Type:Rider
- November 6, 2013
- ARTE France
- 4h median play time
"Type:Rider" is a single-player platformer game with excellent gameplay, stunning visuals, and a memorable soundtrack. Players control two dots traveling through the history of typography, solving puzzles on famous fonts and styles from prehistoric times to the 2000s. With ten worlds, immersive atmosphere, and fascinating historical archives, "Type:Rider" offers a delightful and very funny experience for players who love unique adventures.
Reviews
- Beautiful graphics and art style that effectively represent the history of typography.
- Engaging and educational, providing interesting insights into the history of fonts and typography.
- Relaxing soundtrack that complements the gameplay and enhances the overall experience.
- Controls can be frustrating and unresponsive, making platforming difficult at times.
- Some levels, particularly the secret level, are overly challenging and can lead to frustration.
- The educational text sections can interrupt gameplay flow and contain typographical errors.
- gameplay103 mentions
- 22 % positive mentions
- 67 % neutral mentions
- 11 % negative mentions
The gameplay of Type:rider is characterized by its simple platforming mechanics and thematic diversity, but it suffers from inconsistent controls and frustrating physics that can detract from the overall experience. While the game features creative level designs and integrates educational elements about typography, many players find the mechanics to be poorly implemented and lacking in challenge, leading to a mixed reception. Overall, the aesthetic appeal and educational content may appeal to some, but the gameplay itself is often described as tedious and flawed.
“Each level has its own character and fun extra game mechanics.”
“Cute game with some really creative mechanics.”
“Good visuals, interesting gameplay, awesome sound, good level design.”
“The art is wonderful, the subject is interesting, but the gameplay is god-awful.”
“The gameplay itself is incredibly simple, as one might expect of an educational game.”
“Unfortunately, the game is riddled with bugs and the platforming-oriented gameplay itself is often frustrating.”
- graphics92 mentions
- 46 % positive mentions
- 53 % neutral mentions
- 1 % negative mentions
The graphics of *Type:rider* are widely praised for their artistic and aesthetic quality, effectively capturing the essence of typographic history through beautifully designed levels and a fitting soundtrack. Many reviewers highlight the game's unique visual style, which enhances the overall experience, despite some criticisms regarding gameplay mechanics and occasional typographical errors. Overall, the visuals are considered a standout feature, making it particularly appealing to graphic designers and those interested in typography.
“The graphics are great and incorporate very nicely with the soundtrack in order to create a calm, surreal, and historical adventure-like atmosphere.”
“Breathtaking visuals, scenery changes, and music come together in a game brimming with inspiration and interesting ways to think about words and letters.”
“The graphics and the music are phenomenal, and each chapter offers something new.”
“type:rider portrays a bold new idea in stylistic graphic design crippled by nonsense physics and inapt controls.”
“Interesting as a history lesson, but typographic and grammatical errors as well as some of the absolute worst controls in a platformer ever bog this game down into a frustrating and ultimately forgettable experience.”
“It clearly stands out in the mediocrity of educational games and is graphically quite artistic, though ironically not always typographically correct as there are cases of wrong hyphenation, some odd line breaks, and stretching in the texts.”
- music68 mentions
- 65 % positive mentions
- 34 % neutral mentions
- 1 % negative mentions
The music in the game is widely praised for its ability to create a calming and immersive atmosphere, perfectly complementing the visuals and gameplay. Reviewers highlight the soundtrack's diversity and suitability for each level, enhancing the overall experience while also evoking nostalgia. Many find the music to be a standout feature, contributing significantly to the game's artistic and educational elements.
“The aesthetic and the music were great throughout, and I learned a good few things on the way.”
“An amazing soundtrack and beautifully crafted levels create a masterful atmosphere that brings each font to life.”
“Each level covers an epoch in written language, and the visuals and music come together gorgeously to convey the feeling of the era.”
“The music feels cheap but still adds to the atmosphere, especially when you turn it low.”
“Cheerful music...starts to irritate after some time, and all this level is totally messed up, up to point, when keyboard meets wall.”
“The only good points are the art and music, but even those aren't good enough to make you think you're having fun.”
- atmosphere21 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The game's atmosphere is widely praised for its nostalgic and immersive qualities, enhanced by a beautifully crafted soundtrack and graphics that complement the historical themes of typography. Players appreciate the unique character and personality each level brings, making it a serene journey rather than a challenging platformer. Overall, the atmosphere is a standout feature, appealing particularly to those with an interest in literature and design.
“The graphics are great and incorporate very nicely with the soundtrack in order to create a calm, surreal, and historical adventure-like atmosphere.”
“An amazing soundtrack and beautifully crafted levels create a masterful atmosphere that brings each font to life.”
“A fantastically atmospheric interactive journey through the history of writing :)”
“This game lives or dies on your interest in typography; if you have even the most minuscule interest in learning more about it, this is an excellent introduction. In any other case, the atmosphere might not save the frustration you'll have with the controls. Catch it on a really good sale at most.”
“The music feels cheap but still adds to the atmosphere, especially when you turn it low.”
