- April 2, 2019
- Istotex
- 6h median play time
Drafting Tales
Platforms
About
In "Drafting Tales," become a successful author by writing articles, short-stories, non-fiction, and novels. Select genres, topics, and allocate effort points to literary elements to produce high-quality work. Gain experience to unlock new items, publish your work, and attract fans. Manage your inspiration and expenses to progress in the game. Key features include peer feedback, agent queries, and customization options.





- The game is addictive and can provide hours of entertainment, especially for fans of simulation and tycoon genres.
- The developer is responsive to feedback and has made improvements over time, showing potential for future updates.
- The concept of simulating a writer's career is engaging, allowing players to explore different genres and writing styles.
- The game is overly grindy, requiring excessive time to gain fans and complete writing projects, which can lead to frustration.
- Many mechanics feel unbalanced, such as the rapid increase in rent and the slow accumulation of experience points, making it difficult to progress.
- The gameplay lacks variety and can become repetitive, with limited options for customization and interaction.
gameplay
17 mentions Positive Neutral NegativeThe gameplay is characterized by a linear progression and derivative mechanics reminiscent of other tycoon games, leading to a repetitive experience that can feel frustrating due to punishing game mechanics and a slow pace. While some players appreciate the polished and balanced nature of the simulation, others criticize the reliance on RNG and the lack of engaging content, suggesting that the game may improve with future updates. Overall, it offers a mix of simplicity and complexity, appealing to those who enjoy strategic gameplay but may deter others due to its design flaws.
“The style and pacing of gameplay stays relatively consistent throughout, which makes sense for this sort of simulation game. As someone who enjoys writing and wants to get further in that field, it was great to see it combined with video games — obviously, another passion of mine — into an experience that was honestly as simple or complex as I cared to make it.”
“We have here a very polished and balanced gameplay experience around fairly simple mechanics for a 'tycoon/sim' style game.”
“Creating a great experience if you're into min/max style gameplay and finding optimal strategies to achieve the best results.”
“Due to the objectives being absolutely linear, your gameplay will always track more or less the same.”
“However, several mechanics make the game very frustrating to play.”
“That is just a horrible mechanic for a simulation game.”