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"Dogolrax" is a single-player, violence adventure game featuring stunning visuals and good music. Players awaken on an alien planet with amnesia, encountering grotesque creatures and mysterious priestesses. The game is inspired by cult classics, offering surprising plot twists, varied gameplay, and a blend of humor, gore, and teasement.

Dogolrax screenshot
Dogolrax screenshot
Dogolrax screenshot
Dogolrax screenshot

69%
Audience ScoreBased on 352 reviews
gameplay24 positive mentions
stability8 negative mentions

  • The game is a unique and bizarre experience, reminiscent of classic titles like 'Another World' with a surreal twist.
  • It features interesting art and a variety of gameplay styles, keeping players engaged with constant surprises.
  • For its low price, it offers a decent amount of content and can be entertaining for those who appreciate quirky humor and creativity.
  • The controls are frustratingly floaty and inconsistent, leading to a poor gameplay experience.
  • The game suffers from a lack of polish, with many mechanics feeling unfinished and the overall design being chaotic.
  • The humor and story can be hit or miss, often feeling juvenile or out of place, which detracts from the overall experience.
  • gameplay
    140 mentions Positive Neutral Negative

    The gameplay of Dogolrax is highly inconsistent, featuring a mix of platforming, minigames, and various retro-inspired mechanics that often lack polish and coherence. While some players appreciate the quirky variety and humor, many criticize the repetitive and frustrating elements, such as poorly designed platforming sections and unpredictable checkpoints, leading to a generally unsatisfactory experience. Overall, the game may appeal to those looking for a casual, bizarre adventure, but it falls short for players seeking tight and rewarding gameplay.

    • “The gameplay is interesting; the various background scenes and locations are engaging. The story can be treated as a random thing that simply exists for the sake of existing, allowing you to turn your brain off and just have a blast with this new experience, or with some mild attention, in which case it is decent.”
    • “Its very unique in that there are many different play mechanics, and they can last for just one screen or many in a row.”
    • “The artwork is incredible, the humor is great, and the variety of gameplay is refreshing!”
    • “Every single 'chapter' is filled with the same annoying action and platforming sequences designed for you to die repeatedly, either from killing you shortly after advancing to the next screen, erasing only 15 to 20 seconds of gameplay, but multiplied around 4 to 5 times after constant deaths, and has checkpoints that are hard to predict so you'll be playing the same section multiple times.”
    • “The interesting, weird art just becomes a mash of things, often silhouettes, spikes, or low-quality JPEGs. What little story there was drops all mystery and never resolves properly, and the gameplay ends up as a series of minigames that wouldn't be out of place on a bootleg plug-and-play game, or the worst corners of a flash games site.”
    • “The mechanics are trash, the physics change with camera perspective, the gameplay is unrewarding—somehow it's hard to follow what's happening in a 2D linear game. I can't fathom what decision-making process the dev went through when creating this garbage.”
  • graphics
    100 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, featuring a jarring blend of styles that range from interesting to poorly executed, with inconsistent art direction and occasional graphic glitches. While some players appreciate the nostalgic and eclectic visuals, others criticize the lack of cohesion and the presence of low-quality assets that detract from the overall experience. Ultimately, the game's artistic ambition is overshadowed by its technical shortcomings and gameplay frustrations.

    • “The graphics are pretty nostalgic, reminding me of late '80s or early '90s cartoons.”
    • “The graphics are cool and there are many different styles all mixed together; I've never seen any game ever with this many different styles in one game (and I've been gaming since the '80s).”
    • “The design and graphics were interesting and fun to look at; the world was colorful yet twisted, and overall the game felt like it was going to include some symbolism.”
    • “The graphics are similar: most of the game's assets look pretty good on their own, but they clash with each other because the style is so inconsistent.”
    • “The graphics become bland, like some kind of cheap limbo knockoff, the gameplay feels like one of those hard trial and error 2D platformers without actually offering any kind of real threat or challenge.”
    • “There are graphic glitches everywhere, the character movement is full of bugs, and although I finished the game, I'm very disappointed as I was expecting a decent adventure game, and instead was served a horrible early 2000's flash game.”
  • humor
    76 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding it both entertaining and juvenile, often described as "so bad it's good." While some appreciate the absurdity and dark humor reminiscent of B-movies, others feel the humor clashes with the game's more serious themes and can be overly forced or immature. Overall, it elicits a range of reactions, from laughter to frustration, depending on individual taste and tolerance for its quirky style.

