- July 26, 2017
- Blue Bottle Games
- 18h median play time
NEO Scavenger
An excellent post-apoc strategy RPG, for gamers who love a challenge.
Platforms
About
NEO Scavenger is a permadeath, turn-based survival game set in a post-apocalyptic Michigan with a unique focus on local folklore and cryptids. You must manage your character's essential needs, like hunger, thirst, and temperature, while scavenging for supplies and making tough decisions. With a single difficulty level and no grinding, each decision carries weight, as death means starting over.
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- Engaging and challenging gameplay that rewards learning from mistakes.
- Unique crafting and inventory management systems that enhance immersion.
- Rich atmosphere and intriguing story elements that unfold through exploration.
- Brutal difficulty with frequent and often random deaths that can feel unfair.
- Clunky UI and controls that can be frustrating to navigate, especially for new players.
- Limited content and locations that can lead to repetitive gameplay after multiple runs.
story
759 mentions Positive Neutral NegativeThe story in "Neo Scavenger" is described as intriguing yet fragmented, often requiring players to piece together its narrative through exploration and random encounters. While the writing is praised for its depth and atmosphere, many players find the permadeath mechanic and random instant deaths frustrating, making it difficult to fully engage with the story. Overall, the game offers a unique blend of survival mechanics and storytelling, but the execution can feel disjointed and challenging, leaving some players wanting more coherence and depth in the narrative.
“The story is fantastic to follow, if you live long enough to see glimpses of it.”
“With a creative and brutal environment, realistically harsh combat, and an intriguing story it will take you several lives to unravel, Neo Scavenger will keep you engaged for hours on end.”
“The story contained in Neo Scavenger will most assuredly be a driving force behind your desire to continue multiple play sessions to discover more about what happened to this once populated land.”
“The story is a confusing mess that can be untangled.”
“Even with everything in your corner, trying all out to get a cohesive story out of things is nearly impossible.”
“The story very much seems more like a string of random encounters connected very loosely together leading nowhere.”