- October 14, 2010
- Stickmen Studios
- 4h median play time
Doc Clock: The Toasted Sandwich of Time
Platforms
About
In "Doc Clock: The Toasted Sandwich of Time," players control the inventor Doc Clock and his sidekick Sparky the Robot. When Doc accidentally turns his toaster into a time machine, they must pursue the toaster through various historical eras, solving puzzles and outrunning disaster to ensure history remains unaltered. The game features unique time-travel mechanics and a host of wacky inventions to discover.











- The game has a quirky charm and interesting concept, making it somewhat enjoyable for casual play.
- It offers a unique vehicle construction mechanic that can be fun for younger audiences.
- Some players appreciate the humor and light-hearted nature of the game, finding it entertaining in a casual setting.
- The controls and mechanics are frustratingly clunky, making gameplay feel slow and tedious.
- The game is plagued by bugs and inconsistent physics, leading to a frustrating experience.
- Many players find the level design confusing and the puzzles too simplistic, detracting from the overall enjoyment.
gameplay
27 mentions Positive Neutral NegativeThe gameplay of this puzzle adventure game is marred by inconsistent mechanics and buggy physics, leading to frustrating experiences such as unreliable checkpoints and awkward interactions with objects. While the time travel mechanic has potential and some puzzles are engaging, many players find the overall execution lacking, with slow pacing and overly simplistic challenges. Despite its cute aesthetic and some inventive ideas, the gameplay often feels janky and unrefined, detracting from the overall enjoyment.
“Good puzzles, and the time travel mechanic sets the gold standard for future puzzle games.”
“Perfect for children, this short and cute puzzle platformer offers interesting game mechanics and light-hearted, innocent humor.”
“Excellent application of physics, inventive, innovative, smart gameplay.”
“The rewind mechanic is in theory robust, but it doesn't checkpoint consistently - several times I loaded back only to be in the middle of a puzzle, out of reach of a physics object, or even worse, in the middle of a physics plane, resulting in me falling through the world entirely.”
“Frankly, the time travel back mechanic feels like a cop-out for poor game design; the developers knew you'd never finish the game if it didn't basically have built-in save states.”
“There's fun somewhere in this game, but it hides beneath the highly inconsistent mechanics and physics.”