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Double Dragon Gaiden: Rise Of The Dragons

Double Dragon Gaiden is another solid addition to a year of excellent brawlers.
Double Dragon Gaiden: Rise Of The Dragons Game Cover
77%Game Brain Score
gameplay, music
grinding, stability
84% User Score Based on 620 reviews
Critic Score 20%Based on 6 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Double Dragon Gaiden: Rise Of The Dragons Game Cover

About

Double Dragon Gaiden: Rise Of The Dragons is a single player and multiplayer casual hack and slash game. It was developed by Secret Base Pte Ltd and was released on July 27, 2023. It received negative reviews from critics and positive reviews from players.

"Double Dragon Gaiden: Rise of the Dragons" is a roguelite beat 'em up game set in a post-apocalyptic New York City, where players control the young Double Dragon brothers, Billy and Jimmy Lee, as they fight against criminal gangs to restore order. The game features a unique and dynamic level structure, with every playthrough offering a new experience. Players can also unlock and play as other characters, including Marian and Uncle Matin, as they progress through the game.

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84%
Audience ScoreBased on 620 reviews
gameplay82 positive mentions
grinding17 negative mentions

  • The game successfully combines classic beat 'em up mechanics with modern roguelike elements, providing a fresh and engaging experience.
  • The diverse roster of characters, each with unique movesets, adds depth and replayability to the gameplay.
  • The pixel art style and remixed soundtrack pay homage to the original Double Dragon games, enhancing the nostalgic feel.
  • The game is relatively short, with only four main levels, which may leave players wanting more content.
  • Some players have reported issues with sluggish controls and hit detection, making combat feel less responsive.
  • The crowd control pop-up mechanic can disrupt the flow of gameplay, causing frustration during intense combat situations.
  • gameplay
    205 mentions Positive Neutral Negative

    The gameplay of "Double Dragon Gaiden: Rise of the Dragons" is characterized by engaging beat-'em-up mechanics, a unique tag-team system, and a rewarding crowd control mechanic that encourages players to experiment with character abilities. While the game offers solid combat and replayability through unlockable characters and evolving levels, some players find the overall experience repetitive and the mechanics lacking depth compared to other titles in the genre. Despite its shortcomings, many appreciate the nostalgic elements and modern twists that keep the gameplay fresh and enjoyable.

    • “The tag-team combat system, unlockable characters, and varied stages provide enough depth and variety to make the gameplay feel exciting from start to finish.”
    • “The gameplay is an absolute blast!”
    • “The crowd control system is also genius, a mechanic that is kind of opaque in beat 'em ups is now emphasized and thought out in such a cool way: you're gonna get food primarily from bunching up enemies together with quick stunning jabs, and then putting together a flashy combo that has to have one of your specials in it.”
    • “The gameplay mechanics almost entirely revolve around doing 'special attacks' over everything else to deal crowd control; killing 3 or more enemies at the same time with a 'special attack', which spawns a health item and gives you a flashy congratulatory message each time you do one.”
    • “Gameplay wise, it's a backwards step compared to even the SNES version.”
    • “The run-based roguelite nature of this game harms every single aspect of its gameplay and just results in a tedious mess with a heavy lack of replay value and the ability to make the game feel good to play is entirely reliant on getting the right combinations of upgrades in a run.”
  • music
    134 mentions Positive Neutral Negative

    The music in "Double Dragon Gaiden: Rise of the Dragons" is widely praised for its nostalgic charm, featuring a mix of remixed classic tracks from the series and new compositions that enhance the gameplay experience. While some reviewers noted that not every track stands out, the overall soundtrack is considered energetic and fitting for the game's retro aesthetic, contributing significantly to its replayability and enjoyment. Unlockable music tracks and the ability to purchase them with in-game tokens add an engaging layer for fans of the franchise.

    • “The soundtrack in Double Dragon Gaiden: Rise of the Dragons is a pulsating mix of retro synth and modern beats that fits perfectly with the fast-paced action.”
    • “The music is amazing, the gameplay is stellar and it manages to capture that classic 'retro style' beat-em-up charm the classic Double Dragon titles had in the past.”
    • “The soundtrack is an absolute triumph, featuring a blend of retro-inspired tunes and adrenaline-pumping beats that complement the gameplay perfectly.”
    • “Also, Double Dragon is known for its iconic music; there isn't a single track that stands out here, and they somehow made the original intro music worse.”
    • “They pulled a lot of tracks from that dumpster fire that was Double Dragon IV, which is unfortunate because that game's music was garbage.”
    • “The music choices could have been better.”
  • graphics
    86 mentions Positive Neutral Negative

    The graphics of the game are a mix of charming pixel art and a cartoonish chibi style, which some players appreciate for its vibrant animations and nostalgic feel, while others criticize it for straying too far from the original aesthetic. Many reviews highlight the smooth animations and colorful visuals, though opinions vary on the overall art style, with some finding it appealing and others deeming it a poor fit for the game's themes. Overall, the graphics are well-executed but may not resonate with all fans of the franchise.

