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Dokimon: Quest Game Cover

About

Drown in nostalgia and go on an adventure in search of your missing childhood friend. Dokimon is a game where you capture monsters to battle alongside and push through the dangerous open world. In advances to uncover the the mystery about your missing friend, you must become stronger, allowing you to venture on into increasingly dangerous areas. Battle against fellow Dokimon battlers who a…

Dokimon: Quest screenshot
Dokimon: Quest screenshot
Dokimon: Quest screenshot
Dokimon: Quest screenshot
Dokimon: Quest screenshot
Dokimon: Quest screenshot

87%
Audience ScoreBased on 110 reviews
story10 positive mentions
stability10 negative mentions

  • Dokimon offers a nostalgic experience reminiscent of classic monster collector games, particularly the early Pokémon titles, with charming designs and engaging gameplay.
  • The developer is highly responsive to community feedback, actively addressing bugs and implementing updates, which enhances the overall experience.
  • The game features quality of life improvements, such as the ability to change moves freely and a more mature story, making it appealing to both new players and long-time fans of the genre.
  • The game suffers from a variety of bugs and balancing issues, which can lead to frustrating gameplay experiences, including soft locks and unclear mechanics.
  • Some aspects of the user interface and battle system feel clunky and slow, detracting from the overall enjoyment and pacing of the game.
  • The lack of clear explanations for certain gameplay mechanics, such as stat allocation and item usage, can leave players feeling lost and confused.
  • story
    68 mentions Positive Neutral Negative

    The story of "Dokimon Quest" is described as simple yet engaging, with themes that resonate on a more mature level compared to traditional monster-catching games like Pokémon. While the main narrative can be completed in about 10-15 hours, players note issues with pacing, disjointed plot elements, and occasional bugs that hinder progression. Overall, the story is seen as a nostalgic throwback that appeals to fans of the genre, though it may not satisfy those seeking a complex narrative.

    • “The story while simple, does well to keep the player invested.”
    • “Dokimon is a cute monster taming RPG game that has quite the story to it; I've barely scratched the surface, but I'm loving the story so far.”
    • “Featuring a more mature story, faster gameplay, and a colorful cast of monsters, Dokimon is an excellent addition to the genre.”
    • “The story, I can tell, comes from a heartfelt place about old friends and loss, but feels disjointed between the villain team and discussion of psychic powers that never really gels well.”
    • “Final notes: the story is relatively mundane, a clear hook for the protagonist with flavorless antagonists and meandering allies backing them up, but is effectively used to move you about the region.”
    • “At least as far as I am into it anyway, wish I could say how the entire story is, but I can't... which brings me to the bugs.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its nostalgic and peaceful qualities, particularly the option to switch between 8-bit and piano renditions. However, others find certain tracks to be repetitive or even unbearable, describing them as clumsily assembled. Overall, while the music has its charm and appeal, it also suffers from inconsistency in quality.

    • “The art is stunning and the music is peaceful and good to listen to.”
    • “The music is nostalgic and fun to listen to.”
    • “Really charming monster taming game with great music and art style!”
    • “That doesn’t explain why the music makes me want to rip my ears off.”
    • “Without meaning to be rude, some of the music that plays in certain towns I found legitimately unbearable to listen to.”
    • “Overall, the music merely suffers from overall repetitiveness.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with players noting a steep learning curve and issues with NPC navigation, but appreciating the fun and familiar mechanics reminiscent of early-generation Pokémon. While some enjoy the innovative features and faster pacing, others criticize the layout of areas, sudden shifts in battle types, and a lack of clarity in mechanics and tutorials, which can detract from the overall experience. Despite these concerns, many find the core gameplay enjoyable, though some feel it does not justify the game's price.