    • “Had me laughing within 60 seconds of playing, and continued to raise eyebrows throughout.”
    • “The hilarious craziness, variety, and partly choosable difficulty makes this jump 'n' run game interesting.”
    • “This is that kind of game that makes fun of itself, joke after joke, reminding you that this is a game made by someone who wants to share some nostalgic moments, and all the time, he is there winking at you with some (presumably) funny stuff.”
  • story
    72 mentions Positive Neutral Negative

    The game's story is largely viewed as nonsensical and lacking depth, often described as a chaotic blend of sci-fi tropes and juvenile humor that fails to engage serious players. While some appreciate its bizarre charm and unexpected twists, many find the narrative confusing, rushed, and ultimately unsatisfying, serving more as a backdrop to the gameplay than a central element of enjoyment. Overall, the story is seen as a mild hindrance rather than a highlight, appealing primarily to those looking for a light-hearted gaming experience rather than a compelling plot.

    • “The weirdness is just intense enough to keep surprising me every couple of scenes, and the bizarre story concepts hooked me into seeing how the whole mess ended.”
    • “Its story and themes may be inscrutable, but they’re the kind that shock and entertain and that’s enough to earn a nod from me.”
    • “Nice mechanics and old-school graphics, combined with an original and unexpected story and some easter eggs makes this game one of the best low-cost games in my collection.”
    • “This game's story is nonsense.”
    • “Writing is infantile and so full of annoying meta-jokes that I believe even the writers don't like their own story.”
    • “The story at the end feels rushed, cheesy, and makes no sense since there is not much plot development anyway.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its ability to convey mood and emotion through well-crafted tracks, including nostalgic chiptunes and ambient sounds. However, many players find the soundtrack repetitive and unmemorable, often noting issues with looping and jarring transitions. Overall, while the music is highlighted as one of the game's redeeming qualities, it is not enough to compensate for the game's other shortcomings.

    • “Worth noting is the music - gives mood so good, conveys emotions nicely.”
    • “The writing is cute and funny without being too much of a meme; the soundtrack quality is right up there with the visual art; great chiptunes, awesome ambience, and a lot of nostalgic arcade jams.”
    • “It feels like each song was crafted specifically for the environment in which it plays.”
    • “Awful controls, annoying music, nonsensical hitboxes, precision jumps and timings, and a 'lore' which would be interesting if the game were not.”
    • “The music loops every time you die or switch screens.”
    • “Grating and repetitive soundtrack.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is praised for its creativity and engaging surrealism, effectively drawing players into its unique world without relying on dialogue. However, the second half of the game is noted to lack the same intensity and visual appeal, diminishing the overall atmosphere. While the indie game's disturbing vibe and artistic design are highlighted, the inclusion of out-of-place mini-games disrupts the immersive experience.

    • “The creativity and atmosphere it exudes kept me wanting to see more, and it will keep giving you more for those two hours of constant gags, secrets, and scenes that made me go 'whoa'.”
    • “It's atmospheric, it has personality, and it doesn't need dialogue to engage you.”
    • “The ending presents room for a sequel (I will look into this), and the second half of the game is disappointing compared to the first half, with most of the visuals stripped down, the shock factor gone, and with less atmosphere and more bad gameplay segments.”
    • “It's got that frank disturbing atmosphere to it that only poorly financed indie games can really capture, with the instinctive running and shooting that the retro games do well.”
    • “The world, design, and creative feel all made the game worthwhile in the surreal environments and bizarre atmosphere.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is mixed, with some users noting low overall value, while others highlight the presence of branching paths and optional stages that offer new experiences. This suggests that while the game may not be highly replayable for everyone, there are opportunities for exploration that could enhance replay value for certain players.

    • “Branching paths with new things to try for great replayability.”
    • “Looks like it may have some good replay value as well based on all the paths that were not taken.”
    • “Low replay value.”
    • “There is some replay value, as the game is not entirely linear and has several optional stages.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is marred by numerous minor glitches and bugs, particularly in hitboxes and character movement, which detract from the overall experience. While these issues are generally not game-breaking, they reflect a hasty development process with many obvious fixes overlooked, leading to a disappointing impression reminiscent of outdated flash games.

    • “Hastily made; many obvious and easy fixes to glitches are missed.”
    • “There are graphic glitches everywhere, the character movement is full of bugs, and although I finished the game, I'm very disappointed as I was expecting a decent adventure game, and instead was served a horrible early 2000's flash game.”
    • “Actual gameplay mechanics are a little loose and buggy, like hitboxes and platforming, but serviceable enough to get through.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for relying heavily on superficial elements, such as anime characters, primarily for marketing purposes rather than enhancing gameplay. Players feel misled by the promotional material, which does not accurately represent the game's true nature or its intended experience.

    • “Btw, anime girls are just for a checkmark and advertising.”
    • “Contrary to its advertisement, I am sorry to say Dogolrax is not an old school adventure platformer.”
    • “They are the change of pace the developers were advertising on their page.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report feeling emotionally disconnected from the game due to issues with hit box accuracy, which detracts from immersion and engagement. This disconnection is a recurring theme in reviews, highlighting how technical flaws can impact the overall emotional experience.

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