Coromon Game Cover
Coromon is a delightful master catching game that runs really well on the Switch, and is perfect for handheld sessions on the sofa.

A modern tribute to a classic genre.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

81%
Audience ScoreBased on 1,738 reviews
story139 positive mentions
grinding156 negative mentions
  • Coromon offers a nostalgic experience reminiscent of classic Pokémon games, with charming pixel art and engaging gameplay.
  • The game features a unique Potency system that makes shiny hunting rewarding, as higher potential Coromon have better stats.
  • Customizable difficulty settings, including built-in Nuzlocke and randomizer modes, enhance replayability and cater to different player preferences.
  • The game suffers from a lack of variety in Coromon, with only around 114 creatures available, leading to repetitive encounters.
  • Some puzzles and mini-games can be tedious and mandatory, detracting from the overall gameplay experience.
  • The story feels rushed and anticlimactic, with an abrupt ending and limited post-game content.
  • story426 mentions

    The story of "Coromon" has received mixed reviews, with many players finding it engaging yet somewhat generic, often comparing it to classic Pokémon narratives. While some appreciate its humor and unique twists, others criticize it for being rushed, lacking depth, and featuring clichéd villains. Overall, the game offers a charming and enjoyable storyline that, despite its flaws, keeps players invested throughout their journey.

    • “The story is engaging, and the world feels alive.”
    • “With a unique take on typings, story, and monster-taming, its inspiration from Pokémon has not overshadowed the creativity of the game developers.”
    • “The story while not being the most complex, uses its simplicity in a lovely way.”
    • “However, the game falls flat content-wise; once you finish the story, there is not much to follow up on.”
    • “The story felt more like working down a checklist than a continuing narrative, since the antagonists get very little screen time, and the ending is very abrupt.”
    • “The story is honestly very lazy; the only interesting plot point (aliens and stuff) is barely explained at all until the very end.”
  • gameplay323 mentions

    The gameplay of "Coromon" is often compared to Pokémon, featuring familiar mechanics with several innovative twists, such as a stamina system and a unique potential mechanic that enhances customization. While many players appreciate the engaging battle mechanics and quality of life improvements, some criticize the repetitive gameplay loop and lack of diverse creature types, which can lead to a feeling of sameness. Overall, the game successfully captures the essence of classic monster-collecting games while introducing enough new elements to keep it fresh and enjoyable for fans of the genre.

    • “The gameplay is fluid, the quests aren't difficult to keep track of like in some games, and it is generally just a smooth experience.”
    • “The mechanics are familiar yet different enough to where it has its own feel to it.”
    • “The gameplay is great and slightly more difficult/strategic than recent Pokémon games, which is a huge plus for me.”
    • “However, it has a very obvious gameplay loop, and can become quite repetitive.”
    • “The gameplay is fine but very quickly gets dull because of the lack of diverse types and dual-type monsters.”
    • “The game will drop to unplayable frame rates and become unresponsive to controls after only 30 minutes of gameplay.”
  • music167 mentions

    The music in the game has received mixed reviews, with many players appreciating its nostalgic charm and catchy tunes, while others find it repetitive and forgettable. Some standout tracks have been highlighted as impressive, contributing positively to the overall experience, but there are also criticisms regarding a lack of variety in certain areas. Overall, the soundtrack is generally considered enjoyable and fitting for the game's aesthetic, though it may not leave a lasting impression for all players.

    • “The music is great, the gameplay is quite varied and the coromon themselves are very creative.”
    • “The music is soothing and fresh while having that nostalgic vibe at the same time.”
    • “The soundtrack is phenomenal, gameplay is incredible, puzzles are very difficult, but very rewarding when they are solved.”
    • “Similarly, the music is pretty forgettable and fails to evoke any emotion for me.”
    • “The music is a grab bag of inspiration from Golden Sun's choral synths to Sonic's Genesis snare drums but never quite gets better than 'just fine' compositionally.”
    • “The story and music are nothing that'll leave a hugely lasting impression, but are perfectly serviceable to facilitate the game.”
  • grinding161 mentions

    The grinding aspect of "Coromon" has received mixed reviews, with many players finding it excessively tedious and mandatory, particularly during boss battles and level progression. While some appreciate the potential hunting and leveling mechanics, others feel that the grinding detracts from the overall enjoyment, making battles and puzzles feel like a chore. Overall, the game is described as grind-heavy, which may appeal to fans of the genre but could frustrate those seeking a more streamlined experience.