    • “The graphics are a pleasure to behold and the gameplay is smooth and fluid.”
    • “Double Dragon Gaiden: Rise of the Dragons boasts a vibrant, hand-drawn art style that stands out in today’s gaming landscape.”
    • “The pixel art style is beautifully executed, blending old-school charm with contemporary flair.”
    • “The ugly: the art style.”
    • “I could excuse the awful art style if later boss battles didn't feel like they were from a free flash game.”
    • “Bad game feel, very average pixel graphics that don't look nice and don't have any dithering.”
  • story
    85 mentions Positive Neutral Negative

    The story in "Double Dragon Gaiden: Rise of the Dragons" has seen improvements, particularly with the inclusion of Maid Marian as a heroine, but remains relatively simple and short, lasting around 2-3 hours. While it serves as a backdrop for the action, players appreciate the branching paths and multiple endings that enhance replayability, despite some wishing for a more robust narrative. Overall, the story is enjoyable and lighthearted, complementing the game's focus on combat and unlockable content.

    • “The story is lighthearted in tone, much like the previous games, but there are moments of seriousness that give the characters more weight.”
    • “The story basically takes the Lee brothers, Marian (in another game where she isn't the damsel in distress!), and Uncle Matin (the Lee brothers' guardian and Marian's uncle) in a quest to rid the city of the four main gangs that have taken over.”
    • “There is a ton of variety when playing through story mode, with you being able to pick from four characters right off the bat depending on your playstyle, and then you're given the option to choose in what order you want to take on the gangs.”
    • “The story is short and could benefit from a bit more.”
    • “The storyline is roughly 2 to 3 hours long, with 4 original stages and one optional one.”
    • “My issue is that the story is nonexistent and it could be done fairly well with small quips by the characters that explain a little about how they interact.”
  • replayability
    72 mentions Positive Neutral Negative

    The game offers solid replayability through diverse character options, unlockable content, and varying gameplay experiences based on faction choices and level order. While the main campaign is relatively short, the inclusion of roguelike elements and character upgrades encourages multiple playthroughs. However, some players feel that the limited number of levels may restrict long-term engagement despite the variety of unlockables and gameplay mechanics.

    • “The diverse selection of characters to choose from, each with their unique skills and fighting styles, adds immense replay value and offers plenty of strategies to experiment with.”
    • “The ability to tackle any stage in any order and the extra challenge which comes with them makes each run unique, mixed with how many characters you can play with, the sky's the limit with replayability.”
    • “The tag team element of this game breaks up the monotony when runs start feeling long in the tooth, and the dynamic way in which levels change based on how you choose to progress makes this game highly replayable.”
    • “Okay, yes, it's somewhat disappointing that the game really consists only of 4 levels (after which you seem to be able to choose some kind of 'bad ending' - and I will play through again only to see what happens at the 'good one'. 4 levels means 2 hours of gameplay, and that truly isn't much. There is character unlocking (Abobo and other well-known protagonists), and that kind of adds to the replay value, but still: there are only these 4 levels.”
    • “The run-based roguelite nature of this game harms every single aspect of its gameplay and just results in a tedious mess with a heavy lack of replay value, and the ability to make the game feel good to play is entirely reliant on getting the right combinations of upgrades in a run.”
    • “Lacking on the combat side, so the repetitiveness of the gameplay will get boring, which in turn hurts replay value after all characters are unlocked and played.”
  • grinding
    18 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and time-consuming, particularly when it comes to unlocking characters and achievements. While some appreciate the sense of reward that comes from grinding, many feel that the process lacks variety and can detract from the overall enjoyment, making the gameplay feel more like a chore than a challenge. The repetitive nature of token farming and the grind for upgrades often leads to a frustrating experience, especially in the context of boss fights and stage progression.

    • “You'll need a second life for grinding.”
    • “The earning token part of the game for me was just way too grindy and the variety just wasn't there for me.”
    • “A lot of grinding to unlock characters which add dubious value to the play style.”
    • “The run-based roguelite nature of this game harms every single aspect of its gameplay and just results in a tedious mess with a heavy lack of replay value.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability has been criticized for being buggy, with issues such as character glitches, screen freezes during multikills, and occasional soft locks, particularly during critical moments like boss fights. While some players find the bugs amusing, others report significant frustration, especially when they lead to lost progress or hinder gameplay. Overall, the game appears to have persistent stability issues that detract from the experience.

