Skip to main content

Hell Yeah! Wrath of the Dead Rabbit

Gory, beautiful chaos, if a little frustratingly rough behind the scenes. A good afternoons chaos, and thats what matters.
Hell Yeah! Wrath of the Dead Rabbit Game Cover
77%Game Brain Score
humor, gameplay
grinding, replayability
78% User Score Based on 1,639 reviews
Critic Score 76%Based on 4 reviews

Platforms

Playstation 3Xbox 360PCXboxWindowsPlayStation
Hell Yeah! Wrath of the Dead Rabbit Game Cover

About

Hell Yeah! Wrath of the Dead Rabbit is a single player arcade platformer game with comedy and violence themes. It was developed by Arkedo and was released on October 3, 2012. It received mostly positive reviews from both critics and players.

Ash, a skeletal rabbit and the prince of Hell, has inherited the role of ruler of Hell from his father. After a photographer takes a picture of Ash playing with a rubber duck in the bathtub, Ash sets out to kill the 100 monsters that have seen the photo, to restore his image. The world of Hell Yeah! Wrath of the Dead Rabbit has several zones with different visual styles, including "haunted caves, …

Skip User Reviews

78%
Audience ScoreBased on 1,639 reviews
humor421 positive mentions
grinding31 negative mentions

  • Unique and creative visual style with vibrant, colorful cartoonish art and smooth animations.
  • Hilarious, quirky, and absurd sense of humor with entertaining dialogue and pop-culture jokes.
  • Fun and addicting gameplay that combines platforming, shooting, puzzle elements and mini-games for finishing bosses.
  • Large variety of weapons and upgrades to collect, as well as unique bosses with distinct kill animations.
  • Good soundtrack that matches the game's tone well, with catchy and fitting music.
  • Relatively easy to pick up and play, with generous checkpoints and unpunishing difficulty.
  • Controls feel floaty, slippery, and imprecise, making platforming and aiming frustrating at times.
  • Obligatory and repetitive quick-time events or mini-games after each boss kill become tedious.
  • Unskippable and repetitive cutscenes and dialogues after deaths or boss fights severely interrupt gameplay flow.
  • Poor checkpoint system sometimes causes long backtracking and loss of health upon respawn.
  • Some puzzles and missions are poorly explained or too obscure, requiring trial and error or external guides.
  • Visual clutter and flashing effects can cause eye strain, confusion on what is hazard vs background.
  • humor
    428 mentions Positive Neutral Negative

    The humor in the game is characterized by its crude, edgy, and often juvenile style, mixing absurd, dark, and self-referential jokes with cartoonish gore and slapstick elements. While some players find it hilariously entertaining and full of personality, others consider it dated, forced, or repetitive, with many jokes missing the mark or wearing thin quickly. Overall, the humor gives the game a unique charm but may appeal mostly to those who appreciate irreverent, meme-infused comedy and don't mind its occasional cringeworthy or lowbrow nature.

    • “Wrath of the Dead Rabbit is a zany, cartoonish action platformer that starts strong with genuinely satisfying boss kills, ridiculous finishing minigames, and a hilariously absurd premise — you're a skeleton rabbit prince hunting down 100 monsters to suppress compromising photos of yourself with a rubber duck.”
    • “The humor is the definition of "trying too hard" and never lands, the visuals are appropriately cartoony, the controls are floaty and often unreliable and there are trial-and-error segments that don't justify the questionable checkpoint system.”
    • “This game isn't short, has a few great moments and funny monster finishers.”
    • “Supposed to be funny but ends up just being repetitive as hell and boring.”
    • “The worst part is the constantly forced, awful dialogue, that tries to be funny but ends up being cringey and making you hate the characters.”
    • “But besides that, the cartoon gore gets dead quick, a lot of the screen effects are incredibly hard on the eyes, and the humor is unfunny and unoriginal.”
  • gameplay
    294 mentions Positive Neutral Negative

    The gameplay offers a mix of platforming and shooting mechanics with varied boss fights and mini-games, providing initial fun and humor. However, many find it repetitive, simplistic, and occasionally frustrating due to floaty or imprecise controls, unskippable cutscenes, and awkward UI elements. While the core mechanics are decent and occasionally inventive, the gameplay often overstays its welcome and lacks polish compared to its strong visuals and audio.

