Type:Rider Game Cover
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"Type:Rider" is a single-player platformer game with excellent gameplay, stunning visuals, and a memorable soundtrack. Players control two dots traveling through the history of typography, solving puzzles on famous fonts and styles from prehistoric times to the 2000s. With ten worlds, immersive atmosphere, and fascinating historical archives, "Type:Rider" offers a delightful and very funny experience for players who love unique adventures.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Play​Station
  • Play​station Vita
  • Tablet

Reviews

75%
Audience ScoreBased on 955 reviews
gameplay73 positive mentions
replayability4 negative mentions
  • Beautiful graphics and art style that effectively convey the theme of typography.
  • Interesting educational content that provides a fascinating history of typography and fonts.
  • Relaxing gameplay with a soothing soundtrack, making it a pleasant experience overall.
  • Controls can be frustrating and unresponsive, leading to a lack of precision in platforming.
  • The gameplay can feel simplistic and repetitive, lacking depth and challenge.
  • The secret level is notoriously difficult and can be frustrating, detracting from the overall experience.
  • gameplay308 mentions

    The gameplay of Type:rider has received mixed reviews, with many players noting that while the game features a unique concept and beautiful aesthetics, the mechanics are often clunky and frustrating. Players have criticized the floaty controls, inconsistent physics, and simplistic puzzles, which can lead to a tedious experience, especially during later levels. Despite these issues, some found enjoyment in the educational aspects and creative level designs, suggesting that the game may appeal more to those interested in typography than traditional platforming enthusiasts.

    • “Type:rider is a simple yet stylish puzzle game that manages to tell a captivating story through its gameplay.”
    • “While the puzzles themselves are not particularly difficult, each level brings new gameplay mechanics that keep the game fresh and interesting throughout.”
    • “The gameplay is fun but somewhat repetitive and the 'puzzles' are too easy to really mention.”
    • “Unfortunately, the same cannot be said about the gameplay.”
    • “The art style is nice and fitting to the different fonts, but the gameplay is boring and unimaginative, and the mechanics are just outright horrendous.”
    • “The gameplay itself is incredibly simple, as one might expect of an educational game.”
  • graphics250 mentions

    The graphics of *Type:Rider* are widely praised for their stunning artistic design and vibrant colors, effectively capturing the essence of different typographical eras. Reviewers highlight the game's beautiful backgrounds, clever level designs, and how the visuals harmonize with the soundtrack to create an immersive experience. While some mention minor glitches and gameplay issues, the overall aesthetic appeal remains a significant draw for players, particularly those with an interest in graphic design and typography.

    • “The backgrounds and fonts are beautifully crafted, making for a visually good experience, and the music complements the visuals perfectly.”
    • “Each level was expertly designed and stunning to behold, the graphics were truly phenomenal, highlighting both the fonts and their historical context perfectly.”
    • “Breathtaking visuals, scenery changes, and music come together in a game brimming with inspiration and interesting ways to think about words and letters.”
    • “The graphics aren't much to talk about, but the music is rather calming during the course of this game.”
    • “Unfortunately, I'm having massive issues with graphics settings and input.”
    • “Interesting as a history lesson, but typographic and grammatical errors as well as some of the absolute worst controls in a platformer ever bog this game down into a frustrating and ultimately forgettable experience.”
  • music236 mentions

    The music in the game is widely praised for its atmospheric quality and ability to complement the visuals, creating a calming and immersive experience. Many players appreciate the diverse soundtracks that reflect the historical themes of each level, although some note that the music can become repetitive over time. Overall, the combination of beautiful graphics and fitting music is often highlighted as one of the game's strongest aspects, despite criticisms of the gameplay itself.

    • “The backgrounds and fonts are beautifully crafted, making for a visually good experience, and the music complements the visuals perfectly.”
    • “An amazing soundtrack and beautifully crafted levels create a masterful atmosphere that brings each font to life.”
    • “The music fits perfectly with the stages, creating a calming and immersive experience.”
    • “The music is very poor, the settings are bland, and the way information regarding the history of typography that you collect throughout the game is delivered to you in a very lazy and uninspired fashion.”
    • “While this game is visually appealing and the music is passable, the terrible controls and boring gameplay make me unable to recommend it.”
    • “One big issue though, is that whenever I alt-tabbed, the music stopped (even after getting back to the game).”
  • atmosphere58 mentions

    The game's atmosphere is widely praised for its nostalgic and immersive qualities, combining beautiful graphics and a dynamic soundtrack that enhances the experience of exploring typography and its history. Each level is uniquely themed, reflecting different historical contexts and font styles, creating a relaxing yet engaging journey for players. While the gameplay may not be challenging, the overall aesthetic and educational elements make it a delightful experience for those interested in design and history.

