Skip to main content
Dokimon Quest Game Cover

About Dokimon Quest

Dokimon Quest is a single player open world role playing game. It was developed by Yanako RPGs and was released on November 22, 2024. It received mostly positive reviews from players.

Drown in nostalgia and go on an adventure in search of your missing childhood friend. Dokimon is a game where you capture monsters to battle alongside and push through the dangerous open world. In advances to uncover the the mystery about your missing friend, you must become stronger, allowing you to venture on into increasingly dangerous areas. Battle against fellow Dokimon battlers who are also …

Skip Games Like Dokimon Quest

Games Like Dokimon Quest

Looking for games like Dokimon Quest? Here are top open world role playing recommendations, selected from player-similarity data — start with Monster Crown, Nexomon: Extinction or Disc Creatures.

Skip User Reviews

Reviews

78%Audience ScoreBased on 498 reviews
story59 positive mentions
grinding40 negative mentions

  • Captures the nostalgic feel of Game Boy Color era Pokemon games with charming pixel art and monster designs.
  • Lots of quality of life improvements over classic Pokemon games, including flexible moveset management, stat customization, and ability to re-fight trainers that level up.
  • Developer is very active and responsive, fixing many bugs and improving the game regularly.
  • Game suffers from numerous bugs including crashes, targeting issues in double battles, and softlocks that hinder playability.
  • Gameplay balance issues with inconsistent leveling, overly powerful moves early on, and difficulty spikes especially in the endgame.
  • The story and quest guidance can be vague and poorly paced, with confusing maps and lack of direction causing frustration.
  • story

    281 mentions Positive Neutral Negative
    21% positive mentions, 73% neutral mentions, 6% negative mentions

    The story of Dokimon: Quest is a nostalgic, straightforward monster-taming narrative reminiscent of classic Game Boy-era games, featuring a mix of lighthearted moments and unexpectedly darker themes. While engaging and providing enough motivation for exploration, it suffers from rushed pacing, occasional confusion, and incomplete or disjointed plot elements. Fans of the genre who value story depth may find it lacking, but it offers a solid, charming backdrop for those seeking a casual and retro-inspired experience.

    • “The story is surprisingly engaging, even if you'll occasionally wish for a roadmap when the next objective decides to play hide-and-seek.”
    • “The story, layout, sprite designs, NPC interactions are all marvelous.”
    • “The story was cool and funny as you set off on an adventure to find clues about your missing friend, battle elite rangers, and deal with the Xer faction causing trouble to Dokimons.”
    • “The story is forced and barely holds any weight with anything you're doing.”
    • “The story doesn't help either.”
    • “Like come on... establish your world better and take the story a bit more seriously.”
  • music

    91 mentions Positive Neutral Negative
    23% positive mentions, 69% neutral mentions, 8% negative mentions

    The music in the game is generally praised for its nostalgic 8-bit and piano renditions, capturing a retro, Game Boy Color vibe with pleasant and charming tunes. However, critiques highlight a lack of variety, frequent bugs causing overlapping tracks, and some tracks being repetitive or less memorable, which can detract from immersion and atmosphere. Overall, while the soundtrack complements the game's style and offers enjoyable options, it could benefit from more diversity and polish.

    • “The soundtrack is absolutely awesome!!!”
    • “Players can choose between an 8-bit soundtrack and piano-based arrangements. The former complements the nostalgic visual direction particularly well, while the piano option provides a more relaxed interpretation of the music.”
    • “I enjoy it so much that I immediately bought the soundtrack on itch.io.”
    • “Music bugs were constant too—tracks would overlap every time I switched to the piano soundtrack, which honestly sounds like it was put through an AI music converter. The controls are also surprisingly frustrating.”
    • “Negatives: there is only one music track regardless of which trainer you face, be it a regular hiker or the evil team. Sometimes there is a cool intro for teams like Magma or Galactic, but we need more exclusive music to feel hyped facing elite rangers or Xer members.”
    • “Music: I know that making music isn’t easy but there is way too little variety between tracks and some of it can get really grating.”
  • graphics

    89 mentions Positive Neutral Negative
    38% positive mentions, 59% neutral mentions, 3% negative mentions

    The graphics of the game are highly praised for their charming, retro-inspired pixel art style that faithfully captures the Game Boy Color and early Pokémon aesthetics with high-quality, colorful visuals and distinctive monster designs. While some users note minor issues like occasional lack of variety, simplicity in animations, and occasional unclear visuals, the overall nostalgic art style is considered the game's strongest asset, providing a warm, familiar atmosphere that appeals especially to fans of classic handheld RPGs.

