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Dokimon: Quest Game Cover

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Dokimon: Quest is a single player casual role playing game. It was developed by Yanako RPGs and was released on November 22, 2024. It received positive reviews from players.

Drown in nostalgia and go on an adventure in search of your missing childhood friend. Dokimon: Quest is a game where you capture monsters to battle alongside and push through the dangerous open world. In advances to uncover the the mystery about your missing friend, you must become stronger, allowing you to venture on into increasingly dangerous areas. Battle against Rangers who are also …

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83%
Audience ScoreBased on 214 reviews
story27 positive mentions
grinding22 negative mentions

  • The game captures the nostalgic feel of classic handheld monster-catching games, particularly reminiscent of Pokémon Gold and Silver.
  • The pixel art and character designs are charming, with a variety of unique and interesting Dokimon to collect.
  • The developer is responsive to feedback and actively works on fixing bugs and improving the game, creating a sense of community.
  • The game suffers from numerous bugs and crashes, particularly during battles and transitions, which can disrupt gameplay.
  • The leveling and stat allocation system is confusing and lacks clear explanations, making it difficult for players to understand how to effectively develop their Dokimon.
  • Some gameplay mechanics, such as double battles and item usage, feel unbalanced or poorly implemented, leading to frustrating experiences.
  • story
    133 mentions Positive Neutral Negative

    The story of "Dokimon: Quest" is a blend of lighthearted adventure and darker themes, focusing on friendship and the quest to find a missing friend, which keeps players engaged for approximately 10-15 hours. While some players appreciate its nostalgic charm and humor, others criticize its pacing, particularly in the second half, where the narrative feels rushed and disjointed. Overall, the story is seen as enjoyable but could benefit from clearer direction and deeper character development.

    • “The quest to find your missing friend ties the narrative together just enough to keep players motivated without ever overshadowing the main draw: capturing and training creatures.”
    • “The story is both fun and quite dark for the genre, which I like a lot.”
    • “Dokimon quest is a story-centric game that won't baby you with kindergarten-level reading comprehension.”
    • “The story really tries way too hard to be edgy to the point where it's almost annoying.”
    • “Everything in the second half feels crammed together and a bit rushed with story dumps and battling elite rangers one after the other very quickly compared to the first half of the game.”
    • “The story is relatively mundane, a clear hook for the protagonist with flavorless antagonists and meandering allies backing them up, but is effectively used to move you about the region.”
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay of the game is a blend of familiar mechanics from classic creature-collecting titles, featuring exploration, battles, and team assembly, but it suffers from pacing issues and a lack of clarity in its systems. While the core gameplay loop is enjoyable and offers some unique mechanics, players have noted significant gaps in tutorial guidance and UI design, leading to confusion and frustration. Overall, the game is seen as a solid creature collector with potential, but it requires refinement in its gameplay pacing and clarity to fully realize its strengths.

    • “The gameplay loop in Dokimon revolves around familiar systems: exploring new routes, battling wild creatures and trainers, capturing Dokimon using items, and assembling a team to face increasingly difficult opponents.”
    • “It’s a diligently crafted remix, proving that familiar mechanics can still feel fresh when infused with creativity and care.”
    • “The gameplay is fun and familiar.”
    • “The game's systems, while easy to understand, occasionally lack the mechanical clarity or refinement expected in modern RPGs.”
    • “A few items/mechanics you unlock, by the time you unlock them are basically completely useless or just unnecessary.”
    • “Stiff dialogue, over-explaining some mechanics and completely ignoring others, no button remap or even an explanation on what the key binds are on a controller, and vague item explanations are the biggest issues that used to not bug me before the constant crashing, but now I'm growing tired of them to a point of making the whole experience unenjoyable.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics of "Dokimon: Quest" are generally praised for their charming retro aesthetic, reminiscent of classic Pokémon games, with many users highlighting the cute monster designs and detailed pixel art. However, some critiques mention inconsistencies in quality, with certain assets lacking polish and animations being simplistic. Overall, the visuals evoke nostalgia while offering a unique feel, though some players feel the art could benefit from more variety and coherence.

    • “The art style for trainers and monsters alike is great, efficiently mixing a sense of nostalgia with modern design.”
    • “The retro graphics are charming, and the monster designs are super cute!”
    • “Graphically, Dokimon: Quest is very strong.”
    • “Some of the artwork could be textbook examples for creative pixel art, while other assets seem to lack polish.”
    • “While the graphics and art style do lend themselves to nostalgia, they can feel repetitive, especially coupled with the lack of variety in the soundtrack.”
    • “They also cheaped out and use the same artwork pose on your dokimon and the one you are attacking.”
  • music
    45 mentions Positive Neutral Negative

    The music in the game features a dual soundtrack option, allowing players to switch between nostalgic 8-bit chiptunes and a more modern piano arrangement, which some players find fitting while others feel it lacks variety and memorability. While the soundtrack is generally appreciated for its nostalgic charm, several reviews note issues with repetitiveness and a lack of distinct themes for different characters. Overall, the music contributes positively to the game's atmosphere, but opinions vary on its quality and impact.