    • “There was no reason for me to level any other creature as I had 30+ levels the whole game just playing normally (no grinding for potent or perfect coromon).”
    • “You'll need a second life for grinding.”
    • “The redundant grinding, 60% of simple battles where you miss an attack causing the battles to drag for no good reason, some of the cooler looking coromon are terrible unless you spend an hour+ grinding each one to get to a certain level, and even then they suck against certain bosses.”
    • “Grinding for hours just to advance to the next section isn't fun.”
    • “I often find grinding in games relaxing, but the fact that grinding is forced onto the player ruins everything and it's not enjoyable in the slightest.”
  • graphics158 mentions

    The graphics of "Coromon" have received widespread praise for their beautiful pixel art style, vibrant colors, and charming animations, evoking nostalgia for classic Pokémon games while offering a modern twist. Many reviewers appreciate the attention to detail in the creature designs and environments, although some have noted issues with screen tearing and performance on certain systems. Overall, the visuals are considered a standout feature, contributing significantly to the game's appeal.

    • “The graphics hit the perfect spot between retro and visually appealing.”
    • “The beautiful backgrounds, appealing art style, and the sprites for the coromon themselves are vibrant, colorful, and grab your attention in a good way.”
    • “The sprite work in this game is amazing, love the coromon animations, love the cutesy pixel art style, I love the whole aesthetic.”
    • “So boring and the graphics suck.”
    • “A few problems with screen tearing while running and no real graphic settings to fix it yet.”
    • “Very bad graphics even for pixel.”
  • optimization27 mentions

    Overall, the game's optimization is a mixed bag; while it is well-suited for mobile play with various control options, performance issues plague the Steam Deck and some PC setups, leading to significant frame rate drops and stuttering during extended sessions. Many players report smooth experiences on Windows and Switch, but others have encountered frustrating performance problems that detract from gameplay. Despite these issues, some users have noted improvements following updates, suggesting ongoing developer support.

    • “Last but not least: this game is incredibly well optimized for mobile play, with several means of control from mouse and keyboard, over controller/Steam Deck handheld to even touchscreen support already properly implemented and a UI to support every control scheme very well.”
    • “The animations and art are absolutely spectacular, the different Coromon designs and types have been incredibly interesting to experience firsthand, and the amount of player customization and optimization is outstanding!”
    • “Also, I wanted to add that I had zero crashes or any other performance issues for my 31 hours of enjoyment.”
    • “Playing on Steam Deck, the game suffers massive performance issues.”
    • “Poorly optimized for Steam Deck, despite the verified status.”
    • “What is pretty bad is during more extended play sessions (I'm talking about an hour) you're liable to get a pretty significant drop in performance, with the framerate dropping to 15-20 with no way to remediate the issue without restarting the game, which is obviously not ideal, particularly if you're in an extended fight.”
  • replayability25 mentions

    The game offers significant replayability through its customizable difficulty settings, nuzlocke-style challenges, and a shiny system that encourages players to pursue perfect monsters. However, some players feel that the limited number of creatures and repetitive gameplay can diminish long-term replay value. Overall, while the game provides various modes and options for replayability, the content may feel lacking after the initial playthrough.

    • “Better stats are tied to the 'shiny' system through potent/perfect monsters, so you never have to worry about those elusive alternate colors rolling subpar; it has a built-in Nuzlocke-style difficulty as well as the ability to change settings and difficulties - even the ability to randomize difficulty settings after beating the game, which adds to its replayability.”
    • “Im sure that later in the game it'd get fun, as well as it has a ton of replay value. There are so many different ways to set up your game, you can make it a Nuzlocke, a randomized Nuzlocke, everyone having random movesets, every trainer having a random team out of any possible monsters, or you could just go for a normal playthrough.”
    • “Gameplay-wise, Coromon offers a lot of replayability with various levels of difficulty that you can fully customize as you wish, including some permadeath features.”
    • “Lastly, the replayability with things like randomizers and nuzlockes sounds cool - until you realize there are only 118 coromon if we include all pre-evolutions, as well as basically all of them just being level requirements to evolve.”
    • “This kills the game's replayability in my opinion, as alongside so many coromon sharing abilities/movepools and them just not being that strong - everything feels very samey and bland after a first run.”
    • “There's a lot of cool features for progression and overall replayability, but unfortunately the actual content you play through is very lacking.”
  • humor24 mentions

    The humor in the game is a mixed bag, with some players appreciating its clever references and funny dialogue, while others find it cringeworthy and reliant on dated memes. Many reviews highlight the balance of humor and seriousness in the story, with some genuinely funny moments and quirky character interactions. Overall, the humor tends to appeal more to an adult audience, offering a lighthearted experience that complements the game's monster-catching mechanics.

