DRAGON: A Game About a Dragon Game Cover
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In "DRAGON: A Game About a Dragon," you play as a dragon and experience its life from birth to adulthood. Explore the world, make choices that affect your dragon's development, and deal with challenges presented by humans. With no set goals or objectives, this game offers a unique Simulator-style experience.

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 441 reviews
graphics75 positive mentions
stability6 negative mentions
  • The game features a charming and unique hand-drawn art style that adds to its whimsical nature.
  • The gameplay is simple and enjoyable, with some fun boss battles and a lighthearted story about a dragon rescuing his girlfriend.
  • It's a cute and entertaining game that can be fun for both children and adults, especially if you appreciate retro-style platformers.
  • The level design is lackluster, with repetitive gameplay and some frustrating mechanics, such as unavoidable boss attacks and unclear platforming elements.
  • Controls can feel clunky and unresponsive, making it difficult to navigate certain levels and execute attacks effectively.
  • The game suffers from bugs and crashes, which can disrupt the experience and lead to lost progress.
  • graphics183 mentions

    The graphics of the game are widely praised for their unique, hand-drawn crayon art style, which evokes a nostalgic, childlike charm. Many players appreciate the cute aesthetics and whimsical visuals, although some note that the simplicity of the graphics can lead to gameplay confusion. Overall, the art style is considered a standout feature that enhances the game's quirky narrative and humor.

    • “Graphically it's somewhat unique for a video game, hand drawn 'crayon art' as you can see from the store page.”
    • “The graphics are well done for a paper style, very creative.”
    • “The crayon art style gave me a nice throwback kind of feeling; it's also something I hadn't really seen in games.”
    • “The graphic style of the game led me to expectation of a 'tale told by a child' as long as most of level designs look like child drawings which was crashed pretty soon by the attempt of the game to be satiric and funny in a story that by no means could be a story told by a child or to a child.”
    • “If you take away the cutesy (and well done) graphics, you just have a painfully basic and slow moving platformer.”
    • “For example, there are a few enemies and terrain obstructions that just aren't visually distinct enough from non-interactive/aesthetic scenery.”
  • story132 mentions

    The game's story is a whimsical and humorous take on classic tropes, featuring a straightforward plot where a dragon must rescue his girlfriend from a king. While the narrative is often described as simplistic and occasionally boring, it is complemented by charming, hand-drawn visuals and comedic dialogue that enhance the overall experience. Players appreciate the lightheartedness and quirky elements, making it enjoyable despite its lack of depth.

    • “A beautifully hand-drawn game with a fun, quirky story.”
    • “The storyline and cutscenes are fun to watch and the relationship in the story with the dragon is adorable.”
    • “The story of the game is great in my opinion and the jokes add to it.”
    • “The story is quite simplistic and the whole game looks like it has been hand-drawn by a 12-year-old.”
    • “The story, however, was boring for me, and the gameplay is easy.”
    • “Good game, just not worth much money in my mind due to being so short and having such a light plot line too.”
  • gameplay94 mentions

    The gameplay is characterized as simplistic and reminiscent of old-school platformers, with a forgiving nature that appeals to casual players. While some reviewers appreciate its charm and accessibility, others criticize it for being repetitive, poorly designed in certain aspects, and lacking challenge. Overall, the game offers enjoyable mechanics and exploration, but may not satisfy those seeking a more intense or polished experience.

    • “The gameplay is oldschool with none of the oldschool pains, with an incredibly forgiving nature to everything stating its clear intent; 'look at this cool game I made!' bursting to the scenes with charm and goofy self-indulgent writing that I couldn't help but love.”
    • “Cute aesthetics, cute plot and dialogue, metroidvania-esque gameplay where you use later skills to return to previous levels for newly-accessible collectibles.”
    • “Gameplay is very responsive and rewards revisiting older levels with new and powered-up abilities.”
    • “There are blind falls in some levels, and even with a float mechanic, it's still not good design having to guess if you can land somewhere or not.”
    • “I'm a gamer that can take frustration and I lose with grace when it's my fault; but when it's literally just random mechanics to create arbitrary difficulty, I have no interest.”
    • “The gameplay isn't too entertaining, somehow doesn't feel right and some actions/enemies are clearly not polished enough, requires some farming and have minor puzzle elements which you would care to solve only for completionist motives.”
  • humor62 mentions