    • “The graphics are great and incorporate very nicely with the soundtrack in order to create a calm, surreal, and historical adventure-like atmosphere.”
    • “An amazing soundtrack and beautifully crafted levels create a masterful atmosphere that brings each font to life.”
    • “The art in this game is beautiful and reflective of the defining typefaces and printing machines of each era, and the music is subtly blended as well, so as to create some awe-inspiring atmospheres.”
    • “This game lives or dies on your interest in typography; if you have even the most minuscule interest to learn more about it, this is an excellent introduction. In any other case, the atmosphere might not save the frustration you'll have with the controls. Catch it on a really good sale at most.”
    • “Consisting of infuriating level gimmicks and the worst controls this side of Bubsy 3D, the game's vividly pretentious atmosphere washes over you like so much sewage.”
    • “It's beautiful and I like the concept, and I am glad art studios are taking stabs at making games like this, but it takes the gameplay of Trials (which is about doing crazy stunts to torture the little ragdoll man on the motorcycle) and forces it into a stuffy, educational atmosphere, making it wear a suit and tie and forcing it to choose the correct spoon for its soup.”
  • story39 mentions

    The story aspect of the game "Type:rider" is a mixed bag, with some players appreciating its unique focus on the history of typography and the journey of two dots through time, while others criticize the lack of a cohesive narrative integrated into the gameplay. While the game offers interesting insights into the evolution of fonts and their cultural significance, many feel that the storytelling is not fully realized or engaging. Overall, the visuals and atmosphere are praised, but the connection between story and gameplay leaves much to be desired.

    • “Type:rider is a simple yet stylish puzzle game that manages to tell a captivating story through its gameplay.”
    • “The story is about the journey of two dots through time, traveling through worlds of different styles of typography.”
    • “I sincerely cannot get over how stunning this game looks; the creators did an astronomical job connecting the storyline to the phenomenal artwork.”
    • “This game has no story.”
    • “The story is non-existent, except for the story of typeface itself (which you have to choose to read, and is not integrated into the game at all).”
    • “A final gripe I have to mention is that story and gameplay hardly mix.”
  • humor26 mentions

    The humor in the game is widely praised, with players highlighting the funny bonus levels and clever easter eggs that elicit genuine laughter. While some found certain levels, like the comic sans one, to be frustratingly difficult, they still appreciated the comedic intent behind them. Overall, the game balances humor with challenge, making it a lighthearted and entertaining experience.

    • “I can imagine that the developers were chuckling and giggling away in their office during this game's development while telling each other, 'Hey team, we made a game.' 🤣”
    • “There's even a hilarious easter egg level which can be found after the end credits roll.”
    • “The surprise font they go over at the end is super hilarious and rounds out the whole historical progression perfectly.”
  • replayability20 mentions

    Overall, the game offers limited replayability, primarily revolving around collecting hidden letters and achievements, which may entice players to revisit it a few times. While some users appreciate the short playtime and the potential for enjoyment in revisiting levels, many agree that once the main objectives are completed, there is little incentive to play again. The experience is often described as more of a one-time exploration rather than a game that encourages repeated playthroughs.

    • “Although the game can be considered short in length, there is replay value when trying to collect all of the letters hidden throughout the levels.”
    • “The collectables and achievements add replay value to the levels, but they're not interesting enough to revisit any more than one or two times.”
    • “While not a very long game, there is some replay value, and who knows, you might just learn something about typography along the way.”
    • “It takes about four hours to play through completely, but sadly offers little replayability.”
    • “There isn’t much in terms of replay value.”
    • “Type:rider is a decent casual platformer about the history of typography with minimal replay value.”
  • stability20 mentions

    The game's stability is a mixed bag, with numerous users reporting various glitches and bugs that can be game-breaking, such as freezing and unresponsive controls. While some players found the game well-polished for its size, others experienced significant issues that required restarts or made levels unwinnable. Overall, the stability concerns detract from the experience, though some players noted that the glitches did not completely ruin their enjoyment of the game.