    • “The art style is easily the game’s strongest point, absolutely nailing that classic Game Boy colour vibe without feeling like a lazy filter slapped over modern assets, and there is a genuine sense of care in how the world and UI lean into that era.”
    • “Its colourful, retro-inspired visuals, eccentric cast of characters and self-aware humour give the region of Xelos a distinct personality that kept me exploring long after the novelty of battles had worn off (admittedly, it lasted some time).”
    • “The art style is great and the creature designs have their own personality that I really appreciated.”
    • “The lack of variety is noticeable early and becomes glaring later on, and when you combine the low monster count with uninspired designs, it actively drags down the otherwise charming art style instead of complementing it.”
    • “Visuals was a major struggle for me.”
    • “They also cheaped out and use the same artwork pose on your dokimon and the one you are attacking.”
  • gameplay

    88 mentions Positive Neutral Negative
    25% positive mentions, 69% neutral mentions, 6% negative mentions

    Gameplay in Dokimon: Quest offers a nostalgic, Pokémon-like monster collecting experience with unique mechanics such as stealing Dokimon and affinity boosts, combined with quality-of-life improvements and a large creature roster. However, it suffers from a rough early learning curve, unclear explanations of systems, some UI and pacing issues, and occasional bugs that impact flow. Overall, it’s a fun, accessible, and creatively designed game for fans of the genre, though it may feel underpolished and limited compared to more refined titles.

    • “A monster collector that reinvents the genre with its gameplay mechanics.”
    • “The gameplay has so many fun and quality of life features that I wish Pokémon had!”
    • “The dokimon are plentiful and the mechanics surrounding them, like being able to select moves on the go, as well as accessing the 'pc' on the go, made picking up some dokimon here and there fun, and you're able to try and plan for future battles better.”
    • “The first hour was pretty rough; the developer just throws you into the game without explaining important mechanics, e.g., the AP/EP system.”
    • “There are also some annoyances in the UI and some mechanics were confusing, poorly explained, or implemented.”
    • “I have talked to just about every NPC I have come across, and whatever side quests there might be don’t really do much of anything: lost Dokimon I can’t find its owner so I just own it now, apparently you can sell certain items based on description but there is no sell mechanic in any shop; a mechanic supposedly should have a better surf item but that isn’t even done after getting all 'badges'; fly is also never unlocked even if you do its respective elite ranger fight.”
  • grinding

    42 mentions Positive Neutral Negative
    2% positive mentions, 3% neutral mentions, 95% negative mentions

    Grinding in the game is generally manageable and less tedious than in similar titles, with some players appreciating the casual experience and others finding the late-game difficulty spike forces time-consuming grinding. While certain mechanics like move swapping and leveling can feel clunky and tedious, rebattling trainers for experience and money often makes grinding straightforward, though it may still deter those seeking a more streamlined progression. Updates have improved grinding efficiency, yet some players find the postgame content and achievement hunting overly grind-heavy and occasionally frustrating.

    • “It feels too grindy on hard mode towards the endgame because, for some reason, even though enemies' levels are +5 above their regular level, you get 30% to 50% less XP compared to easy and normal difficulty.”
    • “I could no longer use the team I spent the majority of the game with unless I spent several hours grinding the same 1-2 fights.”
    • “And then there is the level curve, and the ways by which you get EXP during the late and post game (I don't think the game is big enough in scale to warrant the level spikes and the grinding - I ended up grinding money rather than EXP to buy the level-up item).”
  • stability

    29 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including frequent bugs, crashes, freezing, and combat targeting errors, which often hinder progression and overall playability. However, ongoing developer support and patches have improved stability over time, showing commitment to addressing these problems despite the game launching in a notably buggy state.