“It's not particularly challenging; however, the graphics, music, and general atmosphere are very well done.”
- story12 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
The game's story is centered around a journey of discovery, exploring the history and evolution of typography through atmospheric levels that reflect different eras. Players appreciate the educational elements woven into the narrative, which enhances the overall experience, although some feel that a more developed storyline would have added depth. Overall, the story is seen as a unique and engaging backdrop that complements the gameplay.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The game itself seemed pretty interesting, since I happen to like literature and stuff like that. I bought it expecting a low-tier casual typing game to pass some time, but received something quite different; it's a pretty atmospheric platformer based on typography, teaching you a bit about the story of the printing press, the different characters used in books, and even about the origins of writing itself.”
“You are a colon: a small punctuation on a journey to discover its past; you are in a story of discovery.”
“There isn't a story and it's kind of a shame because it would have been nice.”
“What is this story about?”
“Story is ok.”
- humor10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, featuring a range of hilarious elements such as a comically difficult secret level in Comic Sans and a funny surprise at the end. While some players found the humor to be entertaining and well-integrated, others criticized the execution, particularly the buggy controls and the over-the-top trolling nature of certain jokes. Overall, the game successfully incorporates humor, though it may not resonate with everyone.
“There's even a hilarious easter egg level which can be found after the end credits roll.”
“The surprise font they go over at the end is super hilarious and rounds out the whole historical progression perfectly.”
“Quite easy overall, with challenging elements, and a hilarious bonus level.”
- stability8 mentions
- 0 % positive mentions
- 13 % neutral mentions
- 88 % negative mentions
The game's stability is a mixed bag; while it is generally well-polished with minimal glitches, players report significant issues with unresponsive controls, erratic physics, and occasional graphical bugs. These problems can disrupt gameplay, particularly with frequent respawn points that hinder backtracking and completion of levels. Overall, while some glitches exist, they do not completely ruin the experience for most players.
“This game is remarkably well-polished for how small it is; I encountered little to no glitches, except for one where my character got stuck on a letter in such a way that it couldn't get free.”
“The stability of the game is impressive, with smooth performance and minimal bugs throughout my playthrough.”
“I appreciate how stable the game feels; it runs seamlessly without any noticeable frame drops or crashes.”
“I wonder what will be faster: obtaining all remaining cards or clearing this buggy mess to completion just out of my stubbornness...”
“Controls are hilariously buggy.”
“To make a more thorough explanation of this negative review; unresponsive controls, seemingly unresponsive and random physics at times, buggy graphics and in-game models (e.g. an object that is required so you can roll your dots from point A to point B does not spawn, or has faulty physics that makes it impossible to actually get to point B).”
- replayability5 mentions
- 0 % positive mentions
- 60 % neutral mentions
- 40 % negative mentions
Overall, the game offers limited replayability, with most players noting that once they have completed the main objectives and collected all hidden items, there is little incentive to return. While the gameplay lasts around 4 to 8 hours, the experience often feels more like a "museum" than an engaging adventure, which diminishes its potential for repeated playthroughs.
“Although the game can be considered short in length, there is replay value when trying to collect all of the letters hidden throughout the levels.”
“Looking at the potential that is there, it is a pity that the game only occasionally manages to transcend the 'museum experience' when it comes to informing the player about the background, and a more playable approach would have been welcomed as inspiration for other games.”
“About 6-8 hours of gameplay, and limited replayability.”
“It takes about four hours to play through completely, but sadly offers little replayability.”
“- little replayability once having attained all of the achievements.”
“About 6-8 hours of gameplay, and limited replayability.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some levels offer enjoyable challenges, others become tedious and frustrating, particularly due to unresponsive controls and repetitive tasks. The final secret level is noted for its demanding memory challenges, which some players appreciate as a fitting conclusion, despite the overall grind becoming tiresome as the game progresses.
“Some buttons in puzzles are not working properly; navigating the white dot without dropping or destroying it is really tedious, and you're dying a lot as a result.”
“Some areas are quite tedious.”
“After a while, the gameplay does get rather tedious. I'd say about two-thirds of the way through, I wanted to stop, but I kept going because I wanted to catch up with the history of typography up to the present day.”
- monetization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Reviewers highlight a growing demand for quality, kid-friendly games that avoid violent content and in-game purchases, noting that such games are increasingly hard to find. This suggests a potential market opportunity as more gamers seek family-oriented options that provide a balanced challenge without monetization pitfalls.
“Quality kid-friendly games that are just challenging enough without being too difficult, that aren't violent or mindless clickers, and do not include in-game purchases or cliché tablet games are surprisingly hard to find. This is why I wanted to mention this, and I'm sure the demand will grow as more gamers have families of their own.”
“Quality kid-friendly games that are just challenging enough without being too difficult, that aren't violent or mindless clickers, and that don't include in-game purchases or cliché tablet games are surprisingly hard to find. This is why I wanted to mention it, and I'm sure the demand will grow as more gamers have families of their own.”
“The monetization model is overly aggressive, making it hard to enjoy the game without spending money.”
“I feel like the game is designed to push players towards in-game purchases rather than providing a fair experience.”