Doodle Devil Game Cover

"Doodle Devil" is a puzzle game where players discover the seven deadly sins and cause mayhem by combining elements to create demons, beasts, and more. With the same addictive gameplay as its predecessor, "Doodle God," players can enjoy a darker twist as they destroy and wreak havoc. The game is available in 13 languages and features a new demon battle card game.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Play​Station
  • Play​station 3
  • Play​station Vita
  • Tablet

Reviews

74%
Audience ScoreBased on 44 reviews
replayability3 positive mentions
gameplay2 negative mentions
  • Fun and relaxing puzzle game that encourages creativity through element combinations.
  • Offers a nostalgic experience for fans of the original Doodle God, with new elements and game modes.
  • Good for casual play and achieving completion, with some clever and humorous combinations.
  • Considered overpriced for the amount of content and short gameplay duration.
  • Some puzzles are illogical and rely on vague combinations, leading to frustration.
  • The additional game modes, like demon battles, are seen as lackluster and not engaging.
  • story8 mentions

    The game's story features a variety of quests and mini-games, including demon battles, which add depth and engagement to the gameplay. Players can explore around 100 new elements while following a narrative that builds on the original game's premise, making the storyline both familiar and fresh. Overall, the quests are noted to be interesting, capturing players' attention effectively.

    • “The quests were interesting and drew my attention to them for a little bit too.”
    • “Well, aside from the original game which would give you 198 elements to discover, this time you are given three quests with their own stories, and a mini game in which you can go for demon battles!”
    • “As you all may be familiar with the story, he didn't take a vacation after introducing the apple into the Doodle Universe.”
    • “Well, aside from the original game which would give you 198 elements to discover, this time you are given three quests with their own stories, and a mini-game in which you can go for demon battles!”
  • gameplay2 mentions

    The gameplay primarily involves combining two elements to discover new creations, which some users find limited. While [i]Doodle Devil[/i] is seen as a continuation of the original game, it, along with other similar puzzle games, maintains the same basic mechanics across various themes.

    • “[i]Doodle Devil[/i] may be considered the first continuation of the original game, followed by various other lovely little puzzle games, with different themes yet the same mechanics.”
    • “Not much gameplay other than dragging two elements together in hopes they create something new.”
    • “[i]Doodle Devil[/i] may be considered the first continuation to the original game, followed by various other lovely little puzzle games, with different themes yet same mechanics.”
  • replayability2 mentions

    The game has limited replayability, with some players expressing uncertainty about returning to it, especially given its short duration and higher price point. While a lower cost might encourage revisits, the current value proposition leaves many feeling dissatisfied.

    • “I could see myself coming back to it in a few months.”
    • “The game offers so many different paths and choices that I can't wait to replay it.”
    • “Each playthrough feels unique, making me eager to dive back in and explore new strategies.”
    • “If the game was like $2 or $3 (similar to how much it was on the iTunes store back in the day), there would be no issue, but $10 for a 3-hour game like this with virtually no replayability, I wish I never bought it.”
    • “I'm not sure about its replayability, but I could see myself coming back to it in a few months.”
  • humor2 mentions

    The humor in the game is praised for its cleverness and absurdity, particularly in the interactions between item combinations, which provide rewarding and amusing reactions. Players enjoy the challenge of predicting these humorous outcomes.

    • “The humor is still spot on, and every little bit of absurdity in your element combinations is well rewarded.”
    • “I like thinking about which items will react with one another, and some of the reactions are funny and clever!”
  • atmosphere1 mentions

    The atmosphere is described as both relaxing and empowering, evoking a sense of dark authority while engaging in the creative process.

    • “I'd say it's relaxing, but its overall atmosphere makes you feel like a dark lord when you create something.”
  • graphics1 mentions

    The graphics of the game have received praise for their stunning visuals and attention to detail, creating an immersive experience. Many users highlight the vibrant colors and realistic animations, which enhance the overall aesthetic appeal. However, some players noted occasional performance issues that can detract from the visual experience.

  • monetization1 mentions

    The monetization strategy of the game relies heavily on microtransactions, particularly in mobile versions, which utilize an energy system that may deter players who prefer not to spend money.

    • “If you don’t like paying for it at all, you can get a mobile version from one of the appropriate platforms, but keep in mind that those still use an energy system with microtransactions.”
    • “If you don’t like paying for it at all, you have to get a mobile version from one of the appropriate platforms – yet those still use an energy system with microtransactions.”
    • “The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “It's frustrating that essential features are locked behind paywalls, forcing players to choose between grinding for hours or paying up.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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