    • “The gameplay is fun and familiar.”
    • “Naturally, the very core of d:q’s gameplay is early-generation Pokémon.”
    • “Gameplay loop so far is fun; the game is a bit silly at times but not a full-blown parody.”
    • “Another thing that can make the gameplay a tougher pill to swallow is how the areas are laid out.”
    • “My final gripe about the gameplay is the game's sudden shift to double battles.”
    • “Stiff dialogue, over-explaining some mechanics and completely ignoring others, no button remap or even an explanation on what the key binds are on a controller, and vague item explanations are the biggest issues that used to not bug me before the constant crashing but now I'm growing tired of them to a point of making the whole experience unenjoyable.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charming art style and nostalgic appeal, reminiscent of classic Pokémon games, with detailed overworld sprites and creature designs. However, there are mixed opinions on the quality, as some areas exhibit impressive visuals while others suffer from graphic bugs and less appealing character designs. Overall, the pixel art is well-received, contributing to a fun and engaging atmosphere despite some minor inconsistencies.

    • “The art style/creature design are both great as well.”
    • “A really nice game with really charming graphics and a lot of fun characters!”
    • “In the modern monster tamer genre, dokimon does its best to look back to the gen 2 games with nostalgic visuals, simpler monster designs, and a rustic setting.”
    • “While the visuals are similar in style to the original Pokémon games, the vibe of the game itself plays very differently.”
    • “In the modern monster tamer genre, Dokimon does its best to look back to the Gen 2 games with nostalgic visuals, simpler monster designs, and a rustic setting.”
    • “The art style, while being very derivative, is also very detailed in both overworld sprites and monster designs.”
  • stability
    10 mentions Positive Neutral Negative

    The game has been released in a notably buggy state, with numerous issues such as glitches, crashes, and incomplete features that hinder gameplay progression. While players appreciate the developer's commitment to addressing these problems through regular updates, the current experience is marred by significant stability concerns, including broken mechanics and visual errors. Overall, while there is potential for improvement, the game's stability remains a major drawback at this stage.

    • “Unfortunately, it was released in an extremely buggy state and wasn't even able to be completed for over a week from launch.”
    • “The issue comes, much like the script, from just how buggy the experience currently is and how lacking the UI.”
    • “Xelos City, at the point of writing this review, also marks the endpoint of the game, as a buggy cutscene currently disallows further completion of the story.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the recent patch significantly reduces grinding time, many still feel it can be tedious and time-consuming, especially when trying to level up multiple characters. The ability to rebattle trainers makes farming for experience and money easier, but it can lead to an imbalance in team levels, making encounters feel more laborious. Overall, grinding is seen as a necessary but often frustrating part of gameplay.

    • “It takes a mildly tedious trip through a cave and turns it into a complete chore.”
    • “This makes the whole encountering wild monsters in caves, for example, a lot more tedious.”
    • “Maybe when it's on sale and if you don't mind quite a bit of slow grinding.”
  • humor
    4 mentions Positive Neutral Negative

    The game features a strong sense of humor, with snappy and quirky dialogue that often elicits chuckles from players. Its comedic elements are well-integrated into the story and interactions with NPCs, making it a delightful experience for fans of creature collectors. Overall, the humor adds a charming layer to the gameplay.

    • “I'll also note that there's a lot of good video game humor scattered around the dialogue.”
    • “If you enjoy creature collectors that are Pokémon-inspired but take a different approach to the difficulty curve and include humorous dialogue in the story and from NPCs, this is definitely a game to try.”
    • “The dialogue is snappy and surprisingly humorous at times.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is rooted in themes of friendship and loss, though the narrative feels disjointed, particularly with the villain team and psychic powers. While the developers' commitment to addressing player feedback through patches is heartwarming, some players note pacing issues and a lack of emotional depth in certain moments, suggesting that the game is more reflective of its retro inspirations than a modern epic.

    • “The story, I can tell, comes from a heartfelt place about old friends and loss.”
    • “Seeing how the game gets 5-10 patches on release day, addressing each issue people have in the forums, is probably the most heartwarming thing I have ever seen.”
    • “It's more of a product of the time it's based in than a condemnation of the developer's abilities.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback, with some users praising the cool character designs while others criticize the inconsistency in quality, particularly in the overall character and dokimon design.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for feeling unpolished, both as an independent title and as a promotional tool for the developer's monmae engine.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “I feel like I'm constantly being pushed to buy in-game currency, which ruins the overall experience.”
    • “The game is fun, but the paywall is frustrating and makes it difficult to progress without spending real money.”

Buy Dokimon: Quest

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs

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