    • “Players can also choose between visual filters and soundtracks to tailor the experience, switching between 8-bit chiptunes or a more modern piano-based score.”
    • “The soundtrack is outstanding.”
    • “The music is nostalgic and fun to listen to.”
    • “A feeling of cheapness permeates the whole game, from the art to the sound design and music.”
    • “The music is nothing to write home about; nothing about it was really memorable, and there's not a variety in themes for the rangers. In fact, the wild dokimon, rangers, and elite rangers all have the same theme, which is disappointing.”
    • “Without meaning to be rude, some of the music that plays in certain towns I found legitimately unbearable to listen to.”
  • grinding
    23 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and time-consuming, often leading to frustration and a loss of interest. While some appreciate the strategic element of grinding and the recent updates that have reduced the time required, others criticize the cumbersome mechanics and the need to backtrack for experience, making the overall experience feel like a chore. Overall, the grinding can detract from the enjoyment of the game, especially for those seeking a more streamlined experience.

    • “It slows the transition from battle to overworld and personally was making me nauseous while grinding.”
    • “I ran out of steam for the game, and do not want to sit there grinding for hours and hours just to get a couple of achievements for evolving the fairies to their final evolution.”
    • “Afterwards is when it gets largely tedious and I no longer found the desire to combat the game's shortcomings and strive for completion.”
  • stability
    15 mentions Positive Neutral Negative

    The game's stability is currently a significant concern, with numerous bugs and glitches reported, particularly during extended play sessions and in specific battle scenarios. While some players have experienced minor issues, others have faced game-breaking problems that hinder progress, especially in early access. However, the developer is responsive to feedback and actively working on patches, suggesting improvements may come as the game evolves.

    • “Unfortunately, it was released in an extremely buggy state and wasn't even able to be completed for over a week from launch.”
    • “Was expecting a full catch-em-all style game not an unfinished early access title; currently either completely unsure how to progress through buggy caves, where every trainer says '...'; holding keys marked '2, 3 and 4'; talking to a professor only to be told I received an item that would unlock progress; and paths blocked for completely unexplained reasons.”
    • “Aside from that all too common battle error crashing my game, other times it straight freezes.”
  • humor
    11 mentions Positive Neutral Negative

    The game's humor is characterized by lighthearted writing, self-aware characters, and snappy dialogue that often elicits genuine laughter. While the blend of humor and seriousness can feel inconsistent at times, many players appreciate the quirky and whimsical elements that enhance the overall experience. Overall, the humor is a standout feature, making it enjoyable for fans of creature-collecting games with a comedic twist.

    • “The writing is lighthearted, filled with humor and self-awareness, and the characters—both human and dokimon—contribute to an atmosphere of warmth and whimsy.”
    • “I won't spoil it, but when the story got to a certain point, I had to pause the game because I was laughing so much.”
    • “The dialogue is snappy and surprisingly humorous at times.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere successfully blends nostalgic elements of classic handheld adventures with a modern, lighthearted tone, characterized by humor and warmth from its characters. While the storytelling and whimsical environment are praised for their earnestness and charm, some players feel that the music detracts from the overall experience, particularly with its darker tones at the game's outset.

    • “A monster-raising RPG that recreates the nostalgic atmosphere of classic handheld adventures while maintaining modern ease of play.”
    • “The writing is lighthearted, filled with humor and self-awareness, and the characters—both human and dokimon—contribute to an atmosphere of warmth and whimsy.”
    • “The game retains a sense of earnestness in its storytelling, atmosphere, and dedication to small secrets and continued improvement.”
    • “The music I feel is the weakest to me; for example, when you start the game, it immediately plays this dark tone in atmosphere and story.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of "dokimon" is characterized as a heartfelt homage to classic games, evoking nostalgia through its unique story about friendship and loss. While the narrative has moments of emotional resonance, it suffers from pacing issues and a disjointed plot that may dilute its impact. Overall, it captures the essence of its genre, appealing to fans of retro-style games despite some shortcomings in emotional depth.

    • “In the end, Dokimon is a heartfelt homage rather than a reinvention.”
    • “This game caught my attention not by reinventing the wheel but by polishing it in unexpected, heartfelt ways that reminded me of why I enjoy these games while also telling a story that's unique to the genre.”
    • “The story, I can tell, comes from a heartfelt place about old friends and loss.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization reflects its indie development limitations, resulting in noticeable technical performance issues and inconsistencies in design.

    • “Technical performance and design consistency also show some of the limitations of its indie scope.”
    • “The game struggles with frame rate drops and long loading times, making it frustrating to play.”
    • “Optimization issues lead to frequent crashes and bugs that disrupt the overall experience.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of Evertale has received criticism for feeling rough and unpolished, both as a standalone game and in its promotional efforts for the developer's monmae engine.

    • “Remember those ads for Evertale?”
    • “However, it feels rough both as a stand-alone game and as an advertisement for the developer's monetization engine.”
  • character development
    1 mentions Positive Neutral Negative

    The reviews indicate a mixed reception regarding character development, with some praising the graphics in certain areas, like Xers City, while criticizing the character and Dokimon designs as lacking quality.

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3h Median play time
4h Average play time
3-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Dokimon: Quest is a casual role playing game.

Dokimon: Quest is available on PC and Windows.

On average players spend around 4 hours playing Dokimon: Quest.

Dokimon: Quest was released on November 22, 2024.

Dokimon: Quest was developed by Yanako RPGs.

Dokimon: Quest has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dokimon: Quest is a single player game.

Similar games include Coromon, Monster Crown, Disc Creatures, Nexomon: Extinction, Caves of Lore and others.