously bad decks was just to hear 'the end!' or 'back to back!', see their sparkly presentations and feel powerful despite the fact that those powers were hilariously weak).”
    • “Edit: having thrown a few more hours in, there have been more peaks and valleys, but I did brew one janky deck that got me laughing maniacally for a full minute that the thing even won games, which was a blast.”
    • “Probably, but it's also the way I feel that the game 'plays' with me is simply not funny.”
  • stability

    17 mentions Positive Neutral Negative

    Stability in the game has improved notably with patches like Inscribe and Contract, especially on desktop where few glitches are reported despite extensive playtime. However, players still encounter occasional bugs such as card ability misactivations, interface freezes, and slow responsiveness, particularly in lower leagues and on the smartphone version. Overall, while not completely bug-free, the game is considered more stable and polished compared to similar digital card games, with developers actively addressing issues.

    • “The desktop version is well made with no glitches seen so far and I've put in lots of play time.”
    • “I have taken to recording my games for playbacks, as the bronze to diamond leagues seem to have glitches where certain people's cards activate abilities they do not have, your spells and abilities refuse to physically activate, or the interface simply won't allow you to play cards.”
    • “Card overview when looking into the other player's hands is buggy (took me 40+ seconds to cast Rain of Frogs, having to select and deselect a card to transform multiple times).”
    • “It's amazing how much this game freezes. Even got to a point where it seemed like it was fine, and yet again it freezes.”
  • atmosphere

    13 mentions Positive Neutral Negative

    The atmosphere of the game is praised for its unique, enticing blend of art, animations, and sound that sets it apart from other card games, often described as a "weird west" or distinctive Hearthstone-like vibe. While some find it immersive and enjoyable, others note it can feel unfriendly to new players or somewhat lacking in depth without a stronger storyline. Overall, the atmosphere is a compelling aspect that enhances engagement despite mixed opinions on its approachability.

    • “Similar rules as Magic, similar dynamics as Hearthstone, but very unique atmosphere.”
    • “It most resembles MTG, but takes the fun Hearthstone elements and its distinctive atmosphere to create a really fun overall experience.”
    • “Excellently balanced, fast-playing CCG with generous F2P model and killer 'weird west' atmosphere that sets the game far apart from generic fantasy games of the same genre.”
    • “This combined with 1-9 above leads to a very unfriendly atmosphere for new players who are trying to make do with complete garbage cards (frequently) against full pay-to-win decks.”
    • “I tried Hearthstone but the cartoony art style and the overall atmosphere of the game wasn't really my thing.”
    • “The art and atmosphere is a bit lacking though and I hope with a deeper storyline they'll develop more depth there too.”
  • emotional

    6 mentions Positive Neutral Negative

    The emotional response to the game is largely negative, with users feeling it lacks human connection and relatability due to poor voice acting and absence of tactile elements found in physical card games. Some express nostalgia but warn of emotional investment risks given the declining player base and toxic community environment. Overall, the game struggles to evoke genuine emotional engagement.

    • “It feels like Magic: The Gathering made me feel 25 years ago.”
    • “Are you okay with getting emotionally invested in a game whose player base is in steady decline?”
    • “That would be heartbreaking.”
  • character development

    2 mentions Positive Neutral Negative

    Users praise the character development for its visually striking and politically charged designs, highlighting the impressive blend of graphic novel-style artwork with subtle cell animation that gives a unique 2D-3D aesthetic to the characters.

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150h Median play time
325h Average play time
29-600h Spent by most gamers
*Based on 46 analyzed playthroughs
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Eternal Card Game is a casual strategy game with fantasy theme.

Eternal Card Game is available on PC, Mac OS and Windows.

On average players spend around 325 hours playing Eternal Card Game.

Eternal Card Game was released on November 15, 2018.

Eternal Card Game was developed by Dire Wolf.

Eternal Card Game has received mostly positive reviews from players. Most players liked Eternal Card Game for its gameplay but disliked it for its grinding.

Eternal Card Game is a single player game with multiplayer support.

Similar games include Faeria, Spellweaver, Mythgard, Eternal Card Game, Infinity Wars: Animated Trading Card Game and others.