Double Memory
- September 18, 2017
- Tyler Stansfield Jaggers
Double Memory is a challenging memory game that tasks players with memorizing the locations of cards to make matches across 21 stages, each with two increasingly difficult stages: Limited Attempts and Timed Attempts. Inspired by 90's pre-rendered graphics and bulletin board games, the game focuses on casual gameplay with an added level of difficulty. The goal is to concentrate and quickly memorize card locations, with unlimited continues and a maximum of two or three incorrect matches, depending on the stage.
Reviews
- Challenging gameplay that effectively sharpens memory skills.
- Low price point makes it accessible and a good value for casual gamers and achievement hunters.
- Quick completion time allows for a satisfying experience in a short session.
- Game feels short with only 21 levels and limited replayability.
- Technical issues such as sluggish performance and inability to turn off music detract from the experience.
- Some players may find the game too simplistic or not engaging enough for long-term play.
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game has received mixed feedback, with some users finding it odd and unable to turn it off, leading to a neutral rating of 5/10. While the soundtrack's length and difficulty were noted, the overall experience was impacted by the music's peculiar nature.
“Unable to turn the weird music off.”
“Rate 5/10 based on length, difficulty, soundtrack, and achievements.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers limited replayability after the initial playthrough, but its challenging nature provides a sense of satisfaction upon completing the final level.
“Little replayability after the first run-through, but it is challenging enough that you feel satisfaction when you unknowingly beat the last level and see your win screen.”
“Once you've completed the game, there's not much incentive to play again, as the experience feels largely the same.”
“The lack of varied outcomes or branching paths makes replaying the game feel redundant.”