- December 4, 2019
- teedoubleuGAMES
- 5h median play time
Door in the Woods
Platforms
About
"Door in the Woods" is a narrative-driven adventure game with psychological horror elements. You play as a journalist investigating a mysterious door that appeared in the woods, uncovering supernatural secrets and grappling with your own mental health. The game features puzzles, multiple endings, and a hauntingly beautiful soundtrack.
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- The game offers a unique and immersive roguelike experience with a rich atmosphere and clever use of ASCII graphics.
- Players appreciate the challenging gameplay that encourages strategic thinking and decision-making, often leading to intense moments of survival.
- The developer is active in the community, frequently updating the game and engaging with players, which adds to the overall enjoyment.
- The lack of a save feature frustrates many players, as it forces them to restart after every run, leading to a sense of lost progress.
- Some players find the game excessively punishing, with random encounters and difficult mechanics that can feel unfair and lead to frequent deaths.
- The game suffers from a lack of audio and sound design, which detracts from the overall horror experience and immersion.
gameplay
60 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of intriguing mechanics and a dark, atmospheric experience, though many players find it lacking in depth and variety compared to other roguelikes. While the game offers a unique approach to survival and sanity, with mechanics that encourage death and experimentation, it often leads to a repetitive loop that can diminish long-term engagement. Overall, it presents a challenging yet frustrating experience, with some players appreciating its minimalist design and potential for future updates, while others criticize its lack of content and clarity in gameplay objectives.
“It's chock-full of subtle, hidden mechanics that make each run (not to mention each scenario) an altogether different but always engaging and delightfully painful experience.”
“The gameplay is intuitive and challenging and really can provide an atmosphere of dread.”
“What we have here is a gem of a game: aside from the obviously awesome 2.5D ASCII engine, it's packed with great writing, awesome atmosphere that leaves room for imagination, a slick minimalist UI, and several mechanics that make choices relevant (e.g., inventory management) and runs rewarding even if in the end you'll die in true roguelike fashion.”
“When I saw this game, I expected something really akin to C:DDA, but instead I was just teased with the game's mechanics in a lackluster game.”
“But there's honestly just not much there, besides a mechanic-bare roguelike, trying to boost playtime with tedious grind mechanics wearing a paper-thin 'lovecraftian' theme where the big gimmick is to kill yourself so you grind less.”
“The real problem, however, is that the game also has a mechanic wherein this currency is erased if you die at zero sanity, encouraging the player to save one bullet for themselves if they are about to go insane, because you will lose hours and hours of progress.”