    • “A concentrated blast of zany humour and delightful gameplay.”
    • “The gameplay itself is very reminiscent of classic platformers like Sonic, though rather than trying to finish each level as fast as possible, you need to find and kill specific monsters in each zone in order to progress; the game also has some metroidvania mechanics, as doors get unlocked after a certain number of monsters killed, and you can also get upgrades that allow you to access previously locked areas.”
    • “The gameplay is smooth as butter, the gunplay is great and it feels great to explore the lands and be on the hunt for the next monster.”
    • “Terrible respawn mechanics, have to sit through any and all cutscenes and dialogue again, and you don't get full health back, just whatever you had when you got to a respawn point!”
    • “Is a simple 2d platformer game with decent amount of action and a few backtracking elements that remind me of a few metroidvania games but it's not really a full metroidvania. You have different levels that you can move through teleportation devices and your objective is simple: you have 101 demons to kill in order to show you're some sort of badass demon villain. You have this buzzsaw vehicle that has a jetpack and different guns to use. The game has a decent amount of guns but most of them feel the same, there's no different tactics when it comes to using them and every demon was already easy enough, it's not like they posed a threat or change of style during the fights, all you do is shooting them until their HP reaches zero and a minigame that is either something simplistic like controlling a bus avoiding crashes or QTEs. Since it's repeated 101 times through the game and many minigames are reused it gets so old, repetitive, overused and boring. This game would have benefited if it was slightly shorter. I felt that the gameplay overstayed its welcome; they even try to introduce a few new mechanics or one-time ideas to keep it fresh but all they do is ruin the pacing of the game. We even get a completely worthless management minigame here that you barely have a reason to use at all. The game has some underdeveloped ideas and a mentality of throwing many stuff at once on a wall to see what sticks on it. The result at the end is just a decent but troubled game that can be fun on some occasions. Considering I got this game for free from one of Sega's giveaway packs which came with a bunch of other games and I had a bit of fun and there are a few qualities here mostly the soundtrack, art style and the first half of the game I had more satisfaction than frustration which was pretty present throughout my playthrough. However, if you manage to get this game during a sale when it reaches a very low price then I'll be fine recommending it to you, otherwise stay away because there are better games out there to play when it comes to the 2d platforming genre.”
    • “Awful checkpoint system, repetitive gameplay, questionable controls (seriously, what is this walljump mechanic), and an absolutely atrocious missions system that barely gives you enough time and instructions to complete them (where the heck is the goal in the cute land handle your fuel mission?)”
  • story
    248 mentions Positive Neutral Negative

    The story is simplistic, goofy, and largely serves as a humorous backdrop rather than a deep narrative, centered on Ash, the skeletal rabbit prince of hell, seeking revenge on 100 monsters who viewed his embarrassing photos. Reviews consistently note the plot is shallow, ridiculous, and filled with silly humor and cartoon violence, with many players finding it entertaining but forgettable. The game's appeal lies more in its quirky style and gameplay than its story, which is often described as minimal, nonsensical, and easily skippable.

    • “I recently started playing it again and I have been loving all the goofy ways that Ash kills people and the just as goofy story that was an absolute joy to play through again.”
    • “This stylish game has an amusing story about the prince of hell (who is a rabbit), who sets out to restore his dignity by killing 100 monsters after photos of him with a rubber duck in a bathtub were affecting his street cred.”
    • “Hell yeah!'s plot is essentially "compromising photos get out that undercut the ruthless and cruel nature of the prince of hell, Ash (which is you), 100 monsters saw it so 100 monsters (and the so-and-so who took those pictures) have to die, go get 'em tiger." As soon as you get into it, you'll notice how brightly colored and animated literally everything is.”
    • “The humor and writing is extremely cheesy and childish most of the time, not to mention that the story here to begin with is practically non-existent.”
    • “The story seems to start halfway through, like I missed a few levels or something, but no, it's just bad writing, the one consistent thing throughout the entire game.”
    • “The story is barebones, literally lmao.”
  • graphics
    224 mentions Positive Neutral Negative

    The game's graphics receive praise for their vibrant, colorful, and cartoonish art style that adds distinctive character and charm, often likened to classic 2D platformers with modern polish. However, many users find the visuals cluttered and overly busy, which can obscure gameplay clarity and hinder the experience. While the unique and creative artwork is widely appreciated, some criticize the strong colors, unnecessary bloom, and occasionally unappealing designs, suggesting the graphics, despite their strengths, sometimes detract from playability.

