- August 31, 2021
- 9 Eyes Game Studio
- 1h median play time
Don't Touch this Button!
Platforms
About
"Don't Touch This Button!" is a chaotic physics-based party game. Compete with friends in multiple minigames, where the goal is to avoid pressing the button at all costs. One misstep and you'll set off a chain reaction, so think fast and keep your hands off that button! He who touches it, loses.







- The game features clever and imaginative puzzles that encourage lateral thinking, making it a fun and engaging experience.
- It's a short game that can be completed in under 2 hours, making it a great option for casual gamers or those looking for a quick brain teaser.
- The humor and unique mechanics, such as doing the opposite of what the game instructs, add a delightful twist to the gameplay.
- Many puzzles are overly simplistic and can be brute-forced, leading to a lack of challenge for experienced players.
- The game is quite short, which may leave players wanting more content and a deeper exploration of its mechanics.
- Some levels can be frustrating due to unclear instructions or arbitrary solutions, detracting from the overall enjoyment.
- gameplay22 mentions Positive Neutral Negative
The gameplay is characterized by engaging puzzle mechanics that promote problem-solving and strategic thinking, with each level introducing unique challenges. However, many players feel that the game underutilizes its mechanics, as new elements are often introduced but not revisited, leading to a lack of challenging stages that fully leverage the game's potential. Despite this, the controls are responsive and the overall experience remains enjoyable.
“Every level is different and most have different mechanics and ways to reach the button to advance.”
“While the gameplay mechanics are straightforward (do the opposite), the game's design encourages problem-solving and strategic thinking.”
“Controls are very responsive and snappy, and do not hinder the gameplay.”
“Sadly, it feels like the potential wasn't used to its fullest, since every mechanic that is introduced is only used on its own.”
“What I was really missing at the end would have been some challenging stages that made use of all the introduced mechanics.”
“Every second or third room or so, a new mechanic is introduced through the charming 'don't do this' signs. You solve a puzzle directly after that (usually without any signs for 'help') using the same mechanic, and then it is dropped for the rest of the game.”