    • “When this game released it was an unplayable, buggy, frequently freezing or crashing mess with severe clarity and balance issues.”
    • “Unfortunately, it was released in an extremely buggy state and wasn't even able to be completed for over a week from launch.”
    • “Double battles exist, but are horrendously broken with XP glitches, targeting issues, and speed tiers potentially giving the enemy team an entire extra turn after a KO (all being worked on).”
  • humor

    22 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by funny, quirky, and charming dialogue that often elicits genuine laughter, with snappy NPC interactions and playful, video game-inspired jokes. While some find the humor effective and enjoyable, others feel the tone shifts unevenly between serious and comedic moments, leading to a somewhat inconsistent experience. Overall, the humor adds charm and personality, making the game stand out despite occasional unevenness.

    • “Story is good, characters are fun and the main character's reactions are also very funny most of the time.”
    • “The game is also full of funny, weird, and charming moments.”
    • “I won't spoil it, but when the story got to a certain point, I had to pause the game because I was laughing so much.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a surprisingly wholesome and nostalgic emotional experience, blending familiar mechanics with heartfelt storytelling about friendship and loss. While some story elements feel disjointed and pacing issues prevent deeper emotional impact, its polished simplicity and nostalgic charm resonate strongly with fans of classic games.

    • “That was unexpected from a game and that was wholesome.”
    • “This game caught my attention not by reinventing the wheel but by polishing it in unexpected, heartfelt ways that reminded me of why I enjoy these games while also telling a story that's unique to the genre.”
    • “The story, I can tell, comes from a heartfelt place about old friends and loss.”
  • atmosphere

    7 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The game successfully captures a nostalgic, classic handheld RPG atmosphere with its sprite art, unique creatures, and self-aware dialogue, delivering a laid-back and earnest experience. It thoughtfully blends retro design with modern gameplay ease, though some find the music, especially the darker opening tone, less fitting. Overall, the atmosphere is praised for its engaging and immersive qualities.

    • “The sprites, music, and atmosphere remind me of playing Red (1996) again for the first time.”
    • “Truly a fantastic atmosphere and design experience all around.”
    • “A monster-raising RPG that recreates the nostalgic atmosphere of classic handheld adventures while maintaining modern ease of play.”
    • “The music feels like the weakest part to me; for example, when you start the game, it immediately plays this dark tone in atmosphere and story.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from poor optimization, particularly on the Steam Deck, where performance is notably subpar. Numerous unfinished or unoptimized quality-of-life features further detract from the experience, suggesting a lack of attention or care from the development team.

    • “First of all, I initially attempted to play it on my Steam Deck and unfortunately the Deck optimization is just abysmal.”
    • “The QoL features are unoptimized or unfinished and while mostly just little things, they pile up and lead to the conclusion that the game design team simply didn't notice or didn't care enough.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Character development features simplified designs reminiscent of classic handheld RPGs, with visually appealing environments like Xers City, though some character and creature designs receive criticism for their lower quality.

  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach feels unpolished, serving neither well as a standalone game nor as an effective advertisement for the developer's engine. Users perceive the ads as rough and unimpressive.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers small but meaningful features that enhance convenience, contributing positively to its overall replayability.

Skip Game Offers

Buy Dokimon Quest

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

4h Median play time
6h Average play time
3-11h Spent by most gamers
*Based on 5 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Dokimon Quest is a open world role playing game. Common tags for Dokimon Quest include turn-based, exploration, pixel graphics, relaxing, cute and others.

Dokimon Quest is available on PC and Windows.

On average players spend around 6 hours playing Dokimon Quest.

Dokimon Quest was released on November 22, 2024.

Dokimon Quest was developed by Yanako RPGs.

Dokimon Quest has received mostly positive reviews from players. Most players liked Dokimon Quest for its story but disliked it for its grinding.

Dokimon Quest is a single player game.

Similar games include Monster Crown, Nexomon: Extinction, Disc Creatures, Anode Heart, The Outbound Ghost and others.