    • “The art style is vibrant and creative, the soundtrack slaps harder than expected, and the variety of weapons and zones keeps things fresh for a good while.”
    • “The graphics look super nice and unique, and the characters and monsters look like something out of a Mad Hatter dream.”
    • “Although the game is pretty short, around 6 to 10 hours, the visuals are absolutely beautiful, stunning, and timeless.”
    • “I found the visuals would often get too cluttered to tell what exactly was going on in later levels, and the game absolutely has no desire to help the player out on that, having leap of faith moments as well as an inconvenient zoom out button that pauses your entire game while you use it.”
    • “The visuals suffer a lot of bloom, and the screen can be a little too busy at times, but death is trivial.”
    • “Everything to do with graphics and visuals is busy as all hell, to the point where sometimes you just sorta look at the screen and go "uh, what am I looking at here?" and while that doesn't bother me too much now I feel like it'd probably get on my nerves after a while.”
  • music
    197 mentions Positive Neutral Negative

    The game's music is widely praised for its catchy, upbeat, and fitting soundtrack that complements the vibrant, cartoonish visuals and diverse levels, with standout tracks like the shop music and "bunny song" often highlighted. However, some users find the music repetitive, overly loud, or lacking in variety, and several note the inability to adjust volume or mute music as a downside, especially on platforms like the Steam Deck where music may fail to play. Overall, the soundtrack is considered a major positive aspect that enhances the game's quirky, humorous tone despite occasional audio glitches or subjective taste differences.

    • “The ost is something to enjoy on its own, even if you don’t buy the game you can still download this awesome score, it has something for almost everyone, from lullabies to hardcore punk, and every tune fits perfectly in the game.”
    • “The soundtrack on the game works well with the game and further immerses you into the game, where each world has its own track in place.”
    • “Prepare for an outrageous excursion into a rainbow explosion version of hell with a cast of wacky characters set to a rocking soundtrack.”
    • “If you play this game on the Steam Deck, you won't have music in the game.”
    • “I have come back to it years later since getting a Steam Deck, only to find that although it plays well enough, there is no background music at all. I've tried resolving this issue numerous times so far but to no avail. From what I'm led to understand, it appears to be a firmware update situation locked to an optimization issue with the Steam Deck.”
    • “The soundtrack consists of a few alternating 16 bar loops any eight-year-old could compose better in the trial version of FL Studio; it leaves the player with the delightful experience analogous to chewing tinfoil.”
  • grinding
    32 mentions Positive Neutral Negative

    Grinding in this game is generally described as tedious and repetitive, with many players finding boss fights and monster farming to be a chore rather than engaging. While the game starts off fun and fresh, the increasing backtracking, unskippable animations, and grind-heavy achievements contribute to a tiresome experience over time. Some appreciate the art and mechanics but suggest the gameplay becomes frustrating and overly drawn out as it progresses.

    • “The special monsters are basically the keys to unlock doors when they're dead and for most of them it's an incredibly tedious process since the method for taking them down are usually either shoot them down or grind them down with your sawblade.”
    • “The jackpot achievement is a tedious grind with no merit.”
    • “The problems became apparent quite soon, as the game turned frustrating because of unskippable dialogue, a mess of a map that becomes quite hard to navigate making you lose track of where and what you were doing and even switching weapons became a clunky and tedious process.”
  • replayability
    17 mentions Positive Neutral Negative

    Replayability in this game receives mixed feedback, with some players appreciating challenges, upgrades, DLC, and mission modes that add extra hours and variety. However, many note limited replay value once the main game is completed, with little incentive for repeated play beyond collectibles or achievements. Overall, replayability is considered moderate but not a strong highlight.

