Skip to main content

Type:Rider

Type:Rider Game Cover
77%Game Brain Score
gameplay, graphics
replayability, stability
76% User Score Based on 972 reviews
Critic Score 81%Based on 2 reviews

Platforms

Nintendo SwitchAndroidPlaystation 4iPhoneWindowsPlayStationPlaystation VitaLinuxPCTabletMac OSPhoneiPadMobile Platform
Type:Rider Game Cover

About

Type:Rider is a single player casual action adventure game. It was developed by ARTE France and was released on November 6, 2013. It received positive reviews from critics and mostly positive reviews from players.

"Type:Rider" is a thrilling adventure puzzle game that takes players on a journey through the evolution of typography. As the game's two protagonists, explore beautiful and intricate levels based on different historical time periods, each with its own unique typefaces. Solve puzzles, overcome obstacles, and learn about the history and development of typography in this immersive and educational gaming experience. The game brings a fresh and exciting approach to the adventure puzzle genre.

Skip User Reviews

76%
Audience ScoreBased on 972 reviews
gameplay75 positive mentions
replayability4 negative mentions

  • Beautiful art style and calming soundtrack enhance the overall experience.
  • Educational content about typography is interesting and well-presented.
  • Unique gameplay mechanics involving controlling a colon (two dots) add a creative twist.
  • Controls can be frustrating and unresponsive, making platforming challenging.
  • The game is relatively short, taking only a few hours to complete.
  • The secret level is significantly more difficult and can lead to frustration.
  • gameplay
    313 mentions Positive Neutral Negative

    The gameplay of Type:rider has received mixed reviews, with many players finding it simplistic and frustrating due to clunky controls and inconsistent mechanics. While the game features visually appealing design and educational content about typography, the platforming elements often feel tedious and lack depth, leading to a disconnect between the engaging aesthetic and the gameplay experience. Overall, while some players appreciate the unique concept and creativity, the execution of the gameplay mechanics leaves much to be desired, making it a challenging experience for those seeking a polished platformer.

    • “Type:rider is a simple yet stylish puzzle game that manages to tell a captivating story through its gameplay.”
    • “While the puzzles themselves are not particularly difficult, each level brings new gameplay mechanics that keep the game fresh and interesting throughout.”
    • “The gameplay is fun but somewhat repetitive, and the 'puzzles' are too easy to really mention.”
    • “The gameplay feels dry, with little excitement beyond occasional jumps.”
    • “Unfortunately, the actual gameplay is clunky, the game overall is quite short (under 4 hours to 100%), and there’s just nothing particularly interesting here.”
    • “The gameplay is boring and unimaginative, and the mechanics are just outright horrendous.”
  • graphics
    255 mentions Positive Neutral Negative

    The graphics of "Type:Rider" are widely praised for their stunning aesthetic and thoughtful design, effectively capturing the essence of different typographical eras. Players appreciate the beautiful backgrounds, vibrant colors, and the seamless integration of visuals with the game's soundtrack, creating an immersive experience. While the gameplay may be criticized for its mechanics, the artistic presentation and educational value regarding typography resonate strongly with graphic design enthusiasts.

    • “The visuals are stunning, and the gameplay is both educational and entertaining.”
    • “Each level was expertly designed and stunning to behold, the graphics were truly phenomenal, highlighting both the fonts and their historical context perfectly.”
    • “The graphics are beautiful and the music creates the right ambiance for the player.”
    • “The graphics aren't much to talk about, but the music is rather calming during the course of this game.”
    • “Unfortunately, I'm having massive issues with graphics settings and input.”
    • “Interesting as a history lesson, but typographic and grammatical errors as well as some of the absolute worst controls in a platformer ever bog this game down into a frustrating and ultimately forgettable experience.”
  • music
    241 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality and ability to complement the visuals, creating a relaxing and immersive experience. Many players appreciate the diverse soundtracks that reflect the historical themes of each level, although some note that the music can become repetitive over time. Overall, the combination of beautiful graphics and fitting music enhances the game's artistic and educational appeal, despite some criticisms regarding gameplay mechanics.