    The humor in the game is generally well-received, characterized by its quirky, cute art style and a mix of visual gags and ridiculous storylines that contribute to a whimsical tone. While some players find the writing hit-or-miss, with moments of flatness, many appreciate the lighthearted and charming nature of the humor, making it an enjoyable experience overall. The game successfully balances its comedic elements with engaging gameplay, although some technical issues have been noted.

    • “It's also pretty hilarious with its scribbled art style, visual gags, and ridiculous storyline/dialogue, and it's short and easy enough that it doesn't overstay its welcome.”
    • “The cutscenes/stories are hilarious.”
    • “It's not serious in the slightest and filled with humor, and the art style is drawn like a child's storybook, which only adds to the charm.”
  • music59 mentions

    The music in the game is generally well-received, with many players appreciating its nostalgic quality reminiscent of classic NES and SNES titles. While some find it catchy and fitting for the game's aesthetic, others note that it can be repetitive or generic. Overall, the soundtrack enhances the charming visuals and gameplay, though opinions vary on its standout quality.

    • “The art and music will make you feel like you are playing one of the classics from the Nintendo Entertainment System (NES) era.”
    • “I'm glad I gave it a second chance, as the lovely visuals, charming music, and wonderful world and characters have won me over.”
    • “Music; 8/10 great little soundtrack with a nice blend of music, can be a bit repetitive after a while.”
    • “The soundtrack is short and repetitive.”
    • “The game style graphics look interesting, but the music totally ruins it in my opinion.”
    • “Music is disturbing and keeps playing even if you alt + tab.”
  • stability6 mentions

    The game is frequently criticized for its significant stability issues, with users reporting numerous bugs that detract from the overall experience. Additionally, some gameplay elements, such as the final boss's unavoidable moves, contribute to a frustrating sense of unpredictability. Overall, the game's stability appears to be a major concern for players.

    • “My only real gripes are that it seems to be buggy (which is never going to get fixed anytime soon) and the final boss seems to have an unavoidable move which means you have to get lucky and hope they don't use it too much before you can defeat them.”
    • “Crayon drawn sprites and buggy platform gameplay.”
    • “Or horrendously buggy.”
  • grinding6 mentions

    Players find the grinding aspect of the game tedious and lacking in variety, with unpolished gameplay that detracts from the overall experience. The need for farming and repetitive mechanics, such as dodging attacks and engaging in DPS races, leads to a sense of monotony, making it feel more like a chore than an enjoyable challenge. Completionist elements are present but often only appeal to those driven by a desire to finish rather than for genuine engagement.

    • “It was tedious to play through, and there wasn't much variety there.”
    • “The gameplay isn't too entertaining, somehow doesn't feel right and some actions/enemies are clearly not polished enough, requires some farming and have minor puzzle elements which you would care to solve only for completionist motives.”
    • “The fight then goes from dodging attacks until they are vulnerable, to a DPS race where winning is achieved by farming coins and investing in defense.”
  • replayability4 mentions

    The game offers limited replayability, rated around 3/10, as players find little incentive to revisit it after completing the main story and experiencing both endings, with the primary focus on achievements for additional playtime. While the initial gameplay is entertaining, the lack of substantial content post-completion diminishes its long-term appeal.

    • “The game has some replayability.”
    • “This game is worth 5€, it is a really nice little game, took me something like 6 hours to finish it, doesn't seem much, but the 6 hours were complete with entertainment.”
    • “Bosses have their tricks to be defeated, making it challenging and adding to the replay value.”
    • “Replayability: 3/10. Once you beat the game and have seen both endings, there is little else to do other than achievements.”
    • “Replayability: 3/10. After completing the game and experiencing both endings, there's not much left to engage with aside from achievements.”
    • “The game has some replayability, but it feels limited after the initial playthrough.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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