    • “The story does a lovely job of mixing humor and seriousness in its own way; it got me to laugh when hearing the name of the main villain, but not in a bad way.”
    • “There is some really good humor with funny references to other things sprinkled throughout the game.”
    • “The writing is funny and the story makes sense.”
    • “The humor is everywhere, and it's half god-awful puns, and the other half is reference humor. They made a character that looks like Ash named Ashton, isn't that funny? They literally make a Pickle Rick joke in the game too. It's just 'look, you recognize that, right? We made a character that looks like Indiana Jones, that's funny, right?'”
    • “The dialogue is genuinely cringey, filled with attempts at humor that fall flat. It's like they tried to cram in as many pop culture references as possible without any real creativity.”
    • “The humor feels forced and unoriginal, relying heavily on puns and tired references that don't land well. It detracts from the overall experience rather than enhancing it.”
  • stability14 mentions

    The game's stability has received mixed reviews, with some players reporting minor glitches and bugs that do not significantly impact gameplay, while others have experienced severe visual glitches and crashes that hinder playability. Overall, many users note that despite initial issues, the game is generally stable and playable, with ongoing support from the developers to address remaining problems.

    • “The game is not bug-free and needs some work, but is definitely playable and worth trying.”
    • “Despite a few minor glitches, the overall experience is smooth and enjoyable.”
    • “I appreciate how stable the game feels during intense moments; it rarely crashes or lags.”
    • “It's buggy, poorly balanced, the story is an agonizing and completely annoying slog I didn't even have the energy to bring myself to finish, and honestly, there's really not much about the game I like.”
    • “Unfortunately, the full release currently has very bad visual glitches and crashes for a large number of players, making the game virtually unplayable.”
    • “Crashes and graphical glitches everywhere!”
  • emotional12 mentions

    The emotional aspect of the game elicits a range of responses, with some players feeling a deep sense of nostalgia and immersion through character customization and the discovery factor reminiscent of classic Pokémon games. While many appreciate the wholesome writing and cute art style, others find the story lacking in emotional depth and tension, leading to mixed feelings about character investment. Overall, the game successfully evokes strong emotions for some, particularly through specific impactful moments, while others remain less engaged.

    • “Where I am going with this is: this game brought back one bit of magic from my earliest days of playing Pokémon, and that is the discovery factor. I highly advise anyone who wants to have a nostalgic experience playing this game to stay away from wikis because, let me tell you, going into this game totally blind made me feel like a kid again, not knowing what to expect, in wonder every time I encounter a new Coromon. It is truly a wondrous and fantastic experience.”
    • “I understand some people don't like the story, but I liked it because it echoed the vibe of those old games I used to play, and it was a really wholesome blast from the past for me.”
    • “There are emotional beats that actually landed for me, and the end hit me a lot harder than I was expecting!”
  • monetization6 mentions

    The monetization model of the game is primarily donation-based, allowing players to contribute voluntarily for in-game rewards, which is generally well-received. However, some users express frustration with the presence of ads in the full version, including a launcher that promotes other titles, detracting from the overall experience.

    • “There is no monetization, but you may make a donation and receive rewards that will help you in the game.”
    • “It makes it known to us alright, but to know to stay the hell away from the ads.”
    • “I didn't pay for this game to be shown ads.”
    • “The full version adds a launcher before the game actually starts, advertising other Freedom Games titles.”
  • character development4 mentions

    The character development in the game is praised for its unique and charming designs, complemented by a solid story that avoids major plot holes. Reviewers highlight the impressive visuals and audio, along with a fantastic soundtrack, enhancing the overall experience.

    • “It also has charming character design baked into a solid story with no major plot holes.”
    • “For starters: fantastic soundtrack, great character design, concepts very unique in contrast to Pokémon, and much more.”
    • “Also need to mention that the artwork and character design is just simply beautiful.”
  • atmosphere1 mentions

    The atmosphere at the beginning of the game is highly praised, creating an engaging and immersive experience for players.

    • “The atmosphere at the start of the game is really great!”
    • “The immersive environment draws you in and makes you feel part of the world.”
    • “Every sound and visual detail contributes to a hauntingly beautiful atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
17hAverage play time
7-34hSpent by most gamers
*Based on 14 analyzed playthroughs

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