    • “Great sprite art, great music, but shaky and buggy on release and even now when I've finally given it a chance, it just seems annoying to play.”
    • “Every time you kill 3 or more enemies using a special move (something that happens very frequently), the game freezes to pop an image on your screen for far too long.”
    • “1st run is 2 hours long, then it soft locks and glitches out on the final boss, just outside of the refund window.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is marked by colorful and exaggerated designs that contribute to a fun, cartoonish atmosphere, enhancing the overall experience. While some players may not favor the visuals, many appreciate the appealing character designs and fluid animations that elevate gameplay. Overall, the character aesthetics are a highlight, adding charm and vibrancy to the action.

    • “The character designs are colorful and exaggerated, giving the game a fun, cartoonish vibe that keeps the action from ever feeling too grim or serious.”
    • “The character designs and enemy sprites are visually appealing, and the fluid animations make every move and attack a treat to watch.”
    • “Levels are varied, gorgeous, and original; character design is super cool.”
    • “I wasn't a fan of the character designs and visuals, but the gameplay won me over.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized as a blatant cash grab, with reviewers expressing disappointment in its short length and poor design compared to earlier titles in the franchise. Many feel it lacks the quality and nostalgia associated with the original games, labeling it as a lazy attempt to capitalize on the brand.

    • “It's too short... it needs to be a lot longer; this is a cheap cash grab.”
    • “As another of the people who played the old original Double Dragon games, I can only view this as a sloppy attempt at a cash grab and a terrible addition to the franchise. The graphics are worse than the first three Double Dragon games, the fan games, and others that are much older. Don't buy it if you're nostalgic about the series (old games and cartoons); it's at best an okay beat-em-up that should never have been given the Double Dragon label.”
    • “It's a quick cash grab and lazy as hell in design.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by clever callbacks, such as the inclusion of "bimmy and jimmy" from a poorly translated original, which adds a nostalgic and comedic touch. While some bugs can lead to amusing situations, they occasionally disrupt gameplay, though these instances are infrequent. Overall, the game balances humor with its mechanics, providing a lighthearted experience amidst the challenges.

    • “The weapon pickup limitation is hilarious—only Bimmy and Jimmy (yes, Bimmy—a callback to the original game’s hilariously bad translation) can pick up weapons.”
    • “On the downside, it's a little buggy sometimes, occasionally in hilarious ways. I've had to restart a stage once or twice because of it, but it's rare I've lost a ton of progress.”
    • “Neon was good, but this game is more of a dream— even Neon had humor and a good tape system.”
    • “Lately, I've been playing a lot of 'git gud/not funny' games, and they've honestly felt exhausting.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its diversity, with each location offering a unique vibe that enhances the sense of life and danger. Players appreciate the seamless integration of music, art style, and overall flow, contributing to an immersive experience.

    • “I love the flow, the music, the art style, and the atmosphere of this game.”
    • “Each location has its own atmosphere, making the world feel diverse and full of life (and danger).”
    • “I love the flow, the music, the art style, the atmosphere of this game.”
  • optimization
    1 mentions Positive Neutral Negative

    Players note that the game's optimization effectively minimizes performance issues, allowing for powerful strategies, such as using an upgraded rocket launcher with resource replenishment, to shine in crowd control scenarios. This balance encourages players to engage in challenging gameplay while maintaining smooth performance.

    • “This also prevents optimized jank; Marian with an early upgraded rocket launcher and SP refill during crowd control is incredible (big blast, 60 damage that scales with most enemies until the endgame), so you'll have to fight for it.”
    • “This also prevents optimized jank; Marian with an early upgraded rocket launcher and SP refill for every crowd control is overpowered (big blast, 60 damage that scales with most enemies until the endgame), so you'll have to fight for it.”
    • “The optimization in this game is severely lacking, leading to frustrating gameplay experiences.”
    • “I encountered numerous performance issues that made the game feel unpolished and poorly optimized.”
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3h Median play time
6h Average play time
2-13h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Double Dragon Gaiden: Rise Of The Dragons is a casual hack and slash game.

Double Dragon Gaiden: Rise Of The Dragons is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing Double Dragon Gaiden: Rise Of The Dragons.

Double Dragon Gaiden: Rise Of The Dragons was released on July 27, 2023.

Double Dragon Gaiden: Rise Of The Dragons was developed by Secret Base Pte Ltd.

Double Dragon Gaiden: Rise Of The Dragons has received negative reviews from players and negative reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Double Dragon Gaiden: Rise Of The Dragons is a single player game with multiplayer and local co-op support.

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