    • “This game is remarkably well-polished for how small it is - I encountered little to no glitches, except for one where my character got stuck on a letter in such a way it couldn't get free.”
    • “The stability of the game is impressive; I played for hours without experiencing any crashes or significant bugs.”
    • “I appreciate how smooth the gameplay is; everything runs seamlessly, making for an enjoyable experience.”
    • “It has a few glitches here and there that can be game breaking (especially regarding freezing), at least until you reset.”
    • “To make a more thorough explanation of this negative review: unresponsive controls, seemingly unresponsive and random physics at times, buggy graphics and in-game models (e.g. an object that is required so you can roll your dots from point A to point B does not spawn, or has faulty physics making it impossible to actually get to point B).”
    • “There are buggy things; some stuff that has to reset after dying/resetting the checkpoint do not reset, making levels unwinnable.”
  • grinding10 mentions

    Players express significant frustration with the grinding aspect of the game, citing tedious and repetitive tasks, particularly in levels plagued by bugs and poor design. While some levels offer unique identities and exploration opportunities, many reviewers found the overall experience to be aggravating and overly reliant on luck, leading to a desire to quit before completion. However, the final secret level's memory challenge is noted as a punishing yet rewarding conclusion to the game.

    • “Making the player complete all 4 sublevels without dying even once in a level so full of bugs that can kill you (like carts that just randomly throw you out) after a super annoying puzzle that doesn't really depend on you but pure luck, and making the player do all those tedious and slow parts all again in case they die, deserves a special place in hell.”
    • “It turns out to be such a tedious and frustrating experience, with some awful level design.”
    • “After a while, the gameplay does get rather tedious; I'd say about 2/3 of the way through I wanted to stop, but I kept going because I wanted to catch up with the history of typography up to the present day.”
  • emotional7 mentions

    The emotional aspect of the game is highlighted by its touching narrative about two inseparable friends on a quest for knowledge, which resonates deeply with players. The gameplay mechanics, while engaging, evoke feelings of frustration and guilt, particularly when juxtaposed with the serious themes of education and history. Overall, the game successfully combines emotional storytelling with thought-provoking elements, making it a profound experience despite its puzzle platformer format.

    • “The deathless Clarendon level achievement makes me want to cry.”
    • “A touching story about two inseparable friends on their arduous and dangerous quest for knowledge that takes them through history lessons they didn't learn due to their country's faulty educational system.”
    • “That game has shown that a puzzle platformer about different colored geometric figures can be deep, exciting, and emotional.”
  • monetization4 mentions

    Reviewers appreciate the game's approach to monetization, noting a refreshing absence of microtransactions and in-game purchases, which contrasts with the current trend in mobile gaming. This focus on quality, educational content and immersive experiences is seen as a positive shift, particularly for family-friendly games that prioritize engagement over profit.

    • “Quality kid-friendly games that are just challenging enough without being too difficult, that aren't violent or mindless clickers, and that avoid in-game purchases or cliché tablet games are surprisingly difficult to find. This is why I wanted to mention this, and I'm sure the demand will grow as more gamers have families of their own.”
    • “In many ways, it reminds me of the old days of mobile games, before they became reduced to mainly microtransactions and cheap cash grabs, when there was a real optimism and excitement over the new format, and a lot of heavily atmospheric games that took advantage of it.”
    • “Quality kid-friendly games that are just challenging enough without being too challenging, that aren't violent or mindless clickers, or filled with in-game purchases or cliché tablet games are surprisingly difficult to find, which is why I wanted to mention this, and I'm sure the demand is going to grow as more gamers have families of their own.”
  • optimization2 mentions

    Overall, users found the game's optimization to be satisfactory, noting good performance despite a capped frame rate of 60 fps and low resolution.

    • “Performance was great, but considering the low resolution and the 60 fps cap, I was not surprised.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

4hMedian play time
4hAverage play time
3-7hSpent by most gamers
*Based on 9 analyzed playthroughs

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