    • “The brutal mission mode gives the game most of its replay value, and it goes on sale often, so it's worth buying.”
    • “Infinitely replayable.”
    • “Very entertaining, with a lot of upgrades and side missions providing very good replay value.”
    • “Tedious platformer with little replay value.”
    • “As a result of the first two neutral points above, replay value is practically non-existent.”
    • “The replay value is next to none, unless you want to get all the achievements.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The atmosphere in the game is generally praised for its fun, varied, and sometimes quirky nature, featuring a mix of cheerful, challenging, and humorous elements with a strong soundtrack. However, some players find it inconsistent or not immersive enough to maintain long-term engagement. Despite occasional frustrations with checkpoints and difficulty, the overall vibe contributes positively to the gameplay experience.

    • “Achieve this by exploring the four corners of hell and exterminating monsters in a cheerful yet challenging atmosphere.”
    • “The game looks beautiful, the atmospheres are amazing, and the characters look adorable.”
    • “Friendly to the eye graphics, atmospheric soundtrack, incredible humor and a lot more.”
    • “Some very annoying checkpoints, but nice OST, fun atmosphere, lot of drugs, and rip my eyes.”
    • “The atmosphere changes drastically each level.”
    • “Unforgiving platforming sections, boss fights that are harder to figure out than they should be, and minimal checkpoints and health stations when you need them most outweigh the comical atmosphere and boss finisher minigames.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from numerous stability issues, including buggy segments, inaccurate movements, and problematic controller support with no remapping options, leading to frequent frustration. While it runs well on low-spec systems without crashing, these gameplay and control bugs significantly detract from the experience.

    • “I didn't enjoy the buggy segments that didn't work half the time, instant death and high damage dealt around every corner, and sparse checkpoints that revive you with whatever health you had when you reached it instead of full health, which made dying even more frustrating.”
    • “Controller support is buggy and I couldn't make it work.”
    • “Movements are inaccurate and the controller won't allow remapping, which makes absolutely no sense.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in this game is minimal to nonexistent, with the focus placed more on quirky humor and visual design than on plot or character growth. While character designs are praised for their appeal and consistency, the writing largely neglects meaningful development in favor of jokes and puns.

    • “It's a cute and charming side-scroller with good level and character designs.”
    • “The graphics are great, the character design is consistently impressive, and the game checkpoints frequently enough that it's hard to get frustrated with it.”
    • “The HD sprites are appealing and some of the character designs are decent.”
  • optimization
    6 mentions Positive Neutral Negative

    The game features excellent optimization, delivering smooth performance with no noticeable slowdowns or stuttering. Load times are snappy, and overall, the game runs efficiently while providing a seamless experience.

    • “Graphics are great and the game runs smoothly.”
    • “The performance is great, I never noticed any slowdown or stuttering in my playthrough.”
    • “It has snappy load times and great optimization.”
  • emotional
    3 mentions Positive Neutral Negative

    The game delivers a unique emotional experience by blending intense gore and dark humor with a surprisingly wholesome tone, enhanced by a memorable soundtrack that deeply resonates with players, even moving some to tears during the ending credits.

    • “Hell yeah has gore, hell yeah has dark humor, but they are all made in the most wholesome way possible, and the soundtracks of the game are neat.”
    • “I literally shed a tear at the ending credits.”
    • “A hell full of emotional baggage, got it.”
Skip Critic Reviews
Skip Game Offers

Buy Hell Yeah! Wrath of the Dead Rabbit

7h Median play time
6h Average play time
4-9h Spent by most gamers
*Based on 5 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Hell Yeah! Wrath of the Dead Rabbit
Skip FAQs

Frequently Asked Questions

Hell Yeah! Wrath of the Dead Rabbit is a arcade platformer game with comedy and violence themes.

Hell Yeah! Wrath of the Dead Rabbit is available on PC, Windows, PlayStation 3, Xbox 360 and others.

On average players spend around 6 hours playing Hell Yeah! Wrath of the Dead Rabbit.

Hell Yeah! Wrath of the Dead Rabbit was released on October 3, 2012.

Hell Yeah! Wrath of the Dead Rabbit was developed by Arkedo.

Hell Yeah! Wrath of the Dead Rabbit has received mostly positive reviews from both players and critics. Most players liked Hell Yeah! Wrath of the Dead Rabbit for its humor but disliked it for its grinding.

Hell Yeah! Wrath of the Dead Rabbit is a single player game.

Similar games include Ghost 1.0, Rocketbirds: Hardboiled Chicken, Super Trench Attack!, The Messenger, Owlboy and others.