- September 24, 2021
- 9 Eyes Game Studio
- 1h median play time
Don't Touch this Button!
Platforms
About
"Don't Touch This Button!" is a chaotic physics-based party game. Compete with friends in multiple minigames, where the goal is to avoid pressing the button at all costs. One misstep and you'll set off a chain reaction, so think fast and keep your hands off that button! He who touches it, loses.







- The game features clever and imaginative puzzles that encourage lateral thinking and problem-solving.
- It's a short and enjoyable experience, with most players completing it in under 2 hours, making it a great option for casual gaming.
- The humor and unique mechanics, such as doing the opposite of what the game instructs, add a fun twist to the gameplay.
- The game is quite short, which may leave players wanting more content and challenging puzzles.
- Some puzzles can feel arbitrary or rely on brute force rather than genuine problem-solving, leading to frustration.
- The difficulty level is inconsistent, with a sudden spike in challenge towards the end that may not align with the overall casual tone of the game.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is characterized by innovative puzzle mechanics that encourage problem-solving and strategic thinking, with each level introducing new challenges. However, many players feel that the game does not fully utilize its mechanics, as new elements are often introduced but then quickly abandoned, leading to a lack of depth in later stages. Despite this, the controls are responsive and the overall experience remains engaging, though some players wished for more challenging levels that integrate all introduced mechanics.
“Awesome puzzle game with mind-bending mechanics!”
“Every level is different, and most have different mechanics and ways to reach the button to advance.”
“While the gameplay mechanics are straightforward (do the opposite), the game's design encourages problem-solving and strategic thinking.”
“Sadly, it feels like the potential wasn't used to its fullest, since every mechanic that is introduced is only used on its own.”
“What I was really missing at the end would have been some challenging stages that made use of all the introduced mechanics.”
“Every second or third room or so, a new mechanic is introduced through the charming 'don't do this' signs. You solve a puzzle directly after that (usually without any signs for 'help') using the same mechanic, and then it is dropped for the rest of the game.”