    • “The music is top notch, and the gameplay is very entertaining!”
    • “The art, the music, the walls of text, the level designs are a just reward for the more resilient players, who stick around.”
    • “The music fits, spot on.”
    • “The music feels cheap but still adds to the atmosphere, especially when you turn it low.”
    • “While this game is visually appealing and the music is passable, the terrible controls and boring gameplay make me unable to recommend it.”
    • “The music is very poor, the settings are bland, and the way information regarding the history of typography that you collect throughout the game is delivered to you in a very lazy and uninspired fashion.”
  • atmosphere
    60 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its nostalgic and immersive qualities, enhanced by a beautifully crafted soundtrack and visually stunning graphics that reflect the historical context of typography. Players appreciate the unique ambiance of each level, which not only complements the gameplay but also serves as an engaging educational journey through the history of writing. While the gameplay may not be particularly challenging, the overall experience is described as relaxing and atmospheric, making it a must-play for enthusiasts of design and history.

    • “The graphics are great and incorporate very nicely with the soundtrack in order to create a calm, surreal, and historical adventure-like atmosphere.”
    • “An amazing soundtrack and beautifully crafted levels create a masterful atmosphere that brings each font to life.”
    • “The atmosphere and level design wonderfully complement the information provided.”
    • “This game lives or dies on your interest in typography; if you have even the most minuscule interest to learn more about it, this is an excellent introduction. In any other case, the atmosphere might not save the frustration you'll have with the controls. Catch it on a really good sale at most.”
    • “Consisting of infuriating level gimmicks and the worst controls this side of Bubsy 3D, the game's vividly pretentious atmosphere washes over you like so much sewage.”
    • “It's beautiful and I like the concept, and I am glad art studios are taking stabs at making games like this, but it takes the gameplay of Trials (which is about doing crazy stunts to torture the little ragdoll man on the motorcycle) and forces it into a stuffy, educational atmosphere, making it wear a suit and tie and forcing it to choose the correct spoon for its soup.”
  • story
    40 mentions Positive Neutral Negative

    The story in Type:rider revolves around the journey of two dots through the history of typography, offering an informative and atmospheric exploration of the evolution of fonts and writing. While some players appreciate the unique narrative and its integration with gameplay, others note that the story is minimal and not deeply woven into the game mechanics. Overall, the game presents a charming yet brief narrative experience that highlights the significance of typography, though its execution may leave some players wanting more.

    • “Type:rider is a simple yet stylish puzzle game that manages to tell a captivating story through its gameplay.”
    • “The story is about the journey of two dots through time, traveling through worlds of different styles of typography.”
    • “I sincerely cannot get over how stunning this game looks; the creators did an astronomical job connecting the storyline to the phenomenal artwork.”
    • “This game has no story.”
    • “The story is non-existent, except for the story of typeface itself (which you have to choose to read, and is not integrated into the game at all).”
    • “A final gripe I have to mention is that story and gameplay hardly mix.”
  • humor
    25 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting the hilarious bonus levels and easter eggs that provide comedic relief amidst challenging gameplay. While some found certain levels, like the comic sans one, to be frustratingly difficult, many appreciated the lighthearted and quirky elements that made the experience enjoyable and memorable. Overall, the game successfully blends humor with gameplay, making it a fun and engaging platformer.

    • “There's even a hilarious easter egg level which can be found after the end credits roll.”
    • “The wild west cart ride while dodging the crosshair stands out as even more memorably, hilariously terrible than the rest of the game.”
    • “The bonus level at the end is hilarious-- but I won't spoil that for you.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game offers limited replayability, primarily revolving around collecting hidden letters and achievements, which may entice some players to revisit it a few times. While the experience can be enjoyable and educational, many reviewers noted that once the main objectives are completed, there is little incentive to play again. The short length and minimal variation in gameplay contribute to a general consensus that replay value is not a strong point of the game.

    • “Although the game can be considered short in length, there is replay value when trying to collect all of the letters hidden throughout the levels.”
    • “While not a very long game, there is some replay value, and who knows, you might just learn something about typography along the way.”
    • “While the game itself is short (can get around 90% of the collectables in one go with the stages in around 2-3 hours), it's still worth the replay value for the progressive soundtrack as you proceed through each level.”
    • “It takes about four hours to play through completely, but sadly offers little replayability.”
    • “I would absolutely pay up to a few dollars for it (I'm cheap with games, that translates to about $5, maybe $10 for most people), had I not already played through it, and for most people there's virtually no replay value.”
    • “There isn’t much in terms of replay value.”
  • stability
    19 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with numerous users reporting various glitches and bugs that can disrupt gameplay, including freezing issues and unresponsive controls. While some players found the game well-polished for its size, others experienced game-breaking bugs that necessitated restarts, particularly during critical moments. Overall, while the game offers vibrant graphics and enjoyable mechanics, the frequent glitches can significantly hinder the experience.

    • “This game is remarkably well-polished for how small it is - I encountered little to no glitches, except for one where my character got stuck on a letter in such a way it couldn't get free.”
    • “It has a few glitches here and there that can be game-breaking (especially regarding freezing), at least until you reset.”
    • “To make a more thorough explanation of this negative review: unresponsive controls, seemingly unresponsive and random physics at times, buggy graphics and in-game models (e.g. an object that is required so you can roll your dots from point A to point B does not spawn, or has faulty physics making it impossible to actually get to point B).”
    • “There are buggy things; some stuff that has to reset after dying/resetting the checkpoint do not reset, making levels unwinnable.”
  • grinding
    10 mentions Positive Neutral Negative

    Players express significant frustration with the grinding aspect of the game, citing tedious and repetitive tasks, particularly in levels plagued by bugs and poorly designed puzzles. While some levels offer unique experiences and exploration opportunities, many reviewers found the overall gameplay to become monotonous and aggravating, leading to a desire to quit despite the intriguing historical context. The final secret level, while challenging, is noted for its memory-intensive grind, which some found rewarding amidst the overall tedium.

    • “Making the player complete all 4 sublevels without dying even once in a level so full of bugs that can kill you (like carts that just randomly throw you out) after a super annoying puzzle that doesn't really depend on you but pure luck, and making the player do all those tedious and slow parts all again in case they die, deserves a special place in hell.”
    • “It turns out to be such a tedious and frustrating experience, with some awful level design.”
    • “After a while, the gameplay does get rather tedious; I'd say about 2/3 of the way through I wanted to stop, but I kept going because I wanted to catch up with the history of typography up to the present day.”
  • emotional
    7 mentions Positive Neutral Negative

    Players find the emotional depth of the game compelling, particularly through its touching narrative about two inseparable friends on a quest for knowledge, which resonates with themes of friendship and the shortcomings of education. The gameplay mechanics, while engaging, also evoke feelings of frustration and guilt, as players grapple with the balance between entertainment and the weight of the historical lessons presented. Overall, the game successfully combines emotional storytelling with innovative gameplay, leaving a lasting impact on its audience.

    • “The deathless Clarendon level achievement makes me want to cry.”
    • “A touching story about two inseparable friends on their arduous and dangerous quest for knowledge that takes them through history lessons they didn't learn due to their country's faulty educational system.”
    • “That game has shown that a puzzle platformer about different colored geometric figures can be deep, exciting, and emotional.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is positively noted for avoiding micro-transactions and in-game purchases, reminiscent of the earlier, more engaging mobile gaming era. Players appreciate the focus on quality, informative content without the pitfalls of cash grabs, highlighting a demand for kid-friendly games that offer meaningful experiences.

    • “Quality kid-friendly games that are just challenging enough without being too difficult, that aren't violent or mindless clickers, and do not include in-game purchases or cliché tablet games are surprisingly difficult to find. This is why I wanted to mention this, and I'm sure the demand will grow as more gamers have families of their own.”
    • “In many ways, it reminds me of the old days of mobile games, before they became reduced to mainly microtransactions and cheap cash grabs, when there was a real optimism and excitement over the new format, and a lot of heavily atmospheric games that took advantage of it.”
    • “Quality kid-friendly games that are just challenging enough without being too challenging, that aren't violent or mindless clicker games, or filled with in-game purchases or cliché tablet games, are surprisingly difficult to find. I'm sure the demand is going to grow as more gamers have families of their own.”
  • optimization
    2 mentions Positive Neutral Negative

    Overall, the game's optimization is solid, delivering great performance; however, some users noted the low resolution and a 60 fps cap, which may limit the experience for those expecting higher graphical fidelity.

    • “Performance was great, but considering the low resolution and the 60 fps cap, I was not surprised.”
Skip Critic Reviews
Skip Game Offers

Buy Type:Rider

4h Median play time
4h Average play time
3-7h Spent by most gamers
*Based on 9 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Type:Rider

Games Like Type:Rider

Never Alone Image
RiME Image
LIMBO Image
Teslagrad Image
Nihilumbra Image
Skip FAQs

Frequently Asked Questions

Type:Rider is a casual action adventure game.

Type:Rider is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 4 hours playing Type:Rider.

Type:Rider was released on November 6, 2013.

Type:Rider was developed by ARTE France.

Type:Rider has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its replayability.

Type:Rider is a single player game.

Similar games include Never Alone, RiME, LIMBO, Teslagrad, Nihilumbra and others.